Tiger-Heli

Last updated

Tiger-Heli
Tiger-Heli arcade flyer.jpg
Developer(s) Toaplan (Arcade) Micronics (Famicom/NES)
Publisher(s) ArcadeNES
Composer(s) Tatsuya Uemura
SeriesTiger
Platform(s) Arcade, Nintendo Entertainment System, PlayStation, PlayStation 4, Nintendo Switch
ReleaseArcade
NES
  • JP: December 5, 1986
  • NA: September 1987
  • EU: January 1990
Genre(s) Vertically scrolling shooter
Mode(s) Single-player, multiplayer

Tiger-Heli [lower-alpha 1] is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.

Contents

Tiger-Heli was the creation of video game composers Masahiro Yuge and Tatsuya Uemura, who had previously worked on several titles for Japanese companies Orca and Crux before both of them declared bankruptcy. The development team drew inspiration from the arcade game Gyrodine . The team wanted to create a scrolling shooter that balanced between being entertaining and fun, and to have players keep wanting to play it after dying. The staff chose a helicopter as the player's craft as they felt it would work for a game that had the screen continuously scrolling. The soundtrack, composed by Uemura, was made to convey a sense of bravery, which was hampered by technical limitations.

Tiger-Heli was well received by critics for its gameplay, graphics and weapons, and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s. It was ported to the Nintendo Entertainment System by Micronics, selling over one million copies. A PlayStation version was released in 1996 by Banpresto as part of the compilation Toaplan Shooting Battle 1. It was followed by two sequels: Twin Cobra (1987), and Twin Cobra II (1995). The rights to Tiger-Heli are owned by Tatsujin, a Japanese developer formed by Yuge. In 2021, the game was released exclusively in Japan for the PlayStation 4 and Nintendo Switch as part of the Toaplan Arcade Garage compilation.

Gameplay

Arcade version screenshot ARC Tiger-Heli.png
Arcade version screenshot

Tiger-Heli is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through four increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective. [4] [5] [6] Besides some airplanes taking off, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and two bombs.

A unique gameplay feature is the bomb mechanic; unlike other games in the genre released at the time, the bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. [5] The bombs also act as a shield against incoming enemy fire, however, as they can be triggered after taking enemy hits as well. There are also three types of items scattered through every stage in total that appear as destructible flashing crosses: extra bomb stocks and two variations of helicopter "options" that attack at the player's will against incoming enemies, while is also possible to mix and match the two helicopter option types, totaling no more than two. [5] [6] These items can be picked up by shooting their respective cross color but grabbing any item when not necessary yields bonus points. [5] [6]

Players are given three lives initially and bonus lives are awarded by reaching certain score thresholds or collecting ten gold diamonds in a row by shooting them. [5] Firing on determined locations is also crucial for reaching high-scores to obtain extra lives, as certain setpieces in some stages hosts a bonus secret within their scenery. [5] [6] There are also hidden bonus secrets to be found as well. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. [6] Getting hit by enemy fire will result in losing a life, as well as the helicopter options and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns. [6]

Development

Tiger-Heli was created under the working title Cobra by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1989 and 2012 through various Japanese publications. [7] [8] [9] The team wanted to create a game that balanced frustrating and entertaining sections, as well as inciting audiences to keep playing after losing a live and progress further, though the idea of playing as a helicopter was influenced by Gyrodine because the team felt it could work as a shoot 'em up title where the screen kept scrolling. [10] [11]

When creating the artwork for Tiger-Heli, which has been described as "polygonal" in recent interviews, Toaplan was realizing research for a possible flight simulator they could develop themselves and one of the project's designers implemented a sample image from the simulator into the game. [10] The concept of using a bomb in a shoot 'em up game came up during development, where the team questioned how to make the title more engaging for players but it was never intended for defensive purposes according to them, as the mechanic was instead implemented to provide an aggressive feeling against enemies during difficult situations in the title. [10] [11] [12] Several other features were integrated into the project as a way to keep audiences playing such as the continuous stage scrolling during the high score screen, which was akin to a drama. [10] According to Uemura, development was financed with the team's own funds, as Taito solely focused on distribution and Toaplan's name could not be displayed in the game due to contractual arrangements. [11] [13]

The soundtrack was composed by Uemura, who also created the sound effects. [14] When writing the music during development, Uemura intended the songs to convey a sense of bravery but he was limited due to technical and memory restrictions at the time of release. [14]

Release

Tiger-Heli was released in arcades across Japan and North America in October 1985 by Taito and Romstar. [2] On 21 November 1988, an album containing music from the title and its sequel was co-published exclusively in Japan by Scitron and Pony Canyon. [14]

On 5 December 1986, a Nintendo Entertainment System port of Tiger-Heli developed by Micronics was first released in Japan by Pony Canyon. It was then released in North America in September 1987 by Acclaim Entertainment, who also distributed the title across Europe in January 1990. [15] [16] This version was also released in South Korea by Hyundai Electronics in 1987. Both the original arcade version and the later NES port are similar but have a number of key differences between each other such as the latter having a smaller color palette and lower screen resolution that led to sprites being recolored and the graphics redrawn in different ways, an arranged soundtrack by Masahiro Yuge, among other changes. [6]

On 30 August 1996, Banpresto released a compilation for the PlayStation exclusively in Japan titled Toaplan Shooting Battle 1, which included both arcade versions of Tiger-Heli and its sequel, an arranged soundtrack by Uemura and other additions. [6] [11] In 2021, both the arcade and Nintendo Entertainment System versions were included in the Kyukyoku Tiger-Heli compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label. [17] Tiger-Heli was included as part of the Toaplan Arcade 1 compilation for Evercade. [18]

Reception and legacy

According to Masahiro Yuge, Tiger-Heli proved to be popular in arcades during initial beta location testings. [8] [10] [12] In Japan, Game Machine listed it on their October 1, 1985 issue as being the most popular table arcade game at the time, outperforming titles such as Ghosts 'n Goblins and Gradius . [26]

Den of Geek noted it to be the title from Toaplan which established their gameplay style that would later be refined in the future with other titles, as well as its introduction of a bomb mechanism. [27] [28] Computer Gaming World called Tiger-Heli for the NES an excellent port, and concluded that it was "one of the most exciting arcade shoot-'em-ups to turn up". [29] However, fan reception of the NES conversion in Japan was mixed; in a poll taken by Family Computer Magazine, it received a score of 15.55 out of 30. [30] The NES version sold over one million copies, making it one of the best-selling games for the platform. [16]

Tiger-Heli had two sequels, Twin Cobra and Twin Cobra II. In addition, the titular craft makes an appearance on the Let's! TV Play Classic plug and play game series by SSD Company Limited in Slap Fight Tiger as an alternative craft to the default Leopard space fighter. [31] A game of a similar style titled Tiger Mission was developed in 1987 by Kele Line and published by Status Software across Europe only for the Commodore 64. [32] In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [33] [34] [35] [36] [37]

Notes

  1. Japanese: タイガー・ヘリ, Hepburn: Taigā-Heri

Related Research Articles

<i>Zero Wing</i> 1989 arcade video game

Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<span class="mw-page-title-main">Toaplan</span> Japanese video game developer 1979-1994

Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.

<i>Twin Cobra</i> 1987 video game

Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.

<i>Out Zone</i> 1990 video game

Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.

<i>Flying Shark</i> 1987 video game

Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.

<i>Truxton</i> (video game) 1988 video game

Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.

<i>Teki Paki</i> 1991 video game

Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.

<i>Hellfire</i> (video game) 1989 video game

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

<i>Wardner</i> (video game) 1987 video game

Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.

<i>Slap Fight</i> 1986 video game

Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.

<i>Fire Shark</i> 1989 video game

Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.

<i>Twin Hawk</i> 1989 video game

Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.

<i>Grind Stormer</i> 1993 video game

Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.

<i>Truxton II</i> 1992 video game

Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.

<i>Knuckle Bash</i> 1993 video game

Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.

<i>Dogyuun</i> 1992 video game

Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.

<i>Guardian</i> (1986 video game) 1986 video game

Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.

<i>Performan</i> 1985 video game

Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy. A group of employees from the two gaming divisions would go on to form Toaplan as a result. Performan is one of the few titles by Toaplan that has not received any official port to home consoles.

<i>Pipi & Bibis</i> 1991 eroge arcade game by Toaplan

Pipi & Bibi's is a 1991 eroge action-platform arcade video game developed and published by Toaplan in Japan and in Europe by Nova Apparate GMBH & Co. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. In the game, players assume the role of Pipi and Bibi attempting to place time bombs in buildings filled with enemies who appear from behind closed doors and escape before the location collapses.

<i>Enma Daiō</i> 1993 video game

Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.

References

  1. "Tiger-Heli (Registration Number PA0000275927)". United States Copyright Office . Retrieved 8 May 2021.
  2. 1 2 "•ビデオゲーム• CLASSIC GUIDE". Micom BASIC Magazine (in Japanese). No. 112. The Dempa Shimbunsha Corporation. October 1991. pp. 303–306.
  3. Akagi, Masumi (13 October 2006). タイトー (Taito); 東亜プラン (Toa Plan); Romstar; T (in Japanese) (1st ed.). Amusement News Agency. pp. 42, 50, 130, 168. ISBN   978-4990251215.{{cite book}}: |work= ignored (help)
  4. Tiger-Heli instruction manual (Arcade, US)
  5. 1 2 3 4 5 6 Tiger-Heli Game Pak Instructions (Nintendo Entertainment System, US)
  6. 1 2 3 4 5 6 7 8 Zverloff, Nick (3 July 2011). "Tiger-Heli". Hardcore Gaming 101. Archived from the original on 2 April 2019. Retrieved 20 October 2019.
  7. Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (in Japanese). Vol. 10. F.S.G Club. (Translation by Shmuplations. Archived 2017-05-31 at the Wayback Machine ).
  8. 1 2 "東亜プラン". Gamest (in Japanese). No. 49. Shinseisha. September 1990. pp. 68–69. (Translation by Shmuplations. Archived 2019-11-07 at the Wayback Machine ).
  9. Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai. Archived 2020-10-10 at the Wayback Machine ).
  10. 1 2 3 4 5 "東亜プラン シューティングクロニクル 特設ページ". SweepRecord (in Japanese). SuperSweep. 27 October 2011. Archived from the original on 15 February 2020. Retrieved 15 February 2020. (Translation by Shmuplations. Archived 2019-10-02 at the Wayback Machine ).
  11. 1 2 3 4 Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40. ISBN   978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine ).
  12. 1 2 Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 41–48. ISBN   978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine ).
  13. "東亜プラン シューティングクロニクル". SweepRecord (in Japanese). SuperSweep. 14 November 2011. Archived from the original on 21 October 2019. Retrieved 15 February 2020. (Translation by Shmuplations. Archived 2018-07-11 at the Wayback Machine ).
  14. 1 2 3 "D28B-0008 | KYUKYOKU TIGER -G.S.M.TAITO 2-". vgmdb.net. VGMdb. Archived from the original on 3 August 2017. Retrieved 27 February 2020. (Translation by Shmuplations. Archived 2019-10-22 at the Wayback Machine ).
  15. "NES Games" (PDF). Nintendo. Archived (PDF) from the original on 11 June 2014. Retrieved 5 August 2020.
  16. 1 2 Kent, Steven L. (2001). The Ultimate History of Video Games: From Pong to Pokémon and Beyond : the Story Behind the Craze that Touched Our Lives and Changed the World . Prima. p. 310. ISBN   0-7615-3643-4. Acclaim exceeded 200,000 in sales of its next game, 3D World Runner, and more than one million copies of Tiger Heli—a game that Taito released in Japan but decided against releasing in the United States.
  17. Romano, Sal (15 July 2021). "Toaplan shoot 'em up collection Kyukyoku Tiger-Heli announced for PS4, Switch - Includes various versions of Kyukyoku Tiger and Tiger-Heli". Gematsu. Retrieved 15 July 2021.
  18. McFerran, Damien (31 May 2022). "Evercade Is Getting An "EXP" Upgrade, Complete With Irem And Toaplan Collections". Nintendo Life . Nlife Media. Retrieved 31 May 2022.
  19. Baize, Anthony (1998). "Tiger-Heli (Arcade) - Review". AllGame . All Media Network. Archived from the original on 16 November 2014. Retrieved 21 October 2019.
  20. Oppermann, Torsten (April 1990). "Konvertierungen - Tiger Heli (Nintendo Entertainment System)". Aktueller Software Markt (in German). No. 41. Tronic Verlag. p. 63.
  21. Misoju (April 1990). "Consoles - Nintendo Test - Tiger Heli". Joystick (in French). No. 4. Sipress. p. 44.
  22. "Banzaï - Cartouches en rafales dans l'empire des consoles - Tiger-Heli". Tilt (in French). No. 56. Editions Mondiales S.A. July–August 1988. p. 73.
  23. "Nintendo Software: Tiger Heli". Computer Entertainer . Vol. 6, no. 9. December 1987. p. 11.
  24. Fisch, Henrik (April 1990). "Kurz-Tests Videospiele - Tiger Heli (Nintendo)". Power Play (in German). No. 25. Future Verlag. p. 127.
  25. "Sistema Nintendo - Tiger Heli". VideoGame (in Portuguese). No. 1. Editora Sigla. March 1991. p. 30.
  26. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 269. Amusement Press, Inc. 1 October 1985. p. 31.
  27. Lambie, Ryan (24 April 2014). "Why 1985 was a golden year for videogaming". Den of Geek . Dennis Publishing. Archived from the original on 10 December 2019. Retrieved 13 December 2019.
  28. Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek . Dennis Publishing. Archived from the original on 21 June 2018. Retrieved 20 October 2019.
  29. Kunkel, Bill (September 1988). "Video Gaming World - Tiger-Heli (NES)". Computer Gaming World . No. 51. Russell Sipe. p. 51.
  30. "Famicom ROM Cassette All Catalog '91 全787本 5月10日号特別付録 - タイガー・ヘリ". Famimaga (in Japanese). Vol. 7, no. 9. Tokuma Shoten. 10 May 1991. p. 228.
  31. "Let's! TV play classic". www.changevworld.com. Change-V's Anime and Game collection. Archived from the original on 24 April 2017. Retrieved 15 March 2017.
  32. "CVG Review - Tiger Mission". Computer and Video Games . No. 68. Future Publishing. June 1987. p. 22. Archived from the original on 8 October 2016. Retrieved 14 November 2019.
  33. "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. Archived from the original on 25 December 2018. Retrieved 20 October 2019.
  34. Bravo, Roberto (12 September 2018). "Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 20 October 2019.
  35. "Tatsujin". exA-Arcadia. 2019. Archived from the original on 21 October 2019. Retrieved 15 October 2019.
  36. Bravo, Roberto (25 January 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 20 October 2019.
  37. "[JAEPO2019]TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介". 4Gamer.net (in Japanese). Aetas Inc. 26 January 2019. Archived from the original on 21 October 2019. Retrieved 20 October 2019.