Developer | Sony Interactive Entertainment |
---|---|
OS family | Unix-like (based on FreeBSD and NetBSD) |
Working state | Current |
Source model | Closed source |
Initial release | December 17, 2011 (as 1.03) |
Latest release | 3.74 / May 10, 2022 |
Available in | Chinese (Simplified), Chinese (Traditional), Danish, Dutch, English (United Kingdom), English (United States), Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish, Swedish, Turkish [1] |
Update method |
|
Platforms | PlayStation Vita and PlayStation TV |
Default user interface | LiveArea |
Preceded by | PlayStation Portable (system software) |
Official website |
The PlayStation Vita system software is the official firmware and operating system for the PlayStation Vita and PlayStation TV video game consoles. It uses the LiveArea as its graphical shell. The system is built on a Unix-base which is derived from FreeBSD and NetBSD. [2] [3]
The LiveArea is the name of the graphical user interface of the PlayStation Vita system software developed by Sony Computer Entertainment. The interface features a new touch-based screen and acts like a hub page and allows users to hop between different parts of the game space. [4] The eighth-generation PlayStation Vita and PlayStation TV consoles use LiveArea as the graphical shell instead of the previous XrossMediaBar (XMB) interface, which was used by Sony's seventh-generation video game consoles such as PlayStation Portable and PlayStation 3. The PlayStation 4, Sony's eighth-generation home video game console however uses neither LiveArea nor XrossMediaBar as its graphical shell, but rather utilizes a user interface called PlayStation Dynamic Menu. [5]
The PlayStation Vita system software uses LiveArea as its user interface, which includes various social networking features via the PlayStation Network (PSN). Users can select the icon for a game or an application on the home screen to open the LiveArea screen for that game or application in PlayStation Vita or PlayStation TV. As a new feature of PlayStation Vita and PlayStation TV's LiveArea, latest game information such as downloadable contents are shown on the LiveArea screen for that game. In addition, by scrolling down the game's LiveArea, the "Activity" of other users who are playing the same game can be checked instantly.
The PlayStation Vita (and the PlayStation TV which uses the same system software as the PlayStation Vita) supports a feature called Remote Play with the PlayStation 3 and the PlayStation 4. It allows the PlayStation 3 and PlayStation 4 to transmit its video and audio output to a PlayStation Vita. However, unlike Remote Play between the PlayStation Vita and the PlayStation 4 which is well-integrated, Remote Play between the PlayStation Vita and the PlayStation 3 is only supported by a "select" few PS3 titles and results were often laggy. [6] In a similar vein, the PlayStation Vita can be used as a second screen device for the PS4 (and for PS3, but only supported by very few games such as Class of Heroes 2G) for streaming content directly from the console to the PlayStation Vita. [7]
Also, for users having both the PlayStation Vita and the PlayStation 3, it is possible to share media files videos, music and images between them by transferring multimedia files directly from the PlayStation Vita to the PlayStation 3, or vice versa. [8] Updates of the PlayStation Vita system software can also be downloaded to PS Vita devices via a PS3 system. Furthermore, a service called Cross-Buy can be used which allows players to buy certain games that support this feature one time, and play them in both Sony platforms. Minecraft and Terraria are examples of such games, and their saved worlds are transferable between the consoles. [9] Minecraft is no longer cross buy as of February 25, 2016.[ citation needed ]
There is also a feature called Cross-Play (or Cross-Platform Play [10] ) covering any PlayStation Vita software title that can interact with a PlayStation 3 or a PlayStation 4 software title. Different software titles use Cross-Play in different ways. For example, Ultimate Marvel vs. Capcom 3 is a title supporting the Cross-Play feature, and the PS3 version of the game can be controlled using the PS Vita system.
With an Internet connection, the PlayStation Vita system allows users to access a variety of PSN services such as the PlayStation Store and the PlayStation Plus subscription service, and games and other content may be purchased from these services. Applications such as the Live from PlayStation app, as well as various video streaming apps, also require an Internet connection to function properly.
The "Browser" is a preinstalled app on the PlayStation Vita for browsing the World Wide Web. Although not very different from web browsing on a PlayStation Portable, the browser itself has been improved over the PSP's version, which is intended to result in a less difficult experience. The browser application does not have tabs, but users can have up to 8 separate browser windows open at once, and can also save images from websites to the PS Vita memory card by touching and holding on the image until a menu appears. However, while users can use the web browser while playing a game or watching a video, the display of some content will be limited; as a result, it is recommended to exit any open game or video before performing more intensive browsing tasks. Furthermore, while the PS Vita's web browser supports HTML5, cookies and JavaScript, it does not support Adobe Flash, unlike the PSP's web browser. [11]
Another application preinstalled on the PlayStation Vita at launch was "Maps," which displayed online maps when an Internet connection was available. However, it was removed by Sony via a system update, along with the "near" feature in 2015. [12]
Like many other game consoles, the PlayStation Vita is capable of photo, audio, and video playback in a variety of formats, and the built-in cameras can be used to take photos or videos. However, unlike the PlayStation 3 and the PlayStation 4, it is not possible to play Blu-ray or DVD movies on the PlayStation Vita since it lacks of an optical disc drive, or a UMD drive as with the PlayStation Portable. However, users can transfer movies in a supported format from and to a PlayStation Vita system, and there are videos for download at the PlayStation Store. Also, users can transfer content that is playing or displayed on a PlayStation Vita system to a PlayStation TV system, allowing them to view the content on their televisions instead of PS Vita screens. The following multimedia formats are supported on a PS Vita or a PS TV system:
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australasia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
System software is software designed to provide a platform for other software. Examples of system software include operating systems (OS).
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS.
The XrossMediaBar is a graphical user interface developed by Sony Computer Entertainment. The interface features icons that are spread horizontally across the screen. Navigation moves the icons, instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it. They, in turn, are selectable by the up and down directions on a directional pad.
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. It succeeded Sony Entertainment Network in 2015 and this service is the account for PlayStation consoles, accounts can store games and other content.
Various accessories for the PlayStation 3 video game console have been produced by Sony and third-party companies. These include controllers, audio and video input devices like microphones, video cameras, and cables for better sound and picture quality.
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console. Remote Play works either nearby, when both the console and the receiver are on the same home local area network, or remotely via the Internet through Sony's servers.
PlayStation Store is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network.
The PlayStation 3 system software is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as CellOS or GameOS. It uses XrossMediaBar as its graphical shell.
The PlayStation Portable system software is the official firmware for the PlayStation Portable (PSP). It uses the XrossMediaBar (XMB) as its user interface, similar to the PlayStation 3 console.
PlayTV is an add-on unit for the PlayStation 3 video game console that allows it to act as a digital television receiver, and digital video recorder, using the DVB-T standard.
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony.
Gaikai is an American company which provides technology for the streaming of high-end video games. Its technology has multiple applications, including in-home streaming over a local wired or wireless network, as well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming
The PlayStation Vita is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to the PlayStation Portable (PSP), and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
The PlayStation 4 system software is the updatable firmware and operating system of the PlayStation 4. The operating system is Orbis OS, based on FreeBSD 9.
The PlayStation TV, known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, and a non-handheld variant of the PlayStation Vita handheld game console. It was released in Japan on November 14, 2013, and Europe and Australia on November 14, 2014.
Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at no additional charge.
Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles, mobile phones, and various embedded device types to provide new features or to unlock hidden functionality. In the video game console community, the term is often written as custom firmware or simply CFW, referring to an altered version of the original system software inside a video game console such as the PlayStation Portable, PlayStation 3, PlayStation Vita/PlayStation TV, PlayStation 4, Nintendo 3DS, Wii U and Nintendo Switch. Installing custom firmware on some devices requires bootloader unlocking.