Serious Sam: The Second Encounter

Last updated

Serious Sam: The Second Encounter
Serious Sam - The Second Encounter.jpg
Developer(s) Croteam [lower-alpha 1]
Publisher(s) Gathering of Developers [lower-alpha 2]
Designer(s)
  • Davor Hunski
  • Davor Tomičić
Programmer(s)
  • Alen Ladavac
  • Davor Hunski
  • Dean Sekulić
  • Nikola Mosettig
  • Darko Martinović
Artist(s)
  • Admir Elezović
  • Tomislav Pongrac
  • Dinko Pavičić
Composer(s) Damjan Mravunac
Series Serious Sam
Engine Serious Engine
Platform(s)
Release
5 February 2002
  • Windows
  • 5 February 2002
  • Xbox
  • 12 November 2002
  • Windows (HD)
  • 28 April 2010
  • Xbox 360 (HD)
  • 22 September 2010
  • Linux, Windows (VR)
  • 4 April 2017
  • Stadia (HD)
  • 3 March 2020
  • Switch, PS4, XONE (HD)
  • 17 November 2020
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.

Contents

Development began immediately after Croteam had completed the first game. Working in an improved version of Serious Engine with an expanded team, the studio set out to create three environments that moved away from the ancient Egyptian setting of the original. A lower number of levels was compensated by making individual levels larger and more interactive, while three weapons were added to the original arsenal for their gameplay impact. Initially intended as a mission pack, The Second Encounter was ultimately turned into a standalone product, regarded as the second episode after The First Encounter. After a delay from November 2001, Gathering of Developers released the game in February 2002.

The game received positive reviews, with praise for its improvements over The First Encounter but criticism for its lack of innovation. The level variety and presentation were well received, as were the music and inclusion of power-ups. The bosses raised mixed opinions. Like its predecessor, the game was highlighted for its price–performance ratio. It was GameSpot 's "Game of the Month" for February 2002 and "Best Budget Game on PC" of the year.

The Second Encounter and its predecessor have been combined into one in several packages, including an Xbox port released by Gotham Games in November 2002. Instead of a third episode, The Second Encounter was followed up by a sequel, Serious Sam 2 , in October 2005. With the publisher Devolver Digital, Croteam developed a remake, Serious Sam HD: The Second Encounter, that was first released in April 2010 and later brought to Xbox 360, Stadia, Nintendo Switch, PlayStation 4, and Xbox One. A virtual reality port of that remake, Serious Sam VR: The Second Encounter, was released in April 2017.

Gameplay

Sam fighting Zorg Mercenaries using a flamethrower Serious Sam - The Second Encounter screenshot.jpg
Sam fighting Zorg Mercenaries using a flamethrower

Serious Sam: The Second Encounter is a first-person shooter that expands upon the gameplay of its predecessor, Serious Sam: The First Encounter . As Sam "Serious" Stone, the player traverses twelve mostly linear levels across three thematic settings. [1] [2] [3] In each level, the player faces large waves of enemies. Some spaces are arenas that need to be cleared of enemies before the player can proceed. [4] The Second Encounter adds seven enemy variants to the cast of the original game, which similarly exhibit the behaviour of approaching or shooting at the player directly. [5] [6] Unlike The First Encounter, the game features several stages with dynamic environments, such as rooms with multi-directional gravity, multiple arena floors, or slippery ice sections. [7] The Second Encounter also introduces platforming elements, and makes traps appear more frequently. [1] [5] The end of each thematic setting features a boss battle. [2] [6]

The Second Encounter expands Sam's arsenal from The First Encounter to include a chainsaw, a flamethrower, and a sniper rifle with a scope. [8] [9] The scarcely available Serious Bomb kills all enemies within the blast range. [2] The game further adds four power-ups with temporary effects: Serious Speed (which increases the player's movement speed), Serious Damage (which strengthens Sam's weapons), Invulnerability, and Invisibility. [1] [5] In multiplayer, The Second Encounter supports cooperative play on all single-player maps for up to sixteen players. [5] [6] For the deathmatch modes, the game increased the number of levels to eight. [8] [10] The game further includes the Seriously Warped Deathmatch mod, which comprises twenty deathmatch levels, additional weapons, and modes like capture the flag. [5] [8]

Plot

Serious Sam: The Second Encounter begins with recounting the events of The First Encounter: In the 22nd century, alien forces commanded by Mental were attacking humanity, whose leaders sent the soldier Sam "Serious" Stone (voiced by John Dick) back in time to ancient Egypt using an artefact called the Time-Lock. Sam's mission was to uncover information about the builders of the Time-Lock, the ancient alien civilisation of the Sirians. He fought his way through Egypt and discovered a Sirian spaceship, the SSS Centerprice. At the Great Pyramid, he defeated Ugh-Zan III, entered the spaceship, and took off towards Sirius.

Following the first game's events, a group of onlookers attempts to catch up to the Centerprice and inadvertently collides with it, causing the ship to fall back to Earth and crash into the Sierra Madre de Chiapas, near the Maya city of Palenque. Using information obtained from the Centerprice, Sam's Neurotronically Implanted Combat Situation Analyzer (NETRICSA) informs him that the Sirians had prepared a backup vehicle in case the spaceship was destroyed. Sam must therefore find the Holy Grail, which is located 400 years away. As the Sirians had built a Time-Lock for each ancient civilisation, NETRICSA guides him to that of the Mayans in Teotihuacan. After passing through the legendary Xibalba underneath the city, he arrives at the Pyramid of the Sun and defeats the wind god Kukulkan, who was guarding the Time-Lock.

This transports Sam to a ziggurat in Babylonia. He heads into Persepolis to find the temple of Gilgamesh, the palace of King Tilmun, and ultimately the Tower of Babel. Collecting the three Tablets of Wisdom in the surrounding gardens grants him entry to the tower, where he kills the Exotech Larva, Mental's purpose-designed guard for the Babylonian Time-Lock.

Sam arrives in the medieval Polish town of Krwawitze in 1138. NETRICSA informs him of the powerful Arc-Al-Magi guild of wizards and guides him to their Book of Wisdom, which reveals the location of the Holy Grail. The book leads Sam to the former Arc-Al-Magi hideout, where a magic portal in the fabled Lava Caves takes him to the Ice Castle with the Holy Grail. Inside, however, he finds the grail to have been removed. NETRICSA believes the Arc-Al-Magi were attacked by Mental's forces and hid the Holy Grail at their Church of Sacred Blood. Sam passes through the Corridor of Death to reach the cathedral, where he overcomes Mordekai the Summoner, one of Mental's longest servants, to obtain the Holy Grail. Finally, he uses the backup rocket ship to continue his journey to Sirius.

Development and release

The Croatian development studio Croteam began working on Serious Sam: The Second Encounter immediately after completing The First Encounter. [11] The original game was successful enough for the company to purchase new computer hardware to use for further development. [12] Early on, Croteam hired level designer Ivan Mika and programmer Nikola Mosettig, bringing its headcount to twelve. [13] Later recruitments included the programmer Darko Martinović and business assistant Helena Hunski, and more were brought in as Croteam moved into larger offices during development. [12] [13] The Second Encounter was initially handled as a mission pack until Croteam's chief executive officer, Roman Ribarić, and Gathering of Developers (the Take-Two Interactive subsidiary that had published The First Encounter) agreed to make it a standalone product. [14] Although marketed as a sequel, Ribarić stated The Second Encounter was "neither a mission pack nor a sequel; it is simply the next episode". [15]

The team built the game on an upgraded version of Serious Engine, which it had developed for The First Encounter. [16] Improvements to the engine's tools were developed with suggestions from their fan community, which provided daily feedback through emails and forums. [17] New features included skeletal animation, Ogg Vorbis audio compression, enhanced destruction effects, a procedural particle system, and support for DirectX. [16] [18] [19] While Mosettig was working on the particle system, he accidentally duplicated one line of code that caused everything to be rendered twice. When he noticed this and removed the line, the game's performance improved significantly and the frame rate doubled. [13]

The Second Encounter moved away from the ancient Egyptian setting of The First Encounter. [16] Ribarić believed creating three new environments would help maintain the interest of those who played the first game. [20] Within the new settings, Mika designed his first level around Teotihuacan. The resulting level had to be split into three, accounting for a quarter of the entire game. [13] Although the game has fewer levels than The First Encounter, Croteam aimed to make individual levels larger and added more interactive elements to add variety to the gameplay. As the original arsenal "had enough weapons", the few new ones were added solely for their profound impact on the gameplay. Some planned weapons, including a mortar strapped to Sam's back, were scrapped. [12] By mid-September 2001, the game was "almost complete" in an alpha state, with Croteam targeting a release in December 2001. [21] At Ribarić's request, the four-person mod team A Few Screws Loose (composed of Nick "Xavier" Macron, Chris "LanThief" Kreager, Ben "Vinz" Frech, and Sean "mwadaibe" Center) worked with Croteam to produce an updated version of their Seriously Warped Deathmatch mod to be packaged with the game. [22]

Gathering of Developers formally announced The Second Encounter in September 2001 and scheduled it for release in November. [23] The game entered alpha testing in early October and was content-complete in beta three weeks later. [24] [25] While a second stage of beta testing took place at TalonSoft at the end of the month, Croteam had begun working on the game's voice acting and manual. [26] In early November, The Second Encounter was delayed to early 2002 while Croteam sought to resolve bugs. [27] By 10 December, it was a "gold candidate" awaiting approval for release from Take-Two. [28] Croteam had completed a demo for the game by this time, releasing it the following day. [28] [29] It was also hosted on several mirror sites. [30] When reviewing the tentative box art from Gathering of Developers, Croteam requested several changes, most of which were not implemented due to time constraints. [13] Take-Two announced that The Second Encounter had gone gold on 4 January 2002. [31] Gathering of Developers released it on 5 February 2002. [32] [33] Some retailers in the United Kingdom had broken the street date two weeks early. [13] To promote the game, it was exhibited at thirty iGaming LAN gaming centres during the week after the release, with some of them providing a preview on 3 February. [34] The publisher also launched the "Disco Inferno" contest that gave away a GeForce 4 Ti 4600 graphics card to the designer of the best "disco cathedral" deathmatch map. [35]

Reception

Serious Sam: The Second Encounter received "generally favorable reviews", according to the review aggregator website Metacritic, which calculated a weighted average rating of 85/100 based on twenty-two critic reviews. [36] Several outlets directly compared the game to The First Encounter. IGN 's Ivan Sulic said the predecessor had been expanded upon "in all the right ways" when regarded as an expansion rather than a sequel. [40] Brett Todd of Computer Games Magazine likened it to how The Godfather Part II improved upon The Godfather , while Elliott Chin of Computer Gaming World considered it to be to The First Encounter what Doom II was to Doom . [10] [38] Jeremy Williams of PC Gamer opined that The Second Encounter was "better than the original in almost every respect". [6]

However, Chin believed the sparse addition of weapons and enemies caused the game to feel tedious after some time. [10] Sal Accardo of GameSpy considered the game's lengthy arena sections to be particularly tiresome. [39] On Extended Play , Adam Sessler weighed this as the game's biggest shortcoming and felt that it, combined with "uninteresting" platforming, made the game less enjoyable than The First Encounter. [41] Mike Anderiesz wrote for The Guardian that the game's structure had become predictable since The First Encounter, akin to a "one-trick pony". [43]

In contrast, Greg Kasavin argued the action gameplay "is some of the best you'll find in any shooter to date", with level designs and production values excelling those of The First Encounter. [8] GameZone's Chuck "Ovaldog" said the new weapons, enemies, and power-ups had the game "come to life". [5] Todd observed that enemy waves had become more varied, while the added traps interactive environment segments broke the monotony. [38] Gary Downs from Games Domain felt the new weapons corrected a gameplay imbalance he had observed in The First Encounter. [4] While Accardo considered the game's bosses less impressive than that of The First Encounter, Williams said he found them entertaining. [6] [39] Uros Jojic of Voodoo Extreme noted an increased difficulty. [42]

Downs and Sulic lauded the game's foliage, texture detail, lighting, and environments. [4] [40] This was echoed by Mark Hoogland of AllGame , who praised the level designs for their variety and presentation, as well as the strategy one had to master to beat each enemy wave. [37] Todd similarly commended the setting variations, as well as their aptly designed environments and soundtrack. [38] Kasavin also expressed that the "excellent, effective score" ideally fits the theme and pacing. [8] While he bemoaned the game's bad puns, Eurogamer 's John Bye enjoyed the self-deprecating humour. [1] [37] In a 2016 report, the Ministry of Youth and Sports of Turkey accused the game of Islamophobia for depicting fights near scenery resembling the tomb of Ali. [44]

Unlike its predecessor, The Second Encounter was priced at £20 in the United Kingdom and did not face an increased list price after reviewers had recommended it for its price–performance ratio. [45] Consequently, the game was recommended for its budget price. [1] [6] [8] According to NPD Techworld, the game was the eighth-best-selling game of its week of release, and the third-best the following week. [46] [47]

Accolades

GameSpot named The Second Encounter its "Game of the Month" for February 2002 and the year's "Best Budget Game on PC". [48] [49] The game was used for benchmarks of graphics cards. [50]

Legacy

Port and sequel

An Xbox game that bundles both games was in development by January 2002, with Serious Engine already adapted for the platform. At the time, Croteam was negotiating with Take-Two to have the game released by the end of the year. [51] In July 2002, Take-Two established the label Gotham Games, with Serious Sam for the Xbox to be among its first products. [52] [53] The game features thirty-five levels and improved graphical elements like reworked weapon models. [54] [55] Additionally, this version amends the points system to have the player earn lives as well as higher scores through combos. [56] It was released on 12 November 2002. [57] On Windows, the two games were bundled in 2003 as Serious Sam: Gold Edition, based on the Xbox version with an additional episode by modder Trisk. [58]

Beyond The Second Encounter, Croteam had planned to release a third episode alongside a movie, with its script waiting for approval by October 2001. [19] Instead, Serious Sam 2 , described as a "true sequel" to The First Encounter and The Second Encounter, was announced in September 2002 and released in October 2005. [59] [60]

Remake

In June 2009, the publisher Majesco Entertainment announced a high-definition remake of The First Encounter, Serious Sam HD: The First Encounter, for Windows and the Xbox 360. For this version, Croteam worked with nascent publisher Devolver Digital, founded by Gathering of Developers co-founders Mike Wilson and Harry Miller. As Devolver Digital had not been licensed as a publisher for the Xbox 360 yet, it published the Windows version and worked with Majesco on the Xbox 360 release. [61] [62] Days after the remake was released for Windows on 24 November 2009, Devolver Digital announced a remake of The Second Encounter. [63] It was released for Windows on 28 April 2010, followed by the Xbox 360 version, released by Majesco Entertainment, on 22 September. [64] [65] In May 2012, Devolver Digital announced and released the Legend of the Beast downloadable content for the remake, containing three maps each for the campaign, survival mode, and deathmatch mode. Alongside its release, Devolver Digital began offering the game's multiplayer modes for free. [66] [67]

The remakes were bundled with their originals as Serious Sam HD: Gold Edition on Steam from 23 September 2010, and they were distributed physically for the Xbox 360 as part of The Serious Sam Collection, released by Mastertronic Group in July 2013. [68] [69] Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter (including Legend of the Beast), and Serious Sam 3: BFE became part of Serious Sam Collection, which was announced in February 2020 and released for the Stadia streaming service on 3 March 2020. [70] [71] Serious Sam Collection was brought to the Nintendo Switch, PlayStation 4, and Xbox One on 17 November 2020. [72]

Around 2016, a small team within Croteam began developing a virtual reality version of the first game's remake, Serious Sam VR: The First Encounter, based on its prior work on Serious Sam VR: The Last Hope . [73] On 4 April 2017, a few days after that version's launch, Croteam also released Serious Sam VR: The Second Encounter. [74] [75] Both versions of the remake are part of Serious Sam Fusion 2017, which acts as a hub to launch each game from. [56]

Other

The fan collective Alligator Pit developed Serious Sam Classics: Revolution, an updated collection of The First Encounter and The Second Encounter with additional content, under the oversight of Croteam. [76] The project was expected to be released between the PlayStation 3 version of Serious Sam 3: BFE in 2014 and Serious Sam 4 . [77] Devolver Digital released Serious Sam Classics: Revolution into Steam Early Access in April 2014 but its development halted after late 2016 when the members of Alligator Pit became preoccupied with other matters. [76] [78] Croteam eventually took over development and released the finished game in August 2019, giving it for free to existing owners of either of the original games. [78]

Notes

  1. The Seriously Warped Deathmatch component was developed by A Few Screws Loose.
  2. The game was published for the Xbox by Gotham Games. Devolver Digital published the HD and VR versions, co-publishing the Xbox 360 release of HD with Majesco Entertainment.

Related Research Articles

<i>Return to Castle Wolfenstein</i> 2001 video game

Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 20, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a reboot of the Wolfenstein series. It was developed by Gray Matter Studios and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.

<i>Star Wars Jedi Knight II: Jedi Outcast</i> 2002 video game

Star Wars Jedi Knight II: Jedi Outcast is a 2002 first- and third-person shooter video game. The Microsoft Windows was developed by Raven Software, the Mac OS X version by Westlake Interactive, and the Xbox and GameCube versions by Vicarious Visions; most versions were published by LucasArts, with only the Mac version published by Aspyr. The game is a sequel to 1997's Star Wars Jedi Knight: Dark Forces II, and the third main installment in the Star Wars: Jedi Knight series. The single-player campaign, set in the fictional Star Wars expanded universe two years after the Mysteries of the Sith expansion for Dark Forces II, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic and former Jedi who cut his connection to the Force. Katarn must return to his Jedi ways to stop a branch of the Imperial Remnant led by the Dark Jedi Desann from empowering their army with the Force.

<i>Unreal Championship</i> 2002 video game

Unreal Championship is a first-person arena shooter video game developed by Digital Extremes and Epic Games, published by Infogrames, and released for the Xbox. Part of the Unreal franchise, Unreal Championship is the console version of Unreal Tournament 2003, and was developed to take advantage of Xbox Live. The game is notable for being the first ever console game to receive a downloadable patch. In 2003 Unreal Championship was added to the Xbox "Platinum Hits" line.

<i>Soldier of Fortune II: Double Helix</i> 2002 video game

Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).

<i>Serious Sam: The First Encounter</i> 2001 video game

Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and health, as well as review strategic information. In multiplayer, the game has two deathmatch modes and cooperative play for the single-player campaign.

<span class="mw-page-title-main">Gathering of Developers</span> American video game publisher

Gathering of Developers, Inc. was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.

Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for Serious Sam, a series of first-person shooters introduced with Serious Sam: The First Encounter in 2001. The company also developed the 2014 puzzle game The Talos Principle and its 2023 sequel The Talos Principle 2. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year.

<i>Serious Sam 2</i> 2005 video game

Serious Sam 2 is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2002 video game Serious Sam: The Second Encounter. It was developed by Croteam and was released on 11 October 2005. The game was initially published by 2K Games, a Take-Two Interactive subsidiary. The game was later made available on Steam on 31 January 2012. While the game was originally released only for Microsoft Windows and Xbox, an unofficial Linux version of the game was created and is being handled by Linux Installers for Linux Gamers.

<i>Serious Sam 3: BFE</i> 2011 video game

Serious Sam 3: BFE is a first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to the 2001 video game, Serious Sam. The game takes place in 22nd-century Egypt, during Mental's invasion of Earth, as implied in The First Encounter. The game features a 16-player online, as well as a 4-player splitscreen co-op campaign mode. The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high number of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve opened the beta branch for "Steam for Linux", namely on 20 December 2012.

<i>Serious Sam</i> Video game series

Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter by Climax Solent, and Serious Sam Advance by Climax London. All three were published by Global Star Software.

<i>Serious Sam: The Random Encounter</i> 2011 video game

Serious Sam: The Random Encounter is a 2011 role-playing and bullet hell game developed by Vlambeer and published by Devolver Digital. It follows Sam "Serious" Stone travelling to the future in search of his nemesis, Mental, teaming up with mercenaries on the way. The player controls Sam and his accomplices through confined levels, engaging in battles through random encounters. These pit the player characters against large waves of enemies, and the player controls the weapons and items each character uses against them in five-second turns.

<i>Serious Sam Double D</i> 2011 video game

Serious Sam Double D is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms.

<span class="mw-page-title-main">Devolver Digital</span> American video game publisher and film distributor

Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.

<i>The Talos Principle</i> 2014 puzzle video game

The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. A DLC entitled Road to Gehenna was released on 23 July 2015.

<i>The Talos Principle 2</i> 2023 video game

The Talos Principle 2 is a puzzle-adventure video game developed by Croteam and published by Devolver Digital. A sequel to The Talos Principle (2014), the game was released for Windows, PlayStation 5 and Xbox Series X and Series S in November 2023 to generally positive reviews.

<i>Serious Sams Bogus Detour</i> 2017 video game

Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital. One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players.

<i>I Hate Running Backwards</i> 2018 video game

I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.

<i>Serious Sam 4</i> 2020 video game

Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.

References

  1. 1 2 3 4 5 6 Bye, John (17 January 2002). "Serious Sam : Second Encounter". Eurogamer . Archived from the original on 24 March 2023. Retrieved 21 August 2023.
  2. 1 2 3 Kaharl, Jonathan (17 August 2020). "Serious Sam: The Second Encounter". Hardcore Gaming 101 . Archived from the original on 1 June 2023. Retrieved 21 August 2023.
  3. Slagle, Matt (11 March 2002). "Action, explosions are the name of the game for Comanche". The South Bend Tribune . The Associated Press. p. B1. Archived from the original on 21 August 2023. Retrieved 21 August 2023 via Newspapers.com.
  4. 1 2 3 4 Downs, Gary (February 2002). "Serious Sam: The Second Encounter – Review". Games Domain . Archived from the original on 5 June 2002.
  5. 1 2 3 4 5 6 7 Chuck "Ovaldog" (15 February 2002). "Serious Sam: The Second Encounter". GameZone. Archived from the original on 20 February 2002.
  6. 1 2 3 4 5 6 7 Williams, Jeremy (April 2002). "Serious Sam: The Second Encounter". PC Gamer . Vol. 9, no. 4. Imagine Media. p. 74.
  7. Accardo, Sal (10 February 2002). "Serious Sam: The Second Encounter (PC)". GameSpy . p. 1. Archived from the original on 13 February 2002.
  8. 1 2 3 4 5 6 7 Kasavin, Greg (5 February 2002). "Serious Sam: The Second Encounter Review". GameSpot . Archived from the original on 8 October 2020. Retrieved 6 October 2020.
  9. Saltzman, Marc (12 March 2002). "Gaming getaways". The Burlington Free Press . Gannett News Service. p. D-6. Archived from the original on 21 August 2023. Retrieved 21 August 2023 via Newspapers.com.
  10. 1 2 3 4 Chin, Elliott (April 2002). "Serious Sam: The Second Encounter" (PDF). Computer Gaming World . No. 213. Ziff Davis. p. 96. Archived (PDF) from the original on 21 August 2023. Retrieved 21 August 2023 via CGW Museum.
  11. Parker, Sam (2 September 2001). "Serious Sam sequel". GameSpot . Archived from the original on 30 October 2001.
  12. 1 2 3 Goldstein, Maarten (14 October 2001). "Shacknews Interview: Admir Elezovic". Shacknews . p. 1. Archived from the original on 14 November 2001.
  13. 1 2 3 4 5 6 "15th anniversary of Serious Sam: The Second Encounter". Croteam. 6 February 2017. Archived from the original on 28 May 2023. Retrieved 21 August 2023.
  14. Specht, JM; Stults, Jared (1 June 2023). "Episode 140: Guitar God Unlocked". The Devolver Digital Forkcast (Podcast). Devolver Digital. Archived from the original on 10 August 2023. Retrieved 21 August 2023.
  15. "Serious Sam: The Second Encounter Q&A;". GameSpot . 4 October 2001. p. 1. Archived from the original on 11 December 2001.
  16. 1 2 3 "Serious Sam Gets Sequel". IGN . 1 September 2001. Archived from the original on 28 June 2014. Retrieved 21 August 2023.
  17. Callaham, John (21 October 2001). "Serious Sam: Second Encounter Interview". HomeLAN. Archived from the original on 9 November 2001.
  18. Walker, Trey (15 October 2001). "Serious Sam update". GameSpot . Archived from the original on 8 December 2001.
  19. 1 2 Goldstein, Maarten (14 October 2001). "Shacknews Interview: Admir Elezovic". Shacknews . p. 2. Archived from the original on 14 November 2001.
  20. "Serious Sam: The Second Encounter Q&A;". GameSpot . 4 October 2001. p. 2. Archived from the original on 2 November 2001.
  21. Walker, Trey (17 September 2001). "Serious Sam sequel this holiday season". GameSpot . Archived from the original on 20 October 2001.
  22. Callaham, John (20 October 2001). "Seriously Warped Deathmatch Interview". HomeLAN. Archived from the original on 9 November 2001.
  23. Walker, Trey (20 September 2001). "Serious Sam: The Second Encounter announced". GameSpot . Archived from the original on 24 October 2001.
  24. Walker, Trey (1 October 2001). "Serious Sam sequel hits alpha". GameSpot . Archived from the original on 9 December 2001.
  25. Walker, Trey (22 October 2001). "Serious Sam sequel hits beta". GameSpot . Archived from the original on 9 November 2001.
  26. Walker, Trey (29 October 2001). "Serious Sam sequel nears gold". GameSpot . Archived from the original on 2 November 2001.
  27. Walker, Trey (12 November 2001). "Second Encounter delayed until 2002". GameSpot . Archived from the original on 26 November 2001.
  28. 1 2 Walker, Trey (10 December 2001). "Serious Sam sequel demo expected soon". GameSpot . Archived from the original on 14 December 2001.
  29. Walker, Trey (11 December 2001). "Serious Sam sequel demo available". GameSpot . Archived from the original on 14 December 2001.
  30. Bye, John (12 December 2001). "Serious Demo released". Eurogamer . Archived from the original on 31 May 2023. Retrieved 21 August 2023.
  31. Walker, Trey (4 January 2002). "Second Serious Sam goes gold". GameSpot . Archived from the original on 6 January 2002.
  32. "Gathering of Developers Unleashes Serious Sam: The Second Encounter" (Press release). Gathering of Developers. 5 February 2002. Archived from the original on 5 April 2002.
  33. Walker, Trey (5 February 2002). "Serious Sam: The Second Encounter ships". GameSpot . Archived from the original on 14 April 2002.
  34. Walker, Trey (25 January 2002). "Serious Sam sequel premiere next month". GameSpot . Archived from the original on 28 January 2002.
  35. Bye, John (25 April 2002). "Disco Sam don't advertise". Eurogamer . Archived from the original on 7 June 2023. Retrieved 21 August 2023.
  36. 1 2 "Serious Sam: The Second Encounter". Metacritic . Archived from the original on 14 September 2023. Retrieved 14 September 2023.
  37. 1 2 3 Hoogland, Mark (2002). "Serious Sam: The Second Encounter – Review". AllGame . Archived from the original on 14 November 2014.
  38. 1 2 3 4 Todd, Brett (7 May 2002). "Serious Sam: The Second Encounter". Computer Games Magazine . Archived from the original on 4 June 2002.
  39. 1 2 3 Accardo, Sal (10 February 2002). "Serious Sam: The Second Encounter (PC)". GameSpy . p. 2. Archived from the original on 12 February 2002.
  40. 1 2 3 Sulic, Ivan (6 February 2002). "Serious Sam: The Second Encounter". IGN . Archived from the original on 11 October 2020. Retrieved 6 October 2020.
  41. 1 2 Sessler, Adam (23 January 2002). "'Serious Sam: The Second Encounter' (PC) Review". TechTV. Archived from the original on 27 January 2002.
  42. 1 2 Jojic, Uros (7 February 2002). "Serious Sam TSE". Voodoo Extreme. Archived from the original on 13 February 2002.
  43. Anderiesz, Mike. "Novelty of a gaming gem dries up". The Guardian . p. online|7. Archived from the original on 21 August 2023. Retrieved 21 August 2023 via Newspapers.com.
  44. Islamophobia in the Video Games. Ministry of Youth and Sports. 26 October 2016. pp. 22–23. Archived from the original on 21 August 2023. Retrieved 21 August 2023 via Issuu.
  45. Bye, John (6 November 2001). "Serious Sam sequel pricing confirmed". Eurogamer . Archived from the original on 3 December 2022. Retrieved 21 August 2023.
  46. Walker, Trey (21 February 2002). "Medal of Honor takes January". GameSpot . Archived from the original on 23 February 2002.
  47. Walker, Trey (27 February 2002). "Medal of Honor stands its ground". GameSpot . Archived from the original on 8 October 2019. Retrieved 21 August 2023.
  48. "GameSpot PC Presents: Game of the Month". GameSpot . 1 March 2002. Archived from the original on 6 March 2002.
  49. "The Best and Worst of 2002 – Best Budget Game on PC". GameSpot . December 2002. Archived from the original on 23 December 2002.
  50. Bramwell, Tom (3 October 2002). "AMD unveils new CPUs". Eurogamer . Archived from the original on 30 January 2023. Retrieved 21 August 2023.
  51. Ahmed, Shahed (3 January 2002). "Serious Sam Xbox-bound?". GameSpot . Archived from the original on 5 January 2002.
  52. "Take-Two Forms Gotham Games". IGN . 22 July 2002. Archived from the original on 21 April 2023. Retrieved 21 August 2023.
  53. Huebner, Daniel (October 2002). "Industry Watch". Game Developer . Gama Network. p. 4. Retrieved 21 August 2023 via Internet Archive.
  54. Parker, Sam (19 September 2002). "Serious Sam for Xbox update". GameSpot . Archived from the original on 22 December 2002.
  55. Varanini, Giancarlo (15 October 2012). "Hands-on: Serious Sam". GameSpot . Archived from the original on 17 October 2002.
  56. 1 2 Kaharl, Jonathan (15 August 2020). "Serious Sam: The First Encounter". Hardcore Gaming 101 . Archived from the original on 21 June 2023. Retrieved 21 August 2023.
  57. Parker, Sam (25 October 2002). "Serious Sam update". GameSpot . Archived from the original on 26 June 2021. Retrieved 6 October 2020.
  58. Bartnik, Krzysztof (14 February 2003). "Poważny Sam w złotej koszulce" [Serious Sam in a golden shirt]. Gry-Online (in Polish). Archived from the original on 26 September 2021. Retrieved 21 August 2023.
  59. Varney, Allen (25 October 2005). "Serious Cro". The Escapist . Archived from the original on 1 April 2023. Retrieved 21 August 2023.
  60. "A Serious Sequel". IGN . 30 September 2002. Archived from the original on 5 February 2021. Retrieved 21 August 2023.
  61. Callaham, John (25 June 2009). "Gathering of Developers-Gamecock founders return as Devolver Digital". Big Download. Archived from the original on 26 June 2009.
  62. Faylor, Chris (25 June 2009). "Serious Sam Remake Coming to PC, Xbox 360". Shacknews . Archived from the original on 28 January 2023. Retrieved 21 August 2023.
  63. Cullen, Johnny (30 November 2009). "Serious Sam HD: The Second Encounter announced for 2010 release". VG247 . Archived from the original on 1 April 2023. Retrieved 21 August 2023.
  64. Purchese, Robert (9 April 2010). "Serious Sam's Second Encounter dated". Eurogamer . Archived from the original on 2 February 2023. Retrieved 21 August 2023.
  65. Makuch, Eddie (23 August 2010). "Serious Sam HD sequel firing up XBLA Sept. 22". GameSpot . Archived from the original on 21 August 2023. Retrieved 21 August 2023.
  66. Yin-Poole, Wesley (9 May 2012). "Serious Sam HD: The Second Encounter DLC announced". Eurogamer . Archived from the original on 6 July 2022. Retrieved 21 August 2023.
  67. Grayson, Nathan (9 May 2012). "Serious Sam Second Encounter Seriously Encounters F2P". Rock Paper Shotgun . Archived from the original on 3 February 2023. Retrieved 21 August 2023.
  68. Hinkle, David (21 September 2010). "Report: Serious Sam HD: Gold Edition shoots up Steam on Thursday". Engadget . Archived from the original on 25 October 2022. Retrieved 21 August 2023.
  69. Gera, Emily (28 June 2013). "Serious Sam Collection coming to Xbox 360 on July 12". Polygon . Archived from the original on 25 July 2015. Retrieved 21 August 2023.
  70. Nunneley, Stephany (15 February 2020). "Panzer Dragoon: Remake, Serious Sam Collection, more coming to Stadia". VG247 . Archived from the original on 29 November 2022. Retrieved 21 August 2023.
  71. Wales, Matt (3 March 2020). "The Division 2 heading to Stadia later this month with PC cross-play". Eurogamer . Archived from the original on 30 April 2023. Retrieved 21 August 2023.
  72. Romano, Sal (11 November 2020). "Serious Sam Collection coming to PS4, Xbox One, and Switch on November 17". Gematsu. Archived from the original on 11 November 2020. Retrieved 21 August 2023.
  73. "Serious Wednesday update!". Croteam. 7 February 2017. Archived from the original on 4 April 2023. Retrieved 21 August 2023.
  74. "SSVR: The First Encounter available for full release on Steam". Croteam. 1 April 2017. Archived from the original on 6 December 2022. Retrieved 21 August 2023.
  75. Fogel, Stefanie (4 April 2017). "'Serious Sam' returns to VR for a 'Second Encounter'". Engadget . Archived from the original on 22 July 2023. Retrieved 21 August 2023.
  76. 1 2 Matulef, Jeffrey (30 April 2014). "Fan-made Serious Sam Classics: Revolution launches on Steam Early Access". Eurogamer . Archived from the original on 7 June 2023. Retrieved 29 July 2023.
  77. Romano, Sal (5 March 2014). "Serious Sam 3: BFE due out on PSN this year". Gematsu. Archived from the original on 8 June 2023. Retrieved 29 July 2023.
  78. 1 2 Chalk, Andy (2 September 2019). "Serious Sam Classics: Revolution is finally out of Steam Early Access". PC Gamer . Archived from the original on 3 September 2019. Retrieved 29 July 2023.