Yo Frankie! | |
---|---|
Developer(s) | Blender Institute |
Series | Big Buck Bunny |
Engine | Blender Game Engine and Crystal Space |
Platform(s) | Linux, macOS and Microsoft Windows |
Release | November 14, 2008 [1] |
Genre(s) | Platform |
Mode(s) | Single-player |
Yo Frankie! is an open source video game made by the Blender Institute, part of the Blender Foundation, released in November 2008. [2] It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny . [3] Like the Blender Institute's previous open film projects, the game is made using free software. Yo Frankie! runs on any platform that runs Blender and Crystal Space, including Linux, macOS and Microsoft Windows.
In the game, players assume the role of Frank, the sugar glider who was the antagonist of the film Big Buck Bunny , or Momo, a monkey created especially for this game.
The project started February 1, 2008, and development was completed at the end of July. Due to technical delays, the actual DVD release date was postponed to November 14. [4] [5]
The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons license Attribution 3.0. [2]
Since December 2008, the game is available to download. [6] [7]
There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta", [8] while the Crystal Space version is titled "Furry Funny Frankie". Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.
As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language. [2]
The initial decision to use Crystal Space over Blender's own built-in Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine. [9] This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (the Blender Game Engine only takes about 2–5 seconds to export, while in Crystal Space, this can take up to a minute).
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features are 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, Python scripting, and compositing.
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license.
Crystal Space is an unmaintained framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003. In 2019, one of the project's main developers described it as "effectively dead and has been for a good number of years".
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The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open-source 3D content-creation program.
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.
Big Buck Bunny is a 2008 animated comedy short film featuring animals of the forest, made by the Blender Institute, part of the Blender Foundation. Like the foundation's previous film, Elephants Dream, the film was made using Blender, a free and open-source software application for 3D computer modeling and animation developed by the same foundation. Unlike that earlier project, the tone and visuals departed from a cryptic story and dark visuals to one of comedy, cartoons, and light-heartedness.
Ton Roosendaal is a Dutch software developer and film producer. He is the original creator of the open-source 3D creation suite Blender and Traces. He is also known as the founder and chairman of the Blender Foundation, and for pioneering large scale open-content projects. In 2007, he established the Blender Institute in Amsterdam, where he works on coordinating Blender development, publishing manuals and DVD training, and organizing 3D animation and game projects.
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Sintel is a 2010 animated fantasy short film. It was the third Blender "open movie". It was produced by Ton Roosendaal, chairman of the Blender Foundation, written by Esther Wouda, directed by Colin Levy, at the time an artist at Pixar and art direction by David Revoy, who is known for Pepper&Carrot, a free and open source webcomic series. It was made at the Blender Institute, part of the Blender Foundation. The plot follows the character, Sintel, who is tracking down her pet Scales, a dragon. Just like the other Blender "open movies," the film was made using Blender, a free and open source software application for animation, created and supported by the Blender Foundation.
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Tears of Steel is a short science fiction film by producer Ton Roosendaal and director/writer Ian Hubert. The film is both live-action and CGI; it was made using new enhancements to the visual effects capabilities of Blender, a free and open-source 3D computer graphics app. Set in a dystopian future, the short film features a group of warriors and scientists who gather at the Oude Kerk in Amsterdam in a desperate attempt to save the world from destructive robots.
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Project Apricot may refer to: