Twin Cobra II | |
---|---|
Developer(s) | Takumi |
Publisher(s) | Taito |
Programmer(s) | Masahiro Yuge Takayuki Chiba |
Artist(s) | Masanori Ōse Sōji Komada Takayoshi Kusaka |
Composer(s) | Takashi Furukawa |
Series | Tiger |
Platform(s) | Arcade, Saturn |
Release |
|
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, co-op |
Arcade system | Taito F3 System |
Twin Cobra II [lower-alpha 1] is a vertically scrolling shooter arcade video game developed by Takumi Corporation and published in 1995 by Taito in Japan, Asia and Europe. [2] [3] [4] It is the sequel to Twin Cobra from 1987. Taking place after the events of the previous game, players assume the role of two pilots taking control of their respective attack helicopters to overthrow the returning enemy forces.
Twin Cobra II was originally under development by Toaplan but the studio closed down in 1994. Taito allowed Toaplan offshoot Takumi Corporation to finish work on the project as their first release. Initially launched for the arcades, the game was later received a conversion for the Sega Saturn by Naxat Soft and published exclusively in Japan on 18 December 1997 under the name Kyukyoku Tiger II Plus, featuring changes and additions compared with the original version.
Twin Cobra II has been met with mixed critical reception from critics and reviewers alike since its release on the Saturn as an import title.
Twin Cobra II is a military-themed vertically scrolling shoot 'em up game that plays similarly to the previous Twin Cobra, where players take control of their respective attack helicopter through six levels in order to defeat the returning enemy forces. [5] [6] The title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players also have only two weapons at their disposal: the main gun that travels a max distance of the screen's height and three bombs capable of obliterating any enemy caught within its blast radius. [5] [6] Like most other Toaplan games, non-Japanese versions have a lower difficulty level.
There are three types of weapons in the game that can be switched between after destroying incoming carriers by picking up color-changing "P" icons, ranging from the balanced "Red-Fang", the wide-area "Blue-Smasher" and a powerful green shot unique to each player side. [5] [6] The blue helicopter (1P) is controlled by a male pilot and the "Thunder-Claw", while the red helicopter (2P) is controlled by a female pilot and the "Binchou-Laser". [5] [6] Red and blue weapons require pressing the shoot button rapidly for more firepower; green weapons do not. [5] [6] Players can convert normal bomb stocks to powerful "Hyper Bomb" by collecting "B" icons after reaching the full five stock of them. [5] [6]
There are multiple scoring methods for reaching high-scores to obtain extra lives in the game apart from destroying enemies, which are awarded by reaching certain score thresholds. Points can be gained from collecting stars that increase their value after grabbing them. Dying resets the star's value back to their original state. [5] [6] The game employs a respawn system where in which a downed single player will start off immediately at the location they died at. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the ship's firepower to its original state and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. Unlike previous shoot 'em ups titles from Toaplan, there are no additional loops after completing the last stage.
Twin Cobra II was originally under development by Toaplan but the company closed their doors in 1994 until Taito allowed Takumi Corporation, an offshoot of Toaplan, to finish work on the project as their first release. [6] [7] [8] [9] [10] Masahiro Yuge and Takayuki Chiba acted as the game's programmers. [8] Masanori Ōse alongside several artists were responsible for the pixel art. [8] Takashi Furukawa served as composer for the soundtrack under the alias "BLASTMAN-F". [8] [10]
Twin Cobra II was released in arcades on 30 November 1995, using the Taito F3 System board. [5] [11] On 17 May 1996, an album was co-published exclusively in Japan by Scitron and Pony Canyon, featuring an arranged song composed by Furukawa. [10] In December 1997, Twin Cobra II was ported to the Sega Saturn by Naxat Soft under the title Kyukyoku Tiger II Plus, [12] featuring an exclusive Saturn Mode with a new stage and other additions. [6]
Publication | Score |
---|---|
Famitsu | (Saturn) 58 / 100 [12] |
Joypad | (Saturn) 25% [13] |
Saturn Fan | (Saturn) 5.3/10 [14] |
Sega Saturn Magazine (JP) | (Saturn) 4.66 / 10 [15] |
In Japan, Game Machine listed Twin Cobra II on their March 15, 1996 issue as being the thirteenth most popular arcade game at the time. [16] The game has been met with mixed critical reception from critics and reviewers alike since its release on the Sega Saturn as Kyukyoku Tiger II Plus. [17]
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.
DonPachi is a 1995 vertical-scrolling shooter arcade game developed by Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part in a secret military program by assaulting enemy strongholds in order to become a member of the "DonPachi Squadron".
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Metal Black is a 1991 scrolling shooter arcade video game originally developed and published by Taito. Set in the dystopian future of 2052, players assume the role of rogue pilot John Ford taking command of the CF-345 Black Fly space fighter craft to defeat the Nemesis alien race and save humanity.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Gekirindan is a 1995 vertically scrolling shooter arcade video game originally developed and published by Taito in Japan, America and Europe. Set in the year 3195, where a robot known as "Huge Boss" stole a newly developed time machine to travel back in time and rewrite human history, players assume the role of one of the six fighter pilots taking control of their own space fighter craft in an effort to overthrow the evil entity from altering history.
Hyper Duel is a 1993 horizontal-scrolling shooter video game developed by Technosoft and released for arcades in Japan by Taito. It was later ported to the Sega Saturn in 1996. In the game, the player controls one of three characters piloting transformable fighters called Buster Gears, whose mission is to recover or destroy a prototype unit stolen by terrorist forces. The player can switch between a compact spaceship and a humanoid mecha. The game runs on the TEC442-A arcade system board.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
FixEight is a run and gun arcade video game developed and published by Toaplan in July 1992. The spiritual successor to 1990's Out Zone, it is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Set in a future where an alien race known as the Gozzu from the fictional planet Fortuna invaded the universe, players are tasked by the Galactic Federation government with an extermination mission against the invaders by assuming the role of one of the eight mercenaries.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Cotton 2: Magical Night Dreams is a 1997 scrolling shooter arcade video game developed by Success and published by Tecmo. The fourth installment in the Cotton franchise, it is the arcade sequel to Cotton: Fantastic Night Dreams. In the game, players assume the role of either the titular young witch or her rival Appli who, alongside their companions Silk and Needle, sets out on a quest to defeat several monsters and retrieve the missing "Bluewater Willow" candy to Pumpkin Kingdom. Its gameplay is similar to the first game, consisting of shooting mixed with fighting and role-playing game-esque elements using a main three-button configuration. It ran on the ST-V hardware.
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