Burn Cycle | |
---|---|
Developer(s) | TripMedia |
Publisher(s) | Philips Interactive Media |
Director(s) | David Collier |
Producer(s) | David Collier |
Programmer(s) | Graham Deane |
Artist(s) | Olaf Wendt |
Writer(s) | Eitan Arrusi |
Composer(s) | Simon Boswell |
Platform(s) | CD-i, Mac OS, Windows |
Release | October 1994 |
Genre(s) | Interactive film Point-and-click adventure |
Mode(s) | Single-player |
Burn Cycle (stylized as Burn:Cycle) is a 1994 point-and-click adventure video game for the CD-i that incorporates full motion video and is set in a surrealist cyberpunk world. The game follows Sol Cutter, a computer hacker and data thief, whose latest theft causes a virus named Burn Cycle to be implanted in his head. The game features a two-hour countdown timer to defuse the virus, with the player jumping back and forth between a fictional ingame virtual reality world known as the Televerse in order to destroy the Burn Cycle virus and solve the mystery of its creation.
The game was re-released for personal computers in 1995. In 1996 Philips Interactive Media announced that all of their CD-i games would be ported to the Sega Saturn and Sony PlayStation during the third quarter of 1996, starting with Burn Cycle. [1] However, these ports were never released.
The game is generally played in a first-person point and click style, similar to games like Myst and The 7th Guest. This is interspersed with various minigames, puzzles, and skill sequences, which the player must complete to progress. Failing certain minigames or puzzles, like the opening escape from the Softech building, will cause a game over.
At any point, the player can bring up a menu showing the remaining time before the Burn Cycle virus wipes Cutter's mind, which decreases in realtime during gameplay. From this screen, the player can save the game anywhere, and Cutter gives hints and additional information in monologue as to where to go next. When the timer reaches zero, the virus will activate, killing Sol Cutter.
The amount of time on this clock can be extended by trading for treatment drugs with Zip, an underground cybertechnology dealer at the Zero Sum Bar. Various electronic tools and keys can be collected throughout the game's world, which can either be traded or used to progress the story. The goal of the game is to fully cure Cutter of the Burn Cycle virus, and figure out why he was infected with it in the first place.
Sol Cutter is a former corporate operative and current small-time data thief in an unnamed metropolis who acts as a courier for stolen data using a hard drive surgically implanted in his brain. As the game opens, Cutter is on a job; breaking and entering into the corporate offices of SoftTech, his former employers, when a shock blasts him across the room. Cutter realizes his mind has been infected with a virus called Burn Cycle which will kill him in two hours. With the help of his girlfriend Kris, who is guiding him from outside the complex, Cutter barely escapes, but Kris is shot in the back and killed.
Cutter makes his way to into the city and withdraws funds from a virtual bank (which doubles as a new age style church). Realizing that his hotel room is being watched, Cutter instead makes his way to the Zero Sum Bar to deal with Zip, his friend and colleague who is strung out on "Rushing", or experiencing digitally augmented highs and adrenaline rushes. Cutter recruits Gala, a former acquaintance who Cutter recognizes from his time infiltrating a revolutionary movement where she was a member. Gala doesn't recognize him as he was undercover and his face had been surgically altered. With her help, Cutter is able to get into his hotel room and get his belongings and other tools, along with a mysterious object called a holo-sphere. With few options left and the Burn Cycle clock continuing to count down, Cutter makes his way to Doc, an underground brain surgeon for help. Gala tags along, hoping to recruit Doc to her cause.
Once at Doc's place, Cutter is examined. While Doc goes over the data, Cutter places the holo-sphere into a scanner and unlocks a symbol of a dragon tattoo which sparks a flashback of Cutter's time as an operative. Cutter witnessed innocents being executed by his partner, the sadistic Deally, and this is revealed to be the reason why he left the company and became a thief, after realizing his bosses ordered the murder. Doc explains Cutter that his memories are being deleted due to the biochemical digital virus inhabiting his brain and if the clock runs out he will be effectively braindead. The only hope he has to live is to download his consciousness completely into the Televerse, the virtual world in which most of the planet does business. Once inside Cutter must seek Vielli, the CEO of Cortex, a rival multinational to SoftTech, who might have the cure. Cutter's mind is downloaded, but his code is fractured in the process.
Inside the Televerse, Cutter must track down the rogue pieces of his code, personified by a man, a strange golden Buddha and Kris. Once absorbing each piece back into himself he is finally able to enter Cortex where Vielli is waiting. Vielli explains that SoftTech were the ones who hired him to steal their own data, intending to infect him with the Burn Cycle virus knowing that he would have to seek out Vielli. Vielli, who is revealed to have died and exists solely as a program, has perfected the process for downloading consciousness into the Televerse, but also uploading it into any body, effectively inventing the code for immortality. Vielli helps Cutter to cure the Burn Cycle virus, but Deally appears at Doc's in the real world, killing both Doc and Gala and telling Cutter that he will kill Cutter's body, stranding him in the Televerse, unless Cutter brings him the upload code.
Vielli instead uploads Cutter into a spare body (an attractive female) and charges him with smuggling Vielli's physical head (along with the upload code) out of the country. Cutter is ambushed at his hotel room by Deally with a team of agents. Deally reveals that he was the one who murdered Kris, prompting Cutter to kill him. He manages to shoot his way out and escape, but must leave Vielli's head behind.
Cutter is attempting to flee the country when Vielli contacts him and reveals that his head didn't contain the upload code, but rather an augmented copy of the Burn Cycle, which wipes out SoftTech overnight. Vielli congratulates Cutter and gives him an infinite number of bank accounts which can be accessed anywhere in the world, mentioning that he may approach Cutter again if he needs his services. Cutter in voice-over muses that he wonders what his new body will look like with an all over tan.
The game, written by Eitan Arrusi for TripMedia, London, features live action characters. Arrusi and Darius Fisher were the director and assistant director, respectively. The FMVs and in-game graphics were shot on a blue screen, as backgrounds are composed of 3D renders. The effect is that navigation through Burn Cycle's environments cues a 3D walkthrough, while interaction with characters or the activation of scripted events prompts the loading of overlaid camera footage, sometimes even with complete scene changes.
The game's live action cast are credited as follows:
The 1995 re-release for personal computers was preceded by an early use of marketing a video game through the Internet. The official Burn Cycle website featured original content set in the game's world that was intended to serve as a precursor to the events depicted in the game. The site also featured various promotions and allowed visitors to sign up for an e-mail list that sent out hints for the game. [2] The website was hosted at http://burncycle.com/
(Archived).
Burn Cycle features a largely techno soundtrack, composed and performed by the partnership of Simon Boswell and Chris Whitten. The game came packaged with a soundtrack CD that could be played on the CD-i or on any conventional CD player. Some of the songs on the soundtrack are remixed with dialogue from the game's voice actors.
No. | Title | Length |
---|---|---|
1. | "Burn:Cycle Theme" | 9:27 |
2. | "Karmic Church" | 4:07 |
3. | "Flying" | 4:59 |
4. | "System Software" | 6:49 |
5. | "Buddha's Voice" | 4:46 |
6. | "Into the Televerse" | 7:08 |
7. | "Psychic Roulette" | 5:11 |
8. | "Zip" | 7:55 |
9. | "Kris VR" | 4:29 |
10. | "A Beautiful Relationship" | 4:21 |
11. | "Meltdown" | 6:04 |
Publication | Score |
---|---|
Computer Game Review | 66/68/68 (PC) [3] |
Edge | 7/10 (CD-i) [4] |
GameRevolution | A− (PC) [5] |
Next Generation | (CD-i) [6] |
PC Gamer (UK) | 71% (PC) [7] |
Entertainment Weekly | A− [8] |
The CD-i version of Burn Cycle has been viewed as one of the most prominent titles on its system, [9] [10] with Electronic Gaming Monthly awarding it "Best CD-i Game of 1994" in their Buyer's Guide, [11] and GamePro calling it "just what the CD-i needed". [12] The magazines lauded the game's audio and cinematics. [12] [13] GamePro gave it a 5/5 score for three categories (graphics, sound, and fun factor), rating control at 4.5. [12] 1UP.com, impressed by its futuristic setting and storyline, referred to Burn Cycle as "one of the best showcases of the console's strengths." [9]
The PC release received a mixed response from critics. Allgame praised the variety of characters and locations, but stated that the game's graphics were "extremely crude looking and hurtful to the eyes". [14] PC Gamer commented that "the blend of puzzles, arcade action, mysteries and cyberspace won't be too interesting"; the game's cyberpunk atmosphere and music were listed as positive aspects. [7] In contrast, Game Revolution criticized the soundtrack for being "just bad industrial". The website nonetheless considered Burn Cycle "well-balanced" and its environments "carefully planned", giving the game an A− along with Entertainment Weekly . [8] [5]
Next Generation reviewed the CD-i version of the game, rating it three stars out of five, and stated that "Newcomers to gaming will be amazed at Burn:Cycle's beauty. Experienced arcade thrashers will wonder what the fuss is about." [6]
Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor who takes over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among EC035-2's enemies.
Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Robert J. Woodhead is an American entrepreneur, software engineer and former game programmer. He is the co-creator of the Wizardry franchise, and the co-founder of both the video game publishing company Sir-Tech and anime licensing company AnimEigo.
Fade to Black is a 1995 action-adventure game developed by Delphine Software International and published by Electronic Arts. It is the sequel to the 1992 video game Flashback. The game was released for MS-DOS with full Gouraud-shaded 3D graphics, and PlayStation with fully textured 3D. A version for the Dreamcast was released in 2018 by JoshProd, rebranded as Fade to Black: Flashback 2.
Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair. As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.
Rayman is a 1995 platform game developed by Ubi Pictures and published by Ubi Soft. The player controls Rayman, who must pursue Mr Dark to recover the Great Protoon that used to keep the balance between nature and the people of Rayman's valley. The player must navigate the valley, defeat enemies with abilities gained throughout the game, and free captured Electoons, also encountering a boss at the end of each thematic world.
Dark Sector, stylized as darkSector, is a third-person shooter video game developed by Digital Extremes for the Xbox 360, PlayStation 3 and Microsoft Windows.
Tomcat Alley is an interactive movie FMV video game developed by The Code Monkeys for Sega CD. It was the first Sega CD game to feature extensive full screen, full motion video. It was later released, with higher quality video, for Windows-based PCs. A 32X version was also in development, but never released.
Mega Man X3, known as Rockman X3 (ロックマンX3) in Japan, is a 1995 action-platform game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Joel Clinton is an Australian former professional rugby league footballer who played as a prop in the 2000s and 2010s. An Australia international representative, he played his club football in the NRL for the Penrith Panthers and the Brisbane Broncos. He also played for English club Hull Kingston Rovers in the Super League.
Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game and the second of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. It was released on iOS under the title Freddi Fish Haunted Schoolhouse Mystery and on Android with a shortened title Freddi Fish: Haunted Schoolhouse in 2014. It was also released on the Nintendo Switch and PlayStation 4 in May 2024.
Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.
X-Men 2: Clone Wars is a 1995 platform game developed by Headgames and released by Sega of America for the Mega Drive/Genesis as a sequel to the 1993's X-Men. The game is based on the adventures of the Marvel Comics superhero team, the X-Men. A sequel, titled X-Women, was cancelled.
Everready (The Religion) is the fifth studio album by rapper Tech N9ne. The album was released in 2006 as a "Collector's Edition" CD that contains a second CD featuring 14 songs from Tech N9ne as well as other Strange Music artists. "Jellysickle" & "My Wife, My Bitch, My Girl" also appeared on the 25 To Life video game soundtrack, while a censored version of "The Beast" was featured on the soundtrack to Madden NFL 06, released in 2005. In 2010, the song "Riot Maker" was used by Total Nonstop Action Wrestling (TNA) as the official theme for their Hard Justice pay-per-view. The album debuted at #50 on the Billboard 200 with 22,000 copies sold in its first week. The song "Caribou Lou" was later certified Gold in 2012, and certified platinum later in 2017.
Lost Eden is an adventure game developed by Cryo and published by Virgin Interactive in March 1995 for MS-DOS, Macintosh, 3DO, and CD-i. It is set in a world where humans and dinosaurs coexist.
Spider-Man is a 2000 action-adventure game based on the Marvel Comics character of the same name. It was developed by Neversoft and published by Activision for the PlayStation. The game was later ported by different developers to various systems, including the Game Boy Color and Nintendo 64 that same year, the Dreamcast and Microsoft Windows in 2001, and Mac OS in 2002.
Hackers is a 1995 American crime thriller film directed by Iain Softley and starring Jonny Lee Miller, Angelina Jolie, Jesse Bradford, Matthew Lillard, Laurence Mason, Renoly Santiago, Lorraine Bracco, and Fisher Stevens. The film follows a group of high school hackers and their involvement in an attempted theft. Made in the mid-1990s when the Internet was just starting to become popular among the general public, it reflects the ideals laid out in the Hacker Manifesto quoted in the film: "This is our world now... the world of the electron and the switch... We exist without skin color, without nationality, without religious bias... and you call us criminals... Yes, I am a criminal. My crime is that of curiosity."
Johnny Mnemonic: The Interactive Action Movie is a 1995 point-and-click adventure game published by Sony Imagesoft for Macintosh and Windows. It was released as a tie-in to the film of the same name and developed by Propaganda Code, the gaming division of Propaganda Films. Filming took place at the Ambassador Hotel in Los Angeles, California for fifteen days.
Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
{{cite journal}}
: Cite journal requires |journal=
(help)