Dirge of Cerberus: Final Fantasy VII

Last updated

Dirge of Cerberus: Final Fantasy VII
Dirgeofcerberususbox.jpg
Developer(s) Square Enix
Monolith Soft
Publisher(s) Square Enix
Director(s) Takayoshi Nakazato
Producer(s) Yoshinori Kitase
Programmer(s) Yoshiki Kashitani
Artist(s) Yukio Nakatani
Writer(s) Hiroki Chiba
Composer(s) Masashi Hamauzu
Series Compilation of Final Fantasy VII
Final Fantasy
Platform(s) PlayStation 2
Release
  • JP: January 26, 2006
  • NA: August 15, 2006
  • EU: November 17, 2006
  • AU: November 2006
International
  • JP: September 4, 2008
Genre(s) Action role-playing, third-person shooter
Mode(s) Single-player

Dirge of Cerberus: Final Fantasy VII(ダージュ オブ ケルベロス -ファイナルファンタジーVII,-Dāju obu Keruberosu -Fainaru Fantajī Sebun-) is an action role-playing third-person shooter developed and published by Square Enix in 2006 for the PlayStation 2. [1] It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII . The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Third-person shooter (TPS) is a subgenre of 3D shooter games in which the player character is visible on-screen during gaming, and the gameplay consists primarily of shooting.

Square Enix Japanese video game company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Contents

As the first shooter game in the Final Fantasy series, the game's staff had various problems during development, although producer Yoshinori Kitase found the experience challenging, and added role-playing elements in order to make the game more entertaining for traditional fans of the main series. [2] When Dirge of Cerberus was released outside Japan, several aspects of the gameplay were modified in order to make it more appealing. A mobile phone tie-in was also released in 2006, while in 2008, Square republished the game in Japan with the updates made for the Western versions. It has received a mixed critical reaction.

Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.

Yoshinori Kitase Japanese video game designer

Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

Mobile phone portable device to make telephone calls using a radio link

A mobile phone, cell phone, cellphone, or hand phone, sometimes shortened to simply mobile, cell or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture, and, therefore, mobile telephones are called cellular telephones or cell phones, in North America. In addition to telephony, 2000s-era mobile phones support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications, business applications, video games, and digital photography. Mobile phones offering only those capabilities are known as feature phones; mobile phones which offer greatly advanced computing capabilities are referred to as smartphones.

Gameplay

Vincent using lightning materia to damage two opponents at the same time. Dirge-of-cerberus-final-fantasy-vii.jpg
Vincent using lightning materia to damage two opponents at the same time.

Dirge of Cerberus is an action role-playing third-person shooter. Battles occur in real-time, with the HUD displaying information such as Vincent's hit points and magic points, the currently selected item and quantity thereof, and a cross-hair to aid in targeting enemies. The action is viewed from an over-the-shoulder perspective similar to Resident Evil 4 , although players can switch to a first-person perspective if they wish. [3] Defeating enemies yields EXP, and at the end of each stage, the player can either use that EXP to level up, increasing Vincent's stats, or convert it to Gil (the in-game currency), which can then be used to purchase items and equipment upgrades.

Reticle fine lines in the eyepiece of a sighting device

A reticle, or reticule, also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of a sighting device, such as a telescopic sight in a telescope, a microscope, or the screen of an oscilloscope, to provide measurement references during visual examination. Today, engraved lines or embedded fibers may be replaced by a computer-generated image superimposed on a screen or eyepiece. Both terms may be used to describe any set of lines used for optical measurement, but in modern use reticle is most commonly used for gunsights and such, while graticule is more widely used for the oscilloscope display, microscope slides, and similar roles.

<i>Resident Evil 4</i> 2005 survival horror video game

Resident Evil 4 is a third-person shooter survival horror video game developed and published by Capcom. The sixth major installment in the Resident Evil series, it was originally released for the GameCube in 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham, who has been kidnapped by a cult. In a rural part of Europe, Leon fights hordes of villagers infected by a mind-controlling parasite, and reunites with the spy Ada Wong.

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

Unlike Final Fantasy VII, where a character could equip three types of equipment (weapon, armor and accessory), Vincent's equipment consists solely of his weapon, which can contribute to his armor rating and enhance his stats through customization. Vincent has three basic gun frames available to him; a three barrel handgun called Cerberus, a rifle called Hydra, and a machine gun called Griffon. There are also several different barrels available throughout the game; short, regular and long, with longer barrels allowing easier long-range targeting, but reducing Vincent's movement speed due to their weight. Accessories, which can be attached to the weapons, include a sniper scope, charms which can increase Vincent's defense and decrease the weight of the gun (among other things), and materia, which enables magic shots with special properties that use up Vincent's magic points. [4] Ammunition capacity can also be increased through upgrades.

Handgun short-barreled firearm designed to be fired with only one hand

A handgun is a short-barrelled firearm that can be held and used with one hand. The two most common handgun sub-types in use today are revolvers and semi-automatic pistols.

Rifle firearm designed to be fired from the shoulder

A rifle is a portable, long-barrelled firearm designed for long-range precision shooting, to be held with both hands and braced against the shoulder for stability during firing, and with a barrel that has a helical pattern of grooves ("rifling") cut into the bore walls. The term was originally rifled gun, with the word "rifle" referring to the machining process of creating grooving with cutting tools, and is now used for any long handheld device designed for aimed discharge activated by a trigger, such as air rifles and the personnel halting and stimulation response rifle. Rifles are used in warfare, law enforcement, hunting and shooting sports.

Machine gun fully automatic mounted or portable firearm

A machine gun is a fully automatic mounted or portable firearm designed to fire rifle cartridges in rapid succession from an ammunition belt or magazine for the purpose of suppressive fire. Not all fully automatic firearms are machine guns. Submachine guns, rifles, assault rifles, battle rifles, shotguns, pistols or cannons may be capable of fully automatic fire, but are not designed for sustained fire. As a class of military rapid-fire guns, machine guns are fully automatic weapons designed to be used as support weapons and generally used when attached to a mount or fired from the ground on a bipod or tripod. Many machine guns also use belt feeding and open bolt operation, features not normally found on rifles.

Vincent's Limit Breaks return from the original Final Fantasy VII. Two forms are available in Dirge of Cerberus; the Galian Beast in which he transforms into a large creature with enhanced speed and strength that last for 30 seconds. The second is Chaos, in which is Vincent's most powerful form, it is only available in the final stages of the game and is not optional.

Plot

Background

Characters featured in Dirge of Cerberus. 425px-DoC-FFVII-Cast.jpg
Characters featured in Dirge of Cerberus.

Dirge of Cerberus centers on Vincent Valentine, who is the main playable character, although Cait Sith is also playable for a single level. The game's main antagonists are the members of an organization named Deepground, who are planning to use a creature known as Omega to destroy all life on the Planet. Their highest-ranking members are known as the Tsviets(ツヴィエート,Tsuviēto), and their leader is Weiss the Immaculate (純白の帝王ヴァイス,Junpaku no Teiō Vaisu, lit. "Weiss the Immaculate White Emperor"). The second highest-ranking member is Weiss' brother, Nero the Sable (漆黒の闇ネロ,Shikkoku no Yami Nero, lit. "Nero the Jet-black Darkness"), who leads Deepground in the field. Other members of the Tsviets include Rosso the Crimson (朱のロッソ,Aka no Rosso), Shelke the Transparent (無色のシェルク,Mushoku no Sheruku) and Azul the Cerulean (蒼きアスール,Aoki Asūru). [5]

An antagonist is the character in a story who is against the protagonist.

The online mode of the game, which is only available in the Japanese version, also introduces a group called the Restrictors, the former leaders of Deepground before Weiss took over. The Restrictors' leader had implanted microchips into the brainstems of all Deepground soldiers so as to ensure they never turn against the group. However, Weiss was able to overcome this control method, and the Tsviets wrenched control from the Restrictors. Although Weiss was successful in overthrowing the Restrictors, however, the leader of the Restrictors was able to implant a virus into Weiss' bloodstream.

Integrated circuit electronic circuit manufactured by lithography; set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon

An integrated circuit or monolithic integrated circuit is a set of electronic circuits on one small flat piece of semiconductor material that is normally silicon. The integration of large numbers of tiny transistors into a small chip results in circuits that are orders of magnitude smaller, faster, and less expensive than those constructed of discrete electronic components. The IC's mass production capability, reliability, and building-block approach to circuit design has ensured the rapid adoption of standardized ICs in place of designs using discrete transistors. ICs are now used in virtually all electronic equipment and have revolutionized the world of electronics. Computers, mobile phones, and other digital home appliances are now inextricable parts of the structure of modern societies, made possible by the small size and low cost of ICs.

Brainstem posterior part of the brain, adjoining and structurally continuous with the spinal cord

The brainstem is the posterior part of the brain, continuous with the spinal cord. In the human brain the brainstem includes the midbrain, and the pons and medulla oblongata of the hindbrain. Sometimes the diencephalon, the caudal part of the forebrain, is included.

Virus Type of non-cellular infectious agent

A virus is a small infectious agent that replicates only inside the living cells of an organism. Viruses can infect all types of life forms, from animals and plants to microorganisms, including bacteria and archaea.

Story

The game begins during the climax of Final Fantasy VII. As Vincent and Yuffie Kisaragi help to evacuate Midgar, which is about to be destroyed by Sephiroth's Meteor spell, Vincent finds the body of Professor Hojo slumped at the controls of the Sister Ray cannon. After a flash of lightning, Hojo's body seems to disappear, and before Vincent can investigate, the cannon explodes, forcing Vincent to escape with Yuffie.

Three years later, Vincent is in the town of Kalm when it is attacked by a group of mysterious soldiers. Vincent, with the help of his former comrade, Reeve Tuesti of the World Regenesis Organization (WRO), an organization dedicated to helping the planet recover from the events of Final Fantasy VII, [6] fights the soldiers and forces them to retreat, but not before many of the citizens of the town have been captured, and many more killed. [7]

Reeve explains to Vincent that the soldiers were members of Deepground, a military organization created as part of a covert Shinra operation to create genetically enhanced super soldiers. [8] Vincent soon learns that he is one of Deepground's primary targets, as he is unknowingly in possession of "Protomateria", a substance which he uses to control the "Chaos" gene hidden inside him. Deepground claims they need the Protomateria to control "Omega". [9] According to ancient tablets discovered some years previously, Chaos and Omega have an unknown but important relationship, with Chaos described as "Omega's squire to the lofty heavens." The Chaos gene was injected into Vincent over thirty years previously by the scientist Lucrecia Crescent, Hojo's research assistant, with whom Vincent was in love. [10] [11]

In an effort to find answers, Vincent goes to the town of Nibelheim where Lucrecia studied Omega and Chaos. [12] Whilst at Lucrecia's research lab, Vincent is ambushed by Rosso the Crimson, who steals the Protomateria [13] but is prevented from killing Vincent by the arrival of Yuffie. [14] As they return to the WRO headquarters, they find that Deepground has launched an assault on the base. However, Deepground member Shelke the Transparent has been captured by the WRO, and reveals that she is synaptically interconnected to Lucrecia's memories, thus allowing the WRO to complete Lucrecia's research on Omega. [15] Shelke's sister, Shalua Rui, a high ranking scientist in the WRO, soon discovers that Omega is a WEAPON, which activates when the Planet senses that it is in mortal danger (like the WEAPONs it activated in the original Final Fantasy VII). Omega's function is to absorb the Lifestream from the Planet and then move to another planet, leaving the inhabitants behind to die. Deepground plans to slaughter a huge number of people at once so as to 'trick' the planet into activating Omega prematurely. [16]

Vincent and the WRO launch a full-scale assault on Deepground's headquarters in Midgar. [17] While Reeve's team battles the Deepground soldiers and attempt to destroy the Mako reactors which serve as a means to revive Omega, Vincent heads to Deepground's centre of operations to confront Weiss. [18] He is surprised to find Weiss slumped in his chair, dead. [19] However, as Omega begins to manifest itself, Weiss seems to revive, and confronts Vincent. [20] It is revealed that Weiss is possessed by Hojo; before Hojo was killed in the Mako Cannon three years earlier, he uploaded his consciousness into the Worldwide Network, then took possession of Weiss's body while he was online attempting to find a cure for the virus with which the Restrictors had infected him. [21] Hojo/Weiss and Vincent battle to a standstill. However Nero, who had been defeated earlier by Vincent, emerges from the Lifestream and destroys Hojo. Nero then merges with Weiss in order to help him fuse with Omega, just as Vincent is fused with Chaos. [22]

While the WRO continues to fight the remnants of Deepground, Vincent transforms into Chaos in a desperate attempt to defeat Omega Weiss. [23] Shelke dives inside Omega to find Lucrecia's Protomateria, and upon finding it, she gives it to Vincent, also telling him that his survival made Lucrecia happy. [24] [25] Vincent then takes control of Chaos and battles Omega. [26] Omega sprouts wings and tries to ascend from the planet, but Vincent manages to destroy it, disappearing in the process. A week later, he is seen visiting Lucrecia's crystalline tomb in the Crystal Cave. He states that both Chaos and Omega have returned to the Planet, and he thanks Lucrecia for being the reason he survived. He is then found by Shelke outside the cave, and she tells him that everyone else is waiting for him. [27]

In the secret ending of the game, "G", a legendary warrior with unexplained connections to Deepground, [28] awakes beneath the ruins of Midgar. He finds Weiss's body, and picks it up. He tells the dead Weiss, "It is not yet time for slumber. We still have much work to do... My brother." He then sprouts a large black wing and flies into the night carrying Weiss with him. The Crisis Core Ultimania, however, explains that "G" (Genesis) has returned from his three-year slumber to protect the Planet.

Development

When Final Fantasy VII: Advent Children began development, the Square Enix staff agreed that one title from Compilation of Final Fantasy VII was not enough to cover the entire world, and so Before Crisis: Final Fantasy VII , Dirge of Cerberus and Crisis Core: Final Fantasy VII were conceived so as to embrace more aspects. [29] With no official word from Square on the genre of the game, many publications and gamers speculated that it would be an action game similar to the Devil May Cry series. In 2004, however, character designer Tetsuya Nomura denied this, and stated that the genre would surprise gamers. [30] Producer Yoshinori Kitase decided the title to be a shooting game based on his love for first-person shooters and the challenge provided for the developers that would eventually improve their skills. He said that role-playing elements were added as the design work on pure action games was less appealing to developers. [2] [31]

Vincent was chosen as the game's protagonist due to the scope for expanding his backstory, which was left very vague in Final Fantasy VII. The fact that his main weapon was a gun also worked into the team's desire to create a more action-oriented game. Prior to the solidification of the Compilation of Final Fantasy VII, the development team originally considered using other gunfighter characters from the Final Fantasy series, such as Final Fantasy VII's Barret Wallace, Final Fantasy VIII 's Irvine Kinneas or Final Fantasy X-2 's Yuna. However, after the release of Before Crisis and Advent Children, and with the expansion of the Final Fantasy VII mythos, they settled on Vincent. [32]

The main character designer for the game, Tetsuya Nomura, had also worked on both Final Fantasy VII and Final Fantasy VII: Advent Children. The Tsviets were designed with the idea of creating a sense of balance for the warriors with which players would already be familiar; primarily Vincent, Cloud Strife and Sephiroth. Nomura initially had doubts when designing Shelke's ordinary clothes for the end of the game, but he felt it was important for her to appear out of uniform so as to indicate she was truly free from Deepground. The character of G was based on the Japanese singer and actor Gackt, who wrote and performed the two theme songs of the game, and voiced G in the Japanese-language version of the game. [32] Hideki Imaizumi, the producer of Crisis Core, liked the mysterious role of G so much, he decided to expand his character in that game. [33] The character of Lucrecia Crescent, who features briefly in an optional quest in the original game, was redesigned so as to give her a similar appearance to her son, Sephiroth, based on portraits from guidebooks and in fan-art. Reeve Tuesti was also redesigned, as he only appears briefly in the original game as himself rather than through Cait Sith. [32]

Dirge of Cerberus was first announced in September 2004, and was scheduled for release in Japan in 2005. [34] The game's official site went online in April 2005. [35] In May, Nomura stated that several snippets from the game would be revealed during that year's E3. [36] However, no demo was shown at E3, as the staff were still trying to fix some issues with the controls in the game. [2] In September, the beta test program was postponed indefinitely. Listed as 60% complete, the company stated if the beta test started with the game's current state, they would not be able to fully utilize the beta testers. [37]

The North American and European releases of Dirge of Cerberus received a major overhaul as the developers were not completely satisfied with the final Japanese version of the game. They also wanted to make the game more single-player oriented, and as such, they removed Online Multiplayer support, primarily due to the lack of popularity of PlayOnline outside Japan, and lack of PS2 HDD support in the U.S. Missions from the Multiplayer Mode were reworked into unlockable secret missions in the English-language versions of the game, although none of the additional storyline presented in the Japanese Multiplayer Mode featured in the English versions. [38] The Easy Mode, which was originally featured in the Japanese version to assist gamers not overly familiar with shooter games, was also removed. [32] [38] On September 11, 2008, the English-language version was released in Japan as Dirge of Cerberus: Final Fantasy VII International(ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナル,Dāju obu Keruberosu -Fainaru Fantajī Sebun- Intānashonaru), as part of Square's Ultimate Hits lineup. [39]

Audio

The soundtrack for the game was composed by Masashi Hamauzu. Japanese singer and actor Gackt wrote and performed the two theme songs, "Longing" and "Redemption". For the game's ending theme, "Redemption", the staff originally planned for it to be a ballad, but Gackt decided to make it a rock song instead. Upon hearing Gackt's ideas, the staff were pleased with the direction in which he had gone. [32] The CD soundtrack, Dirge of Cerberus: Final Fantasy VII Original Soundtrack, was released on February 15, 2006 in Japan. Consisting of two CDs, the soundtrack spanned 53 tracks. A limited edition of the soundtrack includes a "Cerberus Complete Case" deluxe box designed to hold the soundtrack along with the Dirge of Cerberus: Final Fantasy VII PS2 game and the limited edition of Gackt's single for the game, "Redemption". [40] This single was released on January 25, 2006. A limited edition was also released featuring two "Redemption" video clips; Gackt's promotional music video, and an alternate video using clips from the game. [41]

A supplemental soundtrack was released through the Japanese iTunes service and the Square-Enix Music Download page on August 22, 2006. Titled Dirge of Cerberus: Final Fantasy VII Multiplayer Mode Original Sound Collections, this album consists of 27 tracks, including several songs from the single player game which were not included in the official soundtrack, as well as all of the original music composed for the multiplayer mode, and two new songs composed by Ryo Yamazaki for the North American release of the game. [42]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 60% [43]
Metacritic 57/100 [44]
Review scores
PublicationScore
1UP.com D+ [45]
EGM C [46]
Eurogamer 5/10 [47]
Famitsu 28/40 [48]
GameSpot 6.0/10 [4]
GameSpy Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [49]
GameTrailers 7.2/10 [50]
IGN 7.0/10 [51]
X-Play Star full.svgStar full.svgStar empty.svgStar empty.svgStar empty.svg [52]

Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week. [53] On August 31, 2008, Square Enix announced that 460,000 units were sold in North America and 270,000 units in Europe. [54] As of November 2008, over 513,000 copies of the game have been sold in Japan alone. [55] In July 2006, Dirge of Cerberus was in Sony's Gold category of top selling video games (the Gold category includes games which have sold anything from 500,000 units to 1 million). [56]

Upon its release in Japan, the game received mixed reviews. Gaming magazine Dengeki PS2 rewarded the game with a 313/400, [57] while Famitsu scored it a lower 28/40. [48]

Dirge of Cerberus received similarly mixed reviews from English critics. GameSpot stated that Dirge of Cerberus "does have a few interesting and even entertaining moments, but will ultimately leave action game fans and Final Fantasy fans feeling unfulfilled." [4] Despite stating Dirge of Cerberus is not "the best use of the Final Fantasy VII universe," IGN called it "a decent game with a strong story and occasionally-engaging rifle blasting." [58] 1UP.com gave the game a D+, criticizing the enemies' intelligence and weak scenarios, and labeling the story "boring." [45] Reviewers from Electronic Gaming Monthly gave it a C, with Shane Bettenhausen stating that he found all of the titles in the Compilation of Final Fantasy VII to be unappealing. [46] Eurogamer found that Dirge of Cerberus was a "risky gamble" by Square Enix, as their first shooter, and he criticized the fact that most of the main characters in the game were either optional in Final Fantasy VII or had only small roles. [47] GameSpy awarded the game a "fair" score of three stars out of five, calling its gameplay and plot interesting, but finding other aspects generic. [49] GameTrailers praised the game's storyline, calling it "convoluted, but incredibly impressive in its scope." They also praised the changes Square had made to the Western versions, but found the game to be very similar to Devil May Cry , and felt that it didn't make good enough use of Vincent's abilities. While the CGI cutscenes and designs also received positive comments, the lack of variety in enemy types was criticized. [50] G4's game review show, X-Play , gave the game a negative review, with 2 stars out of 5, citing poor level design, weak gameplay, too many cutscenes and bad AI. [52] At GameRankings, the game holds a score of 60%. [43] The combined score from Metacritic is 57 out of 100 based on 51 reviews. [44]

Mobile phone tie-in

Dirge of Cerberus Lost Episode: Final Fantasy VII(ダージュ オブ ケルベロス ロスト エピソード -ファイナルファンタジーVII-,Dāju obu Keruberosu Rosuto Episōdo -Fainaru Fantajī Sebun-) was co-developed by Square Enix and Ideaworks3D, and published by Square Enix. Unveiled at the 2006 E3, the game was released on August 22, 2006 in North America [59] and July 26, 2007 in Japan. [60] Initially only available on Amp'd Mobile phones, the game was subsequently made available on Verizon's V Cast network. It was also unveiled as a flagship title for NTT DoCoMo's FOMA 903i handset at the 2006 Tokyo Game Show. The title initially contained only a single player mode, with a multiplayer function introduced at a later date. Lost Episode involves a 'missing' chapter of Dirge of Cerberus taking place between two events of the main game.

IGN called it "passable", awarding it a score of 6.7 out of 10, arguing that the graphics did not fit the mobile phone, causing a sense of imbalance. [61]

Related Research Articles

<i>Final Fantasy VII</i> 1997 video game

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Cloud Strife protagonist in Final Fantasy VII

Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.

Masashi Hamauzu Japanese composer and pianist

Masashi Hamauzu is a Japanese composer, arranger, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the Final Fantasy and SaGa video game series. Born into a musical family in Germany, Hamauzu was raised in Japan. He became interested in music while in kindergarten, and took piano lessons from his parents.

Sephiroth (<i>Final Fantasy</i>) character in Final Fantasy

Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character, Cloud Strife. The character was voiced in Japanese by voice actor Toshiyuki Morikawa and in English by both Lance Bass in Kingdom Hearts and George Newbern in all his subsequent appearances, he will be voiced by Tyler Hoechlin in Final Fantasy VII Remake.

<i>Final Fantasy VII: Advent Children</i> 2005 film by Tetsuya Nomura

Final Fantasy VII: Advent Children is a 2005 Japanese computer-animated science fantasy action drama film directed by Tetsuya Nomura, written by Kazushige Nojima, and produced by Yoshinori Kitase and Shinji Hashimoto. Developed by Visual Works and Square Enix, Advent Children is part of the Compilation of Final Fantasy VII series of media, which is based in the world and continuity of the highly successful 1997 role-playing video game Final Fantasy VII. Final Fantasy VII: Advent Children was released on DVD and Universal Media Discs with Japanese voice acting in Japan on September 14, 2005, and on April 25, 2006, with English voice acting in North America and Europe.

Vincent Valentine character in Final Fantasy VII

Vincent Valentine is a player character in Square's 1997 role-playing video game Final Fantasy VII. Designed by Tetsuya Nomura, he also appears in various titles from the Compilation of Final Fantasy VII, a metaseries set in the Final Fantasy VII continuity. Specifically, he is the protagonist in the 2006 third-person shooter Dirge of Cerberus: Final Fantasy VII and its mobile phone tie-in Dirge of Cerberus: Lost Episode. Vincent is voiced in Japanese by Shōgo Suzuki and in English by Steven Blum.

Yuffie Kisaragi character in Final Fantasy

Yuffie Kisaragi is a video game character from Square Enix's Final Fantasy series. Designed by Tetsuya Nomura, she was first introduced in the 1997 role-playing video game Final Fantasy VII as a young female ninja princess and thief. She can become one of the game's player characters after finishing a special sidequest. Yuffie reappears in the Compilation of Final Fantasy VII series, expanding her background and showing her after the events of the original game.

<i>Compilation of Final Fantasy VII</i> media franchise

The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows the story of Zack Fair, an important major character in VII, while Dirge of Cerberus: Final Fantasy VII, which acts as a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.

<i>Last Order: Final Fantasy VII</i> 2005 film by Morio Asaka

Last Order: Final Fantasy VII, also abbreviated as Last Order or LO, is a 2005 Japanese anime original video animation (OVA) produced by Madhouse and released by Square Enix. It was directed by Morio Asaka and produced by Masao Maruyama, Jungo Maruta, and Akio Ofuji. Tetsuya Nomura acted as the supervising director. The OVA is an alternate rendition of two flashbacks found within the 1997 video game Final Fantasy VII. Last Order was released in Japan with Advent Pieces: Limited, a special edition release of the film Final Fantasy VII: Advent Children, and as a bonus feature in the North American "Limited Edition Collector's Set" release of Advent Children.

Final Fantasy VII is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. Released in 1997, the game sparked the release of a collection of media centered on the game entitled the Compilation of Final Fantasy VII. The music of the Final Fantasy VII series includes not only the soundtrack to the original game and its associated albums, but also the soundtracks and music albums released for the other titles in the collection. The first album produced was Final Fantasy VII Original Soundtrack, a compilation of all the music in the game. It was released as a soundtrack album on four CDs by DigiCube in 1997. A selection of tracks from the album was released in the single-disc Reunion Tracks by DigiCube the same year. Piano Collections Final Fantasy VII, an album featuring piano arrangements of pieces from the soundtrack, was released in 2003 by DigiCube, and Square Enix began reprinting all three albums in 2004. To date, these are the only released albums based on the original game's soundtrack, and were solely composed by regular series composer Nobuo Uematsu; his role for the majority of subsequent albums has been filled by Masashi Hamauzu and Takeharu Ishimoto.

Characters of the <i>Final Fantasy VII</i> series Wikimedia list article

Final Fantasy VII, a role-playing video game developed by Square and originally released in 1997, features a large number of fictional characters in both major and minor roles. VII has been followed by multiple sequels and prequels, grouped into the multimedia series Compilation of Final Fantasy VII: these include the 2004 mobile game Before Crisis, the 2005 movie sequel Advent Children, the 2006 shooter spinoff Dirge of Cerberus, and the 2007 action game Crisis Core. Other media include spin-off books and the original video animation Last Order. The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrial science fiction setting. It is referred to as "the Planet" in most of the games, and was retroactively named "Gaia" in some Square Enix promotional material.

Masahiro Kobayashi is a Japanese actor and voice actor from Yakumo, Hokkaido. In 1995, he enrolled in the Seinenza Theater Company. Masahiro's notable roles include Barret Wallace, and Ryid Uruk from the Final Fantasy video game series.

Kazushige Nojima is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII,Final Fantasy VIII,Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.

Redemption (Gackt song) song by Gackt

"Redemption" is a single released by Gackt on January 25, 2006. It peaked at third place on the Oricon weekly chart and charted for twelve weeks. In 2006, it was the 83rd best selling single with sales of 124,955 copies, making it to be Gackt's eighth best selling single. The "Longing" and "Redemption" were theme songs of the video game Dirge of Cerberus: Final Fantasy VII. It was certified gold by RIAJ.

Yusuke Naora is a Japanese video game art director and character designer who worked for Square Enix. He served as the art director for several Final Fantasy and Compilation of Final Fantasy VII titles. He also served as the producer of the Code Age franchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer.

Shinji Hashimoto Japanese video game producer

Shinji Hashimoto is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.

<i>Crisis Core: Final Fantasy VII</i> video game

Crisis Core: Final Fantasy VII is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.

Visual Works CGI animation studio in Japan

Visual Works is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix. Visual Works was founded as the CGI department for Square and was responsible for creating the pre-rendered CG openings for the company, starting with Final Fantasy VII in 1997.

References

  1. Final Fantasy VII: Dirge of Cerberus Archived 2011-10-02 at the Wayback Machine , RPGamer
  2. 1 2 3 Cheng, Justin (May 19, 2005). "E3 2005: Yoshinori Kitase Interview". IGN. Archived from the original on June 29, 2011. Retrieved July 19, 2010.
  3. "Dirge of Cerberus: Final Fantasy VII". Siliconera. Archived from the original on 2010-01-17. Retrieved 2011-03-29.
  4. 1 2 3 Mueller, Greg. "Dirge of Cerberus: Final Fantasy VII". GameSpot. Archived from the original on October 14, 2014. Retrieved July 16, 2010.
  5. Final Fantasy VII 10th Anniversary Ultimania (Revised Edition) (in Japanese). Square-Enix. 2009. pp. 100–101. ISBN   978-4-7575-2560-3.
  6. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. WRO Member: With Jenova War hero Reeve Tuesti at its helm, our organization is dedicated to aiding the healing process of the planet, as well as protecting it from any who attempt further harm.
  7. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Good work, Vincent. The enemy is retreating. It seems they have finally begun their withdrawal from Kalm.
  8. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: Reeve. Who were those men? / Reeve: Deepground soldiers. / Vincent: Deepground? / Reeve: Yes. The shadow of the Shinra Company, constructed by the former president and completely hidden from the rest of the world. / Vincent: Constructed? / Reeve: His goal was to create an army of superhuman warriors--not once letting morality interfere. The man you met earlier, Azul, is also a member of Deepground. But, he belongs to an elite unit known as the Tsviets.
  9. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Rosso: So you're Vincent Valentine. Keeper of the Protomateria. / Vincent: Protomateria? / Rosso: Yes. The key to controlling Omega. We know you have it.
  10. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shalua: I carried you back here from Edge after you collapsed during your fight with Deepground. It seems like the beast inside you went a little wild back there. This happen often? / Vincent: Went wild? Do you mean Chaos? / Shalua: Chaos? Your body harbors the Chaos gene? So that explains your relationship with Dr. Lucrecia Crescent. Were you the product of one of her experiments?
  11. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shalua: Soul wrought of terra corrupt, quelling impurity, purging the stream to beckon forth an ultimate fate. Behold mighty Chaos, Omega's squire to the lofty heavens. / Reeve: Where did you...? / Shalua: A passage from Dr. Crescent's thesis. But that's all I know. Unfortunately, I only saw a fragment of the document. However, Chaos... Omega... And...
  12. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Where are you... / Vincent: Nibelheim. / Reeve: Wait. Shinra Manor? But that is where... Understood.
  13. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Rosso: I'm sorry. Were you not expecting that? So, you cannot control the beast without this. Well, there will be no need for it when I'm done with you.
  14. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Yuffie: I was poking around Nibelheim and I found you looking all corpselike in Shinra Manor. So I saved you. Imagine that--me, saving the great Vincent Valentine. Do I get any thanks?
  15. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Are you speaking of Dr. Lucrecia Crescent's findings? / Reeve: Yes. But how did you...? / Shelke: A large quantity of her mnemonic data fragments has been uploaded into my neural network. It was my prime directive to use this data to locate and retrieve the Protomateria. However, not only was the data incomplete, but part of her consciousness began interfering with my own thought processes. It was believed that the missing fragments may have been the reason for this. I can attempt to upload the WRO's files on the Omega Report. By combining it with the data I possess, you may obtain a clearer picture of what you will be up against.
  16. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Omega is the same type of life form as the WEAPONs we encountered three years ago. The planet gave birth to these creatures to protect itself just as the planet will ultimately give birth to the final Weapon, Omega, when the end of the world is imminent. In essence, Omega is an elaborate safety mechanism designed solely to maintain and protect the flow of life. Normally, Omega poses no threat to us. It only manifests when the planet has detected something that may cause her danger. / Reeve: However, Deepground is attempting to awaken the beast early. Thus the kidnappings.
  17. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Omega is being revived deep beneath Midgar in Mako Reactor 0. To increase the output of Reactor 0, all the other reactors have been tied into its mainframe. Our objective is to destroy 1 through 8 and slow the reanimation process.
  18. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Cid: Vince, don't worry about the reactors. We'll take care of them. You work on those four wackos. I don't like letting you have all the fun, but you know I can't leave my baby here alone. Cloud and the others will be shutting down the power, and there's no way we're lettin' Yuffie go down there by herself.
  19. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: This is Weiss? / Yuffie: It's--he's--it's dead? / Nero: But not for long.
  20. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Weiss: My body is one with Omega. Just as yours is with Chaos.
  21. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Weiss: Three years ago, while I was still running about looking for Sephiroth, I took it upon myself to distribute my data--my mind, my knowledge, my inner being, across the worldwide network. And even though my body had died, and the world had been left in ruin, I survived in a virtual reality. When the network was restored, the scattered data regrouped and I was reborn. A neo-Reunion, you could say. / Vincent: You... / Weiss: That's right, boy. It's me. Hojo!
  22. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Nero: Let us become one. Let us come together, so that none may ever tear us apart. / Weiss: Yes. Let us... Let us go join him. / Nero: Weiss... / Weiss: Nero... / Hojo: No! Stop it! You can't! This is my body now! No!
  23. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Omega has awoken. And Chaos has been drawn out of the shadows to serve as a counterbalance. Or so it would seem.
  24. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Lucrecia: But I'm so happy you survived. / Vincent: Lucrecia!
  25. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke (as Lucrecia): Take this... Vincent.
  26. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Cloud, Tifa, Barret, Yuffie, Cid and Reeve: Vincent! / Vincent: Guess I have no choice. It's time...to save the world.
  27. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: Lucrecia. Everything's alright now. Omega and Chaos have returned to the planet. Thank you. It was you. You were the reason I survived.
  28. Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. WRO soldier: Sir. I've been spending time analyzing the data retrieved from the files of former weapons development administrator Scarlet. Deepground. It used to be a medical facility for injured SOLDIER troops. Military personnel would be sent there for care and rehabilitation. However, over time, it evolved into a laboratory for madmen content on ignoring all laws of man and nature. And supposedly this evolution took place because of the existence of one rogue SOLDIER—a man known only as "G." However, that's all we were able to retrieve.
  29. Stone, Cortney (September 1, 2005). "Kitase Discusses Compilation of Final Fantasy VII". RPGamer. Archived from the original on March 3, 2016. Retrieved September 2, 2007.
  30. Young, Billy (December 1, 2004). "Details Arise From Tetsuya Nomura Interview". RPGamer. Archived from the original on August 27, 2005. Retrieved July 19, 2010.
  31. Massimilla, Bethany (May 19, 2005). "Dirge of Cerberus: Final Fantasy VII E3 2005 Interview". GameSpot. Retrieved July 20, 2010.
  32. 1 2 3 4 5 Dirge of Cerberus: Final Fantasy VII Official Complete Guide (in Japanese). Square Enix. February 17, 2006. pp. 288–296. ISBN   4757516223.
  33. McCarthy, Dave. "Crisis Core: Final Fantasy VII UK Interview". IGN. Archived from the original on 2009-02-21. Retrieved 2009-03-08.
  34. Gantayat, Anoop (September 15, 2004). "PS2 Gets Final Fantasy VII Spinoff". IGN. Archived from the original on May 25, 2011. Retrieved July 19, 2010.
  35. Lewis, Ed (April 4, 2005). "Final Fantasy VII Site Goes Live". IGN. Archived from the original on May 25, 2011. Retrieved July 19, 2010.
  36. Lewis, Ed (May 4, 2005). "Tetsuya Nomura on Everything". IGN. Archived from the original on June 4, 2011. Retrieved July 19, 2010.
  37. Gantayat, Anoop (August 31, 2005). "E3 2005: Yoshinori Kitase Interview". IGN. Archived from the original on June 29, 2011. Retrieved July 20, 2010.
  38. 1 2 Shoemaker, Justin (May 11, 2006). "E3 06: Dirge of Cerberus Localization Update". GameSpot. Retrieved July 20, 2010.
  39. "Dirge of Cerberus, Drakengard Become Ultimate Hits" (in Japanese). RPGFan. Archived from the original on September 30, 2013. Retrieved September 30, 2013.
  40. Winkler, Chris (2006-03-26). "Dirge of Cerberus -Final Fantasy VII- OST". RPGFan. Archived from the original on 2013-01-16. Retrieved 2008-07-28.
  41. "Gackt: Discography - Redemption" (in Japanese). Gackt's official website. Archived from the original on March 27, 2014. Retrieved July 21, 2010.
  42. "Square Enix Music Download" (in Japanese). Square Enix. Archived from the original on 2008-07-27. Retrieved 2008-07-29.
  43. 1 2 "Dirge of Cerberus: Final Fantasy VII for PlayStation 2". GameRankings . CBS Interactive. Archived from the original on June 25, 2009. Retrieved June 9, 2018.
  44. 1 2 "Dirge of Cerberus: Final Fantasy VII for PlayStation 2 Reviews". Metacritic . CBS Interactive. Archived from the original on August 6, 2011. Retrieved July 16, 2010.
  45. 1 2 Pfister, Andrew (August 15, 2006). "Final Fantasy VII: Dirge of Cerberus (PS2)". 1UP.com. Archived from the original on 2016-09-07. Retrieved July 16, 2010.
  46. 1 2 Bettenhausen, Shane (August 29, 2006). "Final Fantasy VII: Dirge of Cerberus (PS2)". 1UP.com. Archived from the original on 2016-09-07. Retrieved July 21, 2010.
  47. 1 2 Fahey, Rob (November 16, 2006). "Final Fantasy VII: Dirge of Cerberus (PS2)". Eurogamer. Archived from the original on February 21, 2009. Retrieved July 21, 2010.
  48. 1 2 Jenkins, David (February 10, 2006). "Japanese Sales Charts, Week Ending February 5". Gamasutra. Archived from the original on June 5, 2011. Retrieved July 16, 2010.
  49. 1 2 Speer, Justin (August 14, 2006). "GameSpy: Dirge of Cerberus: Final Fantasy VII". GameSpy. Archived from the original on June 10, 2010. Retrieved July 21, 2010.
  50. 1 2 "Game Trailers: Dirge of Cerberus: Final Fantasy VII". GameTrailers. Archived from the original on August 29, 2009. Retrieved July 21, 2010.
  51. Dunham, Jeremy (August 11, 2006). "Dirge of Cerberus: Final Fantasy VII review". IGN. Archived from the original on May 25, 2011. Retrieved July 16, 2010.
  52. 1 2 Orlando, Greg. "Final Fantasy VII: Dirge of Cerberus (PS2)". X-Play. Archived from the original on September 29, 2007. Retrieved July 21, 2010.
  53. "Top 10 Weekly Software Sales (January 23–29, 2006)". Archived from the original on 2006-02-05.
  54. "Annual Report 2007" (PDF). Square-Enix.com. August 6, 2004. Archived (PDF) from the original on November 8, 2008. Retrieved 2008-12-20.
  55. "Sony PS2 Japanese Ranking". Japan-GameCharts.com. Archived from the original on 2008-12-16. Retrieved 2008-12-20.
  56. Wyman, Walt (July 26, 2006). "Sony honors Japanese top sellers". GameSpot . Retrieved July 20, 2010.
  57. Pueschel, Ian (2006-01-25). "Famitsu/Dengenki Review Scores - Dirge of Cerberus, Tourist Trophy". Games Are Fun. Archived from the original on 2007-05-19.
  58. Dunham, Jeremy (August 11, 2006). "Dirge of Cerberus: Final Fantasy VII review". IGN. p. 2. Archived from the original on May 25, 2011. Retrieved July 21, 2010.
  59. "Dirge of Cerberus Lost Episode -Final Fantasy VII- breaks down mobile gaming boundaries" (Press release). Square Enix. 2006-08-22. Archived from the original on 2012-02-07. Retrieved 2008-04-22.
  60. "What's New" (in Japanese). Square Enix. Archived from the original on 2007-10-05. Retrieved 2008-04-22.
  61. Vasconcellos, Eduardo (December 4, 2006). "Dirge of Cerberus: Final Fantasy VII: Lost Episode Review". IGN. Archived from the original on November 18, 2008. Retrieved July 22, 2010.