Wu-Tang: Shaolin Style

Last updated
Wu-Tang: Shaolin Style
Wu-Tang - Shaolin Style Coverart.png
North American cover art
Developer(s) Paradox Development
Publisher(s) Activision
Producer(s) Kevin Mulhall
Oliver "Power" Grant
Duane Grant
Designer(s) Benjamin Kutcher
Programmer(s) Peter Jefferies
Artist(s) Paul Interrante
Writer(s) Adam Goldberg (story)
Jay Halderman
Platform(s) PlayStation
Release
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Wu-Tang: Shaolin Style, released as Wu-Tang: Taste the Pain in PAL regions, is a fighting game for the Sony PlayStation console. The basis for the game's story and setting is the real-life hip hop group known as the Wu-Tang Clan, featuring characters based on their stage personas and the martial arts themes of their music. Some members of the group also provide voiceover work and made vocal and production contributions to the music.

Contents

Wu-Tang: Shaolin Style uses a unique game engine created by Paradox Development, originally made for their unreleased PlayStation title Thrill Kill . The game was noteworthy for allowing up to four players to fight simultaneously, a feature present in Shaolin Style.

Due to the game's graphic depictions of blood and violence, a special code printed on the instruction manual must be entered within the game to see the full, uncensored action.

Story

The story is mostly told through full motion video (FMV) sequences and tells the tale of a group of martial artists studying under Master Xin, the last practitioner of the ancient kung-fu discipline of Wu-Tang. The first FMV sequence shows a small army of warriors practicing martial arts in a Chinese open-air kwoon under the watchful eye of Mong Zhu. He declares his plans to discover the secrets of Wu-Tang from Master Xin, who he has discovered to be hiding out on Staten Island in New York, which will presumably give him the power to take over the world. Soon after this, Master Xin is captured by Mong Zhu's goons and the Wu-Tang Clan vow to track Zhu down and rescue their master.

The clan fight their way through Mong Zhu's various minions in an effort to rescue their master, leading them through Staten Island, mainland New York and finally China. During a torture session, Mong Zhu discovers the secrets of Wu-Tang are tattooed on Xin's chest. Mong Zhu cuts the skin with the tattoo from Xin's chest, killing Xin in the process and giving Zhu access to the secrets of the Wu-Tang.

When the clan arrive, they take down Mong Zhu and the last of his henchmen. Mong Zhu activates a gas bomb in a last-ditch attempt to take the clan with him. Realizing that his talisman is the same as the bomb Mong Zhu just used, RZA activates his own gas bomb and shoves it in Mong Zhu's mouth. While the rest of the clan open the portcullis blocking their escape, RZA grabs a lamp from the ceiling of the dojo. The clan escape outside, whereupon an explosion destroys the entire building. The game ends with Master Xin's spirit watching down over the clan and smiling.

Gameplay

The game runs off the Thrill Kill engine. It is a tournament-style fighting game with matches ranging between two and four fighters at once, with either every fighter for themselves or in 2-on-2 or 1-on-3 team matches (in the single-player game modes the player is regularly faced with multiple opponents and outnumbered in matches). Stylized versions of all nine members of the real-life Wu-Tang Clan appear as characters in the game, with a number of fictional fighters included in the character roster ranging from human martial artists to powerful godlike beings with magical powers (which typically serve as the game's "bosses").

Combat

The combat is similar to many 3D fighting games: two punch buttons, two kick buttons, a block button, and a crouch button. The game differs by the inclusion of "lives" which are lost when the player's health bar reaches zero. When this happens, the player respawns and a life is subtracted. Should the player be killed with only one life left, their character will not respawn and they will lose the match (in team games, all the members of a team must die for victory to occur).

The player has a power-up meter that fills when the player scores or receives hits. When full, the power-up can be activated by pressing all four face buttons at once. Once this is activated, the player's moves are significantly more powerful while the power-up meter drains. Once the meter is fully drained, the effect wears off. Players are free to refill this meter as often as they can during the course of a match.[ citation needed ]

Finishing moves

Defeating the last opponent in a match will result in a fatality being performed on them in a similar vein to the Mortal Kombat series' Fatality. Each character has five different fatalities which correspond to the four face buttons on the controller, plus one corresponding to the character's throw move. Thus, the fatality performed depends on the last moved performed. Each character only starts with one available finishing move, and must unlock the additional four by playing through the story mode.

The 36 Chambers

Throughout the course of the game's Story Mode the player advances through a series of challenges, called the 36 Chambers - a reference to both the real-life rap group's debut album Enter the Wu-Tang (36 Chambers) and to the kung fu film The 36th Chamber of Shaolin . These challenges range from visiting certain locations to performing combos of a certain length. Rewards for completing these include character concept art, new game modes, characters, and fatalities. Given that some of the chambers require pulling off a certain fatality, the player may be forced to complete a certain goal before proceeding to the next one. Also, the player cannot face the last opponent (and therefore complete Story Mode) until they have first cleared 35 chambers - the 36th being awarded for defeating Mong Zhu himself.

Reception

The game received average reviews. GameSpot gave it a mixed review almost a month before its release date. [11] Jim Preston of NextGen said, "A decent fighting engine, a great soundtrack, and a little ultra-violence are sewn up into a very respectable game." [13] In Japan, however, where the game was ported and published by Success on June 29, 2000, Famitsu gave it a score of 21 out of 40. [7]

Dan Elektro of GamePro said in one review, "If you can get your skillz up to avoid the severe punishment of the A.I., Wu-Tang: Shaolin Style packs plenty of punch." [15] [lower-alpha 2] In another GamePro review, albeit an early one, The D-Pad Destroyer said, "Party gamers looking for a good four-player brawler to play with their friends should give Wu Tang[ sic ] a look. There's no real Tekken -style technique involved, but get a few friends together and you'll have a good time kickin' it Shaolin Style." [16] [lower-alpha 3]


Special Edition "W" Controller

Activision released a special edition set of the game, including a controller in the shape of the characteristic Wu-Tang "W". It featured all of the buttons of the original PlayStation controller, but had neither the vibration capabilities nor the analog sticks of the DualShock. Due to its unique shape it was very difficult to use, making it more of a collector's display piece than a functional control device. [17]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 4/10, and another gave it 6/10.
  2. GamePro gave the game 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor in one review.
  3. GamePro gave the game three 4/5 scores for graphics, control, and fun factor, and 4.5/5 for sound in another review.

Related Research Articles

<span class="mw-page-title-main">Wu-Tang Clan</span> American hip hop collective

Wu-Tang Clan is an American hip hop collective formed in Staten Island, New York City, in 1992. Its members include RZA, GZA, Method Man, Raekwon, Ghostface Killah, Inspectah Deck, U-God, Masta Killa, and, until his death in 2004, Ol’ Dirty Bastard. Close affiliate Cappadonna later became an official member.

<i>Enter the Wu-Tang (36 Chambers)</i> 1993 studio album by Wu-Tang Clan

Enter the Wu-Tang is the debut studio album by the American hip-hop group Wu-Tang Clan, released on November 9, 1993, by BMG, RCA Records and Loud Records. Recording sessions took place during late 1992 to early 1993 at Firehouse Studio in New York City, and the album was produced by the group's de facto leader RZA. Its title originates from the martial arts films Enter the Dragon (1973) and The 36th Chamber of Shaolin (1978).

<i>Tony Hawks Pro Skater</i> 1999 video game

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast and N-Gage.

<i>Mortal Kombat: Deadly Alliance</i> 2002 video game

Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4. Its story focuses on the eponymous alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. The game is the only main installment not to feature series protagonist Liu Kang as a playable character. It is also the first game in the canon series to not have the involvement of co-creator John Tobias, as he left Midway in 1999 to pursue other interests.

<i>Mortal Kombat 4</i> 1997 video game

Mortal Kombat 4 is a 1997 fighting game, the fourth main installment in the Mortal Kombat franchise, and a sequel to 1995's Mortal Kombat 3. It was developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title in the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was ported to the PlayStation, Nintendo 64, PC, and Game Boy Color in 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast.

<i>Thrill Kill</i> Unreleased 1998 fighting video game

Thrill Kill is a cancelled fighting video game developed by Paradox Development for the PlayStation. Originally intended to be released in 1998, the game's plot involves ten people who all get sent to Hell after dying on Earth and are forced by Marukka, the Goddess of Secrets, to fight to the death for a chance at reincarnation. It was marketed as the first four-player 3D fighting game, as up to four players were able to play at once using the PlayStation Multitap. Each player is given a "kill meter" that increases with each successful attack, which, once filled, executes a gory finishing move called a "Thrill Kill".

<i>Street Fighter Alpha 3</i> 1998 arcade video game

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

Characters of the <i>Mortal Kombat</i> series

This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.

Scorpion (<i>Mortal Kombat</i>) Mortal Kombat character

Scorpion is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. An undead ninja, he is principally defined by his quest to avenge the deaths of himself, his family, and his clan. His primary weapon is a kunai rope dart, which he uses to harpoon opponents.

<i>Mortal Kombat: Shaolin Monks</i> 2005 video game

Mortal Kombat: Shaolin Monks is a 2005 action-adventure beat 'em up video game developed and published by Midway for the PlayStation 2 and Xbox. A spin-off of the Mortal Kombat franchise, it is a retelling of the events of Mortal Kombat II (1993). Players control the eponymous Shaolin monks Liu Kang and Kung Lao in either single player or cooperative play as they protect Earthrealm from the forces of Outworld.

<i>Mortal Kombat: Armageddon</i> 2006 video game

Mortal Kombat: Armageddon is a 2006 fighting game and it is the seventh main installment in the Mortal Kombat franchise and a sequel to 2004's Mortal Kombat: Deception. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters to determine the fate of the Mortal Kombat universe.

<i>Mortal Kombat</i> Video game series and multimedia franchise

Mortal Kombat is a media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.

<span class="mw-page-title-main">Wu-Tang Clan discography</span>

The Wu-Tang Clan is a New York City-based hip hop musical group, consisting of ten American rappers: RZA, GZA, Method Man, Raekwon, Ghostface Killah, Inspectah Deck, U-God, Masta Killa, Cappadonna and the late Ol' Dirty Bastard.

<i>Beatmania IIDX</i> (video game) 1999 music video game

Beatmania IIDX is an arcade music video game developed by Bemani and published by Konami. It was released in Japan on February 26, 1999. The objective is to perform songs using a controller with seven keys and a turntable. After the surprise success of Beatmania, Benami conceived IIDX to simulate an actual disc jockey (DJ) live performance. Its arcade cabinet contains a widescreen monitor, speakers, and eight spotlights. Bemani later developed several updated versions of IIDX to increased success. The game retrospectively received a positive reception from video game publications for its gameplay and increased difficulty. A sequel, Beatmania III, was released in 2000.

<i>Rock Band 3</i> 2010 music video game

Rock Band 3 is a 2010 music video game developed by Harmonix. The game was initially published and distributed by MTV Games and Electronic Arts, respectively, in late October 2010. Mad Catz took over both roles and re-released the title on November 23, 2011. It is the third main game and the 6th major console installment in the Rock Band series. As with the previous titles, Rock Band 3 allows players to simulate the playing of rock music and many other subgenres using special instrument controllers mimicking lead and bass guitar, keyboard, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies — previously used in The Beatles: Rock Band and Green Day: Rock Band — plus support for MIDI-compatible keyboards, electronic drumkits, and even use of a real guitar in "Pro" mode.

<i>Mortal Kombat</i> (1992 video game) 1992 fighting game

Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

<i>Once Upon a Time in Shaolin</i> Album by Wu-Tang Clan

Once Upon a Time in Shaolin is the seventh studio album by the American hip hop group Wu-Tang Clan. Only one physical copy of the album was created, with no ability to download or stream it digitally. Purchased directly from the Wu-Tang Clan in 2015, it became the most expensive work of music ever sold.

Phillip Ko-fei was a Hong Kong based actor, screenwriter and film director.

<span class="mw-page-title-main">Masta Killa</span> American rapper (born 1969)

Jamel Irief, better known by his stage name Masta Killa, is an American rapper and member of the Wu-Tang Clan. Though one of the lesser-known members of the group, he has been prolific on Clan group albums and solo projects since the mid-1990s. He released his debut album No Said Date in 2004 to positive reviews, and has since released three additional albums.

<i>9 Monkeys of Shaolin</i> 2020 video game

9 Monkeys of Shaolin is a side-scrolling beat 'em up developed by the Russian developer Sobaka Studio and published by Buka Entertainment and Ravenscourt. The game was released on 16 October 2020 for Nintendo Switch, PlayStation 4, Xbox One; and Linux, macOS, and Microsoft Windows via Steam.

References

  1. Kennedy, Sam (December 2, 1999). "Wu-Tang: Shaolin Style Released". GameSpot . Fandom. Archived from the original on March 2, 2000. Retrieved October 11, 2023.
  2. "Wu-Tang: Shaolin Style for PlayStation". GameRankings . CBS Interactive. Archived from the original on May 20, 2019. Retrieved October 11, 2023.
  3. Nguyen, Cal. "Wu-Tang: Shaolin Style - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved October 11, 2023.
  4. Marrin, John (December 22, 1999). "Wu-Tang: Shaolin Style". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved October 11, 2023.
  5. Ricciardi, John; Boyer, Crispin; Hsu, Dan "Shoe"; Johnston, Chris (January 2000). "Wu-Tang: Shaolin Style". Electronic Gaming Monthly . No. 126. Ziff Davis. p. 235. Retrieved October 11, 2023.
  6. Grant, Jules (December 14, 1999). "Wu Tang Shaolin Style [sic]". The Electric Playground . Greedy Productions Ltd. Archived from the original on May 1, 2003. Retrieved October 11, 2023.
  7. 1 2 "ウータン SHAOLIN STYLE". Famitsu (in Japanese). Enterbrain. Archived from the original on October 11, 2023. Retrieved October 11, 2023.
  8. Helgeson, Matt; Anderson, Paul; Reiner, Paul (December 1999). "Wu-Tang ShaoLin Style [sic]". Game Informer . No. 80. FuncoLand. Archived from the original on May 22, 2000. Retrieved October 11, 2023.
  9. Rodriguez, Tyrone "Cerberus" (January 2000). "Wu-Tang: Shaolin Style". GameFan . Vol. 8, no. 1. Shinno Media. p. 40. Retrieved October 11, 2023.
  10. Liu, Johnny (December 1999). "Wu-Tang Shaolin Style Review". GameRevolution . CraveOnline. Archived from the original on September 24, 2015. Retrieved October 11, 2023.
  11. 1 2 Gerstmann, Jeff (November 10, 1999). "Wu-Tang: Shaolin Style Review". GameSpot. Fandom. Archived from the original on November 5, 2015. Retrieved October 11, 2023.
  12. Nix, Marc (November 30, 1999). "Wu-Tang: Shaolin Style". IGN . Ziff Davis. Archived from the original on August 17, 2022. Retrieved October 11, 2023.
  13. 1 2 Preston, Jim (February 2000). "Wu-Tang: Shaolin Style". NextGen . No. 62. Imagine Media. p. 97. Retrieved October 11, 2023.
  14. "Wu-Tang: Shaolin Style". Official U.S. PlayStation Magazine . Vol. 3, no. 4. Ziff Davis. January 2000.
  15. Dan Elektro (January 2000). "Wu-Tang: Shaolin Style" (PDF). GamePro . No. 136. IDG. p. 80. Archived (PDF) from the original on July 8, 2023. Retrieved October 11, 2023.
  16. The D-Pad Destroyer (November 16, 1999). "Wu-Tang: Shaolin Style for PlayStation on GamePro.com". GamePro. IDG. Archived from the original on November 14, 2004. Retrieved October 11, 2023.
  17. "Wu Controller". Quality Ctrl. August 2010. Archived from the original on February 1, 2011. Retrieved October 11, 2023.