A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage (compositing). At its best, depending on the skill levels of the artists and technicians, the effect is seamless and creates environments that would otherwise be impossible or expensive to film. In the scenes, the painting part is static while movements are integrated on it.
Traditionally, matte paintings were made by artists using paints or pastels on large sheets of glass for integrating with the live-action footage. [1] The first known matte painting shot was made in 1907 by Norman Dawn (ASC), who improvised the crumbling California Missions by painting them on glass for the movie Missions of California. [2] Notable traditional matte-painting shots include Dorothy's approach to the Emerald City in The Wizard of Oz , Charles Foster Kane's Xanadu in Citizen Kane , and the seemingly bottomless tractor-beam set of Star Wars Episode IV: A New Hope . The documentary The Making of Star Wars mentioned the technique used for the tractor beam scene as being a glass painting. [3]
By the mid-1980s, advancements in computer graphics programs allowed matte painters to work in the digital realm. The first digital matte shot was created by painter Chris Evans in 1985 for Young Sherlock Holmes for a scene featuring a computer-graphics (CG) animation of a knight leaping from a stained-glass window. Evans first painted the window in acrylics, then scanned the painting into LucasFilm's Pixar system for further digital manipulation. The computer animation (another first) blended perfectly with the digital matte, which could not have been accomplished using a traditional matte painting. [4]
Traditional matte painting is older than the movie camera itself and has been already practiced in the early years of photography to create painted elements in photographs. With the advantages of the digital age, matte painters have slowly transitioned to a digital work environment, using pressure-sensitive pens and graphic tablets in conjunction with painting software such as Adobe Photoshop. A digital matte painter is part of a visual effects team being involved in post-production, as opposed to a traditional matte painter, who was a special effects crew, often creating matte paintings on set to be used as backdrops.
Throughout the 1990s, traditional matte paintings were still in use, but more often in conjunction with digital compositing. Die Hard 2 (1990) was the first film to use digitally composited live-action footage with a traditional glass matte painting that had been photographed and scanned into a computer. It was for the last scene, which took place on an airport runway. [5] By the end of the decade, the time of hand-painted matte paintings was drawing to a close, although as late as 1997 some traditional paintings were still being made, notably Chris Evans’ painting of the RMS Carpathia rescue ship in James Cameron’s Titanic . [6]
One particular drawback to the work of the digital matte artist is an occasional tendency of their output to look too realistic, which traditional artists avoided by using impressionistic elements or by suggesting details. [7] What this means is that digital matte art is often characterized by an artificially perfect look. One of the modern approaches adopted to address this is the integration of details from a photograph, say, of real places to depict realistic scenes. It is this reason why some digital matte artists refer to their work as a combination of digital painting, photo manipulation, and 3D, for the purpose of creating virtual sets that are hard or impossible to find in the real world. [8]
Paint was superseded in the 21st century by digital images created using photo references, 3-D models, and drawing tablets. Matte painters combine their digitally matte painted textures within computer-generated 3-D environments, allowing for 3-D camera movement. [9] Lighting algorithms used to simulate lighting sources expanded in scope in 1995, when radiosity rendering was applied to film for the first time in Martin Scorsese's Casino . Matte World Digital collaborated with LightScape to simulate the indirect bounce-light effect [10] of millions of neon lights of the 1970s-era Las Vegas strip. [11] Lower computer processing times continue to alter and expand matte painting technologies and techniques. Matte painting techniques are also implemented in concept art and used often in games and even high end production techniques in animation.
A digital matte artist, or digital matte painter (DMP), is today's modern form of a traditional matte painter in the entertainment industry. They digitally paint photo-realistic interior and exterior environments that could not have been otherwise created or visited. The term 'digital' is used to distinguish a DMP from a traditional matte painter. Craig Barron, the co-founder of Matte World Digital, offered an insight regarding the transition of the art from traditional to digital in the following words:
It is difficult to categorize what a matte painting shot is today... Most filmmakers still call what we do matte shots, and we like that because we see our work as an extension of the original craft. But it's more accurate to say we are involved in environment creation. [12]
The time period and extent of involvement of a digital matte artist in film production varies by the type of film and by the artist's supervisor's (film producer, film director, art director) intentions. However, there are artists such as Mathieu Raynault who stated that they are often brought into the production at a very early stage, providing sketches and concepts to get a dialogue started with the director or art director. [13] Raynault was involved on films like 300, Star Wars: Episode II Attack of the Clones , and two Lord of the Rings films, among others.
Because of the growing need for 'moving' mattes, camera projection mapping has been implemented into the matte painting timeline. Although ILM CG Supervisor Stefen Fangmeier came up with the idea of projecting Yusei Uesugi's aerial painting of Neverland onto a 3D mesh modeled by Geoff Campbell while working on the motion picture Hook in 1991, projection-mapping based 3D environment matte art was until recently, like its predecessor matte painting has been, the industry's best-kept secret. The involvement of 3D in this until then 2D art form was revealed by Craig Barron in 1998 after completing their work on the feature film Great Expectations when they introduced this technique as a 2.5D matte to the public. In production today this combination of 2D and 3D is part of every matte artist's bread and butter.
Because of their high artistic skills, digital matte artists are often also involved with the creation of concept artwork.
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Special effects are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to sound effects.
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art.
Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation.
Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios as early as the 1930s. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as storyboard, though they are often confused.
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names. Today, most compositing is achieved through digital image manipulation. Pre-digital compositing techniques, however, go back as far as the trick films of Georges Méliès in the late 19th century, and some are still in use.
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.
Mattes are used in photography and special effects filmmaking to combine two or more image elements into a single, final image. Usually, mattes are used to combine a foreground image with a background image. In this case, the matte is the background painting. In film and stage, mattes can be physically huge sections of painted canvas, portraying large scenic expanses of landscapes.
Graphic art software is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art.
Albert J. Whitlock Jr. was a British-born motion picture matte artist best known for his work with Disney and Universal Studios.
Norman O. Dawn was an early American film director. He made several improvements on the matte shot to apply it to motion picture, and was the first director to use rear projection in film production.
William Samuel Cook "Peter" Ellenshaw was an English matte designer and special effects creator who worked on many Disney features. Born in London, he moved to America in 1953.
Harrison Ellenshaw is an American matte painter, following his British father Peter Ellenshaw. He started his career at Walt Disney Studios. He later joined George Lucas's effects studio Industrial Light and Magic (ILM), where he produced many of the matte visual effects backgrounds for the films Star Wars (1977) and The Empire Strikes Back (1980). He then returned to Disney and worked on the 1979 film The Black Hole, for which he and his father were nominated for an Academy Award for their work. He also worked on The Watcher in the Woods (1980), and Tron (1982), for which he was Visual Effects Supervisor, and Dick Tracy (1990). He eventually headed Disney Studio's effects department, Buena Vista Visual Effects (BVVE).
Craig Barron is an American visual effects artist and creative director at Magnopus, a media company that produces visual development and virtual production services for motion pictures, television, museums and multimedia platforms.
Matte World Digital was a visual effects company based in Novato, California that specialized in realistic matte painting effects and digital environments for feature films, television, electronic games and IMAX large-format productions. The company closed in 2012 after 24 years of service in the entertainment industry.
JP Trevor is a British conceptual artist best known for his surrealist and realist landscape painting and film design.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
Walter Percy Day O.B.E. (1878–1965) was a British painter best remembered for his work as a matte artist and special effects technician in the film industry. Professional names include W. Percy Day; Percy Day; "Pop" or "Poppa" Day, owing to his collaboration with sons Arthur George Day (1909–1952) draughtsman, Thomas Sydney Day (1912–1985), stills photographer and cameraman, and stepson, Peter Ellenshaw, who also worked in this field.
Michael Pangrazio is an American art director in the feature film industry best known for his matte painting work on Raiders of the Lost Ark and The Empire Strikes Back. As traditional and digital matte artist, he created some of the most famous matte paintings in movie history. His best known painting is the Raiders of the Lost Ark warehouse interior set-extension at the end of the movie.
Mark Cotta Vaz is an American author, editor and film historian. He has authored over thirty books, including four New York Times bestsellers. He has focused on documenting film special effects and other behind-the-scenes aspects of visual presentation. He has written about these aspects for both Star Wars and Star Trek. He has produced a number of movie companion books, such as those for The Spirit, Beautiful Creatures and four for the Twilight series. Publishers Weekly said about his biography of Merian C. Cooper: The charismatic Cooper, "a man living his own movie," is no longer an obscure, remote figure, thanks to Vaz's exhaustive research and skillful writing.
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