Slap Fight | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | Taito |
Composer(s) | Masahiro Yuge |
Platform(s) | Amstrad CPC, Arcade, Atari ST, Commodore 64, Mega Drive, Thomson MO5, Thomson TO8, ZX Spectrum |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Slap Fight [lower-alpha 1] is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Slap Fight proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, but it was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer , with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
Slap Fight is a science fiction-themed vertically scrolling shoot 'em up game reminiscent of B-Wings , where players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a counterattack effort to defeat an invading alien race led by Gaudy on planet Theron as the main objective. [2] [3] [4] Besides some stationary helicopters with blades spinning, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a boss at the end that must be fought before progressing any further is reached. Players have only two weapons at their disposal: the standard and side shots that travel a max distance of half the screen's height and length. [3] [4]
The game's weapon power-up system takes inspiration from Gradius ; [2] [3] [4] certain enemies spawn a star-shaped item upon destruction to be collected, activating an upgrade menu at the bottom of the screen that moves a lit cursor through the list of weapon power-ups described below. [2] [3] [4] However, activating any weapon power-up increases the ship's hitbox, making it a bigger target for enemy fire and difficult to keep successive lives in the heat of battle. [3] If any power-up is lit but the player's ship is destroyed before a power-up could be selected, the star item is "carried over" and the speed power-up is lit on the next life. A number of hidden bonus secrets to be found are hosted, which is also crucial for reaching high-scores to obtain extra lives, as firing on determined locations and certain setpieces within the scenery in some stages reveals a bonus secret.
Major weapons affect the enemies and terrain differently. For example, certain enemy towers can only be destroyed with laser or homing missile shots; other enemies are destroyed much faster with specific weapons to match. If bomb or homing missile shots are equipped, certain bonus targets will appear or parts of the landscape may be destroyed to reveal bonuses. If laser is active, certain plants in the landscape can be shot repeatedly to grow and earn extra points until they scroll off-screen. [4] It has been reported that a bug in the game enabled the player to obtain all power-ups, simply by allowing themselves to be killed by the first enemy appearing upon starting the game without touching the controls. If this occurred, the next time the player's ship appears, it has all the power-ups equipped. [5]
The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. [3] Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the ship's firepower to its original state and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns. The title does not support continues with extra credits and is believed to loop endlessly.
The plot of Slap Fight varies between each region and version. [2] [3] [4] [6] The game takes place in the year 2059 on another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense that the colonists were forced to leave. Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon.
Slap Fight's development team had a concept for a game that featured secrets, while its main appeal was to keep players investing in long play sessions that revolved around hidden items and the weapon power-up system, as then-Toaplan composer Masahiro Yuge stated that the team's idea for the game was to add as many secrets as they could such as an alien that resembled one from Space Invaders , which they included as an homage to Taito, with Yuge citing his affinity for titles with hidden secrets and characters. [7] [8] [9] [10] Slap Fight was also one of the earliest projects Toaplan made using game design documents, though Yuge claimed that these were added after development as postscripts, since the team "needed some written records". [11]
Yuge stated that the weapon change mechanism was intended to be a strategic element in Slap Fight, as the player's ship is rendered invincible. [9] The weapon power-up system was implemented early during the creation process, since the development team wanted to make "that kind of game", while each of the weapons' functionality and roles were decided to be good for certain sections in the title. [9] All of the secrets were planned from the beginning of development and the team kept adding to the idea during the creation process such as secrets that required certain weapons. [9] Another secret, the ship's satellite "option", was an idea suggested by Osamu "Lee" Ōta as a way to give the second player on a cocktail cabinet a purpose. [9]
The ports we did in-house at Toaplan I oversaw completely, but with the ones we licensed out, it was pretty much "do what you like".
Former Toaplan composer Tatsuya Uemura gave Slap Fight MD its raison d'être when responding about the conversion's soundtrack by Yuzo Koshiro. [12]
The Sega Mega Drive conversion titled Slap Fight MD was developed by M.N.M Software, a Japanese game development company founded by former Dempa Micomsoft member Mikito Ichikawa. [13] Ichikawa met then-Toaplan composer Tatsuya Uemura at the home of late Bubble Bobble designer Fukio Mitsuji, exchanging business cards before Ichikawa found the offices of Toaplan two weeks later. [13] Being a fan of Twin Cobra , Ichikawa wanted to make a console port but Uemura told him the game was already being converted by another team. Uemura then asked if Ichikawa could port Slap Fight instead, which surprised Ichikawa, as the arcade original displayed Taito's logo. He accepted the offer since he was a big fan of the arcade version. [13]
Slap Fight MD, which was created under subcontract from Toaplan, was developed concurrently over the course of one year alongside four other projects at M.N.M Software, including Streets of Rage 2 and an unreleased Mega Drive conversion of Dash Yarō , affecting both development of the port and Ichikawa's health greatly due to increasing overtime to the point of working at home on his PC while his health condition deteriorated, prompting him with including version information in the project during development as a result. [13] [14] Uemura served as producer, while programmer Jun Shimizu did the coding process entirely by himself and also served as level designer. [13] Streets of Rage composer Yuzo Koshiro was recruited by Ichikawa to score the music due to his experience with M.N.M, while voicework was done by a friend of Koshiro serving at a US military base. [13] Ichikawa arranged the original arcade music and claimed that M.N.M originally did not have plans to arrange the arcade's music, but Uemura requested it and after positive feedback from him, led Ichikawa to committing to the task. [13] Toaplan also provided reference materials used during development of the arcade original to the team at M.N.M. [13] The cover art was drawn by Parsley Promotion. [13]
The special mode in Slap Fight MD was developed by M.N.M due to the fact that their conversion would have not featured as much content if they had followed Toaplan's basic contract of just porting the straight arcade version of Slap Fight to the Mega Drive. [13] Ichikawa stated that the special mode was conceived as the "ultimate version" and featured a wider range of strategic play, as the team felt the original arcade release did not offer as many gameplay strategies and depth. [13] Both Toaplan and M.N.M wanted the port to be catered towards casual and hardcore players. [13]
Slap Fight was first released in arcades across Japan in July 1986 and later in North America on September of the same year, as well as in Europe by Taito. [1] [ citation needed ] Known commercial ports of the game released across European and North American markets include: Amstrad CPC, Atari ST, Commodore 64, Thomson MO5, Thomson TO8 and ZX Spectrum. Almost all microcomputer versions of the game would later be re-released as budget titles by The Hit Squad. [15] [16] [17]
A Sega Mega Drive conversion titled Slap Fight MD was published in Japan by Tengen on 11 June 1993 and South Korea by Samsung on the same year. [13] [ citation needed ] Tengen produced an estimated run of 5000 copies for the Mega Drive port. [13] "Slap Fight MD" itself is a new special game mode with new levels, graphics, weapons and music, plus a new "bomb" feature at the cost of wing power-ups and new music composed and arranged by Yuzo Koshiro, which is presented on the title screen. [3] The original game was also included, but with changes such as configuration for the shield's timer and a in-game announcer. [3] It was later included on the Japanese version of the Sega Genesis Mini in 2019. [18]
In Taito Nostalgia 2 for the Let's! TV Play Classic plug and play game series by Bandai, the original Japanese version and a new version titled Slap Fight Tiger were included. [3] [19] In this version, players control the titular attack helicopter from Tiger-Heli instead of the SW475, while the laser is changed to fire a three-way spread shot and new enemies such as the aliens from Space Invaders are introduced. [3] [19] Slap Fight was included as part of the Toaplan Arcade 1 compilation for Evercade. [20]
Reception | |||||||||
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Review scores | |||||||||
Publication | Scores | ||||||||
CPC | C64 | Thomson | ZXS | ST | SMD | ||||
ACE | — | — | — | — | 568/1000 [21] | — | |||
ASM | — | 10/12 [22] | — | — | — | — | |||
Amstar | 12/20 [23] | — | — | — | — | — | |||
Amstrad Action | 76% [24] 69% [15] | — | — | — | — | — | |||
Arcades | — | — | — | — | 15/20 [25] | — | |||
Atari ST User | — | — | — | — | 5/10 [26] | — | |||
Beep! Mega Drive | — | — | — | — | — | 29/40 [27] | |||
Commodore Force | — | 60% [16] 76% [28] | — | — | — | — | |||
CU | — | 5/10 [29] | — | — | — | — | |||
CVG | — | 10/10 [30] 81% [17] | — | 60% [17] | 4/10 [31] | — | |||
Crash | — | — | — | 72% [32] 41% [33] | — | — | |||
Famitsu | — | — | — | — | — | 26/40 [34] | |||
The Games Machine | — | — | — | — | 75% [35] | — | |||
Happy Computer | — | 80/100 [36] | — | — | — | — | |||
Mean Machines Sega | — | — | — | — | — | 76/100 [37] | |||
MegaTech | — | — | — | — | — | 83% [38] | |||
PlayStation Magazine (JP) | — | — | — | — | — | 19.8/30 [39] | |||
Power Play | — | — | — | — | 70% [40] | — | |||
Sinclair User | — | — | — | 7/10 [41] 89% [42] | — | — | |||
ST Action | — | — | — | — | 61% [43] | — | |||
Super Game | — | — | — | — | — | 90/100 [44] | |||
Tilt | — | 15/20 [45] 15/20 [46] | 13/20 [47] | — | 14/20 [47] | — | |||
Your Sinclair | — | — | — | 9/10 [48] 82°/100° [49] | — | — | |||
Zzap!64 | — | 80% [50] 60% [51] | — | — | — | — |
According to Tatsuya Uemura, not many arcade boards were produced for Slap Fight in Japan but proved to be popular among players. [8] Japanese magazine Game Machine listed it on their 1 September 1986 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as Ikari Warriors and Gradius . [52] Den of Geek noted its weapon system and multiple ways to kill enemies. [53]
According to Masahiro Yuge, some of the ideas implemented in Slap Fight would later go on to influence development of Truxton. [9] A spiritual successor, Grind Stormer (1993), uses a weapon power-up system reminiscent of Slap Fight. [54] [55] [56] In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are affiliated with arcade manufacturer exA-Arcadia. [57] [58] [59] [60] [61]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
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