Serious Sam 2

Last updated

Serious Sam 2
Serious Sam 2.jpg
Developer(s) Croteam
Publisher(s) 2K Games
Producer(s) Roman Ribarić
Designer(s)
  • Davor Hunski
  • Davor Tomičić
Artist(s) Admir Elezović
Composer(s) Damjan Mravunac
Series Serious Sam
Engine Serious Engine 2
Platform(s) Windows, Xbox
Release
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Serious Sam 2 is a first-person shooter video game released for Windows and Xbox and the sequel to the 2002 video game Serious Sam: The Second Encounter . It was developed by Croteam and was released on 11 October 2005. The game was initially published by 2K Games, a Take-Two Interactive subsidiary. [4] The game was later made available on Steam on 31 January 2012. [5] [6]

Contents

In the single-player campaign, the player assumes the role of hero Sam "Serious" Stone in his adventures against the forces of the extraterrestrial overlord, "Mental", who seeks to destroy humanity. Taking place after the events of Serious Sam: The Second Encounter , Sam travels through various worlds collecting parts of a medallion in an effort to defeat Mental. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. The multiplayer mode includes online co-op and deathmatch, the latter having been introduced in a patch. [7]

Croteam simultaneously developed Serious Engine 2, the successor to their previous game engine, Serious Engine, for use in the game, and the engine is capable of many features of other advanced game engines of the time including high dynamic range rendering and light bloom. [8] The engine supports integration with both Xfire and GameSpy Arcade for multiplayer match finding. Serious Sam 2 is the only game to use the proprietary engine, though the Serious Engine 2 is available for licensing.

Gameplay

Serious Sam faces numerous enemies at a time. Serious Sam II In-Game Screenshot.jpg
Serious Sam faces numerous enemies at a time.

Serious Sam 2's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter. This is a significant change from the previous games in the series in which the story existed merely to transport the player from place to place in order to kill as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence. Serious Sam 2 features the story more prominently, but still maintains the focus on killing as many enemies as possible. [9] [10] The story is developed through the use of cut scenes, which are interspersed throughout the game, especially at the beginning and end of each Planet. [11]

The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health (and then re-spawn immediately from the player's last saved checkpoint). More complicated gameplay mechanics that are often found in other games (such as jumping puzzles) are rare, and when encountered they are fairly simple, usually requiring the player to locate keys/objects in order to unlock doors or advance to the next level. Player-controlled vehicles (such as hover bikes and saucers) were introduced to the series in Serious Sam 2. Vehicles feature turrets such as rocket launchers, machine guns, and laser turrets. [12]

The simplistic gameplay of Serious Sam 2 is similar to that of previous games in the series, but Serious Sam 2's lives system is a radical departure from the original games in the series (which would allow you to resume from checkpoints or saved games an infinite number of times). Although Serious Sam for Xbox was the first game in the series to feature a "lives system", Serious Sam 2 was the first PC game in the series to implement this system. [9] [10] [13]

Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed. [14] Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and slime, while magical creatures' destruction is marked with sparkle effects and purple gases. Power-ups are scattered throughout the game and can be obtained by destroying certain objects. The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the Gravity Gun from Half-Life 2 , though without the necessity of an external device.

While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. Different chapters feature native "chapter specific" enemies; for example the Kleer World features Flying Kleers and the Oriental setting of Chi Fang features Martial Arts Zombies. The players will also meet non-player characters (NPCs) throughout the game. There are five different groups of NPCs in the game: The Sirians, the Simbas, Zixies, Chi Che, and Elvians, each native to their respective planet. The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game.

Multiplayer

A prominent feature in the previous Serious Sam games was cooperative gameplay, in which multiple players could play the single-player campaign together. Serious Sam 2 focused on this game mode even more than its predecessors, as it was the only multiplayer mode to be included when the game was released, although deathmatch was later added in a patch. [7] The PC version allows up to sixteen people to play together, while the Xbox version allows four players, either via Xbox systemlink or Xbox Live. Unlike the previous games, Serious Sam 2 support split-screen gameplay on the PC but does not support on Xbox. [14]

Weapons

Weapons in Serious Sam 2 were largely remodeled versions of the weapons found in the previous games in the Serious Sam series. Most of the weapons from the previous games returned, such as the rocket launcher, grenade launcher, 12-gauge double-barrel sawed-off shotgun and a sniper rifle. The minigun, a staple of the series, also makes a return, and is a weapon of particular significance as it was featured prominently on the cover of the box for many of the previous Serious Sam games. The Serious Bomb also made a return, maintaining its status as the most powerful weapon in the game by being able to eliminate every enemy on the screen. The Serious Bomb is described as a "miniature big bang" and as "Instant Death With a Smile," and the player is only able to carry a maximum of three due to their size. Protecting the player from the immense power of the Serious Bomb is a "Life-Preserving-Quantum-Field(TM)."

Serious Sam 2 introduced new weapons to the series, including "Clawdovic Cacadoos Vulgaris," (the name is pronounced in Croatian as Klodovik, which is a reference to a parrot Klodovik in the comic series Alan Ford ) a parrot clutching a bomb in its talons that can fly to an enemy to eliminate it, and throwable hand grenades. In addition to dual revolvers, the game also includes an additional sidearm of a brand-new design. The "Hydro-Plasmatic Handgun" can fire small units of energy at a "decent rate of fire," and it can also be fired in a mode that allows the projectile to direct itself towards an enemy. Also introduced to the game are twin automatic Uzis replacing the tommygun from the earlier games of the series. [15] [16]

Plot

The game's story continues shortly after the end of Serious Sam: The Second Encounter, with the hero of the series, Sam "Serious" Stone, picking up his goal to defeat his nemesis, Mental. The game begins with Sam being summoned before the Sirian Great Council, where they provide him with guidance on how to accomplish his goal to defeat Mental. The Council reveals to Sam that he must collect all five pieces of an ancient Sirian medallion, each held by various races on five different planets, and states that once he has the entire medallion, Mental will be vulnerable. All the planets (except Kleer) are inhabited by friendly, bobble-headed humanoids, but the problem is that all the planets are under the control of Mental. The Council then instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". Confused at this moment and with nothing better to do, Sam accepts the mission. With the medallion finally complete, Sam is now ready to begin the final assault against the greatest enemy of humanity... Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove Sirius' protection shield, which was a last arm of defense for the Sirians against Mental. And so, Sam's mission continues. In the endgame, Sam enters Mental Institution after disabling it and into Mental's throne room. Sam finally encounters Mental in person while the lights are off. Mental tries to reveal to Sam that he is his father, but Sam doesn't believe it and interrupts by shooting him, thus silencing Mental forever. After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. However, when the lights come back on, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to his throne, implying that he actually tricked Sam in order to escape in his starship into deep space (Xbox version of the game doesn't show this scene). The credits roll after that, where a dialog of three unknown people is played discussing how this ending might just be another one of Croteam's bad jokes and how big Mental's real boss fight could be.

After the credits, a silent-motion scene shows Sam returning to the Sirian Great Council and handing over the medallion. However, as they take the medallion, Sam then finds out that the Council had cardboard boxes full of those medallions. Sam then becomes enraged and chases the Council around the room.

Development

Development of Serious Sam 2 began in mid-2003 with the decision to create the game on a new engine. Croteam planned to release the game in the second quarter of 2004, but this was later pushed to the second half of 2004 and finally to fall 2005. [17] For a period of time, Croteam posted weekly updates, but these became bi-monthly, then monthly, and then stopped completely after August 2004, [18] as Gathering of Developers shut down and folded into 2K Games, Croteam's publisher, wanted to handle the release of information from that point forward. [19] In April 2005, the game was officially announced by 2K Games, at which point the release date was set as Fall 2005. [20]

Shortly following the game's official announcement, Serious Sam 2 was featured as the cover story for the June 2005 issue of Computer Games Magazine, and was later showcased at E3 in May 2005. Shown at the E3 Expo was the official trailer for the game, [21] and an early build of the game was playable on the show floor. A result of the E3 presentation was a 30-minute video preview of the game featuring gameplay footage while a question and answer session took place between fansite Seriously! owner and director Jason Rodzik and Fernando Melo, the game's producer. [22] [23] In the time following the game's official announcement, 2K Games released a steady trickle of screenshots [24] showcasing the vibrant colors and wide-open spaces that characterized the previous games and helping to build up hype as the game neared release. A demo of the PC version was released on 21 September 2005, [25] and a second demo was released on 17 October 2005. [26]

Serious Sam 2 was released for Windows and Xbox, and a patch for the game was released the day before, bringing it up to version 2.064b. [27] Croteam stated that a substantial list of features were cut due to time constraints. [28] [29]

Serious Engine 2, the game engine for Serious Sam 2 was developed alongside the development of the game itself, and was a brand new revision of Croteam's prior Serious Engine that was used for their previous games, such as Serious Sam: The First Encounter . [8] The more advanced features of the engine include detailed refraction effects, high-resolution textures, high-dynamic range lighting, and light bloom effects. [30] [13] [31]

Release patches

On 16 December 2005, two months after the game's release, Croteam released a patch to bring the game up to version 2.066. The most significant change to the game with the patch was the addition of a dedicated server for the game, although the patch included various bug fixes. [32] On 6 March 2006, Croteam released their second patch, adding deathmatch support to the game. [7] The most recent patch for the game was version 2.070 which was released on 24 April 2006. The patch fixed minor bugs and included Serious Editor 2, the content editor for Serious Engine 2, the game engine used in Serious Sam 2. [33]

Level editor

Croteam developed their own level editor, Serious Editor 2, and used it for the development of Serious Sam 2. The editor has significantly more features than the original Serious Editor that was used for the previous Serious Sam games. Serious Editor 2 allows geometry to be imported and exported to and from third-party 3D programs, such as 3D Studio Max, via an intermediate file format, thus allowing for plugins to be easily created for any 3D modeling program. Two methods of creating particle systems exist in the editor, and they can be created either as procedural particle systems or emitter systems. The editor also features its own interpreted language, similar to C++, which allows for relatively simple mod programming, and a script editor and debugger, enabling the level designer to control gameplay events more directly.

In addition to the standard level editor, there is also a mechanism editor for physics and collision setup, an animation editor for modifying camera paths and animation of objects, a skeleton editor for configuring the skeletal structures of characters, a destruction editor, mesh editor, model editor, and font editor.

One of the most significant and more distinctive features of Serious Editor 2's level editor is that it allows for real-time editing. The level design process for most games often requires the level to be modified in the editor, compiled, saved, and then loaded separately in the game where it can be tested. However, Serious Editor 2 allows for levels to be played and tested within the editor without requiring compilation. While playing the level within the editor, the level designer can directly switch to editing mode, make the desired modifications, and then continue playing, greatly simplifying the final stages of level editing. [31]

Reception

Unlike its predecessors, Serious Sam: The First Encounter and Serious Sam: The Second Encounter , the first of which was awarded GameSpot 's PC Game of the Year in 2001, Serious Sam 2 received less praising reviews. The game's average review is a 75% according to GameRankings. [34] Its highest mark by mainstream media was a 4.5/5.0 from Computer Gaming World , though most reviews were in the 70% or 80% range. [30] Other notable reviews include GamePro rating it 4/5 [38] and GameSpy giving it a 3.5/5 (Good). [39] IGN awarded Serious Sam 2 an 8.2/10, [40] summing up the sentiments of many of other publications' reviews:

Like its predecessor Serious Sam 2 caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers. Still, the endless fragfest that is Serious Sam 2 occasionally runs the risk of becoming monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Throw in an engine that can handle it all with ease and a unique, colorful visual style and it's the perfect game for twitch-happy action junkies.

One of the main criticisms of the game was that it was a lot less "serious" and a lot more "cartoony" than The First Encounter and The Second Encounter. [39] An over-emphasis on reflective surfaces and oddly out of place pixel shading were perceived as being more about showing off the capabilities of the engine than about defining the atmosphere of the game. Lighter colors and a more upbeat soundtrack made the game feel less grounded in reality, contrary to the realistic Egyptian tombs and Mayan pyramids of the earlier games, and players complained that while the weapons of the previous games seemed to be massive and powerful, those in Serious Sam 2 were less so. [41] [42] [43] [44]

Related Research Articles

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Serious Sam: The First Encounter</i> 2001 video game

Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and health, as well as review strategic information. In multiplayer, the game has two deathmatch modes and cooperative play for the single-player campaign.

<i>Serious Sam: The Second Encounter</i> 2002 video game

Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.

<i>Duke Nukem: Manhattan Project</i> 2002 video game

Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe. A port of the game would be released for the Xbox 360 on June 23, 2010, by 3D Realms directly, followed by an iOS port on January 9, 2014.

Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for Serious Sam, a series of first-person shooters introduced with Serious Sam: The First Encounter in 2001. The company also developed the 2014 puzzle game The Talos Principle and its 2023 sequel The Talos Principle 2. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<i>Call of Juarez</i> (video game) 2006 first-person shooter video game

Call of Juarez is a 2006 first-person shooter set in a Western milieu for Windows and Xbox 360. Developed by Techland, the Windows version was published in Europe by Focus Home Interactive in September 2006, in Australia by Auran Development in October 2006, and in North America by Ubisoft in June 2007. The Xbox 360 version was ported by Techland and published worldwide by Ubisoft in June 2007. In March 2011, it was made available on Xbox Live, and in November 2018, it was released on GOG.com. It is the first game in the Call of Juarez series, which would go on to include three additional titles; Call of Juarez: Bound in Blood, Call of Juarez: The Cartel, and Call of Juarez: Gunslinger.

<i>Serious Sam Advance</i> 2004 video game

Serious Sam Advance is a 2004 first-person shooter game developed by Climax London and published by Global Star Software for the Game Boy Advance. A spin-off in the Serious Sam series, the game has the player control Sam "Serious" Stone through confined levels—first in ancient Egypt, then in ancient Rome—defeating varying enemies using an assortment of weapons. Serious Sam Advance was developed by Climax London, a studio of former Crawfish Interactive developers, using ray casting technology. Global Star Software announced the game in January 2004 and released it in April. Serious Sam Advance received mixed reviews, with praise for its weapons, enemies, level design and sound effects, conflicting opinions about its graphics, and criticism for its controls and frame rate issues.

<i>Serious Sam: Next Encounter</i> 2004 video game

Serious Sam: Next Encounter is a 2004 first-person shooter game developed by Climax Solent and published by Global Star Software. As a spin-off in the Serious Sam series, it follows Sam "Serious" Stone, who tracks an unidentified enemy through ancient Rome, feudal China and Atlantis, and eliminates the forces the enemy controls to eventually uncover their identity. The player controls Sam through enclosed levels, fighting waves of enemies with an assortment of weapons and, occasionally, vehicles. Defeating enemies is a prerequisite to advance in a level and killing twenty in rapid succession temporarily grants a strength, speed and score boost in a "Super Combo". Two players can complete the campaign cooperatively and up to eight can engage in versus modes.

<i>Serious Sam 3: BFE</i> 2011 video game

Serious Sam 3: BFE is a first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to the 2001 video game, Serious Sam. The game takes place in 22nd-century Egypt, during Mental's invasion of Earth, as implied in The First Encounter. The game features a 16-player online, as well as a 4-player splitscreen co-op campaign mode. The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high number of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve opened the beta branch for "Steam for Linux", namely on 20 December 2012.

<i>Serious Sam</i> Video game series

Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter by Climax Solent, and Serious Sam Advance by Climax London. All three were published by Global Star Software.

<i>Serious Sam Double D</i> 2011 video game

Serious Sam Double D is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms.

<i>The Talos Principle</i> 2014 puzzle video game

The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. The downloadable content Road to Gehenna was released on 23 July 2015.

<i>Serious Sam VR: The Last Hope</i> 2017 video game

Serious Sam VR: The Last Hope is a 2017 first-person shooter game for virtual reality (VR) developed by Croteam VR and published by Devolver Digital. One or two players fight waves of enemies, including bosses, across five thematic planets. The enemies approach from a 180° field and the player can use dual-wielded weapons while moving across a limited space. To develop The Last Hope and experiment with other VR implementations, Croteam VR was established as a specialised division of Croteam. Devolver Digital announced the game at E3 in June 2016 and launched it in early access that October. After several updates, it was released in September 2017 for Windows with compatibility for the HTC Vive and Oculus Rift VR headsets. The Last Hope received mostly positive reviews, with post-release reception lauding the game's gameplay and visuals while criticising difficulty spikes and issues with the online multiplayer mode.

<i>Serious Sams Bogus Detour</i> 2017 video game

Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital. One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players.

<i>I Hate Running Backwards</i> 2018 video game

I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.

<i>Serious Sam 4</i> 2020 video game

Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.

<i>Serious Sam: Tormental</i> 2022 video game

Serious Sam: Tormental is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse procedurally generated levels across several stages set in the mind of Mental, the antagonist of the Serious Sam series. They use two weapons each, of which the primary weapon can be enhanced through "mods" found throughout the game. The unlockable player characters can perform dodge rolls and a unique special ability. Upon the player character's defeat, the player is reset to the start of the game. After completing all stages, the players can use black keys to unlock power-ups from a vault. The stages then loop with increasing difficulty.

<i>Serious Sam: Siberian Mayhem</i> 2022 video game

Serious Sam: Siberian Mayhem is a 2022 first-person shooter game developed by Timelock Studio and Croteam, and published by Devolver Digital. A standalone expansion to Serious Sam 4, the game was released on 25 January 2022 for Windows, and on 6 October 2022 for PlayStation 5 and Xbox Series X/S.

References

  1. Adams, David (11 October 2005). "Serious Sam II Blasts Retail". IGN . Retrieved 20 July 2024.
  2. van Leuveren, Luke (10 October 2005). "Updated Australian Release List - 10/10/05". PALGN. Archived from the original on 11 December 2005. Retrieved 20 July 2024.
  3. Bramwell, Tom (14 October 2005). "What's New? (14th October 2005)". Eurogamer . Retrieved 20 July 2024.
  4. "GameSpy: Serious Sam 2". GameSpy. Archived from the original on 4 April 2023. Retrieved 31 December 2006.
  5. "Now Available - Serious Sam 2". Steam . Valve. 31 January 2012. Archived from the original on 4 April 2023. Retrieved 31 January 2012.
  6. "Serious Sam 2 now available on Steam!". 31 January 2012. Archived from the original on 9 February 2012. Retrieved 31 January 2012.
  7. 1 2 3 "Serious Sam 2 Patch 2.068". Seriously!. 6 March 2006. Archived from the original on 4 April 2023. Retrieved 29 December 2006.
  8. 1 2 Ribaric, Roman (19 July 2005). "Serious Sam 2 Development Diary". Seriously!. Archived from the original on 6 July 2007. Retrieved 31 December 2006.
  9. 1 2 Game Manual for Serious Sam 2
  10. 1 2 Game Manual for Serious Sam (Xbox)
  11. "Serious Sam 2 (Xbox) Summary". InTheMix. 17 November 2005. Archived from the original on 12 November 2006. Retrieved 30 December 2006.
  12. "Serious Sam 2 Updated Impressions". GameSpot. 24 June 2005. Archived from the original on 30 September 2007. Retrieved 31 December 2006.
  13. 1 2 Rodzik, Jason (11 October 2005). "Serious Sam 2 Review (Page 2)". Seriously!. Archived from the original on 16 October 2007. Retrieved 31 December 2006.
  14. 1 2 "Seriously! Croteam Interview". Seriously!. 27 September 2005. Archived from the original on 9 February 2012. Retrieved 31 December 2006.
  15. "Serious Sam 2 - Game Overview". Seriously!. Archived from the original on 29 December 2006. Retrieved 30 December 2006.
  16. "The Weapons of Serious Sam 2". Seriously!. 5 September 2005. Archived from the original on 22 August 2007. Retrieved 6 March 2007.
  17. "Croteam Update: Serious Sam 2". Seriously!. 22 September 2003. Archived from the original on 16 October 2007. Retrieved 29 December 2006.
  18. "List of Croteam Development Reports". Seriously!. Archived from the original on 22 August 2007. Retrieved 24 August 2006.
  19. "Croteam Christmas Update". Seriously!. Archived from the original on 16 October 2007. Retrieved 24 August 2006.
  20. "Serious Sam 2 "Officially" Announced". Seriously!. Archived from the original on 16 October 2007. Retrieved 24 August 2006.
  21. "Serious Sam 2 E3 Trailer". Seriously!. 18 May 2005. Archived from the original on 7 December 2006. Retrieved 29 December 2006.
  22. Rodzik, Jason (19 May 2005). "Serious Sam 2 Video and Interview". Seriously!. Archived from the original on 24 June 2017. Retrieved 29 December 2006.
  23. Rodzik, Jason (22 May 2005). "E3 Impressions - Serious Sam 2". Seriously!. Archived from the original on 22 August 2007. Retrieved 29 December 2006.
  24. "Serious Sam 2 Screenshot Gallery". Seriously!. Archived from the original on 16 May 2004. Retrieved 29 December 2006.
  25. "Serious Sam 2 PC Demo". Seriously!. 21 September 2005. Archived from the original on 19 September 2017. Retrieved 29 December 2006.
  26. "Serious Sam 2 Demo #2". Seriously!. 17 October 2005. Archived from the original on 18 August 2018. Retrieved 29 December 2006.
  27. "Patch 2.064b Released". Seriously!. 10 October 2005. Archived from the original on 16 October 2007. Retrieved 29 December 2006.
  28. "Interview Met Goran Zoricic". Gamesplanet. Archived from the original on 9 January 2006. Retrieved 24 August 2006.
  29. "Interview Met Kresimir Prcela". Gamesplanet. Archived from the original on 9 January 2006. Retrieved 24 August 2006.
  30. 1 2 3 "Serious Sam 2 PC Review". Computer Gaming World. 11 October 2005. Archived from the original on 30 June 2006. Retrieved 29 December 2006.
  31. 1 2 "Serious Sam 2 Tools Interview with Davor Hunski". Seriously!. 11 May 2004. Archived from the original on 16 October 2007. Retrieved 31 December 2006.
  32. "Serious Sam 2 Patch 2.066". Seriously!. 16 December 2005. Archived from the original on 20 September 2017. Retrieved 29 December 2006.
  33. "Serious Sam 2 Patch 2.070". Seriously!. 24 April 2006. Archived from the original on 19 July 2017. Retrieved 29 December 2006.
  34. 1 2 3 "Serious Sam II for PC". GameRankings. Archived from the original on 9 December 2019. Retrieved 21 May 2020.
  35. "Serious Sam II for Xbox". GameRankings. Archived from the original on 9 December 2019. Retrieved 21 May 2020.
  36. "Serious Sam II for PC Reviews". Metacritic. Archived from the original on 8 June 2020. Retrieved 21 May 2020.
  37. "Serious Sam II for Xbox Reviews". Metacritic. Archived from the original on 16 October 2022. Retrieved 21 May 2020.
  38. 1 2 "Review: Serious Sam 2 for Xbox". GamePro. 12 October 2005. Archived from the original on 10 December 2005. Retrieved 29 December 2006.
  39. 1 2 3 "Serious Sam 2 Review". GameSpy. 11 October 2005. Archived from the original on 3 August 2020. Retrieved 29 December 2006.
  40. 1 2 3 "Serious Sam 2 Review". IGN. 11 October 2005. Archived from the original on 13 October 2005. Retrieved 29 December 2006.
  41. "Customer Reviews of Serious Sam 2". NewEgg. Archived from the original on 16 October 2007. Retrieved 29 December 2006.
  42. "Serious Sam 2 Xbox Review". Xbox Solution. 10 November 2005. Archived from the original on 22 August 2007. Retrieved 29 December 2006.
  43. "User Comments on Review: Serious Sam 2". Slashdot. Archived from the original on 4 April 2023. Retrieved 29 December 2006.
  44. "Serious Sam 2 Review". StageSelect.com. 23 August 2008. Archived from the original on 16 July 2011. Retrieved 23 August 2008.