I Hate Running Backwards | |
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Developer(s) | Binx Interactive |
Publisher(s) | Devolver Digital |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
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Series | Serious Sam |
Engine | Unity |
Platform(s) | PlayStation 4, Windows, Xbox One, Linux, Nintendo Switch |
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Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.
I Hate Running Backwards was born out of a mobile driving game presented to and reworked in cooperation with Croteam. As part of the Croteam Incubator programme, it was moved to the Serious Sam franchise and renamed Serious Sam: I Hate Running Backwards, later I Hate Running Backwards. A publishing deal with Devolver Digital was reached in 2017, and the game was released for Windows, PlayStation 4 and Xbox One in May 2018 as the first Croteam Incubator game. The release was followed by a Linux version in June 2018 and a Nintendo Switch port that October.
I Hate Running Backwards was met with a mixed reception. The game's control interface and arsenal were well received, while the visual style and character unlock system raised conflicting opinions. The game's slow pace, repetitiveness, and inconsistencies in difficulty between runs were criticised, although some of these issues were resolved through later patches.
I Hate Running Backwards is a shoot 'em up game and a spin-off in the Serious Sam series. [1] [2] The screen continuously scrolls vertically, as the player character runs backwards towards the top of the screen. [3] They traverse procedurally generated levels of five thematic environments, occasionally using vehicles. The player can freely move the character on the screen and shoot downwards with a fixed aim. [1] [3]
The character wields two ranged weapons that are fired individually. [3] [4] Running out of ammunition for the primary weapon reverts it to a pistol with unlimited ammunition. [3] Further weapons and special abilities can be obtained through collectables. [3] [5] Using a melee attack, the character can deflect enemies' projectiles and kill nearby enemies. [1] [6] This attack can be used again after a cooldown. [4] A special attack, the "ultimate" ability, requires filling a meter by killing enemies. [3] [7] Enemies approach from the bottom of the screen. [1] [3] A boss appears at the end of each environment, of which the final one, Ugh-Zan, has two phases. [8] [9] Defeating a boss unlocks a shortcut to the next level that can be accessed at the start of a run. [3] [9] After each boss and before the start of a run, the initial weapon loadout can be chosen, where later selection stages provide stronger weapons. [10] Parts of the environment are destructible. [8]
The player chooses from one of several characters, some of whom were taken from the Serious Sam, Broforce , Hotline Miami , Enter the Gungeon , Nuclear Throne and Shadow Warrior franchises, including Serious Sam's protagonist, Sam "Serious" Stone. [7] The initial roster consists of three characters, while further are unlocked through in-game progress. [4] [5] All characters have varying weapon loadouts, health, and speed. [1] [5] I Hate Running Backwards can be played cooperatively with a second local player. [1] In this mode, more enemies spawn and bosses have more health. If either player character dies, they respawn after 30 seconds if the other stays alive. [3]
I Hate Running Backwards was developed by Binx Interactive, a Zagreb-based indie game studio founded in 2014 by Bernard Bachrach, Nikola Đurinec, Filip Kovač, Adam Mehtić, Denis Mraović, and Matko Šimecki. [11] [12] At the company's inception, its employees had little knowledge of game development and no funding, wherefore many worked second jobs at other local developers and provided quality assurance to other studios, which often made for 15-hour workdays. [13] [14] Binx Interactive initially created mobile games, of which some were cancelled due to a lack of resources. [13] The studio's debut game was Monster Loops, which it co-developed with the Serbian studio Mad Head Games for iOS. [13] [15]
In 2016, Binx Interactive travelled to the Reboot Develop conference in Split to exhibit Monster Loops. [11] Some members of the studio approached Damjan Mravunac, the composer from Croteam, with a prototype of a mobile driving game. [13] This prototype, created by two Binx Interactive employees in their free time, involved tapping the touchscreen to make a car turn, drift, and spin. [13] [14] Mravunac suggested several changes, which the team delivered three days later. [15] [16] Stemming from this encounter, Binx Interactive and Croteam communicated weekly and, after approximately a month, Croteam suggested that Binx Interactive build a game in the Serious Sam universe. [13] [16] Within a month, the team reworked the game with elements from the Serious Sam franchise and presented a prototype to Croteam, which greenlit the project. [16] By November 2017, Binx Interactive consisted of six full-time employees and one part-time worker. Of the founders, Bachrach acted as the chief executive officer (CEO), Kovač as a visual effects artist and designer, Šimecki as a 2D/3D artist and designer, Đurinec as a programmer, and Mraović as a programmer and the co-CEO. Luka Mihaldinec, who joined the studio after its formation, created promotional videos and maintained the game's forums and social media channels. [13] [12] The team used the Unity game engine for I Hate Running Backwards. [17]
In 2017, Croteam arranged a publishing deal for the game with Devolver Digital, which had published several of Croteam's previous games, including Serious Sam titles. [13] [15] This partnership was announced with a trailer in August that year. [18] [19] Around this time, the project was named Serious Sam: I Hate Running Backwards, later shortened to I Hate Running Backwards. [15] The name was taken from a quote issued by Sam "Serious" Stone after travelling long distances in reverse. [13] [14] Croteam and Devolver Digital lent Binx Interactive creative control in the development, only sometimes giving advice. [13] [15] In March 2018, Croteam announced that its business incubator programme would be known as Croteam Incubator, with I Hate Running Backwards to be the first release under that banner. [20] [21] A trailer announcing the release date was published in May 2018. [22] [23]
The game was released for Windows, PlayStation 4, and Xbox One on 22 May 2018. [24] [25] A Linux version was postponed for additional testing before being released on 28 June 2018. [26] [27] A port for Nintendo Switch was initially scheduled for "late summer" 2018 and was released on 19 October. [28] [29] The developers also considered bringing the game to iOS. [16] Following the initial release, Binx Interactive released multiple patches for I Hate Running Backwards. [9] [10] In February 2019, the team stated that the development had concluded so that Binx Interactive could focus on future projects. [30]
Aggregator | Score |
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Metacritic | PC: 71/100 [31] PS4: 63/100 [31] XONE: 65/100 [31] |
Publication | Score |
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Destructoid | 5/10 [3] |
Nintendo World Report | 6/10 [5] |
PC PowerPlay | 8/10 [4] |
IGN España | 6.5/10 [8] |
I Hate Running Backwards was named among the best games exhibited at the PAX East trade show by GamesRadar+ in April 2018, a month before the game's release. [32] Upon release, the game received "mixed or average reviews", according to the review aggregator website Metacritic, which calculated weighted average ratings of 71/100 for personal computers, 63/100 for the PlayStation 4, and 65/100 for the Xbox One. [31]
Robert Purchese of Eurogamer described the game as a "fun and fast" arcade game, akin to his experience with Broforce. [1] Peter Glagowski of Destructoid commended the simple control interface and fixed line of fire, which he found made the game more navigable. [3] However, he and Julia Gomez of Nintendo World Report faulted the procedural generation, including inconsistent placements of collectables and enemies, for causing difficulty imbalances between runs. [3] [5] Furthermore, Glagowski lamented that the progress required to unlock characters was unclear. [3] In contrast, Gomez considered them a good reward system. [5] Discussing the weaponry, Ángel Llamas of IGN 's Spanish outlet highlighted the expansiveness of the available arsenal, [8] while Purchese labelled the individual weapons as "imaginative". [1]
Purchese enjoyed the game's bright visual style. [1] David Hollingworth of PC PowerPlay echoed this sentiment, calling it "chaotic in the all the best ways". [4] Llamas similarly perceived the visuals as chaotic when there were many enemies on-screen. [8] Critics raised mixed opinions regarding the game's pacing. While Hollingworth and Gomez lauded the ease of repeatedly commencing a run in the game, [4] [5] Llamas considered the game repetitive in longer sessions and regarded it better suited for mobile platforms. [8] Glagowski deemed the game's slow pace its biggest problem and criticised that the shortcuts were not saved between restarts of the game. [3] He later said that several of his complaints, in particular those regarding the pace and shortcuts, were resolved by a patch. [9]
Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and health, as well as review strategic information. In multiplayer, the game has two deathmatch modes and cooperative play for the single-player campaign.
Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.
Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for Serious Sam, a series of first-person shooters introduced with Serious Sam: The First Encounter in 2001. The company also developed the 2014 puzzle game The Talos Principle and its 2023 sequel The Talos Principle 2. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year.
Serious Sam 2 is a first-person shooter video game released for Windows and Xbox and the sequel to the 2002 video game Serious Sam: The Second Encounter. It was developed by Croteam and was released on 11 October 2005. The game was initially published by 2K Games, a Take-Two Interactive subsidiary. The game was later made available on Steam on 31 January 2012.
Michael S. Wilson is an American business executive, video game producer, and film-maker. Beginning his career at DWANGO as Vice President of Development before being hired to lead marketing and publishing at id Software in 1995, Wilson has subsequently co-founded multiple independent video game publishers, including Gathering of Developers, Gamecock Media Group, Devolver Digital, Good Shepherd Entertainment, and DeepWell DTx.
Serious Sam: Next Encounter is a 2004 first-person shooter game developed by Climax Solent and published by Global Star Software. As a spin-off in the Serious Sam series, it follows Sam "Serious" Stone, who tracks an unidentified enemy through ancient Rome, feudal China and Atlantis, and eliminates the forces the enemy controls to eventually uncover their identity. The player controls Sam through enclosed levels, fighting waves of enemies with an assortment of weapons and, occasionally, vehicles. Defeating enemies is a prerequisite to advance in a level and killing twenty in rapid succession temporarily grants a strength, speed and score boost in a "Super Combo". Two players can complete the campaign cooperatively and up to eight can engage in versus modes.
Serious Sam 3: BFE is a first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to the 2001 video game, Serious Sam. The game takes place in 22nd-century Egypt, during Mental's invasion of Earth, as implied in The First Encounter. The game features a 16-player online, as well as a 4-player splitscreen co-op campaign mode. The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high number of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve opened the beta branch for "Steam for Linux", namely on 20 December 2012.
Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter by Climax Solent, and Serious Sam Advance by Climax London. All three were published by Global Star Software.
Serious Sam: The Random Encounter is a 2011 role-playing and bullet hell game developed by Vlambeer and published by Devolver Digital. It follows Sam "Serious" Stone travelling to the future in search of his nemesis, Mental, teaming up with mercenaries on the way. The player controls Sam and his accomplices through confined levels, engaging in battles through random encounters. These pit the player characters against large waves of enemies, and the player controls the weapons and items each character uses against them in five-second turns.
Serious Sam Double D is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms.
Serious Sam: Kamikaze Attack! is a 2011 auto-running game developed by Be-Rad Entertainment and published by Devolver Digital. The player controls a Headless Kamikaze that chases after Sam "Serious" Stone, attempting to defeat him. The character moves automatically and can dodge or deflect incoming hazards. Announced in March 2011 and developed over six months, Kamikaze Attack! was created as part of the Serious Sam Indie Series to promote the launch of Serious Sam 3: BFE. It debuted for Android and iOS in September 2011, followed by a release for Windows in January 2012. The game received a mixed reception, with praise for its controls, conflicting opinions about its visuals, and criticism for its repetitiveness and lack of appeal to non-fans of the Serious Sam series.
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.
The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. The downloadable content Road to Gehenna was released on 23 July 2015.
Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows several player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.
Serious Sam VR: The Last Hope is a 2017 first-person shooter game for virtual reality (VR) developed by Croteam VR and published by Devolver Digital. One or two players fight waves of enemies, including bosses, across five thematic planets. The enemies approach from a 180° field and the player can use dual-wielded weapons while moving across a limited space. To develop The Last Hope and experiment with other VR implementations, Croteam VR was established as a specialised division of Croteam. Devolver Digital announced the game at E3 in June 2016 and launched it in early access that October. After several updates, it was released in September 2017 for Windows with compatibility for the HTC Vive and Oculus Rift VR headsets. The Last Hope received mostly positive reviews, with post-release reception lauding the game's gameplay and visuals while criticising difficulty spikes and issues with the online multiplayer mode.
Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital. One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players.
Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.
Serious Sam: Tormental is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse procedurally generated levels across several stages set in the mind of Mental, the antagonist of the Serious Sam series. They use two weapons each, of which the primary weapon can be enhanced through "mods" found throughout the game. The unlockable player characters can perform dodge rolls and a unique special ability. Upon the player character's defeat, the player is reset to the start of the game. After completing all stages, the players can use black keys to unlock power-ups from a vault. The stages then loop with increasing difficulty.
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