Scalebound

Last updated

Scalebound
Scalebound cover art.jpg
Developer(s) PlatinumGames
Publisher(s) Microsoft Studios
Director(s) Hideki Kamiya
Producer(s)
Designer(s) Yusuke Miyata [2]
Artist(s) Yong-hee Cho [2]
Writer(s)
  • Hideki Kamiya [3]
  • Jean Pierre Kellams [3]
  • Kyoko Higo [3]
  • Rich Bryant [3]
Joseph Staten [4]
Composer(s)
Engine Unreal Engine 4
Platform(s)
ReleaseCancelled
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Scalebound [a] was an action role-playing game developed by PlatinumGames from 2013 until its cancellation in 2017. It was scheduled to be released in 2017 for Windows and Xbox One, but Microsoft Studios announced its cancellation in January 2017. In the game, players would assume control of Drew, who is accompanied by a dragon called Thuban. Players could use a variety of weapons to defeat enemies, and could issue commands to the dragon, which assisted players during battles. Unlike other games developed by PlatinumGames, the game was to put more focus on graphical qualities and the role-playing aspect instead of action.

Contents

Gameplay

Scalebound was an action role-playing game played in a third-person perspective, in which players assumed control of Drew, as he progressed through the world of Draconis. [6] Players are accompanied by a dragon called Thuban, who would assist Drew throughout the game. Drew and Thuban are bonded together, and Thuban's death would cause Drew to die as well and vice versa. [2] Thuban is usually controlled by artificial intelligence, but players can give commands to the dragon when performing attacks. Drew can enter the Dragon Link mode, allowing the player to directly control the dragon from his perspective. In this mode, the perspective would shift to first-person, and Drew is very vulnerable to attacks. There are three types of dragons, each with different characteristics. The three types can be blended together through the game's customization options and the dragon's abilities, appearances and armor can be modified by the player. [7] The dragon can be ridden, though not in the beginning of the game, and they can perform a special elemental attack with the berserker mode. [2] [8] The player can upgrade abilities by using the gems that enemies dropped sometimes. [9]

In addition, players are equipped with melee weapons, such as swords and other ranged weapons. [10] [11] These weapons will eventually become degraded and lose their durability during combat. The game does not feature any crafting system, but players can obtain different weapons throughout the game. [9] When encountering large enemies, players can swing to them and climb on them to perform attacks. [12] Drew has a dragon arm, [13] which can scan enemies for information, unleash pulse energy, and heal his dragon companion. [2] The player can shapeshift into a half-dragon hybrid. [8] [14] When he shapeshifts, his abilities will be significantly strengthened. [2] Players can gain skill points, which can be used to level-up Drew, by defeating enemies and taking care of Thuban like healing and assisting him in battle. Additional skill points would have given if players can defeat multiple enemies consecutively. [9] The game featured a four-player co-operative multiplayer mode. [15]

Development

The game was under development by PlatinumGames. The concept for the game was created when Platinum established in 2006 but the studio decided to move to develop Bayonetta instead of making Scalebound. The studio attempted to re-pitch the game again after the completion of Bayonetta, and a prototype was made but it failed to generate any interest, and the studio moved on to develop The Wonderful 101 . When the development of The Wonderful 101 was almost finished, the idea for Scalebound was revised, and the game's development officially began in 2013. [16]

Director Hideki Kamiya considered the game a new experience for the studio, as it was something that they had never worked on before. The studio hoped that they could create a game whose gameplay would have been unlike any other game previously developed by Platinum. Kamiya described it as a big challenge for the studio. He also considered the collaboration between Platinum and Microsoft a leap forward for the studio. [17] According to him, Bayonetta -styled action and reflexes is not the core focus of the game, but he promised that the game's combat "will remain at the quality that's always defined [Platinum's] action games". [9] The team put more emphasis on graphics and visual quality to create a game that is "photo-realistic". [18] The game was designed to be more accessible for new players and the team hoped that the game's fantasy setting can introduce it to a wider audience. [1] Platinum also consulted Microsoft's user research labs to ensure that the game would suit the taste of a broad audience. [19]

Scalebound would be the first action role-playing game developed by Platinum. Kamiya described the game as a dream come true for him, as he had always wanted to create a game where dragons are the players' companion as opposed to being enemies. In order to add a twist to the game's world and prevent it from being too typical, the team introduced Drew, a young man who comes from the modern world, to contrast with the fantasy setting of the game. The bonding between the game's protagonist and the dragon was not originally planned. Kamiya's original vision was to have monsters fighting against each other. However, they decided to add that later on because they wanted to increase player participation in the game. In order to tackle the problem of having two lead characters in a game, they focused the story on Drew and the gameplay on Thuban. As a result, Thuban can be customized extensively, while Drew cannot. [2] Instead of the dragon, Platinum originally hoped to feature dinosaurs in the game, although the idea was later scrapped. [16] [20] [21] It was once intended to be a dinosaur game, in which players can issue commands to other dinosaurs, for the Wii console. [22] [23]

Kamiya cited the 1987 Dragon Slayer action role-playing game Sorcerian as inspiration, including its fantasy theme, "gigantic monsters," different scenarios, "expansive possibilities", "tons of adventures" and enemies such as a hydra boss and "lots of amazing dragons". [24] [25] He also cited the 1987 PC-8801 MA release of the action role-playing game Hydlide 3 , [24] [26] noting the influence of its "hardcore game design", as well as the dragons of the role-playing video game Dragon Quest . [25]

The game's world, Draconis, features a giant mushroom that grows extensively. Pulse energy emanates from it that serves as the life foundation of every existing creature in the game. According to Yong-hee Cho, the game's art director, the Pulse took inspiration from the Force of Star Wars fame. Draconis is described to be non-linear which encourages exploration. [9] When designing the game's world, the team hoped to strike a balance between realism and imagination. As a result, 80% of the game's world would be based on earth's landscape, while the remaining 20% would be environments shaped by the Pulse energy. According to Cho, when he first pitched his original enemy designs to Kamiya, they were rejected because they were considered to be too exaggerated. Kamiya later said that he wanted the enemies to be more realistic. [2] In addition, the difficulty of enemies is not scaled according to Drew's strength and level, as Platinum hoped that without scaled difficulty, players can experience a sense of victory when they return to earlier areas to defeat easier enemies. Despite that, enemies behaviors change during the second encounter. [9]

The initial deal between PlatinumGames and Microsoft was facilitated by agent Ben Judd. [27] The game was officially announced at Microsoft Studios' press conference at E3 2014 with a cinematic trailer. [28] The game missed E3 2015, but the game's gameplay was shown at Gamescom 2015, alongside Crackdown 3 and Quantum Break . The game's four-player co-operative multiplayer mode was also announced. [29] [12] Scalebound was set to be released worldwide for the Xbox One in late 2016 but was later delayed to 2017. [30] [31] The game's cancellation was announced on January 9, 2017. [32]

Reflecting on the game's cancellation in May 2019, Platinum studio head Atsushi Inaba said it "wasn't easy" to see publisher Microsoft receive criticism for the decision as he felt "both sides failed", and that, ultimately, the game "didn't do all of the things that we needed to do as a developer". [33] In February 2020, Inaba said that while Scalebound remains an intellectual property fully owned by Microsoft, PlatinumGames would want to return to it if given the opportunity to. [34]

In a video interview with Cutscenes, Kamiya apologized for the game's cancellation and stated the development team were not experienced enough in creating a title with an emphasis on online features.[ citation needed ]

Legacy

According to Platinum, several elements from Scalebound were reworked to appear in Bayonetta 3 . [35] [36] [37]

Notes

  1. Japanese: スケイルバウンド, Hepburn: Sukeirubaundo

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Phantasy Star Online</i> 2000 video game

Phantasy Star Online is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first successful online RPG for game consoles; players adventure with up to three others over the internet to complete quests, collect items and fight enemies in real-time action RPG combat. The story is unrelated to previous games in the Phantasy Star series.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

<i>Sneakers</i> (2002 video game) 2002 video game

Sneakers, released in Japan as Nezmix: Have A Mice Day!, is a video game developed by Media.Vision and published by Microsoft Game Studios exclusively for the Xbox in 2002. Sneakers is an action-puzzle game in which the player leads a group of mice to explore a house and its surroundings to detect enemy rats and protect their group in beat 'em up fights. Marketed as making use of 'fur shading' graphics, the design of the mice in Sneakers was intended to showcase the technical capabilities of the Xbox. The game was developed as one of two Japan-exclusive launch titles for the Xbox, and was later released in North America in an exclusive distribution with Toys R Us retail stores. Upon release in Japan, Nezmix sold poorly, with critics attributing the release to contributing to the poor launch of the console in the country. The North American version of Sneakers received generally unfavorable reviews, with criticism directed at the game's linear and repetitive gameplay.

<i>Blue Dragon</i> (video game) 2006 video game

Blue Dragon is a role-playing video game developed by Mistwalker and Artoon in collaboration with Microsoft Game Studios Japan and published by Microsoft Game Studios for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix.

<i>Super Hydlide</i> 1987 video game

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title Hydlide 3: The Space Memories for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the Hydlide series. Ports were also released for the X1, Famicom, X68000, Microsoft Windows, and Nintendo Switch. The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical. Before its release, it was called Hollo Fighter in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being Air Diver.

A beat 'em up is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

<i>Viva Piñata</i> (video game) 2006 video game

Viva Piñata is a 2006 life simulation game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game revolves around the player tending to a neglected garden in Piñata Island, in which different variations of piñatas based on animals must be bred whilst fending off disruptive interlopers. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Rare co-founder Tim Stamper. Microsoft wanted the game to become a key franchise for the platform, and developed a tie-in television show to accompany the series.

<span class="mw-page-title-main">Atsushi Inaba</span> Japanese video game producer

Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games Viewtiful Joe, Ōkami, and God Hand. He is currently the head producer at the development division at PlatinumGames and the CEO since 2021, after years being vice-president in the company.

Hideki Kamiya is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio.

<span class="mw-page-title-main">PlatinumGames</span> Japanese video game company

PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: MadWorld, Infinite Space, Bayonetta, and Vanquish. Their partnership later extended to include Anarchy Reigns. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of their key philosophies was that the team would not follow conventional game design concepts.

<i>Devil May Cry</i> (video game) 2001 video game

Devil May Cry is a 2001 action-adventure game developed and published by Capcom. Released from August to December, originally for the PlayStation 2, it is the first installment in the Devil May Cry series. Set in modern times on the fictional Mallet Island, the story centers on Dante, a demon hunter who uses his business to carry out a lifelong vendetta against all demons. He meets a woman named Trish who takes him on a journey to defeat the demon lord Mundus, who is responsible for the deaths of Dante's brother and mother. The story is told primarily through a mixture of cutscenes, which use the game engine and several pre-rendered full motion videos. The game is very loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante and other characters like Trish and Vergil (Virgil).

<i>Bayonetta</i> (video game) 2009 video game

Bayonetta is a 2009 action-adventure game developed by PlatinumGames and published by Sega. It was released for PlayStation 3 and Xbox 360 in Japan in October 2009, and in North America and Europe in January 2010. It was released on Wii U in September 2014, Windows in April 2017, Nintendo Switch in February 2018, and PlayStation 4 and Xbox One in February 2020.

<i>Bayonetta 2</i> 2014 video game

Bayonetta 2 is a 2014 action-adventure game developed by PlatinumGames and published by Nintendo. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba, Akiko Kuroda, and Hitoshi Yamagami, under supervision by series creator Hideki Kamiya.

<i>Fable Legends</i> 2016 video game

Fable Legends is a cancelled cooperative action role-playing video game developed by Lionhead Studios and projected to be published by Microsoft Studios for Windows and Xbox One. Microsoft cancelled the game on 7 March 2016. The servers shut down on 13 April 2016.

<i>Ori and the Blind Forest</i> 2015 video game

Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.

<i>Bayonetta</i> Video game series

Bayonetta is an urban fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 with Bayonetta, which was followed by two sequels, Bayonetta 2 (2014) and Bayonetta 3 (2022), as well as a spinoff, Bayonetta Origins: Cereza and the Lost Demon (2023). The games follow the titular character, a witch who wields dual pistols, shooters in her high heels, and long, magically transforming hair which becomes a supernatural weapon.

<i>Sol Cresta</i> 2022 video game

Sol Cresta is a vertically scrolling shooter video game developed and published by PlatinumGames. It is the fifth and final entry in the Cresta series, following the Japan-exclusive 1997 game Terra Cresta 3D for the Sega Saturn and the first game in the series to not be developed by Japan-based studio Nichibutsu. The title was released as the first under PlatinumGames' label of "Neo-Classic Arcade" range, a label that refers to the modernization of classic arcade games. It was released for the Nintendo Switch, PlayStation 4, and Microsoft Windows in February 2022.

<i>Bayonetta 3</i> 2022 video game

Bayonetta 3 is a 2022 action-adventure game developed by PlatinumGames and published by Nintendo for Nintendo Switch. The game was directed by Yusuke Miyata and produced by Yuji Nakao, with series creator Hideki Kamiya as supervising director. It was announced in December 2017, and was released on October 28, 2022.

References

  1. 1 2 McWhertor, Michael (18 September 2014). "Why Scalebound for Xbox One may be unlike anything Platinum Games has done before". Polygon . Archived from the original on 25 August 2017. Retrieved 5 August 2015.
  2. 1 2 3 4 5 6 7 8 O'Brien, Lucy (5 August 2015). "Scalebound Isn't the Game You Think It Is". IGN . Ziff Davis. Archived from the original on 30 March 2019. Retrieved 5 August 2015.
  3. 1 2 3 4 Kellams, JP [@synaesthesiajp] (14 August 2017). "Writing the script for Scalebound with @bryant_rich , @KyokoHigo and @PG_kamiya was my fave time at Platinum" (Tweet). Archived from the original on 22 October 2021. Retrieved 14 August 2017 via Twitter.
  4. Sinha, Ravi (8 September 2015). "Former Destiny Writer Helping Scalebound, Crackdown, ReCore Teams "Tell Great Stories"". Gamingbolt. Retrieved 9 February 2022.
  5. 1 2 Greening, Chris (22 August 2015). "PlatinumGames' Scalebound soundtrack blends East and West". Video Game Music Online. Archived from the original on 3 April 2019. Retrieved 23 August 2015.
  6. Karmali, Luke (4 August 2015). "Gamescom 2015: Scalebound Release Window, 4 Player Co-Op announced". IGN . Ziff Davis. Archived from the original on 6 August 2015. Retrieved 5 August 2015.
  7. Farokhmanesh, Megan (17 August 2016). "Scalebound will allow you to control your dragon directly in battle". Polygon . Archived from the original on 18 August 2016. Retrieved 17 August 2016.
  8. 1 2 Matulef, Jeffrey (4 August 2015). "Scalebound reveals first gameplay, four-player co-op". Eurogamer . Archived from the original on 22 October 2021. Retrieved 5 August 2015.
  9. 1 2 3 4 5 6 O'Brien, Lucy (12 August 2015). "Scalebound: Platinum Action with Deep RPG Systems". IGN . Ziff Davis. Archived from the original on 16 August 2015. Retrieved 16 August 2015.
  10. Wong, Steven (4 August 2015). "Gamescom 2015: Scalebound Revealed; Giant Sized Adventure Awaits". Shacknews . Archived from the original on 16 October 2015. Retrieved 5 August 2015.
  11. Fekete, Bob (4 August 2015). "Scalebound Gameplay Trailer Shows Off Huge Dragon Fighting At Gamescom". iDigitalTimes. Archived from the original on 24 September 2015. Retrieved 5 August 2015.
  12. 1 2 Tack, Daniel (4 August 2015). "Kamiya Showcases Scalebound Gameplay, Reveals Four-Player Co-Op". Game Informer . Archived from the original on 6 August 2015. Retrieved 5 August 2015.
  13. Sheridan, Connor (4 August 2015). "Scalebound is coming to Xbox One in holiday 2016". GamesRadar . Archived from the original on 24 September 2015. Retrieved 5 August 2015.
  14. Wallace, Kimberly (10 August 2015). "Platinum Games' Scalebound Isn't Just Action-Packed, It's A Full-Scale RPG, Too". Game Informer . Archived from the original on 13 August 2015. Retrieved 11 August 2015.
  15. Grant, Christopher (4 August 2015). "Scalebound gameplay trailer reveals 4-player co-op and 'holiday 2016' release window". Polygon . Archived from the original on 6 August 2015. Retrieved 5 August 2015.
  16. 1 2 Ray Corriea, Alexa (30 September 2015). "Xbox One Exclusive Scalebound Was Shelved Twice, Originally Starred a Little Girl". GameSpot . Archived from the original on 3 November 2015. Retrieved 2 November 2015.
  17. Dyer, Mitch (16 September 2014). "Platinum Games Has Never Made A Game Like Scalebound". IGN . Ziff Davis. Archived from the original on 25 August 2015. Retrieved 5 August 2015.
  18. Storm, Bradley (16 September 2014). "Hideki Kamiya says Platinum Games Have Never Made Anything Like Scalebound". Hardcore Gamer. Archived from the original on 15 September 2015. Retrieved 5 August 2015.
  19. Makuch, Eddie (12 January 2015). "Platinum's Xbox One Exclusive Scalebound Will Shock You, Says Microsoft Dev". GameSpot . Archived from the original on 27 July 2015. Retrieved 5 August 2015.
  20. Brian (1 October 2015). "PlatinumGames' Scalebound started out as a Wii game". Nintendo Everything.
  21. Makuch, Eddie (16 August 2015). "Scalebound Originally Had Dinosaurs, Not Dragons". GameSpot . Archived from the original on 19 August 2015. Retrieved 18 August 2015.
  22. Prell, Sam (1 October 2015). "Scalebound's changed since it was a Wii game in 2006 - fewer dinosaurs, for example". GamesRadar . Archived from the original on 14 October 2015. Retrieved 2 November 2015.
  23. Bradley, Lee (1 October 2015). "Scalebound Was Originally a Wii Game About a Little Girl and Her Dinosaurs". XboxAchievements.
  24. 1 2 Leone, Matt (January 2015). "Hideki Kamiya: Making Scalebound with a Western publisher". Polygon . Archived from the original on 25 October 2015. Retrieved 2 November 2015.
  25. 1 2 Mccaffrey, Ryan (26 August 2015). "Ask PlatinumGames Anything About Scalebound". IGN . Ziff Davis. Archived from the original on 28 June 2016. Retrieved 10 June 2016.
  26. Robinson, Martin (7 August 2015). "Scalebound is a different kind of Platinum Game". Eurogamer . Archived from the original on 22 October 2021. Retrieved 2 November 2015.
  27. Leone, Matt (11 May 2015). "Koji Igarashi: A day in the life". Polygon. Archived from the original on 12 May 2015. Retrieved 17 July 2018.
  28. Mc Shea, Tom (9 June 2014). "E3 2014: Platinum Games Announces Xbox One Exclusive Scalebound". GameSpot . Archived from the original on 10 May 2015. Retrieved 5 August 2015.
  29. Makuch, Eddie (30 June 2015). "Xbox Gamescom Briefing Includes Exclusives Missing From E3, Dates Announced". GameSpot . Archived from the original on 29 August 2015. Retrieved 5 August 2015.
  30. Saed, Sherif (4 August 2015). "Gamescom 2015: Scalebound release window announced". VG247 . Archived from the original on 6 August 2015. Retrieved 5 August 2015.
  31. Yin-Poole, Wesley (4 January 2016). "Xbox One exclusive Scalebound delayed to 2017". Eurogamer . Archived from the original on 7 January 2016. Retrieved 4 January 2015.
  32. Goldfarb, Andrew (9 January 2017). "Microsoft Confirms Scalebound is Cancelled". IGN . Archived from the original on 22 October 2021. Retrieved 9 January 2017.
  33. Robinson, Andy (7 May 2019). "Microsoft shouldn't take the blame for Scalebound, says Platinum". Video Games Chronicle. Archived from the original on 22 August 2019. Retrieved 22 July 2019.
  34. Robinson, Andy (4 February 2020). "Platinum 'would love to return to Scalebound' if opportunity arises". Video Games Chronicle . Archived from the original on 7 March 2020. Retrieved 4 February 2020.
  35. De Meo, Francesco (24 September 2021). "Bayonetta 3 to Include Mechanics Inspired by Scalebound, Former Platinum Games Developer Suggests". WCCFtech.
  36. Behan, Daire (19 July 2022). "Bayonetta 3 Seems to be Lifting Some Ideas from Scalebound". Game Rant .
  37. Robinson, Martin (13 October 2022). "Scalebound lives on in Bayonetta 3's best new trick". Eurogamer .