Serious Sam: Tormental

Last updated

Serious Sam: Tormental
Serious Sam Tormental.jpg
Developer(s) Gungrounds
Publisher(s) Devolver Digital
Director(s) Kristian Macanga [1]
Designer(s) Kristian Macanga [1]
Programmer(s)
  • Kristian Macanga
  • Guy Unger
  • Ivan Gabriel Juričić
  • Goran Tomašić [1]
Artist(s)
  • Guy Unger
  • Menno Stas
  • Ana Marija Lončar
  • Goran Tomašić [1]
Writer(s) Darkcola, MD [1]
Composer(s)
Series Serious Sam
Engine Unity
Platform(s) Windows
Release8 April 2022
Genre(s) Twin-stick shooter, rogue-lite
Mode(s) Single-player, multiplayer

Serious Sam: Tormental is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse procedurally generated levels across several stages set in the mind of Mental, the antagonist of the Serious Sam series. They use two weapons each, of which the primary weapon can be enhanced through "mods" found throughout the game. The unlockable player characters can perform dodge rolls and a unique special ability. Upon the player character's defeat, the player is reset to the start of the game. After completing all stages, the players can use black keys to unlock power-ups from a vault. The stages then loop with increasing difficulty.

Contents

Gungrounds initially developed Spitfire Inferno with inspiration from Geometry Wars . After exhibiting the game at several video game conferences, the studio became a part of Croteam Incubator, the development team expanded, and the game's theme was shifted to the Serious Sam series. Spitfire Inferno was renamed Tormental, then Serious Sam: Tormental. It was made available in early access in April 2019 and released in April 2022. The game received mixed reviews, with praise for its humour, art, and combat, with criticism towards technical issues, repetitiveness, and lack of innovation.

Gameplay

The player, as NETRICSA (centre), fighting several enemies Serious Sam Tormental screenshot.webp
The player, as NETRICSA (centre), fighting several enemies

Serious Sam: Tormental is a twin-stick shooter with rogue-lite elements. [2] [3] It takes place within the mind of Mental, the antagonist of the Serious Sam series. [3] Mental's frontal lobe serves as a hub area. [4] The player chooses from one of several player characters, starting with Sam "Serious" Stone and unlocking further characters during gameplay. [5] [6] They traverse procedurally generated rooms within multiple thematic stages. Each room contains enemies that need to be defeated before the player can progress. These enemies use either melee or projectiles, both of which inflict damage on the player character. [6] The character can simultaneously use two weapons: a primary weapon with highly available ammunition and a "serious" weapon with high power and limited bullets. The primary weapon can be enhanced through "mods" either found in chests or purchased at shops that appear within stages. Chests provide three random upgrades to choose from, while shops require the spending of the currency obtained by defeating enemies. Upgrades include bullets that ignite enemies and a rate of fire increase in exchange for a lowered damage per bullet. [5] [6]

To evade enemies and projectiles, the player character can perform a dodge roll. Large enemies with low health may be defeated with such a roll, which grants better rewards than a regular kill. [5] [6] The player can also activate bombs placed in rooms, which inflict damage on both the character and enemies. [6] Between rooms, characters can be freed using previously collected golden keys to make them selectable at the start of the game. [5] Each character has a unique special ability, such as Sam, who can jump over hazards. [5] [6] A boss occurs at the end of each stage. [6] When the player character's health is depleted, gameplay pauses and the player is reset to the start of the game with all weapons and upgrades revoked. [5] Over time, the player collects thirty-two black keys used to unlock power-ups in the vault that occurs after completing all stages once. These power-ups become permanently available to find during regular gameplay. After the vault, the stages loop and the player returns to the first stage with an increased difficulty. [7] The game can be played cooperatively with a second local player. [5]

Development and release

Serious Sam: Tormental was developed by Gungrounds, a Croatian indie game studio. [8] [9] It was the studio's second game after Rocking Pilot, which was co-developed and published by Mad Head Games in May 2017. [10] [11] Kristian Macanga and Guy Unger initially developed a game titled Spitfire or Spitfire Inferno, which they modelled after Geometry Wars . [8] [9] They had previously collaborated on a game for the "Indies VS PewDiePie" game jam held in November 2014. [9] [12] While exhibiting Spitfire Inferno at the Reboot InfoGamer conference in Croatia, it was acknowledged by members of Croteam, who tracked the team's progress across further events—Reboot Develop, the Slovenian Games Conference, and the Central European Games Conference—and eventually invited them to Croteam's business incubator programme. [9] The Gungrounds team grew over time, adding programmers Ivan Gabriel Juričić and Goran Tomašić, as well as artist Ana Marija Lončar, who the team had met at Reboot InfoGamer 2018. Additionally, Croteam's Roman Ribarić, Andrej Smoljan and Damjan Mravunac acted as producer, sound effects artist and composer, respectively. [1] [9] Gungrounds used the Unity game engine since the team members were already familiar with it and because it supported multiple platforms. [9]

As the expanded team was unhappy with Spitfire Inferno's theme, Ribarić suggested that Gungrounds shift the game to the Serious Sam universe. [9] After choosing Mental's mind as the target setting, the game was renamed Tormental. [8] [9] It drew further influence from Nuclear Throne , The Binding of Isaac , Enter the Gungeon , and other Serious Sam games. [3] [9] Croteam's incubator programme was formally announced as Croteam Incubator in March 2018. [13] [14] At this time, Gungrounds was based in the same Zagreb office as the five other studios in the programme. [14] A prototype of Tormental was exhibited at the April 2018 Reboot Develop conference in Dubrovnik to attract the attention of game designer Rami Ismail, who, after extensively playing the game, gave his detailed impressions to the developers. [8]

Tormental was due to be launched in Steam Early Access in August 2018 but was delayed to allow for quality assurance and the completion of some existing features. [15] [16] A prototype was released as freeware via Itch.io in March 2019. [17] The early access version, now renamed Serious Sam: Tormental, was launched on 2 April 2019 for Windows, with Croteam Incubator acting as the publisher. [18] [19] [20] This version introduced John Dick as the voice actor for Sam. [20] [21] The game was initially intended to remain in early access for 6–12 months, depending on player feedback and prospective further features. [9] Upon the initial release, Gungrounds announced a shortened prospective period of 2–3 months, though noting that it could change based on internal milestones. [2] The studio anticipated bringing the game to the Nintendo Switch, PlayStation 4, and Xbox One should the first release be successful. [9] With the "Fortress Update" released on 8 April 2022, Serious Sam: Tormental was taken out of early access with Devolver Digital as its publisher. [22] [23]

Reception

Serious Sam: Tormental received "mixed or average reviews", according to the review aggregator website Metacritic, which calculated a weighted average rating of 66/100 based on five critic reviews. [24] Daniele Cucchiarelli of The Games Machine enjoyed the game's humour and found it to fit with the rest of the series. He commended the expansive arsenal and challenge the game poses, as well as the "nice" and distinguishing art style. [4] KC Nwosu, in his review for The Escapist , similarly enjoyed the art style, which he believed fit the series better than those found in the other instalments. He regarded the movement and shooting mechanics as "adequate" but lamented that obtained weapons and upgrades "never reach the necessary level of absurdity to excite players to go another run". [7] Cucchiarelli faulted several technical issues and saw the game as failing to be inventive, while Nwosu thought that the game was "incredibly small in scope and gives way to tedium much quicker than its replayable structure should allow". [4] [7]

Related Research Articles

<i>Serious Sam: The First Encounter</i> 2001 video game

Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and health, as well as retrieve strategic information from the NETRICSA interface. In multiplayer, the game has two deathmatch modes and cooperative play for the single-player campaign.

<i>Serious Sam: The Second Encounter</i> 2002 video game

Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.

Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for Serious Sam, a series of first-person shooters introduced with Serious Sam: The First Encounter in 2001. The company also developed the 2014 puzzle game The Talos Principle. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year.

<i>Serious Sam 2</i> 2005 video game

Serious Sam 2 is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2001 video game Serious Sam. It was developed by Croteam and was released on 11 October 2005. The game was initially published by 2K Games, a Take-Two Interactive subsidiary. The game was later made available on Steam on 31 January 2012. While the game was originally released only for Microsoft Windows and Xbox, an unofficial Linux version of the game was created and is being handled by Linux Installers for Linux Gamers.

<i>Serious Sam Advance</i> 2004 video game

Serious Sam Advance is a 2004 first-person shooter game developed by Climax London and published by Global Star Software for the Game Boy Advance. A spin-off in the Serious Sam series, the game has the player control Sam "Serious" Stone through confined levels—first in ancient Egypt, then in ancient Rome—defeating varying enemies using an assortment of weapons. Serious Sam Advance was developed by Climax London, a studio of former Crawfish Interactive developers, using ray casting technology. Global Star Software announced the game in January 2004 and released it in April. Serious Sam Advance received mixed reviews, with praise for its weapons, enemies, level design and sound effects, conflicting opinions about its graphics, and criticism for its controls and frame rate issues.

<i>Serious Sam: Next Encounter</i> 2004 video game

Serious Sam: Next Encounter is a 2004 first-person shooter game developed by Climax Solent and published by Global Star Software. As a spin-off in the Serious Sam series, it follows Sam "Serious" Stone, who tracks an unidentified enemy through ancient Rome, feudal China and Atlantis, and eliminates the forces the enemy controls to eventually uncover their identity. The player controls Sam through enclosed levels, fighting waves of enemies with an assortment of weapons and, occasionally, vehicles. Defeating enemies is a prerequisite to advance in a level and killing twenty in rapid succession temporarily grants a strength, speed and score boost in a "Super Combo". Two players can complete the campaign cooperatively and up to eight can engage in versus modes.

<i>Serious Sam 3: BFE</i> 2011 video game

Serious Sam 3: BFE is a first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to the 2001 video game, Serious Sam. The game takes place in 22nd-century Egypt, during Mental's invasion of Earth, as implied in The First Encounter. The game features a 16-player online, as well as a 4-player splitscreen co-op campaign mode. The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high number of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve opened the beta branch for "Steam for Linux", namely on 20 December 2012.

<i>Serious Sam</i> Video game series

Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter by Climax Solent, and Serious Sam Advance by Climax London. All three were published by Global Star Software.

<i>Serious Sam: The Random Encounter</i> 2011 video game

Serious Sam: The Random Encounter is a 2011 role-playing and bullet hell game developed by Vlambeer and published by Devolver Digital. It follows Sam "Serious" Stone travelling to the future in search of his nemesis, Mental, teaming up with mercenaries on the way. The player controls Sam and his accomplices through confined levels, engaging in battles through random encounters. These pit the player characters against large waves of enemies, and the player controls the weapons and items each character uses against them in five-second turns.

<i>Serious Sam Double D</i> 2011 video game

Serious Sam Double D is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms.

<i>Serious Sam: Kamikaze Attack!</i> 2011 video game

Serious Sam: Kamikaze Attack! is a 2011 auto-running game developed by Be-Rad Entertainment and published by Devolver Digital. The player controls a Headless Kamikaze that chases after Sam "Serious" Stone, attempting to defeat him. The character moves automatically and can dodge or deflect incoming hazards. Announced in March 2011 and developed over six months, Kamikaze Attack! was created as part of the Serious Sam Indie Series to promote the launch of Serious Sam 3: BFE. It debuted for Android and iOS in September 2011, followed by a release for Windows in January 2012. The game received a mixed reception, with praise for its controls, conflicting opinions about its visuals, and criticism for its repetitiveness and lack of appeal to non-fans of the Serious Sam series.

<span class="mw-page-title-main">Devolver Digital</span> American video game publisher and film distributor

Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.

<i>The Talos Principle</i> 2014 puzzle video game

The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. A DLC entitled Road to Gehenna was released on 23 July 2015.

<i>Serious Sam VR: The Last Hope</i> 2017 video game

Serious Sam VR: The Last Hope is a 2017 first-person shooter game for virtual reality (VR) developed by Croteam VR and published by Devolver Digital. One or two players fight waves of enemies, including bosses, across five thematic planets. The enemies approach from a 180° field and the player can use dual-wielded weapons while moving across a limited space. To develop The Last Hope and experiment with other VR implementations, Croteam VR was established as a specialised division of Croteam. Devolver Digital announced the game at E3 in June 2016 and launched it in early access that October. After several updates, it was released in September 2017 for Windows with compatibility for the HTC Vive and Oculus Rift VR headsets. The Last Hope received mostly positive reviews, with post-release reception lauding the game's gameplay and visuals while criticising difficulty spikes and issues with the online multiplayer mode.

<i>Days Gone</i> 2019 action-adventure video game

Days Gone is a 2019 action-adventure video game developed by Bend Studio and published by Sony Interactive Entertainment for the PlayStation 4. A Windows port was released in May 2021.

<i>Serious Sams Bogus Detour</i> 2017 video game

Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital. One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players.

<i>Metro Exodus</i> 2019 video game

Metro Exodus is a first-person shooter video game that was developed by 4A Games and published by Deep Silver. It is the third installment in the Metro video game series, which is based on Dmitry Glukhovsky's novels. The game is a sequel to Metro: Last Light and the book Metro 2035, and follows protagonist Arytom and his crew as they flee the Moscow Metro and set off with their allies on an intercontinental journey to the Far East on a locomotive called Aurora. The story takes place over a year, during which Arytom visits locations such as the Volga River and the Caspian Sea. The game improves on the gameplay mechanics of Last Light; it includes several miniature open world locations and has linear levels like earlier games in the series.

<i>I Hate Running Backwards</i> 2018 video game

I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.

<i>Serious Sam 4</i> 2020 video game

Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.

<i>Serious Sam: Siberian Mayhem</i> 2022 video game

Serious Sam: Siberian Mayhem is a 2022 first-person shooter game developed by Timelock Studio and Croteam, and published by Devolver Digital. A standalone expansion to Serious Sam 4, the game was released on 25 January 2022 for Windows, and on 6 October 2022 for PlayStation 5 and Xbox Series X/S.

References

  1. 1 2 3 4 5 6 7 Gungrounds (8 April 2022). Serious Sam: Tormental (Windows). Devolver Digital. Scene: Credits.
  2. 1 2 Arif, Shabana (3 April 2019). "There's a new Serious Sam game out right now on Steam". VG247 . Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  3. 1 2 3 Brown, Fraser (3 April 2019). "Serious Sam: Tormental lets you invade a demigod's brain". PC Gamer . Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  4. 1 2 3 4 Cucchiarelli, Daniele (20 April 2022). "Serious Sam: Tormental – Recensione" [Serious Sam: Tormental – Review]. The Games Machine (in Italian). Archived from the original on 13 May 2022. Retrieved 13 May 2022.
  5. 1 2 3 4 5 6 7 YamaChan (12 April 2019). "Harō! Steam hiroba dai 236-kai: Shiriasu Samu o daizai ni shita uchimakuri-kei rōguraitoshūtingu "Serious Sam: Tormental"" ハロー!Steam広場 第236回:シリアス・サムを題材にした撃ちまくり系ローグライトシューティング「Serious Sam: Tormental」 [Hello! Steam Square #236: Serious Sam-theme rogue-lite shooter "Serious Sam: Tormental"]. 4Gamer.net (in Japanese). Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  6. 1 2 3 4 5 6 7 Kissa, Bandō (13 May 2019). ""Serious Sam: Tormental" ano "Samu" ga mata kaettekita! "Shiriasu Samu" no supin'ofu-teki akushongēmu ga tōjō [totte oki indī]" 『Serious Sam: Tormental』あの“サム”がまた帰ってきた!『シリアス・サム』のスピンオフ的アクションゲームが登場【とっておきインディー】 ["Serious Sam: Tormental" – That "Sam" is back! A spin-off action game of "Serious Sam" is now available [Indie Special]]. Famitsu (in Japanese). Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  7. 1 2 3 Nwosu, KC (15 April 2022). "Serious Sam: Tormental Review in 3 Minutes – Solid Yet Repetitive Rogue-Lite Shooting". The Escapist . Archived from the original on 14 August 2022. Retrieved 14 August 2022.
  8. 1 2 3 4 Raknić, Damjan (24 April 2018). "Što hrvatskim stvarateljima video igara značI konferencija Reboot Develop – Mogućnost da igru pokažu poznatim dizajnerima neprocjenjiva je" [What the Reboot Develop conference means to Croatian video game creators – The ability to show the game to famous designers is invaluable]. Jutarnji list (in Croatian). Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  9. 1 2 3 4 5 6 7 8 9 10 11 "[GG Interview]: Gungrounds Games – Tormental". GoodGame.hr (in Croatian). 23 December 2018. Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  10. Okutani, Kaito (3 April 2019). "Kore mo 1tsu no Samu no katachi. Mioroshi-gata shiten ni natta supin'ofutaitoru "Serious Sam: Tormental" no ārīakusesu-ban ga tōjō" これも1つのサムの形。見下ろし型視点になったスピンオフタイトル「Serious Sam: Tormental」のアーリーアクセス版が登場 [This is also 1 in the shape of Sam. An early access version of the spin-off title "Serious Sam: Tormental" with a top-down perspective]. 4Gamer.net (in Japanese). Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  11. "Rocking Pilot – The Heavy Metal Twin Stick Shoot 'Em Up from Mad Head Games is Out Now on Steam" (Press release). Mad Head Games. 15 May 2017. Archived from the original on 12 September 2020. Retrieved 12 September 2020 via Gamasutra.
  12. Dimopoulos, Konstantinos (13 November 2014). "Indies VS PewDiePie: The Game Jam". IndieGames.com . Archived from the original on 15 November 2014.
  13. Heaslip, Stephen (29 March 2018). "Croteam Incubator Hatches". Blue's News. Archived from the original on 30 August 2020. Retrieved 12 September 2020.
  14. 1 2 "Croteam Incubator is now officially a thing!". Croteam. 29 March 2018. Archived from the original on 30 August 2020. Retrieved 12 September 2020.
  15. "Tormental is coming to Early Access". Gungrounds. 15 June 2018. Archived from the original on 12 September 2020. Retrieved 12 September 2020 via Steam.
  16. "News on Tormental release". Gungrounds. 1 August 2018. Archived from the original on 12 September 2020. Retrieved 12 September 2020 via Steam.
  17. Cunningham, James (22 March 2019). "Alpha of Serious Sam: Tormental Set Free in Advance of Early Access Release". Hardcore Gamer. Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  18. Cunningham, James (2 April 2019). "Serious Sam: Tormental Invades the Brain of Early Access". Hardcore Gamer. Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  19. Heaslip, Stephen (2 April 2019). "Serious Sam: Tormental Early Access". Blue's News. Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  20. 1 2 Kaharl, Jonathan (27 August 2020). "Serious Sam Spin-Offs After Serious Sam 3". Hardcore Gaming 101 . Archived from the original on 12 September 2020. Retrieved 12 September 2020.
  21. Macanga, Kristian (22 March 2019). "Early Access version brings much more content!". Archived from the original on 12 September 2020. Retrieved 12 September 2020 via Itch.io.
  22. Romano, Sal (8 April 2022). "3D roguelite top-down shooter Serious Sam: Tormental now available for PC". Gematsu. Archived from the original on 9 April 2022. Retrieved 9 April 2022.
  23. Macanga, Kristian (8 April 2022). "v1.0 is – Fortress Update Available Now!". Gungrounds. Archived from the original on 8 April 2022. Retrieved 8 April 2022 via Steam.
  24. 1 2 "Serious Sam: Tormental". Metacritic . Archived from the original on 14 September 2023. Retrieved 14 September 2023.