The X-Files Game

Last updated
The X-Files Game
Thexfilesgamecover.jpg
Developer(s) HyperBole Studios
Publisher(s) Fox Interactive
Director(s) Greg Roach
Producer(s) Phil Peters
Designer(s) Greg Roach
Programmer(s)
  • Pete Isensee
  • Melanie McClaire
Artist(s) Jeanne Franz
Writer(s)
  • Richard Dowdy
  • Greg Roach
Composer(s)
Platform(s)
ReleaseWindows
  • NA: June 11, 1998 [1]
  • EU: September 29, 1998
Mac OS
  • NA: June 1998
PlayStation
  • NA: October 13, 1999
  • EU: January 9, 1999
Genre(s) Interactive movie, point-and-click adventure
Mode(s) Single-player

The X-Files Game is a 1998 interactive movie developed by HyperBole Studios and published by Fox Interactive for Windows, Mac OS and PlayStation. The game takes place somewhere within the timeline of the third season of the American television series The X-Files , following a young Seattle-based FBI agent named Craig Willmore who is assigned by Walter Skinner to investigate the disappearance of agents Fox Mulder and Dana Scully.

Contents

Plot summary

The game takes place somewhere within the timeline of the third season of the American television series The X-Files . The story follows a young Seattle-based FBI agent named Craig Willmore (played by Jordan Lee Williams) who is assigned by Assistant Director Walter Skinner to investigate the disappearance of agents Fox Mulder and Dana Scully, who were last seen in the Everett, Washington area. In order to follow their trail, Agent Willmore must use a variety of tools along the way, including night vision goggles, a digital camera, PDA (an Apple Newton), and lock picks, as well as law enforcement gear such as an evidence kit, standard-issue handgun, handcuffs, and even his badge. During his assignment he is partnered with a Seattle Police Department detective named Mary Astadourian (played by Paige Witte), and a minor romantic subplot involves a relationship developing between the two.

Several of the actors from the TV series reprise their roles in the game, including David Duchovny (Mulder), Gillian Anderson (Scully), Mitch Pileggi (Skinner), Steven Williams (X), Bruce Harwood, Tom Braidwood and Dean Haglund (The Lone Gunmen) and—very briefly and depending upon the outcome of the game—William B. Davis (The Smoking Man). The game is set and was filmed in Seattle. The TV series actors filmed their relatively brief appearances in the game just before entering production on the feature film. The game's plotline involves aliens taking over the bodies of humans and contains many references to the show's extraterrestrial mythology. During the course of the game the "present day" date of April 1996 is displayed alongside certain locations, placing this "episode" after the season three episode "Avatar" and before "Wetwired", which take place March 7 and April 27 respectively. This time is also after the first incident with the alien black oil in the episode "Piper Maru" of the third season.

The screenplay for The X-Files Game was written by Richard Dowdy, Greg Roach and Frank Spotnitz, from a story by Chris Carter and Frank Spotnitz.

Gameplay

The game uses a point-and-click interface, uses full motion video technology called Virtual Cinema, and includes a large number of cut scenes. Included in the gameplay are numerous occasions in which the player can alter other character's attitudes and reactions depending upon responses and actions (or inactions). Dubbed "UberVariables", certain decisions made by the player can set them along one of three tracks: Paranoia (Willmore will start seeing things like twitching corpses and shadowy figures), Loss (messages from his ex-wife are kinder), and "The X-Track" (more details are revealed about mytharc-related conspiracies). The player can also affect Willmore's relationship with Astadourian positively and negatively based upon how he responds to her suggestions and ideas.

Production

The game's developer, HyperBole Studios, had initially rejected the project when Fox approached them. They later became interested when they started to watch the show for themselves. [2] The title's design document was over 1000 pages, while the shooting script was 748+ pages, written using FileMaker Pro due to the number of options available to the player. In total, around 6 hours of footage was filmed for the game. [2] The game's development cost $6 million and lasted four years. [3]

The video portions of the game were filmed between seasons of The X-Files and just before the feature film. Some footage in the game, such as the hotel rooms and excerpts from Keystone Cops , is the same as seen in the episode "Syzygy". Anderson and Duchovny were very busy, thus requiring the disappearance of Mulder and Scully and the introduction of the Willmore character. A former U.S. naval base, at Sand Point, was used as the setting for the NSA facility at the end of the game, and the boat used as the Tarakan is a training ocean-going tug, which had previously been used in a drug smuggling plot. [2] The 'melted blast effects' on the Tarakan were made using water-soluble paint, which caused havoc when it began to rain during filming. [2] "Tarakan" is Russian for cockroach.

The game was filmed on Digital Betacam tape with Sony cameras and captured using Power Macintoshes running Adobe Premiere and Media 100. [4] The X-Files Game was displayed at the 1996 Electronic Entertainment Expo (E3) in June. [5]

Reception

Sales

The X-Files Game was a commercial success. [6] In the United States, it placed fifth on PC Data's computer game sales chart for the week ending June 20, and held the position the following week. [7] It remained in the weekly top 10 through the June 28-July 11 period, [8] but was absent from the charts by its fifth week. [9] The X-Files Game was the ninth-best-selling computer title in the United States during June 1998, with an average retail price of $42. [10] It remained in PC Data's monthly top 20 for another month before exiting in August. [11] [12] By July, the computer version of The X-Files Game had sold 64,680 copies and earned $2,769,311 in the United States alone. [13] In the United Kingdom, the computer version debuted at #1 in Chart-Track's rankings during its first two weeks, [14] and held in the top 10 after nine weeks. [15]

According to HyperBole's Jason VandenBerghe, The X-Files Game made it into "the top-10-bestseller lists in most territories it shipped to." Breaking down its popularity by region, he wrote, "Our strongest markets were Europe and Japan, where The X-Files is an even larger phenomenon than it is here in the States". [16] Total sales of The X-Files Game reached roughly one million copies. [3]

Computer versions

Macworld wrote that The X-Files Game's "excellent use of QuickTime video is offset by tediously slow sections." [28]

During the Academy of Interactive Arts & Sciences' 2nd Annual Interactive Achievement Awards, The X-Files Game was a finalist for "Computer Entertainment Title of the Year", "PC Adventure Game of the Year" and "Outstanding Achievement in Character or Story Development", although it lost these prizes to Half-Life , Grim Fandango and Pokémon Red and Blue, respectively. [30] [31]

PlayStation version

Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation , rating it two stars out of five, and stated that "Although well produced and faithful to its source, X-Files just demonstrates that even the best FMV adventure games still aren't great games." [38]

Reviews

Related Research Articles

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.

<i>Unreal</i> (1998 video game) 1998 first-person shooter video game

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.

<i>Titanic: Adventure Out of Time</i> Point and click adventure game

Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Windows and Macintosh. It takes place in a virtual representation of the RMS Titanic, following a British spy who has been sent back in time to the night Titanic sank and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II from occurring. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items.

<i>Star Wars: Rebellion</i> (video game) 1998 Star Wars video game

Star Wars Rebellion is a real-time strategy 4X game released in 1998 by LucasArts and set in the fictional Star Wars expanded universe.

<i>Dominion: Storm Over Gift 3</i> 1998 video game

Dominion: Storm Over Gift 3 is a military science fiction real-time strategy video game developed by Ion Storm, published by Eidos Interactive, and released for Microsoft Windows in 1998. The game was originally developed as a spin-off of the mech simulation game G-Nome by 7th Level. Ion Storm acquired both Dominion and its lead designer, Todd Porter, from 7th Level for completion.

<i>Addiction Pinball</i> 1998 video game

Addiction Pinball is a pinball video game developed by Team17 and published by MicroProse for Microsoft Windows in 1998. It features tables based on two Team17 games, World Rally Fever and Worms.

<i>Avalon Hills Squad Leader</i> 2000 turn-based strategy video game

Avalon Hill's Squad Leader is a 2000 turn-based strategy video game developed by Random Games and published by Hasbro Interactive under the MicroProse label. It is a tie-in to Avalon Hill's board wargame Squad Leader.

<i>Warlords III</i> 1997 video game

Warlords III: Reign of Heroes is a computer wargame released in 1997, and the third release in the Warlords video game series. In 1998 it was followed by the expansion Warlords III: Darklords Rising.

<i>Diablo</i> (video game) 1997 action role-playing game developed by Blizzard North

Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.

<i>The Operational Art of War Vol. 1: 1939–1955</i> 1998 video game

The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.

<i>Air Warrior III</i> 1997 video game

Air Warrior III, known as Air Warrior 3 in Europe, is a video game developed by Kesmai Studios and published by Interactive Magic and Midas Interactive Entertainment for Microsoft Windows in 1997. The game had been scheduled to be released in January 1998, before being pushed forward for December 15, 1997.

The Great Battles is a computer wargame series based on the Great Battles of History board game series by GMT Games. The three titles in the series—The Great Battles of Alexander, The Great Battles of Hannibal and The Great Battles of Caesar—were developed by Erudite Software and published by Interactive Magic.

<i>The Great Battles of Caesar</i> 1998 video game

The Great Battles of Caesar is 1998 computer wargame developed by Erudite Software and published by Interactive Magic. Based on the board wargame The Great Battles of Julius Caesar, it is the third and final entry in the Great Battles computer wargame series.

<i>Links LS 1998</i> 1997 sports video game

Links LS 1998 is a golf video game developed and published by Access Software. It is part of the Links video game series, following Links LS (1996). It was released in 1997, and is the first game in the series to be published for Microsoft Windows. The game was well received, and was followed by Links LS 1999.

<i>North vs. South: The Great American Civil War</i> 1999 video game

North vs. South: The Great American Civil War is a 1999 computer wargame developed by Erudite Software and published by Interactive Magic.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

<i>Game, Net & Match</i> 1998 sports video game

Game, Net & Match! is a video game developed by German studio Media Games and published by Blue Byte for Windows in 1998.

<i>The Golf Pro</i> 1998 video game

The Golf Pro is a 1998 golf video game developed and published by Empire Interactive for Microsoft Windows. The game features professional golfer Gary Player, as well as two golf courses and a mouse-controlled golf swing method known as Mouse Drive. The game was generally praised for its graphics, but criticized for its limited camera angles. By early 1999, The Golf Pro 2 had been released in the United Kingdom.

<i>F-16 Aggressor</i> 1998 combat flight simulator video game

F-16 Aggressor is a video game developed by General Simulations Incorporated and published by Bethesda Softworks in 1998-1999.

<i>Deer Hunter II: The Hunt Continues</i> 1998 video game

Deer Hunter II: The Hunt Continues is a 1998 video game from WizardWorks. An add-on for the game titled Deer Hunter II Extended Season was released in May 1999.

References

  1. "New Releases". June 11, 1998. Archived from the original on June 19, 2000. Retrieved December 6, 2019.
  2. 1 2 3 4 An Interview with Greg Roach, Prima's Official Strategy Guide, The X Files Game
  3. 1 2 Edge Staff (September 14, 2013). "The Making Of: The X-Files". Edge . Future plc. Archived from the original on September 19, 2013.
  4. X Files: The Game - Read Me file
  5. Staff (June 1, 1996). "E3 Adventure & Role Playing Games". Computer Games Strategy Plus . Archived from the original on June 14, 1997.
  6. "The Making Of: The X-Files". Edge . Future plc. 14 September 2013. Archived from the original on May 5, 2014.
  7. Ocampo, Jason (July 9, 1998). "The battle between StarCraft and Unreal for No. 1 continues". Computer Games Strategy Plus . Archived from the original on April 6, 2005.
  8. Ocampo, Jason (July 22, 1998). "Myst drops off the weekly chart". Computer Games Strategy Plus . Archived from the original on April 6, 2005.
  9. Ocampo, Jason (July 29, 1998). "SWAT 2 storms the chart". Computer Games Strategy Plus . Archived from the original on April 6, 2005.
  10. Ocampo, Jason (July 21, 1998). "StarCraft scores a hat trick with its third month at No. 1". Computer Games Strategy Plus . Archived from the original on May 2, 2005.
  11. Ocampo, Jason (August 18, 1998). "SWAT 2 debuts at No. 5". Computer Games Strategy Plus . Archived from the original on April 6, 2005.
  12. GamerX (September 25, 1998). "August's PC Best-Sellers". CNET Gamecenter . Archived from the original on August 17, 2000.
  13. Staff (November 1998). "Letters; Mys-Adventures". Computer Gaming World . No. 172. p. 34.
  14. Mallinson, Paul (October 1998). "Charts; This Month's Top 20". PC Zone (68): 24.
  15. Mallinson, Paul (December 1998). "Charts; This Month's Top 20". PC Zone (70): 24.
  16. VandenBerghe, Jason (December 3, 1999). "Postmortem: HyperBole Studios' The X-Files". Gamasutra . Archived from the original on March 3, 2012.
  17. "The X-Files Game for PC". GameRankings . Retrieved June 21, 2011.
  18. "The X-Files Game for PC Reviews". Metacritic . Retrieved June 21, 2011.
  19. Nguyen, Thierry. "The X-Files Game". Computer Gaming World . Archived from the original on October 10, 2000.
  20. "The X-Files". PC Gamer : 129a. September 1998.
  21. McCandless, David (1998). "PC Review: The X-files". PC Zone . Archived from the original on June 24, 2007. Retrieved June 9, 2014.
  22. Houghton, Gordon. "X-Files: The Game Review". PC Gaming World . Archived from the original on August 19, 2000.
  23. Walk, Gary Eng (June 19, 1998). "The X-Files Game (PC)". Entertainment Weekly . No. 437. Archived from the original on March 11, 2014. Retrieved June 9, 2014.
  24. Altman, John (July 1, 1998). "The X-Files". Computer Games Strategy Plus . Archived from the original on February 19, 2005.
  25. Mooney, Shane (November 3, 1998). "X-Cruciating". PC Magazine . 17 (19): 370.
  26. St. John, Don (August 3, 1998). "The X-Files Game Review". PC Games . Archived from the original on September 2, 1999.
  27. Bottorff, James (1998). "X-Files: Where are Fox and Dana?". The Cincinnati Enquirer . Archived from the original on April 28, 2001. Retrieved June 9, 2014.
  28. 1 2 Gowan, Michael (February 1999). "Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play". Macworld . Archived from the original on August 10, 2001.
  29. Kramer, Greg (September 1998). "The X-Files". MacAddict . Archived from the original on July 13, 2001.
  30. "Second Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999.
  31. "Second Interactive Achievement Awards; Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 1999.
  32. "The X-Files for PlayStation". GameRankings. Retrieved June 21, 2011.
  33. Nguyen, Cal. "The X-Files - Review". Allgame . Archived from the original on November 16, 2014. Retrieved November 16, 2014.
  34. Huhtala, Alex (October 1999). "The X-Files". Computer & Video Games (215): 37.
  35. Reiner, Andrew (January 24, 2000). "X-Files (PS)". Game Informer . Archived from the original on May 31, 2000. Retrieved June 9, 2014.
  36. MacDonald, Ryan (November 24, 1999). "X-Files Review". GameSpot. Retrieved June 9, 2014.
  37. Zdyrko, David (November 18, 1999). "X-Files: The Game (PS)". IGN . Retrieved June 9, 2014.
  38. 1 2 Lundrigan, Jeff (January 2000). "Finals". Next Generation . Vol. 3, no. 1. Imagine Media. p. 98.
  39. "The X-Files". Official U.S. PlayStation Magazine . No. 50. September 1999.
  40. Tong, Janice (November 6, 1999). "The X-Files Review". smh.com.au. Archived from the original on December 3, 2000. Retrieved March 26, 2022.
  41. "Backstab Magazine (French) Issue 12".