Xfire

Last updated

xfire
Original author(s) Garrett Blythe, Chris Kirmse and Mike Judge
Developer(s) Xfire, Inc.
Initial release2003;21 years ago (2003)
Operating system Microsoft Windows
Type Instant messaging, file sharing; screenshooting, screencasting
License Freeware

Xfire was a proprietary freeware instant messaging service for gamers that also served as a game server browser with various other features. It was available for Microsoft Windows.

Contents

Xfire was originally developed by Ultimate Arena based in Menlo Park, California. On January 3, 2014, it had over 24 million registered users. [1]

Xfire's partnership with Livestream allowed users to broadcast live video streams of their current game to an audience. [2] The Xfire website also maintained a "Top Ten" games list, ranking games by the number of hours Xfire users spend playing each game every day. World of Warcraft had been the most played game for many years, but was surpassed by League of Legends on June 20, 2011.

Social.xfire.com was a community site for Xfire users, allowing them to upload screenshots, photos and videos and to make contacts.

Xfire hosted events every month, which included debates, game tournaments, machinima contests, and chat sessions with Xfire or game developers.

Xfire's web based social media was discontinued on June 12, 2015, and the messaging function was shut down on June 27, 2015. [3] The last of Xfire's services were shut down on April 30, 2016. [4]

History

Xfire, Inc. was founded in 2002 by Dennis "Thresh" Fong, Mike Cassidy, Max Woon, and David Lawee. [5] The company was formerly known as Ultimate Arena, but changed its name to Xfire when its desktop client Xfire became more popular and successful than its gaming website. [6] The first version of the Xfire desktop client was code-named Scoville, [7] which was first developed in 2003 by Garrett Blythe, Chris Kirmse, Mike Judge, and others. The services ability to track game play hours and quickly launch web games, compared to other services at the time quickly gained it popularity. [8]

On April 25, 2006, Xfire was acquired by Viacom in a US$102 million deal. [9] [10]

In September 2006, Sony was misinterpreted to have announced that Xfire would be used for the PlayStation 3. [11] The confusion came when one PlayStation 3 game, Untold Legends: Dark Kingdom , was to use some of Xfire's features with more game support planned for the future. [12]

On May 7, 2007, Xfire announced that they had reached 7 million registered users. [13] Shortly after, on June 13, 2007, co-founder and former CEO Mike Cassidy departed the company to work for venture capital firm Benchmark Capital. [14] Adam Boyden, Vice President of Business Development & Marketing, was assigned to take his place and manage the company for a temporary period.

On August 2, 2010, Xfire was acquired by Titan Gaming, a skill-based matchmaking service for game developers. Titan Gaming had raised only US$1 million prior to the acquisition, so Viacom likely sold Xfire for significantly less than they bought it. [15] On the day of the acquisition, the Xfire team broadcast a message to all users stating that most of the original employees would be leaving. The message was later put on Xfire's website. [16] In October 2011, little over a year after it was acquired, Xfire was spun off from Titan Gaming and raised US$4 million in funding. Xfire's president estimated that US$44 million had been invested into the company up to that point. [17]

After regaining independence, Xfire pivoted to focus on the Asian market. On April 10, 2012, it hired Malcom CasSelle, a former Tencent executive, as CEO. On the same day, it announced a joint venture with a Chinese Communist Youth League-affiliated company to localize and distribute its service in mainland China. [18] A month later, it raised US$3 million dollars in a funding round led by IDM Venture Capital, a Singapore-based firm. The financing was aimed at expanding Xfire's market share in Asia, and the company said it would likely be part of a larger round of funding. [19] However, this was the last round of funding the company received before its demise.

On June 10, 2015, Xfire announced that its social services would be shut down on Friday, June 12 with only 2 days' notice. The home page for the social part of Xfire at that time linked to an export page where users could download all their previously uploaded screenshots and videos. [20]

The export function ceased to be available on or around June 27, 2015. On July 6, 2015, the site was shut down and the contents of the service were deleted.

Video game and pop culture news

In 2020 a video game, movies and TV news website was launched on the Xfire domain (https://www.xfire.com).

Lawsuits

Yahoo! filed a lawsuit against Xfire, Inc. on January 28, 2005, claiming that Xfire has infringed Yahoo!'s U.S. patent No. 6,699,125 for a "Game server for use in connection with a messenger server". Xfire, Inc. filed a countersuit against Yahoo! on March 10, 2005, which was eventually disqualified by the judge. [21] There has been a settlement between the companies as of January 31, 2006. More details were posted to Xfire's forums.

Features

Xfire had many features, the majority of which could only be used while in-game.

Xfire featured the ability to detect the video game a particular user was running. By analyzing running processes, Xfire could detect active games and then send that information to the Xfire servers. Other user's clients would then be updated with this information. For many games, it could also detect which server users were playing on, the level which was running, and ping times. Using these features, users were also able to see what games their friends were playing, and to join any friends who were currently in-game by having Xfire launch the game and join the friend's server automatically. Xfire logged what games users were playing, how many hours they had played them, and saved other information (such as scores) from game servers. This information could be converted into a PNG image by the server via PHP for every user to use as a signature.

Xfire allowed players to take screenshots in-game and save them to a specified folder, though this only worked with games that had Xfire in-game support. Users could select and caption any screenshots they wished to upload and share on their Xfire profile page. Xfire also had the ability to record video in-game, though this often had a significant impact on game performance and recording quality if one had a low-performance system, causing the frame rate to drop dramatically. [22] However, this is typically true of all video recording during gaming, and was not unique to Xfire.

The clients main function was as an instant messenger. Similar to other such online services, any user who had been added as a 'friend' could be immediately contacted through text chat. To communicate with other users in-game, Xfire users could send and receive instant messages from inside any game that was running in full screen mode, regardless of the games the sender or recipient were in. This eliminated the need to minimize the game window. Users were also able to directly send files to one another via the chat window. In August 2005, Xfire updated to version 1.43, which added a beta voice chat feature using Voice over Internet Protocol (VoIP) technology to the application called "Xfire Pro-Voice". Until early 2009, if voice chat was being used in a chat room, users had to host the voice chat, causing quality problems and lag due to some users having better system capabilities than others. Xfire hosted the voice chat sessions to resolve quality problems. [23] On May 4, 2009, a built-in alpha AOL Instant Messenger and Windows Live Messenger plugin was released in 1.108. As of May 4, 2009, it only supported chatting, and none of AIM's other features. [24] From December 1, 2009, users could access their Twitter accounts through Xfire, allowing players to view updates posted by other users, as well as post their own. Google Talk was also subsequently added. In December 2011, Xfire added support for Facebook chatting, enabling users to chat with their Facebook friends from within the game.

Xfire installed itself as the system-wide handler for the xfire: URI scheme, which enabled users to add friends, join game servers and perform other functions in the client by clicking links on websites. [25] The scheme was provisionally registered with IANA in 2012. [26]

On December 16, 2011, Xfire added a feature to allow its users to capture in-game video and upload it to YouTube. [27] This feature was similar to other popular in-game video recording software products, but allowed users to record videos up to 10 minutes in length for free.

Xfire added a video streaming feature in version 1.97. To view a broadcast, a web browser plugin was required, supporting only Internet Explorer and Mozilla Firefox. In version 1.113, released on August 17, 2009, the broadcast system was changed to allow a plugin-less, Flash-based view compatible with any Flash-enabled browser. This feature let anyone watch a live feed of a user's screen while they were playing a game. Live streams had accompanying chat rooms that let anyone who was watching a live feed communicate.[ citation needed ]

In-game internet browsing capabilities were added to Xfire in version 1.103. Its homepage was set as a statistics page of the game currently being played by the user, including listing other players and any clans and guilds based around the game being played.

Support

As of December 1, 2012, Xfire provided support for more than 3,000 games, of many different genres. [28]

Support for Windows 98 and Windows Me was discontinued as of January 2007. [29]

Third-party modifications and software forking

There were many third party modifications for Xfire's client and services, including skins, infoview templates, plugins, and protocol implementations. Some of these may or may not violate Xfire's terms of service. [30]

Skins could be used to provide a new look to the Xfire client and chat windows, while Infoview skins could be used to provide extra functionality in the Xfire Infoview pane. Skins were made using XML and image files, while Infoviews were made using HTML, JavaScript, and images.

Plugins

There were a variety of third-party plugins developed for use with Xfire.

  • OpenFire: An open-source (LGPL licensed) Java API and suite of tools to access the Xfire instant messaging network.
  • Xfirelib: An open-source library written in C++ which implements the Xfire protocol. Based on it is an Extensible Messaging and Presence Protocol (XMPP) gateway to Xfire which also implements Gamers Own Instant Messenger (GOIM) extensions to the XMPP protocol.

The following plugins let users chat on Xfire with other instant messaging clients:

  • Gfire: A Pidgin plugin for Linux and Windows that lets users chat and see what games friends are playing. It has most of the major Xfire features: group chat, clan chat, file transfer, avatars, server, and game detection.
  • Kopete plugin: A plugin that lets users chat and see the status of friends.
  • Miranda NG plugin: A plugin that allows users to chat with others on Xfire, detect games, and more.
  • Xblaze: An open-source plugin for Adium that allows communication over the Xfire protocol, using the MacFire implementation. It is the first Xfire client for Mac OS X.

Clients

Several Xfire clients were available for different platforms:

Reception

The editors of Computer Games Magazine presented Xfire with their 2006 "Best Utility" award. [31]

See also

Related Research Articles

<span class="mw-page-title-main">AIM (software)</span> Instant messaging service

AIM was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.

ICQ New is a cross-platform instant messaging (IM) and VoIP client. The name ICQ derives from the English phrase "I Seek You". Originally developed by the Israeli company Mirabilis in 1996, the client was bought by AOL in 1998, and then by Mail.Ru Group in 2010.

<span class="mw-page-title-main">Instant messaging</span> Form of communication over the internet

Instant messaging (IM) technology is a type of online chat allowing immediate transmission of messages over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time. Most modern IM applications use push technology and also add other features such as emojis, file transfer, chatbots, voice over IP, or video chat capabilities.

Trillian is a proprietary multiprotocol instant messaging application created by Cerulean Studios. It is currently available for Microsoft Windows, Mac OS X, Linux, Android, iOS, BlackBerry OS, and the Web. It can connect to multiple IM services, such as AIM, Bonjour, Facebook Messenger, Google Talk (Hangouts), IRC, XMPP (Jabber), VZ, and Yahoo! Messenger networks; as well as social networking sites, such as Facebook, Foursquare, LinkedIn, and Twitter; and email services, such as POP3 and IMAP.

<span class="mw-page-title-main">Pidgin (software)</span> Open-source multi-platform instant messaging client

Pidgin is a free and open-source multi-platform instant messaging client, based on a library named libpurple that has support for many instant messaging protocols, allowing the user to simultaneously log in to various services from a single application, with a single interface for both popular and obsolete protocols, thus avoiding the hassle of having to deal with new software for each device and protocol.

<span class="mw-page-title-main">XMPP</span> Communications protocol for message-oriented middleware

Extensible Messaging and Presence Protocol is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML, it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses.

<span class="mw-page-title-main">Yahoo! Messenger</span> Instant messaging protocol

Yahoo! Messenger was an advertisement-supported instant messaging client and associated protocol provided by Yahoo!. Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail. The service also offered VoIP, file transfers, webcam hosting, a text messaging service, and chat rooms in various categories.

<span class="mw-page-title-main">Kopete</span> Free multiprotocol messenger

Kopete is a multi-protocol, free software instant messaging client released as part of the KDE Software Compilation. Although it can run in numerous environments, it was designed for and integrates with the KDE Plasma Workspaces. Kopete was started because ICQ blocked Licq from their network in 2001. According to the original author, Duncan Mac-Vicar Prett, the name comes from the Chilean Spanish word copete, meaning "a drink with your friends". Kopete has been nominated for multiple awards. The designated successor is KDE Telepathy from the KDE RTCC Initiative.

iChat Messaging application for Mac OS X

iChat is a discontinued instant messaging software application developed by Apple Inc. for use on its Mac OS X operating system. It supported instant text messaging over XMPP/Jingle or OSCAR (AIM) protocol, audio and video calling, and screen-sharing capabilities. It also allowed for local network discussion with users discovered through Bonjour protocols.

<span class="mw-page-title-main">Miranda NG</span> Free instant messenger for Microsoft Windows

Miranda NG is an open-source multiprotocol instant messaging application, designed for Microsoft Windows. Miranda NG is free software distributed under the GNU GPL-2.0-or-later.

Tencent QQ, also known as QQ, is an instant messaging software service and web portal developed by the Chinese technology company Tencent. QQ offers services that provide online social games, music, shopping, microblogging, movies, and group and voice chat software. As of March 2023, there were 597 million monthly active QQ accounts.

<span class="mw-page-title-main">Psi (instant messaging client)</span> Instant messaging client

Psi is a free instant messaging client for the XMPP protocol which uses the Qt toolkit. It runs on Linux, Windows, macOS and OS/2.

<span class="mw-page-title-main">Google Talk</span> Instant messaging service

Google Talk was an instant messaging service that provided both text and voice communication. The instant messaging service was variously referred to colloquially as Gchat, Gtalk, or Gmessage among its users.

<span class="mw-page-title-main">Skype for Business Server</span> Real-time communications server software

Skype for Business Server is real-time communications server software that provides the infrastructure for enterprise instant messaging, presence, VoIP, ad hoc and structured conferences and PSTN connectivity through a third-party gateway or SIP trunk. These features are available within an organization, between organizations and with external users on the public internet or standard phones.

<span class="mw-page-title-main">Skype for Business</span> Enterprise instant messaging and video conferencing software by Microsoft

Skype for Business is an enterprise software application for instant messaging and videotelephony developed by Microsoft as part of the Microsoft 365 suite. It is designed for use with the on-premises Skype for Business Server software, and a software as a service version offered as part of 365. It supports text, audio, and video chat, and integrates with Microsoft 365 components such as Exchange and SharePoint.

Microsoft Notification Protocol is an instant messaging protocol developed by Microsoft for use by the Microsoft Messenger service and the instant messaging clients that connect to it, such as Skype since 2014, and the earlier Windows Live Messenger, MSN Messenger, Windows Messenger, and Microsoft Messenger for Mac. Third-party clients such as Pidgin and Trillian can also communicate using the protocol. MSNP was first used in a publicly available product with the first release of MSN Messenger in 1999.

aMSN Instant messaging client

aMSN was a free Windows Live Messenger clone. aMSN attempted to emulate the look and feel of Windows Live Messenger, and supported many of its features. It had been downloaded approximately 40 million times as of January 2011, making it the 21st most downloaded project on SourceForge.

<span class="mw-page-title-main">Ayttm</span> Instant messaging client

Ayttm is a multi-protocol instant messaging client. It is the heir of the EveryBuddy project.

<span class="mw-page-title-main">Instantbird</span> Cross-platform instant messaging client

Instantbird is a discontinued cross-platform instant messaging client based on Mozilla's XULRunner and the open-source library libpurple used in Pidgin. Instantbird is free software available under the GNU General Public License. Over 250 add-ons allow user customization of, and addition of, features. On October 18, 2017, Florian Quèze announced that "... we are stopping development of Instantbird as a standalone product."

Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.

References

  1. "Xfire Front Page" . Retrieved January 3, 2014.
  2. "Xfire and Livestream Partner to deliver a Live Broadcast Service". Bloomberg.com. December 1, 2009. Retrieved July 30, 2022.
  3. "Xfire". Archived from the original on June 11, 2015. Retrieved June 10, 2015.
  4. "Xfire" . Retrieved April 30, 2016.
  5. "Ultimate Arena Secures $5 Million Funding and Changes Name to Xfire". Xfire.com. April 19, 2004. Retrieved December 19, 2011.
  6. Corcoran, Elizabeth (September 6, 2004). "Finding Friends & Foes". Forbes.com. Retrieved December 19, 2011.
  7. "History of Scoville". Xfire.com. Retrieved December 19, 2011.
  8. "Xfire Makes Company History by Signing 17 Millionth Registered User". Reuters. October 7, 2010. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
  9. "Xfire joins MTV Networks in $102 million cash deal". Gamesindustry.biz. April 25, 2006. Archived from the original on February 26, 2008. Retrieved December 19, 2011.
  10. "Viacom to acquire Xfire, Inc. for $102 million". Xfire.com. Retrieved December 19, 2011.
  11. Sinclair, Brendan (September 12, 2006). "Viacom says Xfire is PS3-bound - PlayStation 3 News at GameSpot". Gamespot.com. Retrieved December 19, 2011.
  12. Sinclair, Brendan (October 11, 2006). "Untold Legends gets Xfired - PlayStation 3 News at GameSpot". Gamespot.com. Retrieved December 19, 2011.
  13. "Press release: Xfire Online Game Community Continues Rapid Growth Surpassing Seven Million Registered User Mark". GamesIndustry.biz. Eurogamer Network Ltd. May 7, 2007. Archived from the original on September 30, 2007. Retrieved May 7, 2007.
  14. "Interview: Mike Cassidy on Leaving Xfire, Joining Benchmark Capital". GameDaily BIZ. June 13, 2007. Retrieved June 13, 2007.
  15. "Exclusive: Titan Gaming Takes Xfire Off Viacom's Hands". TechCrunch. August 2, 2010.
  16. "Xfire sold, development team leaving". www.newgamenetwork.com. August 2, 2010. Retrieved July 10, 2022.
  17. "Xfire To Fly Solo Again, Raises $4 Million From Intel Capital". TechCrunch. Retrieved July 10, 2022.
  18. "Xfire Hires Former Tencent Exec As CEO, Now Supports Chinese Language In-Game Chat". TechCrunch. Retrieved July 10, 2022.
  19. "Xfire Raises $3M To Expand Gamer Social Networking In Asia". TechCrunch. Retrieved July 10, 2022.
  20. "Xfire profile export". Xfire. June 10, 2015.
  21. "Xfire(TM) Files Countersuit Against Yahoo". March 10, 2005. Retrieved April 26, 2017.
  22. "Xfire Video Capture FAQ". Xfire.com. Retrieved December 19, 2011.
  23. "About Xfire Pro Voice". Xfire.com. Retrieved December 19, 2011.
  24. "Release notes for 1.108". Xfire. May 4, 2009. Archived from the original on June 6, 2012.
  25. "Xfire URLs". Xfire.com. Archived from the original on September 27, 2007. Retrieved July 10, 2022.
  26. "Resource Identifier (RI) Scheme name: xfire". IANA. September 23, 2012. Retrieved July 10, 2022.
  27. "Xfire Adds New YouTube Feature". Xfire.com. Retrieved January 3, 2012.
  28. "Xfire Supported Games". Xfire. Retrieved August 5, 2009.
  29. "Download". Xfire. December 14, 2011. Retrieved December 19, 2011.
  30. "Terms and Conditions". Xfire. August 2, 2010. Retrieved December 19, 2011.
  31. Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual Computer Games Awards". Computer Games Magazine (195): 46–51.