Bloody Roar 2 | |
---|---|
Developer(s) | Raizing |
Publisher(s) | |
Director(s) | Kenji Fukuya Susumu Hibi |
Designer(s) | Tetsu Ozaki |
Programmer(s) | Yasunari Watanabe Yūichi Ochiai |
Artist(s) | Shinichi Ōnishi Naochika Morishita |
Composer(s) | Arcade Manabu Namiki Kenichi Koyano Masaharu Iwata Jin Watanabe PlayStation Takayuki Negishi |
Series | Bloody Roar |
Platform(s) | Arcade, PlayStation |
Release | Arcade PlayStation |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Sony ZN-1 |
Bloody Roar 2, [a] known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a 1998 arcade fighting video game developed by Raizing and published by Hudson Soft. It is the second installment in the Bloody Roar series. A port to the PlayStation home console was released in 1999. It has since been re-released for PlayStation 3, PlayStation Vita and PlayStation Portable via the North American PlayStation Network as of 2021. [3] The game was followed up by Bloody Roar 3 (2000).
Just like its predecessor, every character has a beast form that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character.
Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tyron Corporation have since resumed their normal and peaceful lives. However, the peace does not last long as a new threat emerges. With the revelation of the zoanthropes' existence being made and known full well to the world, tensions and hostilities between humans and zoanthropes start to rise at an alarming and dangerous rate. The conflict gives birth to an organization called the Zoanthrope Liberation Front, or ZLF for short, which espouses zoanthrope supremacy, threatening both humans and non-member zoanthropes alike. Meanwhile, Alan Gado, a figure known for promoting understanding between zoanthropes and humans, becomes a fugitive for an unclear reason. Several rebel zoanthropes are thrown into a battle with the ZLF and Gado with the fate of the world at their hands.
Eventually, it is revealed that the ZLF's supposed "leader", Shenlong, is actually a puppet under the control of Hajime Busuzima, who masquerades as the group's right-hand man. Although he manages to flee, the rebels are able to subdue Shenlong and disband the ZLF. Subsequently, the rebels are tasked by Gado, who became a fugitive merely to escape attention, to band together and create a movement with the aim to achieve peace and reconciliation between the zoanthropes and humans.
The game features a total of eleven playable characters. Seven are new additions with one is re-introduced from the first game as a regular playable character:
The other four are returning characters from the first game:
Aggregator | Score |
---|---|
GameRankings | 79% [4] |
Publication | Score |
---|---|
AllGame | [5] |
CNET Gamecenter | 6/10 [6] |
Edge | 6/10 [7] |
Electronic Gaming Monthly | 6.5/10 [8] [b] |
EP Daily | 6/10 [9] |
Famitsu | 32/40 [10] |
Game Informer | 7/10 [11] |
GameFan | 89% [12] |
GameRevolution | C+ [13] |
GameSpot | 6.1/10 [14] |
IGN | 8.8/10 [15] |
Next Generation | [16] |
Official U.S. PlayStation Magazine | [17] |
The PlayStation version received favorable reviews according to the review aggregation website GameRankings. [4] Next Generation called it "a visually pretty and fun-to-play fighting game with just enough to set it apart from the rest of the 'me too' titles. Despite the minor balancing issues, there is a whole lot to like." [16] In Japan, Famitsu gave it a score of 32 out of 40. [10] GamePro called it "a welcome addition to any fighter's library." [18] [c]
Douglass C. Perry of IGN said, "What the game lacks in history and originality, it makes up for in a deep combo-laden fighting system, exquisite graphics, and layers of gameplay modes that few games offer." [15] Johnny Liu of GameRevolution called it "a game that you just don't want to spend that much time with. It's fine for a try or two and nothing more. While good enough, Bloody Roar II isn't anywhere near the best. [13] James Mielke of GameSpot said of the Japanese import, "If you never picked up the first game, Bloody Roar 2 is still a good game, with a much better cast than the first one. However, in contrast to the original American version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from second-best status due to the exclusion of integral gameplay elements that should never have been messed with. The game is a major disappointment for such a promising series." [14]
Response to the graphics and design was mostly favorable. Perry noted that the game's high-resolution graphics "sharpen and crystallize the polygonal, textured-mapped characters" and proclaimed that this brought the game "into the top tier of best-looking PlayStation games." He added that the animal designs "are all bizarre, lean toward a Japanese sensibility, and are exquisitely designed, both in their tight programming, and in the level of texture details, shape, and movement." [15] Liu stated that while the game is graphically sharp, "it employs minimal animation outside of the characters." He said that the animal designs "do look pretty good, although the human counterparts could use some work," and compared the appearance of the Stun character's beetle form to "a bulked up Unit 01 robot from the anime Neon Genesis Evangelion ". [13] Mielke considered the Japan import to be "as gorgeous as the first installment - in fact, it looks almost exactly the same, with beautiful light-sourcing, speedy 60fps action, and all sorts of special effects when switching into beast mode." [14]
The sound and music was met with mixed response. Perry said that the sound effects were "as good if not better than last year's game," but called the music "truly uninspired" and compared it to "a series of generic riffs extracted straight from the bad heavy metal of the dour mid-'80s." [15] Liu was critical of the voice-acting, noting that "most of these guys sound just sound wrong" and that "the announcer is completely devoid of excitement; instead of getting pumped up for an exciting match, I felt more pumped up to go do something else... anything else." His response to the rest of the audio was more middling, saying that the sound effects are "good, but nothing new" and the music "isn't very impressive -- typical fighter fare, with a few choice selections, funneling down to some bothersome noise." [13] Mielke positively described the voice-overs and sound effects as "really well done". [14]
Brave Fencer Musashi is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy.
Millennium Soldier: Expendable, known in Japan as Seitai Heiki Expendable, and in North America as just Expendable, is a run and gun video game that was released by Rage Software for Microsoft Windows in 1999. It was later ported to the Dreamcast and PlayStation consoles. A remake of the game, entitled Expendable: Rearmed, was released for Android in 2012. It is in the format of a modern arcade game. The player starts with 7 "credits" and can continue until running out of credits. A second player can join the game at any time by pressing start.
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Strider 2, released in Japan as Strider Hiryū 2, and then as Strider Hiryū 1&2, is a 1999 hack and slash game developed and published by Capcom for arcades. The game is a direct sequel to the original Strider and the second sequel to Strider produced, following U.S. Gold's 1990 noncanonical Strider II, a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the Western-only Strider Returns/Strider II. The game was released for arcades in 1999 and was ported to the PlayStation in 2000.
Dino Crisis is a 1999 survival horror game developed and published by Capcom originally for the PlayStation. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.
Bloody Roar 3 is a 2000 arcade fighting video game developed by Eighting and Hudson Soft. It is the sequel to Bloody Roar 2 (1998). Build on Namco System 246 hardware, it was ported to the PlayStation 2 in 2001, published by Activision in North America and by Virgin Interactive in Europe. Bloody Roar 3 was followed up by Bloody Roar Extreme on other platforms and Bloody Roar 4 on PlayStation 2.
Bloody Roar 4 is a fighting game developed by Eighting and Hudson Soft in 2003. It is the fifth and final of the Bloody Roar games as well as the second game in the series to appear on the PlayStation 2.
Zombie Revenge is a beat 'em up video game released for arcades and Dreamcast in 1999. Armed with their fists, feet, and whatever weapons they should find along the way, players are tasked with ridding an unnamed city of zombies. Originally titled Blood Bullet: The House of the Dead Side Story, the game was renamed Zombies Nightmare before Sega decided on the name Zombie Revenge.
Azure Dreams is a roguelike role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation. A Game Boy Color game with the same name was developed by Konami Computer Entertainment Nagoya and released two years later. A spiritual sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005.
Warriors of Might and Magic is an action role-playing game developed and released by The 3DO Company for the PlayStation and Game Boy Color in 2000, and for PlayStation 2 in 2001. The three versions, although they all follow a similar storyline, are unique, especially the GBC version which is presented in 2D instead of 3D and has an almost completely different story. Each version of the game centers around the protagonist Alleron, who is wrongfully accused of committing necromancy by the Grand Inquisitor, and is exiled as a result. He is forced to wear the Mask of the Accused as a punishment for his crimes, which acts as a magnet to monsters. It is difficult to determine when the events of Warriors of Might take place in the Might and Magic timeline. However, it's speculated that it takes place in between Heroes of Might and Magic III and Heroes of Might and Magic IV.
Rage Racer is a racing video game developed and published by Namco for the PlayStation. It is the fifth installment in the Ridge Racer series and the third on the PlayStation following Ridge Racer Revolution (1995). It was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase.
O.D.T. is a 1998 action-adventure video game developed by FDI and published by Psygnosis for PlayStation and Microsoft Windows.
Capcom vs. SNK: Millennium Fight 2000, also known as simply Capcom vs. SNK in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.
Monaco Grand Prix: Racing Simulation 2, also known simply as Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for Windows, Nintendo 64, PlayStation, and Dreamcast. It was released between 1998 and 1999. A sequel, Racing Simulation 3, was released in 2002.
Test Drive 5 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Windows in 1998, and by Capcom in Japan in 1999.
Bloody Roar Extreme, or Bloody Roar: Primal Fury as it is known outside of its Japan release for the GameCube, is a fighting game developed by Eighting released in 2002 for the Nintendo GameCube. It was later ported to the Microsoft Xbox under the original moniker of Bloody Roar Extreme in 2003.
Bloody Roar known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a 1997 arcade fighting video game developed by Raizing and published by Hudson Soft as the first game of the Bloody Roar series. The arcade version, build on Sony ZN-1 hardware, was released in July 1997 and titled Beastorizer in North America; the game was ported to the PlayStation that same year and in North America, where it was published by Sony Computer Entertainment, it was released under the Bloody Roar moniker in common with other regions.
Jersey Devil is a 3D platformer developed by Behaviour Interactive and released worldwide for the PlayStation and Windows. The titular protagonist is a Jersey Devil, although he has more characteristics of a bat. His primary mission is to stop Dr. Knarf and his army of mutated vegetables and prehistoric monsters. Jersey Devil uses his punch, jumping, and gliding abilities to defeat his enemies. In many areas of the game, it is necessary to collect all five letters of Knarf's name to proceed.
JoJo's Bizarre Adventure is a fighting video game developed by Capcom based on Hirohiko Araki's manga of the same title. The game was developed by the same team who was responsible for the Street Fighter III series.
Street Fighter EX3 is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. The game was first released on March 4, 2000 in Japan as a launch title exclusively for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It is the third and final console installment in the Street Fighter EX series. Arika released a spiritual successor to the game and series in 2018, called Fighting EX Layer.