Twin Hawk | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | Taito |
Designer(s) | Yuichirō Nozawa |
Artist(s) | Sanae Nitō Yuko Tataka |
Composer(s) | Osamu Ōta |
Platform(s) | Arcade, PC Engine, PC Engine CD-ROM², Sega Mega Drive |
Release | |
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito X System [2] |
Twin Hawk [a] is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero) in an effort to overthrow the enemy.
Created by Yuichirō Nozawa, Twin Hawk was developed as a commission for Taito by most of the same team that previously worked on several projects at Toaplan and made use of the former's Taito X System board. Though it was initially launched for the arcades, the game was later ported to consoles including the Sega Mega Drive, PC Engine and PC Engine CD-ROM², with each one featuring several changes and additions compared to the original version.
The rights to the title are currently owned by Tatsujin, a Japanese company formed by former Toaplan member Masahiro Yuge.
Twin Hawk is a military-themed vertically scrolling shoot 'em up game reminiscent of Flying Shark , in which players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero Fighter) through multiple levels to defeat an assortment of military enemy forces like tanks, battleships, and artillery to overthrow general Giovanni and his army as the main objective. [3] [4] [5] Like Tiger-Heli , there are no flying enemies in the game. [4] The title initially appears to be a standard vertical scrolling shooter, with players controlling their craft over a constantly scrolling background and the scenery never stops moving. Enemies are shot down using the main shot that travels a max distance of the screen's height. Common to Toaplan arcade titles, there are various differences between the Japanese and western versions, such as Twin Hawk versions containing co-operative play. [6]
A unique gameplay feature is the bomb mechanic in the form of a group of friendly planes; [3] [4] [5] pressing the bomb button will call in six Flying Fortresses to surround and protect the player's plane and provide back-up fire. After taking enemy fire, the friendly planes perform a kamikaze attack against nearest enemies below but players can also lead them to perform kamikaze as well by pressing the bomb button once all planes are already in formation. Double tapping the bomb button activates a bomb capable of obliterating any enemy caught within its blast radius. There are also various types of items scattered through every level: "P" icons to upgrade the player's main gun, extra helper/bomb stocks and 1UPs.
Depending on the settings in the arcade version, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at. [6] Getting hit by enemy fire results in losing a live, as well as a penalty of decreasing the ship's firepower and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. The game loops back to the first level after completing the last one as with previous titles from Toaplan, with each one increasing the difficulty and enemies fire denser bullet patterns.
The plot summary of Twin Hawk varies between each region and version. [3] [7] [8] At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country's government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo. After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread. Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpū" sets up a mountain base after spotting a secret Fuangania fortress under construction. However, nearing the end of their training, the airforce is spotted by the Fuangania and are preparing to attack. It's up to the player, in the role of a wing commander, to fly into Giovanni's secret base and take him and his commanding unit out.
Twin Hawk was created as a commission for Taito by most of the same team that worked on previous projects at Toaplan and made use of the former's Taito X System board. [2] [9] Yuichirō Nozawa, who previously had not worked on shoot 'em up titles, served as its game designer. [10] Both Sanae Nitō and Yuko Tataka also acted as designers in the development cycle. [11] Osamu "Lee" Ōta scored the soundtrack, becoming his sole work as composer for a shoot 'em up title. [6] [12] [13] The game was released by Taito in Japanese and European arcades in June 1989. [1] On 29 August 2018, an album containing its audio, as well as from other Toaplan titles was published exclusively in Japan by City Connection under their Clarice Disk label. [14] It was also featured on a Japanese TV show, with Pokémon creator Satoshi Tajiri reviewing the arcade version. [15]
Twin Hawk was ported a year later in-house by the same staff from the original arcade release to the Sega Mega Drive in Japan on 23 June 1990, and in Europe on 25 July of the same year. [10] [16] The Mega Drive port stays faithful to the original arcade release but has a number of key differences such as having a smaller color palette that lead to sprites being recolored in different ways, along with other presentation and gameplay changes from the original version. [4] Tataka stated that working with the Mega Drive proved to be difficult due to several restrictions imposed by the hardware. [11]
Twin Hawk was later ported by Center Tech and published by NEC Avenue to the PC Engine exclusively in Japan on 14 December of the same year after the Mega Drive version. [17] [18] On 26 July 1991, an enhanced re-issue of the PC Engine version for the PC Engine CD-ROM² titled Daisenpu Custom [b] was released, which is similar to the previous PC Engine version with the added benefit of arranged CD-DA soundtrack and additional stages and enemies. [4] [19] However, there are changes between the card and CD versions such as levels now being broken into areas instead of being continuous. [4]
Reception | |||||||
---|---|---|---|---|---|---|---|
Review scores | |||||||
Publication | Scores | ||||||
ARC | SMD | PCE | PCE CD-ROM² | ||||
ACE | — | 715 / 1000 [20] | — | — | |||
ASM | — | 6 / 12 [21] | — | — | |||
Beep! Mega Drive | — | 30 / 40 [22] | — | — | |||
CVG MM | — | 71% [23] | — | — | |||
Consoles + | — | — | — | 76% [24] | |||
Famitsu | — | 30 / 40 [16] | 23 / 40 [18] | 25 / 40 [19] | |||
TGM | — | 60% [25] | — | — | |||
Gekkan PC Engine | — | — | 74 / 100 [26] | 74 / 100 [27] | |||
Génération 4 | — | — | 79% [28] | — | |||
Joystick | — | 71% [29] 53% [30] | 61% [31] 46% [32] | — | |||
Marukatsu PC Engine | — | — | 27 / 40 [33] | — | |||
MDAG | — | 56% [34] 41% [34] | — | — | |||
Mega Drive Fan | — | 16.85 / 30 [35] | — | — | |||
MegaTech | — | 71% [36] 60% [37] | — | — | |||
Micromanía | — | 7 / 10 [38] | — | — | |||
PC Engine Fan | — | — | 20.39 / 30 [39] | 19.43 / 30 [39] | |||
Power Play | — | 45% [40] | 45% [41] | — | |||
Raze | — | 87% [42] | 79% [43] | — | |||
Sega Power | — | 60% [44] [45] [46] | — | — | |||
Sega Pro | — | 64 / 100 [47] | — | — | |||
Tilt | — | 14 / 20 [48] | 13 / 20 [49] | — | |||
Your Sinclair | 70° / 100° [50] | — | — | — | |||
Zero | [51] | — | — | — | |||
Awards | |||||||
Publication(s) | Award(s) | ||||||
Gamest Mook (1989) | Annual Hit Game 40th (Arcade) [52] |
In Japan, Game Machine listed Twin Hawk on their August 1, 1989 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as Flipull and Golden Axe . [53] On release, Famitsu scored the Mega Drive version of the game a 30 out of 40. [16]
In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after its Japanese title that was founded in 2017 by Masahiro Yuge and is part of Embracer Group since 2022. [54] [55]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien space pirate organization CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Snow Bros. is a 1990 platform arcade video game originally developed by Toaplan first published in Japan, then in North America by Romstar and later in Europe. Starring the eponymous snowmen twins Nick and Tom, players are tasked with travelling through 50 stages, throwing and building snowballs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue the princesses Puripuri and Puchipuchi from captivity. Although first launched in arcades, the game was later ported across multiple platforms, each one being created by different third-party developers and featuring several changes or additions compared with the original version. Conversions for various microcomputers were in development but none were officially released to the public.
Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Vimana is a vertically scrolling shooter arcade video game developed by Toaplan and published in Japan by Tecmo and Europe in June 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date and for its unique combination of science fiction with brief Hindu references. In the game, players assume the role of the titular warriors taking control of powerful ancient space fighter crafts in order to reclaim their home planet by fighting against military machines gone wild. The title received positive reception from critics and reviewers alike after release in regards to the gameplay, but was considered a flop in arcades. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
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