Devil May Cry (video game)

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Devil May Cry
DMC1FrontCover.jpg
North American PlayStation 2 box art
Developer(s) Capcom Production Studio 4 [1]
Publisher(s) Capcom
Director(s) Hideki Kamiya
Producer(s) Hiroyuki Kobayashi
Artist(s)
Writer(s)
Composer(s)
  • Masami Ueda
  • Masato Kohda
  • Misao Senbongi
Series Devil May Cry
Platform(s)
Release
August 23, 2001
  • PlayStation 2
    • JP: August 23, 2001
    • NA: October 17, 2001
    • PAL: December 7, 2001
    HD Collection
  • PlayStation 3, Xbox 360
    • JP: March 22, 2012
    • NA: March 29, 2012
    • EU: April 3, 2012
    • AU: April 5, 2012
    PlayStation 4, Windows, Xbox One
    • WW: March 13, 2018
    Nintendo Switch
    • WW: June 25, 2019
    • JP: June 27, 2019
    [4]
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player

Devil May Cry [lower-alpha 1] is a 2001 action-adventure game developed and published by Capcom. Released from August to December, originally for the PlayStation 2, it is the first installment in the Devil May Cry series. Set in modern times on the fictional Mallet Island, the story centers on Dante, a demon hunter who uses his business to carry out a lifelong vendetta against all demons. He meets a woman named Trish who takes him on a journey to defeat the demon lord Mundus, who is responsible for the deaths of Dante's brother and mother. The story is told primarily through a mixture of cutscenes, which use the game engine and several pre-rendered full motion videos. The game is very loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Trish (Beatrice Portinari) and Vergil (Virgil). [5]

Contents

The game was originally conceived by Capcom developers as Resident Evil 4 . Due to the staff feeling it would not fit the Resident Evil franchise, the project became its own title. Several gameplay elements were also inspired by a bug found in Onimusha: Warlords . Devil May Cry received prominent coverage in the video game media due to the impact it had in the action-adventure genre, its high difficulty, and the high overall scores given to it by professional reviewers. The game has sold more than three million copies, [6] spawned multiple sequels and a prequel, and is considered among the greatest video games ever made.

Gameplay

The gameplay consists of levels called "missions", where players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is given a letter grade, starting with D, increasing to C, B, and A, with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies, destroyed objects, and exploration), how "stylish" their combat was, item usage, and damage taken. [7]

Dante attacks an enemy using the sword Alastor. The word "Cool!" qualifies the player's performance in combat. Devilmaycrygameplay.jpg
Dante attacks an enemy using the sword Alastor. The word "Cool!" qualifies the player's performance in combat.

"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo", and "Absolute"; and peaks at "Stylish". Repeatedly using the same moves causes the gauge to stop rising, encouraging the player to use every move in their arsenal. The gauge terms are similar to the grades given at the end of the missions. When Dante receives damage, the style rating resets back to "Dull". Players can also maintain their style grade by taunting enemies at close range. [7]

The player can temporarily transform Dante into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes Dante's appearance. The transformations typically increase strength and defense, slowly restore health, and grant special attacks. The ability is governed by the Devil Trigger gauge, which depletes as the ability is used, and is refilled by attacking enemies or taunting in normal form. [7]

Devil May Cry contains puzzles and other challenges besides regular combat gameplay. The main storyline often requires the player to find key items to advance, in a manner similar to puzzles in the Resident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs". Side quests, called "Secret Missions" in the game, are located in hidden or out-of-the-way areas and are not required for completion, but provide permanent power-ups. They typically challenge the player to defeat a group of enemies in a specific manner or within a time limit, or solve a puzzle.

Plot

Devil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish. He impresses her by easily brushing off her assault, and explains that for years, he has hunted demons in pursuit of the ones who killed his mother and brother. [8] Trish explains that her attack was a test, and that the demon emperor Mundus, whom Dante holds responsible for the deaths of his family, is planning to cross over into the human world after centuries of imprisonment. [9] The scene jumps to their arrival at an immense castle on the mysterious Mallet Island, where Mundus has steadily grown his power and influence over the years in preparation for his ascension. Trish quickly abandons Dante, who is forced to continue on his own.

Dante explores the castle, fighting off demons summoned by Mundus to attack him and overcoming all sorts of devious puzzles, traps, and tricks. He also obtains two magical weapons, a sword called Alastor and a pair of gauntlets known as Ifrit, and encounters the first of Mundus' servants, a giant spider/scorpion demon known as Phantom. Dante wins their battle, but Phantom escapes and swears revenge before Dante eventually impales and kills him. Dante goes on to defeat the other servants: a giant demon bird known as Griffon, a living bioweapon referred to as Nightmare, and a masked "dark knight" known as Nelo Angelo who impresses Dante with his confidence. [10] In their first battle, Dante manages to defeat Nelo Angelo and is about to deliver the final blow when his opponent suddenly overpowers him. Nelo Angelo prepares to kill Dante, but hesitates and then flees upon seeing the half-amulet Dante wears, which contains a picture of his mother. After two more encounters, his true identity is revealed as Dante's identical twin brother, Vergil, brainwashed by Mundus and made one of his minions. After Vergil seemingly dies, his amulet joins with his brother's half, and "Force Edge", Dante's primary sword which he inherited from his father, changes into its true form and becomes the Sparda sword.

When Dante tries to save Trish from Nightmare, she betrays him and reveals that she is a spy for Mundus, but when her life is endangered, Dante chooses to save her. Claiming he did so only because of her resemblance to his mother, he warns her to stay away. [11] Yet when he finally confronts Mundus, who is about to kill Trish, Dante again chooses to save her and is injured. Mundus fires a beam to kill him, but Trish takes the attack instead. This unleashes Dante's full power, thus allowing him to take on the form of Sparda. [12] Dante and Mundus then battle on another plane of existence.

Despite Mundus' overwhelming power, Dante is victorious, and, believing her to be dead, leaves his amulet and sword with Trish's body before departing. [13] Returning to the island, Dante finds that the castle is collapsing, and is cornered by the injured Mundus, having used the last of his power to cross over into the human world. Dante fights Mundus, but is unable to defeat him until Trish suddenly appears and infuses Dante's guns with her magic. Dante banishes Mundus back to the demon world, and the emperor vows to one day return and finish his conquest. [14] When Trish tries to apologize, she begins to cry, and Dante tells her it means she has become human and not just a devil, because "devils never cry". [15] Dante and Trish escape on an old biplane as the island falls into the sea. After the credits, it is revealed that Dante and Trish are working together as partners, and have renamed Dante's business "Devil Never Cry".

Development

The game is very loosely based on the Italian poem Divine Comedy by Dante Alighieri (pictured). Dante03.jpg
The game is very loosely based on the Italian poem Divine Comedy by Dante Alighieri (pictured).

First hinted at in early December 1999, [16] Devil May Cry started out as the earliest incarnation of Resident Evil 4 . [17] Initially developed for the PlayStation 2, the game was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. [18] Around the turn of the millennium, [2] regular series writer Noboru Sugimura [3] created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action-adventure game. [19] The story was based on unraveling the mystery surrounding the body of protagonist Tony, [20] an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology. [2] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system. [18] This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures. [21] [22]

Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it. [23] Kamiya eventually rewrote the story to be set in a world full of demons, taking it from the Italian epic poem Divine Comedy by Dante Alighieri; [24] he changed the hero's name to "Dante". [2] The title character from Buichi Terasawa's manga series Cobra served as the basis for Dante's personality. [25] [26] Kamiya based his idea of Dante on what he perceived as stylish: wearing a long coat to make the character "showy" and a non-smoker, as Kamiya saw that as "cool". [25] The character wears red because, in Japan, it is a traditional color for a heroic figure. [26] Kamiya has also stated he perceives Dante as "a character that you would want to go out drinking with", someone who was not a show-off but would instead "pull some ridiculous, mischievous joke" to endear people to him. He added that this aspect was intended to make the character feel familiar to audiences. [27] The cast of characters remained largely identical to that in Sugimura's scenario, [28] although appearances of the hero's mother and father were written out of the story. [29] [30] The game's new title was revealed as Devil May Cry in November 2000. [31]

The game was developed by Team Little Devils, a group of staff members within Capcom Production Studio 4. [32] [33] Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords . During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry. [34] According to the director, Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities. [35] The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games. [36] Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games". [37]

According to Eurogamer, an earlier Capcom arcade video game, Strider (1989), was a vital influence on Devil May Cry. [38] According to Retro Gamer , the over-the-top action of Devil May Cry draws from Strider. [39]

Reception

Devil May Cry received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [54] indicating sales of at least 200,000 copies in the United Kingdom. [55] By July 2006, Devil May Cry had sold 1.1 million copies and earned $38 million in the United States alone. Next Generation ranked it as the 48th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the Devil May Cry series reached 2 million units in the United States by July 2006. [56]

The game received critical acclaim, with reviews from video game news websites typically praising its gameplay innovations, action, visuals, camera control, and gothic ambience. [43] [47] [48] [49] [50] [52] [53] The game also received positive reviews from video game print publications for similar reasons. [40] [57] Game Informer summarized their review by saying the game "makes Resident Evil look like a slow zombie". [46] It was nominated for GameSpot's annual "Best Action/Adventure Game" prize among console games, which went to Grand Theft Auto III . [58] Devil May Cry also frequents several Top Video Games of All Time lists. Gamefury, for instance, listed Devil May Cry at #31 in their Top 40 Console Games of All Time feature. [59] In 2010, IGN listed it at #42 in their "Top 100 PlayStation 2 Games". [60] Dante also received noteworthy praise to the point of becoming one of the most famous characters in gaming. [61] [62] [63]

The game was also subject to criticism, however. Next Generation objected to the difficulty level, wondering if the challenge was added to prolong the gameplay. [51] The Electric Playground pointed to the unusual control scheme and lack of configuration options. [52] GameSpy cited the camera's behavior, the learning curve for the controls, and graphical shortcomings such as flickering and jagginess. [49] GameSpot criticized the game's conclusion for its dramatic change in gameplay to a rail shooter-like style at the story's climax, as well as a leveling-off of the difficulty. [48] Lastly, Gamecritics felt that the story was overly short and the characters were underdeveloped. [53]

Legacy

Devil May Cry has spawned a sequel, Devil May Cry 2 and a prequel, Devil May Cry 3: Dante's Awakening ; both of which have sold more than two million copies. A fourth game, Devil May Cry 4 , was released on February 5, 2008 in the United States for PlayStation 3, Xbox 360 and PC. Total sales for all versions as of February 10, 2016 is well over 3 million copies. The game has likewise resulted in the release of two novels by Shinya Goikeda, [64] [65] and an anime series. On October 15, 2004, three years after the game's release, a soundtrack containing the game's music was released alongside the soundtrack to Devil May Cry 2. Plans for a PlayStation Portable installment, [66] [67] tentatively titled Devil May Cry Series, and a live action film adaptation [68] have been announced, although it was later confirmed in 2009 that the PSP adaptation of Devil May Cry was officially cancelled. [69] A reboot titled DmC: Devil May Cry was released in 2013 by Ninja Theory and Capcom. [70] Kamiya considers his 2009 video game Bayonetta to have evolved from Devil May Cry although he played the sequel Devil May Cry 4 when developing it. [71] In a 2017 interview with Dengeki PlayStation, Kamiya expressed interest in making a remake of Devil May Cry. [72] A fifth installment, Devil May Cry 5 was released on March 8, 2019. [73] The game was ported to the Nintendo Switch on June 25, 2019 worldwide and on June 27, 2019 in Japan. [74]

Devil May Cry has been cited as the beginning of a subgenre of arcade-style hack and slash melee focused action-adventure games called "character action" [75] or "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action. [76] The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games". [48] The series has become the standard against which other 3D action-adventure games are measured, with comparisons in reviews of games including God of War , [77] [78] Chaos Legion , [79] and Blood Will Tell . [80]

See also

Notes

  1. Japanese: デビル メイ クライ, Hepburn: Debiru Mei Kurai

Related Research Articles

Hack and slash, also known as hack and slay or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons. They may also feature projectile-based weapons as well as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords. Third-person hack and slash games are also sometimes known as character action games and spectacle fighters.

Dante (<i>Devil May Cry</i>) Fictional character in the Devil May Cry series

Dante, also known under the alias of Tony Redgrave, is a fictional character and the protagonist of Devil May Cry, an action-adventure hack and slash video game series by Japanese developer and publisher Capcom. Introduced as the protagonist of the 2001 game with the same name, Dante is a devil hunter dedicated to exterminating them and other supernatural foes in revenge for losing his mother Eva and having his older twin brother, Vergil, lost. He is the son of Sparda, inheriting demonic powers which he uses with a variety of weapons in the games. The character also appears in several Devil May Cry novels and manga volumes and is featured in the 2007 anime television series. Dante has also made multiple guest appearances in crossover games. Since 2005, he has been portrayed in voice acting and motion capture by Reuben Langdon.

<i>Resident Evil 4</i> 2005 video game

Resident Evil 4 is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.

<i>Devil May Cry 3: Dantes Awakening</i> 2005 video game

Devil May Cry 3: Dante's Awakening is a 2005 action-adventure game developed and published by Capcom. The game is a prequel to the original Devil May Cry, featuring a younger Dante. Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his older brother Vergil. The game introduces combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.

Vergil (<i>Devil May Cry</i>) Fictional character in the Devil May Cry series

Vergil is a fictional character and the main antagonist of Devil May Cry, an action-adventure hack and slash video game series created by Japanese developer and publisher Capcom. He was introduced in the first Devil May Cry game as a boss called Nelo Angelo. Vergil is one of two devil-human hybrid sons of one of the devil lords called Sparda, and possesses demonic powers. He has appeared in three video games opposing his younger twin brother, Dante, and in a novel and a manga based on the series. He is the secondary antagonist of Devil May Cry 3 (2005), and the overarching antagonist of Devil May Cry 5 (2019), though he becomes an anti-hero at its conclusion. A re-booted portrayal of Vergil also appears in the 2013 video game DmC: Devil May Cry as the leader of a group of rogue vigilantes bent on stopping the demon king, Mundus. In the main continuity, Vergil is portrayed in voice acting and motion capture by Daniel Southworth.

Lady, born Mary, is a character in Devil May Cry, an action-adventure hack and slash video game series created by Japanese developer and publisher Capcom. She was introduced in the 2005 title Devil May Cry 3: Dante's Awakening, as a demon hunter on a mission to avenge her mother's death at the hands of her father, Arkham. She is also present as a playable character in the sequel Devil May Cry 4: Special Edition (2015). Since her introduction, Lady has appeared in the series' various anime and manga releases, supporting the protagonist Dante, to whom she often provides support and employment.

<i>Devil May Cry 2</i> 2003 video game

Devil May Cry 2 is a 2003 action-adventure game developed and published by Capcom. It was released from January to March, originally for the PlayStation 2. In terms of chronological order, the game's events are set after Devil May Cry and prior to Devil May Cry 4.

<i>Devil May Cry 4</i> 2008 video game

Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.

Trish is a character in Devil May Cry, an action-adventure hack and slash shoot em up video game series by Japanese developer and publisher Capcom. She debuted in the first installment of the series, released in 2001. A demon taking a female human form, the mother of Dante, Eva, Trish seeks the aid of protagonist Dante in eliminating her creator, Mundus. Besides being a supporting character in subsequent games, she also appears in the other titles created by Capcom.

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and demonstrating third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

Nero (<i>Devil May Cry</i>) Fictional character

Nero is a character in Devil May Cry, an action-adventure hack and slash video game series by Japanese developer and publisher Capcom. He is the nephew of original Devil May Cry protagonist Dante, and the son of recurring series antagonist Vergil. He first appeared in Devil May Cry 4 as the primary protagonist. Nero, a teenager who works for the Order of the Sword, uses demonic powers inherited from Sparda to hunt demons. Nero returns as the primary protagonist in Devil May Cry 5 to fight the demon king Urizen, a new threat. He has also appeared in printed media related to these two games. He is portrayed in voice acting and motion capture by Johnny Yong Bosch.

Characters of the <i>Devil May Cry</i> series Fictional character

Devil May Cry is a series of video games set in the present, created by Hideki Kamiya, a video-game designer and developed by his employer Capcom and Clover Studio. The series' success has led to comic books, novelizations, two anime series, guides, collectibles and a variety of action figures. The first game focuses on devil hunter Dante's mission to avenge the death of his mother, Eva, by exterminating demons. In the process he encounters his long-lost twin brother, Vergil, with whom he has a dysfunctional relationship. As the story progresses, Dante encounter his father's nemesis, a demon emperor, Mundus, who is found to be responsible for the murder of Dante's mother.

Hideki Kamiya is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio.

Devil May Cry is an urban fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenarios in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat by varying their attacks; this combat, along with time and the number of items collected and used, are considered in grading the player's performance.

<i>Devil May Cry: The Animated Series</i> Anime series by Shin Itagaki and Madhouse

Devil May Cry: The Animated Series is a Japanese anime series based on the video game series by Capcom. It is set sometime between Devil May Cry and Devil May Cry 2. The show is produced by the anime studio Madhouse and directed by Shin Itagaki. It debuted on the WOWOW TV network in Japan on June 14, 2007, and ran 12 episodes.

Capcom developed two light novels in the Devil May Cry series, written by Shinya Goikeda, illustrated by Shiro Miwa and published by Kadokawa Shoten. Originally released alongside Devil May Cry and Devil May Cry 2 the novels act as preludes, with the epilogue of the novel leading into the opening scene of the game. In 2006, Tokyopop released English language editions of the novels, translated by Paul Cheng and Gemma Collinge and adapted into English by Ethan Russell.

<i>Devil May Cry 5</i> 2019 video game

Devil May Cry 5 is a 2019 action-adventure game developed and published by Capcom. The game is the sixth installment overall and the fifth mainline installment in the Devil May Cry series. The plot follows returning protagonists Nero and Dante as they are hired by a mysterious stranger named V to stop the Demon King Urizen. Players control Nero, Dante and V, who each feature a different playstyle.

<i>DmC: Devil May Cry</i> 2013 video game

DmC: Devil May Cry is a 2013 action-adventure game developed by Ninja Theory and published by Capcom. Released in January for PlayStation 3, Xbox 360, and Windows, it is a reboot of the Devil May Cry series.

<i>Devil May Cry 4: Special Edition</i> 2015 video game

Devil May Cry 4: Special Edition is a 2015 action-adventure game developed and published by Capcom. A remastered version of Capcom's action-adventure game Devil May Cry 4, it was released for PlayStation 4, Windows, and Xbox One. The game features new playable characters, new cutscenes, polished gameplay, improved graphics, the option to switch between English and Japanese voice tracks, and additional costumes.

<i>Viewtiful Joe</i> Video game series

Viewtiful Joe is a side scrolling beat 'em up video game franchise created by Japanese game designer Hideki Kamiya. It is primarily developed and published by Capcom and its subsidiary Clover Studio.

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