Battle Garegga

Last updated
Battle Garegga
Battle Garegga arcade flyer.jpg
Japanese Arcade flyer
Developer(s) Raizing
M2 (Rev.2016)
Publisher(s)
  • Arcade
    • EU: Tuning
    • NA: Fabtek
    • TW: Liang HWA Electronics
    • HK: Metrotainment
    SaturnPlayStation 4
    Xbox One
    • WW: M2
Director(s) Kazuyuki Nakashima
Programmer(s) Shinobu Yagawa
Yasunari Watanabe
Yūichi Ochiai
Artist(s) Shinsuke Yamakawa
M. Tatsuda
Composer(s) Manabu Namiki
Platform(s) Arcade, Sega Saturn, PlayStation 4, Xbox One
Release
1996
  • Arcade
    • JP: 1 February 1996 [1]
    • EU: 3 February 1996
    • TW: 3 February 1996
    • HK: 2 March 1996
    Saturn
    • JP: 26 February 1998 [2]
    Rev.2016
    PlayStation 4
    • JP: 15 December 2016
    • NA: 6 October 2017
    Xbox One
    • WW: 29 September 2017
Genre(s) Bullet hell
Mode(s)
Arcade system Toaplan Version 2 [3]

Battle Garegga [lower-alpha 1] is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

Contents

It was followed by a spiritual successor titled Battle Bakraid in 1999.

Gameplay

Gameplay screenshot. ARC Battle Garegga.png
Gameplay screenshot.

In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button.

Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduced according to the percentage of a full bomb that was used. Up to five Large Bombers can be in stock at any one time, after which each Small token is worth 100 points.

Power-ups drop randomly from popcorn enemies, along with Medals. Every time a Medal is collected, the next one that spawns will be worth more, from 100 to 10,000 points; however, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value. Medals can also be found upon using a bomb on certain items of scenery.

The game features an adjustable difficulty system that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The fewer lives a player has when they die, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus "forced" to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.

Unlike in most other scrolling shooter games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create flying debris, further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.

Plot

Mathew Wayne, a resident of a small country town, was a mechanical genius whose aptitude and skills were passed down to his sons, Brian and Jason. After gaining leadership of his automobile factory from him, the brothers' skills became renowned throughout the country. Eventually, the Federation approached the brothers with an extremely profitable contract to help produce military vehicles for it. The Wayne brothers accepted the contract and created weapons without peer.

A short time later, the skies turned dark with the Federation's encroaching airfleet, and towns and cities everywhere were ravaged by these armies—including Brian and Jason's home town. To their horror, the Federation was using the weapons and vehicles they themselves had designed to reshape the land to their pitiless will. Taking up planes whose designs had never been submitted to the Federation, the Wayne brothers prepare to destroy the Federation's mad scheme.

Development

Programmer Shinobu Yagawa worked on this game, and he had previously worked on the game Recca in 1992. He would later work on games like Ibara and its sequel, Pink Sweets. [4]

Release

The original arcade game was released on February 3, 1996, [5] [6] and released on Sega Saturn on February 26, 1998. [7] The Sega Saturn version has become a rare game, and in 2014 it was listed as costing £100 in the United Kingdom. [4] The Saturn version is also the final game on the system, and by extension any Sega console, to be published in any capacity by Electronic Arts.

On December 15, 2016 M2 released a new version of the game called Battle Garegga Rev.2016 to PlayStation 4 as part of their M2 Shot Triggers publishing label. [8] An Xbox One version was released the following year, along with an English version for both platforms. [9]

Reception

In Japan, Game Machine listed Battle Garegga on their March 15, 1996 issue as being the eighth most-successful arcade game of the month. [10]

Three reviewers from the Japanese Sega Saturn Magazine gave it an 8/10 each. [11]

German magazine Maniac gave the Saturn version a score of 57% and the PS4 version a score of 81%. [12] [13]

Famitsu gave Battle Garegga Rev.2016, a score of 32 out of 40. [8]

In 2012, Hardcore Gaming 101 called the game "an absolute classic". [14] In 2016, Eurogamer summarized: "For all its routine, slightly drab looks, this is a game of exquisite artistic intention." [15] IGN Japan gave the PS4 version 8.9 out of 10. [16] Reviewing the PS4 version, Push Square said: "It may be an acquired taste these days – to be fair, the same could be said of the original back in 1996 – but Battle Garegga remains a defining release in the shmup canon, and this is without a shadow of a doubt the best way to experience it." [17]

Notes

  1. Japanese: バトルガレッガ, Hepburn: Batoru Garegga

Related Research Articles

<i>Border Down</i> 2003 video game

Border Down is a horizontally scrolling shooter video game developed and published by G.rev. It was released in Japanese arcades in April 2003 on Sega NAOMI hardware, and was ported to the Dreamcast later that year. The story takes place in the future where humans are defending their Mars colony from an invading alien attack. The game employs a "border system" where each stage has three variations of different difficulty. The player starts on the easiest variation, and is lowered to a more difficult variation with each subsequent loss of a life.

<i>Final Fight Revenge</i> 1999 video game

Final Fight Revenge is a 1999 3D fighting game released by Capcom. Revenge is the only one-on-one fighting game in the Final Fight series of games. The cast of playable characters includes series mainstays Mike Haggar, Cody and Guy, along with various members of the opposing Mad Gear gang. Originally developed for the Sega Saturn-based ST-V arcade hardware, a home version of Revenge for the Saturn only in Japan followed in 2000. A Dreamcast version was planned, but it was cancelled.

<i>DoDonPachi</i> 1997 video game

DoDonPachi is a vertically-scrolling bullet hell shoot' em up developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees. The sequel to this game is DoDonPachi II, which was made by a different developer. The original developer later released its own sequel, DoDonPachi DaiOuJou.

<i>Sexy Parodius</i> 1996 arcade game by Konami

Sexy Parodius is a 1996 horizontal-scrolling shooter arcade game developed by Konami. It is the fifth installment of the Parodius series. Like the rest of the series, it is a parody of the Gradius series and other Konami games. It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes or various states of undress.

<i>Dead or Alive</i> (video game) 1996 video game

Dead or Alive is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in Arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions. An enhanced version was included in Dead or Alive Ultimate for the Xbox.

<i>Virtual On: Cyber Troopers</i> 1996 video game

Virtual On: Cyber Troopers is a 1996 video game developed and published by Sega. A 3D shooting and fighting game featuring robots, it was released in arcades and for Sega Saturn and PC, in both America and Japan. There were also two-player online versions of the game released in America and Japan for the Sega Saturn using the NetLink and XBAND services. Initially the game was to be released under the title "Virtual On" in Japan and "Cyber Troopers" in North America, but ultimately these two names were combined into a single title for both regions.

<i>Gunbird</i> 1994 video game

Gunbird (ガンバード) is a vertically scrolling shooter developed by Psikyo and released as an arcade video game in 1994. In the US, it was published by Jaleco. It has been re-released multiple times, including on the Sega Saturn, PlayStation, Steam, Nintendo Switch, PlayStation 4 and Xbox One. When originally localized outside Japan by XS Games, Gunbird was retitled Mobile Light Force. The game was followed by Gunbird 2 in 1998 and was included in Gunbird Special Edition for PlayStation 2.

<i>Thunder Force III</i> 1990 video game

Thunder Force III (サンダーフォースIII) is a 1990 scrolling shooter game developed by Technosoft for the Sega Genesis. It is the third chapter in the Thunder Force series. It was then retooled into an arcade game named Thunder Force AC. In 1991, Thunder Force AC was ported to the Super Nintendo Entertainment System under the title Thunder Spirits.

Thunder Force is a series of free-roaming scrolling shooter type video games developed by the Japanese software company Technosoft and published by Sega. The franchise is recognized for its distinctive gameplay, graphics, and synthesizer-based chiptune music soundtracks.

Assault Suit, also known as Assault Suits, is a series of futuristic robotic war video games developed by NCS featuring soldiers manning the eponymous gigantic humanoid mecha. Spanning the course of 15 years and beyond, the games would be cross-distributed, cross-published and developed between the U.S. and Japan. It would be known as one of the most challenging series to follow due to the drastic changes from game to game.

<i>Assault Suit Leynos</i> 1990 video game

Assault Suits Leynos is a run and gun video game developed and published in 1990 by Masaya for Sega Genesis. It was released in America as Target Earth. It was re-released on the Wii’s Virtual Console, and on the Nintendo Switch Online + Expansion Pack. It is the first game in the Assault Suits series.

<i>In the Hunt</i> 1993 video game

In the Hunt is a 1993 scrolling shooter arcade video game developed and published by Irem. Versions for the PlayStation, Sega Saturn, and Microsoft Windows were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It runs on the Irem M-92 hardware.

<i>Ibara</i> (video game) 2005 video game

Ibara (鋳薔薇) is a 2005 vertically scrolling shooter developed by Japanese developer Cave and published by Taito. It was ported to the PlayStation 2 in 2006.

<i>Battle Bakraid</i> 1999 video game

Battle Bakraid is a vertical scrolling shoot 'em up arcade game by Eighting released in 1999. It is the spiritual successor to the 1996 arcade game Battle Garegga. Players control one of nine fighter jets and shoot enemies, collect power-ups, and defeat bosses to advance through the game.

<i>Road Blaster</i> 1985 video game

Road Blaster (ロードブラスター) is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1, Sega CD, LaserActive, PlayStation and Sega Saturn. The Sega CD and Mega-LD versions were released outside of Japan under titles of Road Avenger and Road Prosecutor respectively.

<i>Pink Sweets: Ibara Sorekara</i> 2006 video game

Pink Sweets: Ibara Sorekara is a 2006 manic shooter by Cave released for Japanese arcades. It was released for the Xbox 360 in 2011.

<i>Bomberman Wars</i> 1998 video game

Bomberman Wars is a 1998 Japanese video game in the Bomberman series released for the Sega Saturn and PlayStation. It is a strategy role playing game, in contrast to previous games.

<i>Rohga: Armor Force</i> 1991 video game

Rohga: Armor Force, released in Japan as Wolf Fang: Kuuga 2001, is a 1991 run and gun/platform hybrid arcade game developed and published by Data East. It is related to Vapor Trail and was itself followed by Skull Fang.

<i>Street Fighter Alpha</i> 1995 video game

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

<i>Sorcer Striker</i> 1993 video game

Sorcer Striker is a 1993 vertically scrolling shooter arcade video game developed by Raizing and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.

References

  1. "Battle Garegga". arcade-history.com. Retrieved 2018-10-06.
  2. "SEGA SATURN Soft > 1998" (in Japanese). GAME Data Room. Retrieved 2018-10-06.
  3. "Toaplan Version 2 Hardware (Other)". system16.com. Retrieved 2019-06-02.
  4. 1 2 "A guide to gaming's most valuable treasures". Eurogamer.net. Archived from the original on 2017-11-12. Retrieved 2018-08-02.
  5. "バトルガレッガ [アーケード] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  6. "BATTLE GAREGGA". 株式会社エイティング (in Japanese). Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  7. "バトルガレッガ [セガサターン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-04. Retrieved 2018-08-02.
  8. 1 2 "バトルガレッガ Rev.2016 [PS4] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  9. "Battle Garegga Rev.2016". M2 Shot Triggers. M2 Co., Ltd. Archived from the original on 21 October 2017. Retrieved 21 October 2017.
  10. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 514. Amusement Press, Inc. 15 March 1996. p. 25.
  11. "File:SSM JP 19980306 1998-06ex.PDF - Sega Retro". Archived from the original on 2016-06-01. Retrieved 2016-05-18.
  12. "Overseas - Planet Saturn". Maniac (in German). No. 5/98. May 1998. p. 54.
  13. Schmid, Matthias (1 February 2017). "Battle Garegga Rev.2016 – im Import-Test (PS4)". Maniac (in German). Cybermedia GmbH. Retrieved 9 October 2023.
  14. Zverloff, Nick (27 November 2012). "Battle Garegga". Hardcore Gaming 101 . Retrieved 9 October 2023.
  15. Parkin, Simon (5 November 2016). "The Return of Battle Garegga, the mad king of Shmups". Eurogamer . Gamer Network . Retrieved 9 October 2023.
  16. Imai, Susumu (23 December 2016). "バトルガレッガ Rev.2016 - レビュー". IGN Japan (in Japanese). Ziff Davis . Retrieved 9 October 2023.
  17. McFerran, Damien (2 January 2017). "Battle Garegga Rev.2016 Review (PS4)". Push Square . Hookshot Media . Retrieved 9 October 2023.