Jetpack Joyride

Last updated

Jetpack Joyride
Jetpack Joyride iOS.png
Developer(s) Halfbrick Studios
Publisher(s) Halfbrick Studios
Beatshapers (PSP)
Big Ant Studios (PSV, PS3, PS4)
Storms (KaiOS)
Platform(s) iOS, Flash, Android, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, BlackBerry PlayBook, BlackBerry 10, Windows Phone, Windows, KaiOS, tvOS
Release
September 1, 2011
  • iOS
    • WW: September 1, 2011 [1]
    Web
    • WW: May 11, 2012 [2]
    Android
    • WW: September 28, 2012 [3]
    PSP [4]
    • NA: November 20, 2012
    • EU: November 21, 2012
    BlackBerry PlayBook
    • WW: December 13, 2012 [5]
    PS3 & Vita [6]
    • EU: December 21, 2012
    • NA: December 31, 2012
    BlackBerry 10
    • WW: March 6, 2013 [7]
    Windows Phone
    • WW: June 5, 2013 [8]
    Windows
    • WW: June 5, 2013 [9]
    PS4
    • WW: April 26, 2016 [10]
    KaiOS
    • WW: August 26, 2021 [11]
Genre(s) endless runner
Mode(s) Single-player

Jetpack Joyride is a side-scrolling endless runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011 [1] and has been ported to other systems. It was released online as a Flash version on May 11, 2012; [2] on Android on September 28; [3] on PlayStation Portable (via PlayStation Network, ported by Beatshapers) on November 20 in North America and November 21 in Europe; [4] on BlackBerry PlayBook on December 13, 2012; [5] on PlayStation 3 and PlayStation Vita (via PlayStation Network, ported by Big Ant Studios) on December 21 in Europe and December 31 in North America; [6] on BlackBerry 10 on March 6, 2013; [7] and on Windows Phone 8 and Windows 8 on June 5. [8] [9] It was also released on PlayStation 4 on April 26, 2016. [12] A mobile version using the keypad was released in 2021 for KaiOS devices.

Contents

The game features the same protagonist from Age of Zombies and Monster Dash , Barry Steakfries, who the player controls as he steals a bullet-powered jet pack from a top-secret laboratory, being a direct spin-off of the latter game. The game has been met with favourable reviews and has won numerous awards.

Gameplay

Barry flies through a volcano-like background. Below him is a scientist and in front of him is an electric zapper. Jetpack Joyride game play.jpg
Barry flies through a volcano-like background. Below him is a scientist and in front of him is an electric zapper.

The game uses a simple, one-touch system to control the jetpack; when the player presses anywhere on the touchscreen, the jetpack fires and Barry rises. When the player lets go, the jetpack turns off, and Barry falls. Because he is continually in motion, the player does not control his speed, simply his movement along the vertical axis.

The objective of the game is to travel as far as possible, collect coins, and avoid hazards such as zappers, missiles and high-intensity laser beams. Contact with any of such obstacles would result in instant death, although Barry's body will tumble and slide for an additional distance upon dying. As the player travels, golden coloured "Spin Tokens" occasionally appear, which the player can collect. At the end of each run, these spin tokens are used in a slot machine (one token gives one spin) which can award the player various prizes, including coins, additional spin tokens, a head-start, a player revival, and explosives that can propel the player's body for an additional distance after death. If the player does not wish to spin the slot, they can cash in all remaining spin tokens for 100 coins each.

Rainbow-coloured boxes with gears can also be found throughout the game. When touched by the player, these boxes provide Barry with a vehicle which lasts until he hits an obstacle. The available vehicles are "Bad As Hog" (a chopper motorcycle), "Mr. Cuddles" (a mecha dragon), "Crazy Freaking Teleporter" (a teleportation device), "Gravity Suit" (the suit used by Gravity Guy, enables gravitational reversing [13] ), "Profit Bird" (a bird-shaped plane which ejects banknotes), "Lil’ Stomper" (a large mech suit), and "Wave Rider" (a jet ski). Also available until January 1, 2014 is "Sleigh of Awesome" (a sleigh drawn by two reindeer); in later special events, three additional vehicles were made available: a "Hoverboard" and the "DeLorean Time Machine" (both from Back to the Future ), and the "Ecto-1" (from Ghostbusters ). Most of these vehicles are also available in Magnetic and Golden upgrades that can be purchased for coins in "The Stash" (the in-game store). In a later update, the "Strong Arm Machine" (S.A.M.) was introduced: the only obstacles faced while wearing the S.A.M. are missiles, which the player must deflect with its arm. This vehicle, unlike the others, is only available after the player has collected three puzzle pieces, spelling "SAM", in one day. If the player activates the S.A.M. five days in a row, a special costume is made available as a reward. [14]

The Stash also sells aesthetic upgrades such as character outfits and different jetpacks. Most of these items do not alter the gameplay in any way, though alternative jetpacks can be useful in achieving some of the missions (such as travelling a distance without harming any scientists). Limited use utilities are also for sale, as are gadgets and vehicle upgrades. Gadgets provide permanent enhancements for the player, but Barry can have only two gadgets equipped at any one time, however, they can purchase an item that permanently increases that number to 3. Players can also access their profile from within The Stash, view achievements on Game Center or Google Play Games, and purchase coins with real world money.

At any time in the game, the player is provided with three missions, such as high-fiving (running past) a certain number of scientists, avoiding coins for a set distance, flying close to a certain number of zappers, or having a near miss with a set number of missiles. Each individual mission carries one to three stars, depending on its difficulty. When each mission is completed, the stars are added to the player's experience level and a fresh mission appears (unless the player has enough missions to make it past level 15). Once the number of stars required for the experience level are obtained, the player's level increases and a coin reward is given. Once the highest level is reached, the player is given the choice of either playing the game without any more missions, or trading the level 15 stars to start the game with new missions. The level titles (e.g. "Graduate", "Ninja", etc.) remain the same, but the level numbers increase, so a player will start from level 16 with the title "Badger". If the player cashes in their stars, they are also given one of 125 badges selected at random, showing that the complete set of missions have been achieved. Players can cash in stars multiple times once they reach the title "Barry", to collect more badges and reach a higher level number. Mission unlocks are available in The Stash, which allow the player to get the stars for a mission without completing the mission through gameplay, at the cost of 500 coins per star.

Synopsis

Barry Steakfries works as a salesman for a gramophone-making company, but the business is about to go bankrupt due to low sales. One day, as he walks down a street, sad because of the low sales, he finds one of the "top secret" laboratories of Legitimate Research and sees the Machinegun jetpack inside. Dreaming of using the jetpack to do good, Barry bursts through the wall of the laboratory and steals the experimental jetpack from the clutches of the scientists, thus beginning the game. [15]

Barry's nationality is unknown, but he is usually depicted in tie-in media with an Australian accent.

Development and release

The game was titled Machine Gun Jetpack during development. It was released on the App Store on September 1, 2011. [1] Subsequent upgrades included add-ons such as different jetpacks, utilities and gadgets to assist the player, as well as providing support for the Retina Display. The game was launched on Facebook as a Beta on May 11, 2012. [2] It was subsequently ported to Android devices, PlayStation Portable, PlayStation 3, PlayStation Vita, BlackBerry PlayBook, BlackBerry 10, Windows Phone 8, and KaiOS.

Reception and awards

Jetpack Joyride received predominantly positive reviews. The iOS version holds an aggregate score of 90 out of 100 on Metacritic, based on 27 reviews, [18] and 93.00% on GameRankings, based on ten reviews. [16] The PSP version holds a score of 78.50% on GameRankings, based on four reviews. [17]

IGN's Justin Davis scored the iOS version 9 out of 10, calling it "the most addictive game from Halfbrick after the seminal Fruit Ninja ", praising the random levels ("Halfbrick smartly included the perfect amount of randomness, to keep Joyride spicy. Players never quite know where the next missile will come from, or how the next set of lasers will be configured. It makes narrow escapes feel exhilarating"), boosts, and, especially, the "one more game" element of the three mission system. [21] He was less impressed with the PSN version, scoring it 7.4 out of 10. He was critical of the lack of an online leaderboard (arguing "this makes Jetpack Joyride a high score game without any actual online competition") and the lack of HD graphics for the Vita and PlayStation 3, concluding that "Jetpack Joyride's inferior visuals, lack of online leaderboards and higher price tag make it inferior to the iOS and Android experience." [22]

Eurogamer's Kristan Reed scored the game 8 out of 10, writing "Jetpack Joyride is further evidence of Halfbrick's unseemly knack for producing games designed to test both the battery life of handheld gaming platforms and the sanity of players. Needless to say, both run out eventually." [20] Destructoid's Nick Chester scored it 9 out of 10, arguing that in the crowded field of endless runners, "Jetpack Joyride is comfortably the best in its class". He was particularly impressed with the mission system, depth of extra features and responsive controls, calling the game "a hallmark of excellence […] a supreme title." [19]

TouchArcade's Eli Hodapp scored it 5 out of 5 and called it a game "you simply must own". [26] Carter Dobson of 148Apps also scored it 5 out of 5, calling it "one of the best endless games on the App Store". [23] AppSpy's Andrew Nesvadba also awarded a score of 5 out of 5, writing "While touch-to-fly style endless games are nothing new, Jetpack Joyride trumps them all by packing together gorgeous designs with fun gameplay and replay value that's bursting at the seams." [24] AppSmile cited it as "a terrific example of iDevice gaming done just right." [30] Pocket Gamer's Mark Brown scored it 9 out of 10, giving it a "Gold Award" and praising the gameplay, graphics and depth; "Jetpack Joyride is simplistic fun, but Halfbrick's suite of bonuses, unlockables, leaderboards, and achievements makes it near irresistible." [25]

It was awarded "Best App Ever 2011" by 148Apps, [27] and won Pocket Gamer's "Best Action/Arcade Game of the Year 2012", "iPhone/iPod Touch Game of the Year 2012" and "Overall Game of the Year 2012" awards. [28] It was also nominated for "Best Casual Game" at the 2012 International Mobile Gaming Awards, losing to Sprinkle, [31] and it was the runner-up "iPhone Game Of The Year" on the App Store's "App Store Rewind 2011", losing to Tiny Tower . [32] During WWDC 2012, it was awarded the 2012 "Apple Design Award". [29] During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Jetpack Joyride for "Casual Game of the Year". [33]

Sequel

On December 18, 2020, Halfbrick Studios announced a sequel to the game titled Jetpack Joyride 2: Bullet Rush. [34] The studio also released an official trailer of the game. [35] Jetpack Joyride 2 was in soft-launch phase in Australia, New Zealand and Canada until March 2022, when it was pulled from App Store and Google Play store, with Halfbrick explaining that the game had "entered a new closed phase of development for an indefinite period". The final game was released on August 19, 2022, as an exclusive title for Apple Arcade. [36]

There is also a real-time tabletop adaptation of the game by Lucky Duck Games. [37]

Related Research Articles

<i>Edge</i> (video game) 2008 video game

Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS. It was released on Steam in August 2011 by publisher Two Tribes.

<i>Angry Birds</i> (video game) 2009 puzzle video game

Angry Birds, also retrospectively known as Angry Birds Classic, is a 2009 physics-based casual puzzle video game developed by Finnish video game developer Rovio Entertainment, and the first of the Angry Birds series. Inspired primarily by a sketch of stylized wingless birds, the game was originally released for iOS and Maemo mobile devices starting in December 2009, utilising touchscreen controls. By October 2010, 12 million copies of the game had been purchased from the Apple App Store and Nokia Ovi Store, prompting Rovio to port Angry Birds to various other mobile devices as well as to home video game consoles, personal computers and others by 2011.

<i>Fruit Ninja</i> 2010 video game

Fruit Ninja is a video game developed by Halfbrick originally released on April 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

<i>Real Racing 2</i> 2010 video game

Real Racing 2 and 2 HD for the iPad release, is a 2010 racing game, developed and published by Firemint for iOS, Android, OS X Lion and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia. The game is the sequel to 2009's Real Racing, and the download requires a one-time payment. It was a critical and commercial success, and a further freemium sequel, Real Racing 3, was released in 2013.

<i>Tom Clancys Rainbow Six: Shadow Vanguard</i> 2011 video game

Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter video game developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.

<i>Asphalt 6: Adrenaline</i> 2010 racing video game

Asphalt 6: Adrenaline is a racing video game developed, published by Gameloft and was the sixth major game of Asphalt series. It was released for iOS on December 21, 2010, for Mac OS X on February 17, 2011, for Android on June 15, for Symbian^3 on July 20, for Mobile phones on August 31, for webOS on September 3, for BlackBerry PlayBook on October 12, and for Bada 2.0 on January 10, 2012.

Halfbrick Studios Pty Ltd is an Australian video game developer based in Brisbane. The company primarily worked on licensed games until 2008. The company is best known for Fruit Ninja (2010), Jetpack Joyride (2011), and Dan the Man (2015). They create games for Windows, Xbox, PlayStation, Windows Phone, Android and iOS.

<i>Temple Run</i> 2011 3D endless runner video game

Temple Run is an endless runner video game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for iOS devices on August 3, 2011, and later ported to Android systems and Windows Phone 8.

<i>Dead Space</i> (mobile game) 2011 mobile game

Dead Space (also referred to as Dead Space: Sabotage or Dead Space (mobile)) is a 2011 survival horror mobile game developed by Australian company IronMonkey Studios and published by Electronic Arts for iOS and Android-compatible devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl. Gameplay features protagonist Vandal navigating through chapter-based environments, fighting Necromorphs.

<i>NFL</i> (series) Video game series

NFL is a series of American football games developed by Gameloft, which is supposed to be a simulation of the National Football League. The game series was released on iOS, as well as Palm, and was originally released on the Nintendo DS. The series first came on the DS as NFL 2009 in 2008. Starting with NFL Pro 2012, the game became free, even though players still have to pay for extra XP. 2012 is also the first game to have experience points and team points, which can be used to boost players, as well as credits, which can be earned by leveling up, as well as watching Gameloft trailers. In NFL Pro 2013, when the player is in a passing play, the camera will zoom into a first-person view from the quarterback's perspective.

<i>Asphalt 7: Heat</i> 2012 racing video game

Asphalt 7: Heat is a 2012 racing video game developed and published by Gameloft and the ninth major game of Asphalt series. It was released on June 21, 2012 for the iOS and marks the first time in the series that a game is the same for both the iPhone and iPad. The game was launched for Android on June 25, for BlackBerry 10 on February 21, 2013, for Windows Phone 8 on February 27, for BlackBerry PlayBook on April 3, and for Windows 8 on August 22, and Windows 10 on July 29, 2015. In 2017, the game was retired from the app stores except on BlackBerry.

<i>Canabalt</i> 2009 video game

Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.

<i>Shadowgun</i> 2011 video game

Shadowgun is a 2011 third-person shooter video game developed and published by Madfinger Games for iOS, BlackBerry PlayBook and Android. The game was followed by successful sequels Shadowgun: DeadZone (2012) and Shadowgun Legends (2018). The company is also preparing Shadowgun War Games focused on team based PvP gameplay and esports. In 2013, the game was ported to Ouya and BlackBerry 10, and was also released as a pre-installed app on PlayJam's GameStick for anyone who supported the GameStick Kickstarter campaign.

<i>Subway Surfers</i> 2012 video game

Subway Surfers is a 2012 endless runner mobile game which is co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on iOS, Android, HarmonyOS, Amazon Fire Tablet, and Windows Phone platforms and uses the Unity game engine. In the game, players take the role of young graffiti artists, led by Jake who, upon being caught in the act of tagging a metro railway site, run through the railroad tracks to escape from the inspector and his dog. As they run, they grab gold coins, power-ups, and many other items while simultaneously dodging collisions with trains and other objects. They can also jump on top of the trains and surf with hoverboards to evade capture until the character crashes into an obstacle, gets caught by the inspector, or gets hit by a train, at which point the game ends. Special events, such as the Season Hunt and others, including the game's birthday events, the Super Runners Challenge and Rivals Challenge, can result in in-game rewards and characters. Also with points and keys they can buy different outfits and characters.

<i>Gravity Guy</i> 2010 endless runner video game

Gravity Guy is a 2010 side-scrolling endless runner action arcade video game developed and published by Miniclip.

<i>Geometry Dash</i> Video game series

Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. It was released on 13 August 2013 for iOS and Android, with versions for Windows and macOS following on 22 December 2014. In Geometry Dash, players control an icon to navigate music-based levels, avoiding obstacles like spikes.

<i>Pixn Love Rush</i> 2010 video game

Pix'n Love Rush is a platform game released for iOS, PlayStation Portable, and Ouya in 2010-2013. An updated version called Pix'n Love Rush DX was released only for iOS on December 16, 2010.

<i>Cordy</i> (video game) 2011 video game

Cordy is an iOS and Android game developed by SilverTree Media/SilverTree Holdings LP and released on July 27, 2011. Cordy is a platform game with 27 levels.

<i>Whale Trail</i> 2011 video game

Whale Trail is a mobile game developed by British software company Ustwo and released in October 2011. The game follows Willow the Whale as he flies through the sky, trying to get away from Baron von Barry, the squid-like antagonist. Whale Trail is an endless runner game, where the player tries to collect bubbles to allow them to keep flying, while avoiding clouds. The game cost over £150,000 to develop and went through months of design work and beta-testing.

<i>Fish Out of Water</i> (video game) 2013 video game

Fish Out of Water is a 2013 action game developed by Australian game developer Halfbrick Studios for iOS and Android.

References

  1. 1 2 3 "Jetpack Joyride (iPhone)". IGN . Retrieved July 24, 2013.
  2. 1 2 3 "Jetpack Joyride (Web)". IGN . Retrieved July 24, 2013.
  3. 1 2 "Jetpack Joyride (Android)". GameSpot. Archived from the original on March 8, 2013. Retrieved October 16, 2013.
  4. 1 2 "Jetpack Joyride (PSP)". IGN . Retrieved October 16, 2013.
  5. 1 2 Bla1ze (December 13, 2012). "Jetpack Joyride for the BlackBerry PlayBook now available for free!". CrackBerry. Retrieved July 25, 2013.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. 1 2 "Jetpack Joyride (PS3) Release Summary". GameSpot. Archived from the original on July 31, 2013. Retrieved October 16, 2013.
  7. 1 2 Richardson, James (March 9, 2013). "We go hands on with Jetpack Joyride for BlackBerry 10". CrackBerry. Retrieved September 1, 2013.
  8. 1 2 Schultz, James (June 6, 2013). "Jetpack Joyride now available on Windows Phone 8!". Halfbrick Studios . Retrieved July 24, 2013.
  9. 1 2 Stroh, Michael (June 5, 2013). "Now in the Store: Jetpack Joyride for Windows Phone 8". Microsoft. Archived from the original on July 27, 2013. Retrieved October 1, 2013.
  10. Clements, Ryan (April 24, 2016). "The Drop: New PlayStation Games for 4/26/2016". PlayStation Blog. Retrieved May 5, 2016.
  11. "Storms and KaiOS Technologies bring "Fruit Ninja" and "Jetpack Joyride" to 150 million KaiOS-enabled devices". Eletta Leung. August 26, 2021. Retrieved January 3, 2024.
  12. Clements, Ryan (April 24, 2016). "The Drop: New PlayStation Games for 4/26/2016". PlayStation Blog. Retrieved May 5, 2016.
  13. Acevedo, Paul (June 19, 2013). "Jetpack Joyride Review: Soaring endless distances on Windows Phone 8" . Retrieved April 26, 2014.
  14. Shaul, Brandy (December 2, 2013). "Halfbrick brings S.A.M. mech and Sleigh of Awesome to Jetpack Joyride". Inside Mobile Apps. Archived from the original on December 5, 2013. Retrieved December 6, 2013.{{cite web}}: CS1 maint: unfit URL (link)
  15. Halfbrick Studios (August 30, 2011). Jetpack Joyride - Official Trailer! . Retrieved August 3, 2024 via YouTube.
  16. 1 2 "Jetpack Joyride (iOS)". GameRankings . Retrieved July 24, 2013.
  17. 1 2 "Jetpack Joyride (PSP)". GameRankings . Retrieved July 24, 2013.
  18. 1 2 "Jetpack Joyride (iOS)". Metacritic . Fandom, Inc. Retrieved February 18, 2021.
  19. 1 2 Chester, Nick (September 1, 2011). "Jetpack Joyride Review". Destructoid. Archived from the original on May 27, 2013. Retrieved July 25, 2013.
  20. 1 2 Reed, Kristan (September 5, 2011). "Mobile Games Roundup". Eurogamer . Retrieved July 24, 2013.
  21. 1 2 Davis, Justin (September 1, 2011). "Jetpack Joyride iPhone Review". IGN. Archived from the original on November 24, 2011. Retrieved July 24, 2013.
  22. 1 2 Davis, Justin (November 26, 2012). "Jetpack Joyride PSP Review". IGN . Retrieved July 25, 2013.
  23. 1 2 Dotson, Carter (September 1, 2011). "Jetpack Joyride Review". 148Apps. Retrieved July 25, 2013.
  24. 1 2 Nesvadba, Andrew (August 31, 2011). "Jetpack Joyride Review". AppSpy. Retrieved July 25, 2013.
  25. 1 2 Brown, Mark (September 1, 2011). "Jetpack Joyride Review". Pocket Gamer . Retrieved July 25, 2013.
  26. 1 2 Hodapp, Eli (August 31, 2011). "'Jetpack Joyride' Review - Halfbrick Absolutely Nails It". TouchArcade. Retrieved July 24, 2013.
  27. 1 2 Dotson, Carter (January 27, 2012). "Jetpack Joyride is 2011′s Best App Ever". 148Apps. Retrieved July 25, 2013.
  28. 1 2 3 4 "Pocket Gamer Awards 2012". Pocket Gamer. Archived from the original on September 26, 2014. Retrieved July 25, 2013.
  29. 1 2 "The 2012 Winners". Apple Inc. Retrieved July 24, 2013.
  30. "Jetpack Joyride Review". AppSmile. September 1, 2011. Retrieved July 24, 2013.
  31. Hoadapp, Eli (January 27, 2012). "'Jetpack Joyride', 'Battleheart', 'Sword & Sworcery' and More Nominated for International Mobile Gaming Awards". TouchArcade. Retrieved July 25, 2013.
  32. Panzarino, Matthew (December 8, 2011). "Apple's Rewind 2011 lists top apps, games, movies, music, books and podcasts of the year". TheNextWeb. Retrieved July 25, 2013.
  33. "2012 Awards Category Details Casual Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved November 21, 2023.
  34. Team, M. G. H. (March 1, 2021). "Jetpack Joyride 2 revealed and soft-launched". Mobile Gaming Hub. Retrieved March 1, 2021.
  35. Jetpack Joyride 2 🚀💥 - Official Launch Trailer, February 26, 2021, retrieved March 1, 2021 via YouTube
  36. Smith, Chris (August 19, 2022). "Jetpack Joyride 2 is finally here, but there's a major catch". Trusted Reviews.
  37. "Lucky Duck Games". luckyduckgames.com. Retrieved July 12, 2018.