Sony marketing

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The Japanese technology company, Sony, engaged in a variety of different marketing efforts, as one of the world's largest and most pervasive corporations. [1]

Contents

General campaigns

Sony first contracted Atchan, a cartoon character created by Fuyuhiko Okabe, to become its advertising character. Now known as "Sony Boy", the character had since appeared in a cartoon advertisement holding a TR-6 to his ear but went on to represent the company in ads for a variety of products well into the mid-sixties. [2] [3]

make.believe

In 2009 Sony announced a brand strategy which would replace the "like.no.other" moniker. [4] The words "make.believe" form the "Sony Group Brand Message". [5] The words are designed to unify the company's efforts at communication, and to reinvigorate the Sony brand. This marks the first time any message has served to represent the company's entire range of products. [4] Previously, the company adopted separate strategies in its promotion of entertainment and electronics products. [6]

Sony budgeted US$100 million for its "make.believe" campaign in 2010. [7] That same year, Sony rolled out the second portion of the campaign, focused on promoting its 3D offerings. [7] It broadcast television advertisements featuring American football player Peyton Manning as well as pop singer Justin Timberlake. [7] The ads were intended to teach consumers about 3D and reduce misconceptions about the technology. [7] As part of the push, the company planned to conduct several thousand demonstrations in retail settings, allowing consumers to see 3D technology first-hand. [7]

Product-line specific campaigns

Paint

Glasgow tower block, the day after filming BRAVIA Glasgow paint.jpg
Glasgow tower block, the day after filming

Following on from the original advert, Jonathan Glazer directed the second advertisement in which a condemned tower block in Toryglen in Glasgow, Scotland was covered in 70,000 litres of environmentally friendly paint with the help of over 1,400 separate explosions featured as imitation fireworks, concluding with a simulated "reverse demolition" of the building. This was filmed with a crew of 200 people over a 10-day period in July 2006. [8] The music used in this commercial is the Overture to The Thieving Magpie by Gioachino Rossini. The tower block was demolished in 2007.[ citation needed ]

Play-Doh

The Play-Doh advertisement was filmed in a street in New York City where 200 rabbits made from 2.5 Tonnes of plasticine united to form a 30-foot giant rabbit. The accompanying soundtrack is "She's a Rainbow" by The Rolling Stones. The commercial was filmed in New York City. [9]

Pyramid

An advert was filmed in Egypt. It featured thousands of colored cotton reels tumbling down a pyramid. The cotton reels were not actually rolled down the pyramid but was rather a composition of real footage and CGI. [10]

Dominoes

Launched in October 2008 and shot on location in India's states of Rajasthan and Uttar Pradesh. The music for the spot was created by Song Zu and Darker My Love's Rob Barbato. [11]

BRAVIA-drome

The BRAVIA-drome at Venaria, in Northern Italy Sony BRAVIA-drome.jpg
The BRAVIA-drome at Venaria, in Northern Italy

In December 2008, Sony filmed a large zoetrope called the BRAVIA-drome in Venaria, Italy to advertise Motionflow 240 Hz in the Sony BRAVIA KDL-52XBR7.

Motionflow 200 Hz/240 Hz is Sony's motion interpolation technology, where three new frames are added per original frame of footage to smooth the picture. Sixty-four Da Pro footballer Kaká were used inside the BRAVIA-drome to demonstrate that with increased frame rate (speed at which the zoetrope rotated), there is increased smoothness of motion. Measuring 10 metres in diameter and weighing 10 tonnes, the BRAVIA-drome has officially been declared the world's largest zoetrope by Guinness World Records. [12]

The advert was directed by Vernie Yeung, produced by Fallon Worldwide, the agency behind the "Balls", "Paint" and "Play-doh" trilogy, and is currently airing in Australia. [13] The music used in this commercial is "Underdog", by Kasabian.

Kevin Butler

Kevin Butler (portrayed by actor Jerry Lambert) is a marketing character used by Sony Computer Entertainment America as part of their It Only Does Everything (2009–2011) and Long Live Play (2011–present) advertising campaigns for the PlayStation 3 in North America.

The string of commercials starring Kevin Butler has been met with positive acclaim due to its humorous and lively tone. Gaming site Kotaku commented on the first two commercials that were released, "What we didn't mention is how funny they are." [14] Sony Computer Entertainment America Senior Vice President Peter Dille said that the commercials have "been tremendously successful. Consumers love it. It's great to hear people like you guys love it. And the results are really in the sales because it's really been flying since this coincided in September with the launch of the new PS3." [15] Engadget also loved the commercials saying, "We have to hand it to Sony, they've followed up nicely on their "worst kept secret" trade show jokes with an ad campaign that is fittingly self-aware". [16] Destructoid praised the commercials, saying that they were much better than Sony's previous White Room series of ads, which was met with mostly negative reception, with most calling it "creepy." [17] When Butler appeared at E3 2010, he was met with large praise from the audience.

Controversies

Sony admitted in late 2005 to hiring graffiti artists to spray paint advertisements for their PlayStation Portable game system in seven major cities including New York City, Philadelphia, San Francisco, [18] and Sydney, Australia. The mayor of Philadelphia filed a cease and desist order. According to Sony, they paid businesses and building owners for the right to graffiti their walls. [19] Sony made no plans to keep or withdraw the ads.

In November 2006, a marketing company employed by Sony created a website entitled "All I want for Xmas is a PSP", designed to promote the PSP through viral marketing. The site contained a blog, which was purportedly written by "Charlie", a teenager attempting to get his friend "Jeremy"'s parents to buy him a PSP, providing links to T-shirt iron-ons, Christmas cards, and a "music video" of either Charlie or Jeremy "rapping". However, visitors to the website soon discovered that the website was registered to a marketing company, exposing the site on sites such as YouTube and digg, and Sony was forced to admit the site's true origin in a post on the blog, stating that they would from then on "stick to making cool products" and that they would use the website for "the facts on the PSP". The site has since been taken down. In an interview with next-gen.biz, Sony admitted that the idea was "poorly executed". [20]

Walkman

Sony's marketing team produced their first Walkman advertisement, a print ad, in 1979 named Bridging the difference. [21] The marketing of the Walkman introduced the idea of 'Japanese-ness' into global culture, synonymous with miniaturization and high-technology. [22] While it was launched as Walkman in Asia, the Middle East and Latin America, it was rebranded as Freestyle in Sweden, since the Sony staff in Sweden objected to the illicit connotations of the word "stowaway". [22] The use of these different names meant that the same product had to be promoted with different logos and package designs. [22] Before the release of the Walkman, Sony distributed 100 cassette-players to influential individuals like magazine editors and musicians. [23]

The "Walk-men" and "Walk-women" in advertisements were created to be the ideal reflections of the subject watching. [24] This supposed link that the consumer can have with the product allows one to identify with the personalized device, which then can become an integrated part of his or her life. The advertising of the Sony Walkman served to portray it as a culturally "hip" item. The advertisements contained youthful and fit people using the Walkman in order to entice people into purchasing it. The people in the commercials embodied the "identities we can become", [25] thus making the Walkman a more appealing product for consumers. Teenagers were targeted by the advertising in particular, as Sony's executives hoped that by marketing their product to teens, the Walkman brand would become associated with "youth, activity, sport, leisure, the outdoors, fitness, health, movement, [and] getting-out-and-about". [26] The word "walk-man" itself had provided consumers with a vision of the product. In addition to these other modes of advertising, the Walkman can be marketed through its idea of being a definition of today's culture. "It belongs to our culture because we have constructed for it a little world of meaning; and this bringing of the object into meaning is what constitutes it as a cultural artefact". [27]

A main component of Walkman advertising campaign was personalization of the device. Having the ability to customize a playlist was an important invention in the history of music players. Potential buyers had the opportunity to choose their perfect match in terms of mobile listening technology. [28] This method of marketing to an extremely expansive user-base while maintaining the idea that the product was made for each individual "[got] the best of all possible worlds—mass marketing and personal differentiation". [28]

Xperia Z series (2013–2015)

In 2015, Sony offered Daniel Craig $5 million to use the Xperia Z4 (known as the Xperia Z3+ globally) in the James Bond movie, Spectre but he turned it down because for him, Sony phones "aren't cool enough" for James Bond and he didn't want to tarnish the character's reputation of only wanting the best. [29] Craig eventually accepted it but at the time the film was released, the Xperia Z4's successor, the Xperia Z5, was already out so the latter became the official smartphone of James Bond in the film instead.

Related Research Articles

<span class="mw-page-title-main">Advertising</span> Form of communication for marketing, typically paid for

Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement.

<span class="mw-page-title-main">Sony</span> Japanese multinational conglomerate corporation

Sony Group Corporation, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion.

<span class="mw-page-title-main">Walkman</span> Series of portable media players by Sony

Walkman, stylised as WALKMAN (ウォークマン), is a brand of portable audio players manufactured and marketed by Japanese technology company Sony since 1979. The original Walkman was a portable cassette player and its popularity made "walkman" an unofficial term for personal stereos of any producer or brand. By 2010, when production stopped, Sony had built about 200 million cassette-based Walkmans.

<span class="mw-page-title-main">Television advertisement</span> Paid commercial segment on television

A television advertisement is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. Advertisers and marketers may refer to television commercials as TVCs.

<span class="mw-page-title-main">Sex in advertising</span> Use of sex appeal in advertising

Sex appeal is often used in advertising to help sell a particular product or service. According to research, sexually appealing content, such as imagery, used for marketing does not need to pertain directly to the product or service in question. Rather, such content is utilized as an attempt to shape or shift brand image held by the consumer. As more companies have adopted the ad strategy of "sex sells", the prevalence of sexual campaigns has led to controversy. Consumers in society have voiced concern over the techniques and content used for titillating audiences, often stemming from the fact that such ads challenge conventional morals and cultural standards.

Sony Mobile Communications Inc. was a multinational telecommunications company founded on October 1, 2001, as a joint venture between Sony Group Corporation and Ericsson. It was originally incorporated as Sony Ericsson Mobile Communications, and headquartered in London, England, until Sony acquired Ericsson's share in the venture on February 16, 2012. On April 1, 2021, Sony integrated its electronics businesses including Sony Mobile into one company called Sony Corporation.

Advertising in video games is the integration of advertising into video games to promote products, organizations, or viewpoints.

Direct response television (DRTV) is any television advertising that asks consumers to respond directly to the company — usually either by calling a toll-free telephone number, sending an SMS message, or by visiting a web site. This is a form of direct response marketing.

In marketing, promotion refers to any type of marketing communication used to inform target audiences of the relative merits of a product, service, brand or issue, most of the time persuasive in nature. It helps marketers to create a distinctive place in customers' mind, it can be either a cognitive or emotional route. The aim of promotion is to increase brand awareness, create interest, generate sales or create brand loyalty. It is one of the basic elements of the market mix, which includes the four Ps, i.e., product, price, place, and promotion.

<span class="mw-page-title-main">Bravia (brand)</span> Brand of Sony Visual Products Inc.

Bravia is a brand of Sony Visual Products Inc., a wholly owned subsidiary of Sony Group Corporation, and used for its television products. Its backronym is "Best Resolution Audio Visual Integrated Architecture". All Sony high-definition flat-panel LCD televisions in North America have carried the logo for BRAVIA since 2005. BRAVIA replaces the "LCD WEGA" which Sony used for their LCD TVs until Summer 2005. In 2014, In the part of Sony President & CEO Kasuo Hirai's plans to turn Sony around, BRAVIA was made into an subsidiary rather than just a brand of products.

Direct-to-consumer advertising (DTCA) refers to the marketing and advertising of pharmaceutical products directly to consumers as patients, as opposed to specifically targeting health professionals. The term is synonymous primarily with the advertising of prescription medicines via mass media platforms—most commonly on television and in magazines, but also via online platforms.

Advertising research is a systematic process of marketing research conducted to improve the efficiency of advertising. Advertising research is a detailed study conducted to know how customers respond to a particular ad or advertising campaign.

<span class="mw-page-title-main">Digital marketing</span> Marketing of products or services using digital technologies or digital tools

Digital marketing is the component of marketing that uses the Internet and online based digital technologies such as desktop computers, mobile phones and other digital media and platforms to promote products and services. Its development during the 1990s and 2000s changed the way brands and businesses use technology for marketing. As digital platforms became increasingly incorporated into marketing plans and everyday life, and as people increasingly use digital devices instead of visiting physical shops, digital marketing campaigns have become prevalent, employing combinations of search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, campaign marketing, data-driven marketing, e-commerce marketing, social media marketing, social media optimization, e-mail direct marketing, display advertising, e–books, and optical disks and games have become commonplace. Digital marketing extends to non-Internet channels that provide digital media, such as television, mobile phones, callback, and on-hold mobile ring tones. The extension to non-Internet channels differentiates digital marketing from online marketing.

PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.

<span class="mw-page-title-main">Targeted advertising</span> Form of advertising

Targeted advertising is a form of advertising, including online advertising, that is directed towards an audience with certain traits, based on the product or person the advertiser is promoting. These traits can either be demographic with a focus on race, economic status, sex, age, generation, level of education, income level, and employment, or psychographic focused on the consumer values, personality, attitude, opinion, lifestyle and interest. This focus can also entail behavioral variables, such as browser history, purchase history, and other recent online activities. The process of algorithm targeting eliminates waste.

<span class="mw-page-title-main">SensMe</span>

SensMe is a proprietary music mood and tempo detection system created by Sony Corporation, and employed in numerous Sony branded products, including in some Walkman digital music players, the Media Go application, the PlayStation Portable, and Sony Ericsson and Sony Xperia handsets. It is named Omakase Channel (おまかせチャンネルを使う) in Japan.

<span class="mw-page-title-main">Media Go</span> Discontinued free multimedia management application

Media Go is a discontinued free multimedia management application that runs on Microsoft Windows, developed by Sony Entertainment Network. Media Go manages content on Sony family products including Sony Mobile phones, the PlayStation Portable, PlayStation Vita, Walkman, and Sony Tablet. Media Go can organize, play, and transfer a wide variety of content including videos, photos, music, and podcasts; it also had a storefront from PlayStation Network and mora allowing users to purchase media content. Sony announced the discontinuation of the software by December 2017; it was replaced by Music Center for PC which only works with audio products like Walkman.

Street marketing is a form of guerrilla marketing that uses nontraditional or unconventional methods to promote a product or service. Many businesses use fliers, coupons, posters and art displays as a cost-effective alternative to the traditional marketing methods such as television, print and social media. Based on the shifting characteristics of modern-day consumers – such as increased product knowledge and expectations of transparency – the goal of street marketing is to use direct communication to enhance brand recognition.

make.believe Former brand strategy by Sony

The phrase "make.believe" was a global brand strategy for multinational conglomerate corporation Sony.

References

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