Kingdom Grand Prix

Last updated

Kingdom Grand Prix
Kingdom Grand Prix arcade flyer.gif
Developer(s) Raizing
Publisher(s) Eighting
Programmer(s) Yasunari Watanabe
Yuichi Toyama
Artist(s) Akihiro Yamada
Kazuyuki Nakashima
Kenichi Yokoo
Composer(s) Hitoshi Sakimoto
Masaharu Iwata
Series Mahō Daisakusen
Platform(s) Arcade, Saturn
Release
Genre(s) Racing, scrolling shooter
Mode(s)

Kingdom Grand Prix [lower-alpha 1] is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the Mahou Daisakusen series, but the first to be a shooter/racing hybrid.

Contents

Gameplay

Arcade version screenshot. ARC Kingdom Grand Prix (Shippu Maho Daisakusen Kingdom-Grandprix).png
Arcade version screenshot.

The game consists of a vertically scrolling field where the player races against seven contestants while shooting enemies and avoiding enemy bullets. [2] Tapping the fire button fires the player's weapons; holding it down gives the player a speed boost. In addition to these speed boosts, overall speed will increase or decrease depending on screen position (the higher up the player craft is onscreen, the faster it travels). Overall speed decreases every time a life is lost or the next stage is reached.

The player is also given a limited amount of bombs which destroy most on-screen enemies and slow down the opponent racers. There are four power-ups in Kingdom Grandprix. All have a cumulative effect on overall power except the bomb which simply increases the number of times it can be used.

The game has a total of twelve stages in a branching path configuration. In most cases, there is a choice of two stages for each level. There is only one choice for the first level, and there are three choices for the sixth level. Beating the first loop of the game in one credit and finishing first overall unlocks the second loop, where all the stages not selected in the first loop are played.

Synopsis

Plot

For decades the kingdom has been ravaged by war. Too many innocents have suffered and legions of good men have lost their lives in battle. The king had an idea to stop the war; he would hold a big race that would encompass every part of the kingdom. Everyone from each part of the kingdom was invited to participate. The wars ceased and the people began looking forward to this competition every year.

Characters

Development and release

Kingdom Grand Prix was developed by Raizing. [3] [4] [5] [6]

Kingdom Grand Prix was first released in arcades by Eighting across Japan and Europe in September 1994. [1] [ citation needed ] During its initial launch, the game did not receive a CD music album release until April 24, 2013, which was published by Wave Master. [4] [7] The game was later released for the Sega Saturn by GAGA Communications on June 14, 1996. [8] The Saturn version includes a shooting-only mode, where the racing aspect is removed and the player is left to play the game at their own pace. [2] In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console. [9]

Reception

Kingdom Grand Prix was well received. Three reviewers from the Japanese Sega Saturn Magazine rated it a 5.33 out of 10. [14] According to Famitsu , the Saturn version sold over 7,441 copies in its first week on the market. [15] Four reviewers of Famitsu gave the Saturn version a score of 60 out of 100. [10] François Garnier French magazine Consoles + gave it a review score of ninety percent. [11] Olivier Prézeau of French magazine Joypad gave it a three out of five score. [12] GameSetWatch 's Todd Ciolek gave the game an overall mixed outlook, stating that "it's a true curiosity, even if its one unique idea doesn't quite work. And it's still one to try, as both a solid twitch-game and a glimpse of one shooter developer's attempt at something different, if not necessarily better". [16] Hardcore Gaming 101's Kurt Kalata gave it a mostly positive retrospective outlook. [2]

Notes

  1. Also known as Shippuu Mahou Daisakusen Kingdom-Grandprix (Japanese: 疾風魔法大作戦(しっふうまほうだいさくせん)キングダム-グランドプリ, Hepburn: Shippū Mahō Daisakusen Kingudamu-Gurandopri, lit. "Hurricane Magic Armageddon - Kingdom-Grandprix") in Japan.

Related Research Articles

<span class="mw-page-title-main">Toaplan</span> Japanese video game developer 1979-1994

Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.

<i>Battle Garegga</i> 1996 video game

Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

<span class="mw-page-title-main">Eighting</span> Japanese video game developer

Eighting Co., Ltd., stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as Raizing. It is known for its shoot 'em ups and its licensed fighting games.

<i>Aleste</i> 1988 video game

Aleste (アレスタ) is a vertically scrolling shooter developed by Compile, originally published by Sega in 1988 for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as Power Strike. The game spawned the Aleste and Power Strike franchises.

<i>In the Hunt</i> 1993 video game

In the Hunt is a 1993 scrolling shooter arcade video game developed and published by Irem. It is the third installment of D.A.S. Tetralogy. Versions for the PlayStation, Sega Saturn, and Microsoft Windows were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It runs on the Irem M-92 hardware.

<i>Twin Cobra II</i> 1995 video game

Twin Cobra II is a vertically scrolling shooter arcade video game developed by Takumi Corporation and published in 1995 by Taito in Japan, Asia and Europe. It is the sequel to Twin Cobra from 1987. Taking place after the events of the previous game, players assume the role of two pilots taking control of their respective attack helicopters to overthrow the returning enemy forces.

<i>Terra Diver</i> 1997 video game

Sōkyūgurentai, also known as Terra Diver, is a vertical-scrolling shooting game by Raizing originally released as an arcade game for the ST-V platform in 1996. The game was ported to the Sega Saturn and PlayStation in 1997, with neither port being released outside of Japan.

<i>Dimahoo</i> 2000 Video game

Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as Great Mahou Daisakusen. It is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grand Prix. The game's soundtrack was published by Suleputer.

<i>Purikura Daisakusen</i> 1996 video game

Purikura Daisakusen is an arcade game developed and published by Atlus. Purikura in this case is an abbreviation of "Princess Kurara" of the Power Instinct game series, who stars in this action shooter. It was released in the arcades in 1996 and received a Sega Saturn port later on in the year. The character designs were by You Shiina.

<i>Metal Black</i> (video game) 1991 video game

Metal Black is a 1991 scrolling shooter arcade video game originally developed and published by Taito. Set in the dystopian future of 2052, players assume the role of rogue pilot John Ford taking command of the CF-345 Black Fly space fighter craft to defeat the Nemesis alien race and save humanity.

<i>Hyper Duel</i> 1993 video game

Hyper Duel is a horizontal-scrolling shooter video game developed by Technosoft and released for arcades by Taito in 1993. It was later ported to the Sega Saturn in 1996. In the game, the player controls one of three characters piloting transformable fighters called Buster Gears, whose mission is to either recover or destroy a prototype unit stolen by terrorist forces. The player can switch between a compact spaceship and a humanoid mecha. It runs on the TEC442-A hardware.

<i>Armed Police Batrider</i> 1998 video game

Armed Police Batrider is a vertically scrolling manic shooter arcade video game developed by Raizing and published by Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous games of Raizing Mahou Daisakusen and Battle Garegga. In 2022, the game was included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console, marking its first appearance outside arcades.

<i>Sorcer Striker</i> 1993 video game

Sorcer Striker is a 1993 vertically scrolling shooter arcade video game developed by Raizing and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.

<i>Gorby no Pipeline Daisakusen</i> 1991 video game

Gorby no Pipeline Daisakusen is a puzzle video game developed by Compile for the MSX2, Famicom, and FM Towns. It was published by Tokuma Shoten in 1991.

<i>Side Pocket 3</i> 1997 video game

Side Pocket 3 is a Japan-exclusive pocket billiards video game for the Sega Saturn and PlayStation. Like its predecessor, Side Pocket 2, it features the in-game likeness of a real-life professional pool player. In this case, it's JPBA member, Kyoko Sone. The game is the third and final installment of the Side Pocket series.

<i>Terra Cresta 3D</i> 1997 video game

Terra Cresta 3D is a 1997 vertical-scrolling shooter video game developed by Nihon Bussan and published by its main publishing label Nichibutsu for the Sega Saturn in Japan. It is the fourth game in the Cresta series, following the 1992 game Terra Cresta II: Mandler's Counterattack for the PC-Engine. The player assumes control of three starships as they must complete six stages while destroying enemies and avoiding collision with them and their projectiles. By collecting small "F" icons the player can merge the three ships into one and gain access to new, more destructive weapons.

<i>Stakes Winner 2</i> 1996 video game

Stakes Winner 2 is a horse racing arcade video game developed by Saurus, with additional support from System Vision, and originally published by SNK on September 24, 1996. It is the sequel to the original Stakes Winner, which was released earlier in 1995 on multiple platforms. In the game, players compete with either AI-controlled opponents or against other human players across multiple races. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released to Neo Geo AES (home), in addition of being ported and re-released through download services for various consoles. Like its predecessor, it was received with mixed reception from critics and reviewers since its initial release. A third entry, Stakes Winner 3, was rumored to be in development but never released.

<i>Cotton 2: Magical Night Dreams</i> 1997 video game

Cotton 2: Magical Night Dreams is a 1997 scrolling shooter arcade video game developed by Success and published by Tecmo. The fourth installment in the Cotton franchise, it is the arcade sequel to Cotton: Fantastic Night Dreams. In the game, players assume the role of either the titular young witch or her rival Appli who, alongside their companions Silk and Needle, sets out on a quest to defeat several monsters and retrieve the missing "Bluewater Willow" candy to Pumpkin Kingdom. Its gameplay is similar to the first game, consisting of shooting mixed with fighting and role-playing game-esque elements using a main three-button configuration. It ran on the ST-V hardware.

Yuichi Toyama is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC).

<i>Spriggan Mark 2: Re-Terraform Project</i> 1992 video game

Spriggan Mark 2: Re-Terraform Project is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.

References

  1. 1 2 Akagi, Masumi (13 October 2006). エイティング(ライジング) Eighting (in Japanese) (1st ed.). Amusement News Agency. p. 17. ISBN   978-4990251215.{{cite book}}: |work= ignored (help)
  2. 1 2 3 Kalata, Kurt (13 September 2017). "Shippu Mahou Daisakusen: Kingdom Grand Prix". Hardcore Gaming 101. Archived from the original on 14 June 2020. Retrieved 11 July 2020.
  3. "Raizing/8ing (ライジング/エイティング) STGの輪舞 - 外山雄一氏/横尾憲一氏". Shooting Gameside (in Japanese). Vol. 1. Micro Magazine. 17 October 2010. pp. 96–128. ISBN   978-4896373486. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  4. 1 2 "WM-0701~2 | Mahou Daisakusen Original Soundtrack". vgmdb.net. VGMdb. Archived from the original on 30 December 2019. Retrieved 11 July 2020. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  5. Manami, Rei (8 November 2017). ""エムツー ショット トリガーズ"第3弾『魔法大作戦』発売記念ロングインタビュー(エムツー編) 超魔法ボンバーな勢いで制作された過激な情熱を、開発スタッフに聞く". Famitsu (in Japanese). Gzbrain. Archived from the original on 9 July 2020. Retrieved 11 July 2020.
  6. Manami, Rei (24 November 2017). ""エムツー ショット トリガーズ"第3弾『魔法大作戦』発売記念ロングインタビュー(エイティング編) 振り向けば仲間がいた。原作開発時の熱き情熱を当時のスタッフに聞く". Famitsu (in Japanese). Gzbrain. Archived from the original on 9 April 2019. Retrieved 11 July 2020.
  7. Fuentes, Edgar S. (8 May 2019). "Vandal Game Music: Raizing. El terror sonoro en los arcades - Hablamos de las bandas sonoras de la infalible cantera de la lucha y los shoot'em up". Vandal (in Spanish). El Español. Archived from the original on 7 July 2020. Retrieved 11 July 2020.
  8. "セガサターン対応ソフトウェア(ライセンシー発売)- 1996年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 20 March 2020. Retrieved 30 April 2020.
  9. McFerran, Damien (17 December 2021). "Sega's Astro City Mini Is Getting A 'TATE' Version Packed With Shmup Goodness". Nintendo Life . Nlife Media. Retrieved 17 December 2021.
  10. 1 2 "NEW GAMES CROSS REVIEW: 疾風魔法大作戦 (セガサターン)". Famitsu (in Japanese). No. 392. ASCII. 21 June 1996. p. 30.
  11. 1 2 Garnier, François (August 1996). "Sega Saturn - Test: Kingdom Grandprix". Consoles + (in French). No. 3 Hors-Série. M.E.R.7. pp. 46–47.
  12. 1 2 Prézeau, Olivier (August 1996). "Japon Test - Zapping - Saturn - Shippû Mahô Daisakusen Kingdom-Grandprix". Joypad (in French). No. 55. Yellow Media. p. 72.
  13. Blendl, Christian (August 1996). "Overseas – Planet Saturn: Kingdom-Grandprix". MAN!AC (in German). No. 34. Cybermedia. p. 56.
  14. 1 2 "Sega Saturn Soft Review - 疾風魔法大作戦". Sega Saturn Magazine (in Japanese). No. 23. SoftBank Creative. 14 June 1996. p. 230.
  15. "Game Search". Game Data Library. Archived from the original on 24 April 2019. Retrieved 1 November 2020.
  16. Ciolek, Todd (8 July 2007). "'Might Have Been' - Kingdom Grandprix". GameSetWatch . UBM plc. Archived from the original on 11 January 2019. Retrieved 11 July 2020.