Wonderbook | |
---|---|
Developer(s) | London Studio |
Publisher(s) | SCEE |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Gaming |
Wonderbook is an augmented reality peripheral for the PlayStation 3 console. The user holds a physical book-like object and the software displays content on the television's screen.
Wonderbook is an augmented reality book which is designed to be used in conjunction with the PlayStation Move and PlayStation Eye. [1] The Wonderbook features computer vision techniques developed jointly with the Computer Vision group at Oxford Brookes University(an offset of the Torr Vision Group [2] ). Marketed under the tagline "One book, a thousand stories", [3] it was released together with the launch title Book of Spells in time for the 2012 holiday season. [4]
The Wonderbook has received mixed reception over the years since its original release. Shortly after the Wonderbook's release in 2012, Wired talked highly of its cheap price point ($34.99/£22.99) alongside its unique approach to augmented reality. [5] The Sixth Axis, another video game review/news website, looked back on the Wonderbook 4 years later to examine the hardware. Though the Wonderbook itself is awkwardly large, Jim Hargreaves agreed that the tech was impressive for its time despite its quick obsolescence. [6]
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.
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Book of Spells is a 2012 augmented reality video game for the PlayStation 3. It was developed by London Studio in conjunction with J. K. Rowling and Warner Bros. Interactive Entertainment as a companion to the Harry Potter series. The game is based on Book of Spells, a fictional book by Miranda Goshawk released about 200 years from the event date. Book of Spells received mostly positive reviews from critics, praising the use of augmented reality and the PlayStation Move, while criticizing the game's short length.
Diggs Nightcrawler is an augmented reality video game for the PlayStation 3. Developed by London Studio in collaboration with Moonbot Studios, it is the second game to make use of the Wonderbook peripheral. The game was released in Europe on 31 May 2013 and North America on 12 November 2013, alongside Walking with Dinosaurs and Book of Potions.
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Book of Potions is an augmented reality video game developed by London Studio in conjunction with J. K. Rowling and Warner Bros. Interactive Entertainment as a companion to the Harry Potter series and as a follow-up to the Wonderbook's debut title, Book of Spells. It was released in Europe on 15 November 2013 and North America on 12 November 2013, alongside Diggs Nightcrawler and Walking with Dinosaurs.
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