Sorcer Striker | |
---|---|
Developer(s) | Raizing |
Publisher(s) | Able Corporation |
Designer(s) | Kazuyuki Nakashima |
Programmer(s) | Yuichi Toyama |
Artist(s) | Kenichi Yokoo |
Composer(s) | Atsuhiro Motoyama |
Platform(s) | Arcade, FM Towns, X68000 |
Release | |
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player, multiplayer |
Sorcer Striker [a] is a 1993 vertically scrolling shooter arcade video game developed by Raizing (now known as Eighting) and published in 1993 by Able Corporation in Japan and Europe. [1] In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo , and the first video game to be created by Raizing.
Sorcer Striker served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile staff who previously worked on the Aleste series. Though first released in arcades, the game was later ported to other platforms, each one featuring various changes compared to the original version and has since been re-released for PlayStation 4 in Japan as part of the M2 ShotTriggers label by M2.
Sorcer Striker is a science fantasy-themed vertical-scrolling shoot 'em up game reminiscent of Seirei Senshi Spriggan , where players assume the role of one of the four playable characters (Gain, Chitta, Miyamoto and Bonum) through six increasingly difficult stages. [2] [3] The plot involves a goblin movement successfully establishing an empire of their own, prompting King Codwenna of Violent Kingdom in gathering his knights to launch a disastrous attack against the Goblins. King Codwenna learned that the Goblins were ruled by a human leader and the mass production of mana-based magical weapons, which shocked Codwenna as nobody succeeded in reproducing them and their operation were limited and not fully understood. Foreshadowing the doom of his kingdom and the failure of his knight order, Codwenna placed a bounty on the head of King Gobligan, waiting for the arrival of a hero to save them. [2] [4] [5]
The gameplay borrows elements from previous Compile shooters, as players control their ship over a scrolling background until a boss is reached. Each ship is equipped with two weapons; the main gun is powered-up by obtaining coins from "P" bags, while the subweapon can be swapped or power-up by acquiring one of the three magic books by destroying incoming carriers, ranging from homing shots to spread shots and a straight shot, however the use of each subweapon alternates between characters. [2] [3] Players are also equipped with bombs capable of obliterating any enemy within its blast radius. [2] [3]
Similar to MUSHA , players will occasionally fight against a miniboss on certain stages of the game. [3] The title uses a respawn system where players, upon losing a life, continue immediately at the same location. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a reversion of the ship's firepower to its original state; once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. After completing the first loop, the game returns to the first stage; completing the second loop achieves the true ending.
Sorcer Striker was first project to be developed by Raizing (now Eighting), a Japanese video game developer founded by former Naxat Soft and Compile staff who previously worked on the Aleste series. [6] [7] [8] [9] [10] [11] Its development was helmed by a crew of approximately four members with designer Kazuyuki Nakashima, Seirei Senshi Spriggan programmer Yuichi Toyama, artist Kenichi Yokoo and then-27 years old freelance composer Atsuhiro Motoyama, with the team recounting its creation process and history through various Japanese publications. [6] [7] [8] [9] [11]
Toyama wanted to develop an arcade project after working on both Senshi Spriggan and Spriggan mark2: Re-Terraform Project, as the team were discussing what to make when Raizing was first founded. [9] [11] Due to his president's connection with Toaplan as a former employee, Toyama decided to work on an arcade game with Toaplan providing consultance and advising to the team, as well as licensing their arcade board for launch. [6] [9] [11] Sorcer Striker entered development in March 1992 with the staff working on the bedroom of an apartment using development tools from Toaplan, initially envisionsed as a Chinese martial arts-themed shoot 'em up under the working title Haougekiden Saifuaa, [b] but Tatsuya Uemura and other members of Toaplan advised the team that shooter games need a worldwide appeal and the project was ultimately revised into a fantasy-themed shoot 'em up approachable for any skill level to attract RPG players on consoles. [6] [7] [9] The power-up system was modelled after MUSHA, as Yokoo was a fan of the game. [6] [9] To portray the player's shots and explosions more flashier, the team introduced mecha elements into their design and aimed for a steampunk-esque aesthetic. [6]
Ship designs were given hand-like extremities as the team wanted to give them character; Yokoo stated that said designs also served as an experiment to determine if they could merge the ship's operability and personality together to avoid gameplay interference with their hitbox, while the samurai dragon Miyamoto was used as a test to determine reaction towards a humanoid "ship" from players. [6] The team also wanted to emphasize a sense of story, making the playable characters speak at the beginning and end of stages. [6] Gain, whose name derived from the character Gainshain in Shunji Enomoto's Golden Lucky manga, was designed with a tough and muscular look as the team thought of preferences from arcade players at the time, with Yokoo stating that adding his monkey companion gave him more character. [6] Chitta, whose name derived from the "Cinechitta" movie theatre at Kawasaki near Raizing's then-offices at Kamada, was intended to be a "moe" magical girl and the team made her perform stuff such as idol concerts, but Yokoo said that "it seemed it really didn't have the effect we were hoping for". [6] Bonum was named after bones and his name is a reference to the character Bornnam from the first part of Hirohiko Araki's JoJo's Bizarre Adventure . [6] Other characters were inspired by Wizardry . [6]
Deciding on the game's final name prior to launch proved difficult for the team, as Sorcer Striker was first titled Mahou Daisensou [c] in Japan but the release of Irem's In the Hunt [d] prompted a long brainstorming session that resulted with Mahou Daisakusen being chosen out of more than a hundred suggestions. [6] [9] Nakashima claimed that due to their development environment at the time, the team was ultimately able to produce a "very strong, colorful game". [7]
Sorcer Striker was first released in arcades by Able Corporation across Japan and Europe in May 1993, using a Toaplan-licensed arcade board. [3] [9] [12] In 1994, a CD music album containing was first published exclusively in Japan by Shinseisha. [13] An officially endorsed manga adaptation by Raizing was also published by Shinseisha on the same year. [4] The game was first ported to the X68000 and published by Electronic Arts Victor on 16 December 1994, featuring a number of options such as MIDI support. [3] [14] [15] The title was then ported to the FM Towns and published by Electronic Arts Victor in February 1995, with Red Book audio based on the X68000 version but featuring a lower frame rate and missing special effects. [1] [3] [16] In 2005, it was later ported to mobile phone platforms such as EZweb by Eighting. [17] [18] In November 2017, M2 released a new version of Sorcer Striker as part of their M2 ShotTriggers publishing label for PlayStation 4. [3] [8] [19] [20] This version includes a number of exclusive additions such as an easier difficulty setting and the ability to play with two aircraft simultaneously in single-player. [3] [20]
According to Yuichi Toyama, Sorcer Striker did not perform poorly. [7] In Japan, Game Machine listed it on their August 1, 1993 issue as being the seventh most-popular arcade game at the time. [23] Richard Löwenstein of German magazine Amiga Joker drew comparison with Truxton . [24] The X68000 version was met with positive reception. [15] [22] GameSetWatch 's Todd Ciolek noted that the game "didn't quite stand out as much as the Aleste series had". [25] In a 2010 interview, composer Manabu Namiki regarded Sorcer Striker as one of the shoot 'em up games he enjoys the most. [26] Hardcore Gaming 101's Kurt Kalata regarded it to be "an excellent game, though one that tends to be forgotten in favor of Raizing's more innovative and ambitious titles". [3] Famitsu gave the PlayStation 4 version an overall 25 out of 40 score. [21]
Sorcer Striker was the first entry in the Mahō Daisakusen trilogy. [3] A sequel, Kingdom Grand Prix, was first released for arcades in 1994 before being published on Sega Saturn in 1996 by GAGA Communications as a Japan-exclusive release. [12] [27] A third entry, Dimahoo, was only released for arcades by Capcom in 2000. [12] Gain, Chitta, Miyamoto and Bonum would re-appear as guest characters in both Battle Garegga and Armed Police Batrider . [6]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien space pirate organization CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Eighting Co., Ltd., stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as Raizing. It is known for its shoot 'em ups and its licensed fighting games.
Aleste (アレスタ) is a vertically scrolling shooter developed by Compile, originally published by Sega in 1988 for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as Power Strike. The game spawned the Aleste and Power Strike franchises.
Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as Great Mahou Daisakusen. It is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grand Prix. The game's soundtrack was published by Suleputer.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Kingdom Grand Prix is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the Mahou Daisakusen series, but the first to be a shooter/racing hybrid.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
Seirei Senshi Spriggan is a 1991 vertically scrolling shooter video game developed by Compile and published by Naxat Soft in Japan for the PC Engine CD-ROM². In the game, the player assume control of Jega and Rikart piloting the Spriggan in order to protect their country from the Buraizubara empire.
Yuichi Toyama is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC).
Spriggan Mark 2: Re-Terraform Project is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.
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