Company type | Subsidiary |
---|---|
Industry | CD-ROM software internet |
Founded | 1970 |
Founder | Gordon B. Bleil |
Defunct | 2017 |
Headquarters | , U.S. |
Parent | Houghton Mifflin Harcourt |
Website | Official website (archived) |
Edmark Corporation (or simply Edmark) was a publisher of educational print materials and educational software developer based in Redmond, Washington. [1] They developed software for Microsoft Windows and MacOS in several languages and sold it in over a dozen countries. [1]
Edmark was founded in 1970 by Gordon B. Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research, they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next decade was the principal product of the company.
Bleil left the company to return to banking in 1980 and retained no interest in the company.
They began developing software in 1992. [1] Edmark was listed on NASDAQ. [1] Their audience was children between the ages of 2 and 16 years. [1] Edmark had more than 65 industry design awards. [1]
In 1989, their[ who? ] children, Richard, Lucy, Heather, and Chris became directors. [1] Richard became the chairman, Heather became the CCO, Chris became the president and Lucy became the CEO in October 1989. [1] Edmark hired former teacher Donna Stanger as vice president of product development in October 1991. [1]
In 1992, Edmark released Millie's Math House and KidDesk. [1] Sally Narodick resigned as CEO in September citing the stress, and Stanger became the CEO. [2]
Edmark was acquired by IBM on November 13, 1996, for $102.3 million ($15.50 per share for two-thirds of Edmark's shares) to expand its presence in home software. [2] [3]
In September 2000, it was sold to Riverdeep Interactive Learning [4] for about $85 million. [5]
As of 2017, Houghton Mifflin Harcourt offered the Edmark, Edmark House Series, Mighty Math, and Thinkin' Things brands as licensing opportunities on its website. [6] HMH sold the rights to many of Edmark's products to Rise Global in 2021. [7]
Source: [14]
Computer Gaming World in 1993 stated that "Bailey's Book House combines the best of educational theory with a loving attention to detail and an engaging presentation ... a real winner". [25]
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, The Powerpuff Girls, SpongeBob SquarePants or Sesame Street.
The Mac transition to Intel processors was the process of switching the central processing units (CPUs) of Apple's line of Mac and Xserve computers from PowerPC processors over to Intel's x86-64 processors. The change was announced at the 2005 Worldwide Developers Conference (WWDC) by then-Apple CEO Steve Jobs, who said Apple would gradually stop using PowerPC microprocessors supplied by Freescale and IBM.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks for iOS and Android.
Theatrix Interactive, Inc. was a software company that produced such computer games as Hollywood, Hollywood High, Bumptz Science Carnival, Snootz Math Trek, and the Juilliard Music Adventure. The company was founded in 1982 by Joyce Hakansson with the ambition to create educational software.
Faronics Corporation is a privately held software company with offices in Vancouver, British Columbia, Canada, Pleasanton, California, United States, Singapore and Bracknell, UK. Faronics develops computer software for multi-user IT environments.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.
Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.
Barry O'Callaghan is an Irish business executive and financier. He is the Chairman and CEO of AKLO Capital and the former CEO of HMH. He grew the small educational software company Riverdeep into the largest K-12 publishing company in the American education system through a series of acquisitions.
KidDesk is an alternative desktop software application. The early childhood learning company Hatch Early Childhood created KidDesk; it subsequently went to Edmark, which was bought by IBM then sold to Riverdeep.
Mattel Interactive was a video game publisher and software distributor.
The Oregon Trail 3rd Edition is the second sequel to the 1985 edutainment video game The Oregon Trail after Oregon Trail II. It was developed by MECC and released in 1997.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Game Boy Color alongside Windows and Mac OS computers.
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II. A Deluxe version was released in 1993 for MS-DOS, Mac, and Windows 3.x. In 1997, a remake was released for Windows and Mac as Reader Rabbit's Math 1. The final remake for Windows and Macintosh was published 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.
Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain Benders (1999), Thinkin' Things: All Around Frippletown (1999) and Thinkin' Things: Toony the Loon's Lagoon (1999).
Imagination Express is an educational series of interactive storybook generator video games developed by Edmark, and announced on November 14, 1994. The titles in the series include Destination: Castle, Destination: Neighborhood, Destination: Rain Forest, Destination: Ocean, Destination: Pyramids, and Destination: Time Trip, USA.
Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content. Carnival Countdown and Zoo Zillions are suited for Kindergarten and 2nd graders and teaches beginner topics. Number Heroes and Calculating Crew cater for 3rd till 6th graders and teaches intermediate topics. Astro Algebra and Cosmic Geometry are designed for 5th till 9th graders and teaches advanced topics. The games were all developed under Harcourt's strategy. In response to the series growing popularity, Edmark launched a website called the "Mighty Math Club" in November.
Star Wars Math: Jabba's Game Galaxy is an educational Star Wars game released by Lucas Learning in 2000 for Windows and Macintosh. The game used characters from The Phantom Menace to teach kids basic maths skills.
Edmark Corporation [...] was acquired by Riverdeep in September 2000. It is now part of Houghton Mifflin Harcourt
Riverdeep Group bought Edmark from IBM in 2000 for about $85 million
{{cite web}}
: CS1 maint: unfit URL (link)