Fire Shark | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | |
Designer(s) | Sanae Nitō Yuko Tataka |
Artist(s) | Shintarō Nakaoka |
Composer(s) | Masahiro Yuge |
Series | Shark |
Platform(s) | Arcade, Mega Drive/Genesis |
Release | |
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player, co-op |
Fire Shark [lower-alpha 1] is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark , a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Though first launched for the arcades, Fire Shark was ported in-house to the Mega Drive/Genesis and published worldwide by DreamWorks, Toaplan and Sega between 1990 and 1991. The console launch featured various changes compared with the original release. A conversion for the Sharp X68000 was developed but never released. The game was well received in arcades across Western regions where reviewers commended its graphics, sound and gameplay, but it proved to be less popular in Japan due to the high difficulty level. The Mega Drive/Genesis version was also met with mostly positive reviews from critics across multiple regions.
Fire Shark is a military-themed vertically scrolling shoot 'em up game reminiscent of 1942 , where players take control of the titular biplane through ten increasingly difficult levels in order to defeat an assortment of enemy forces like tanks, battleships, kamikaze monoplanes and artillery from the mysterious Strange Fleet armada. This is the main objective of the game. [1] [2] [3] [4] The game plays similarly like its predecessor, as players control their craft over a constantly scrolling background and the scenery never stops moving until an airport is reached. Players have two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and bombs capable of obliterating any enemy caught within its blast radius. [1] [4]
There are three types of weapons to pick up that appear as colored icons by destroying zeppelins: a wide shot, a laser beam and a flamethrower. [1] [2] [4] There are also other items like "S" icons that increases the overall speed, "B" icons that acts as extra bomb stocks, "P" icons and 1UPs on rare occasions. [1] [2] [4] By acquiring three "P" icons in a row, players increase their plane's firepower to one level, with the third power level being the highest. [1] [2] [4] Once the plane is fully powered up, grabbing additional icons grants extra points instead. Reaching high-scores is also crucial to obtain extra lives, which are obtained at certain score values. [2] Players can grab lightning-shaped medals for points by destroying containers on the playfield. [2] [1]
Depending on the settings in the arcade version, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at. [3] Getting hit by enemy fire will result in losing a life, as well as a penalty of decreasing the ship's firepower and speed to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. Once all ten stages are complete, the game loops back to the first stage after completing the last stage as with previous titles from Toaplan, with each one increasing the difficulty and enemies fire denser bullet patterns.
The plot summary of Fire Shark varies between each region and version. [5] [6] In the original arcade version, a mysterious enemy fleet known as the Strange Fleet arrived at a small island of the Mediterranean Sea during summer night in 1991, with few people noticing its sudden arrival. In the span of two years, the Strange Fleet grew larger and larger, culminating in a worldwide attack as a result. As the Strange Fleet continues their assault, those who oppose them cried "Fire Shark! Fire Shark! It's time to take-off!! Beat them for our sake. Go! Go! Fire Shark!". [5] [6] In the Sega Genesis port, the game takes place in the year 19X9 on an alternate Earth instead, where a global superpower known as the S Corps, which specializes in a heavy industrial army begins invading various countries, with all seemingly lost when a phantom pilot flying a super-powered biplane called the Fire Shark flies in to save the world from domination. [2]
Fire Shark's development process and history was recounted between 1989 and 2012 through Japanese publications such as Shooting Gameside by former Toaplan composer Masahiro Yuge. Yuge acted as the game's composer, with Shintarō Nakaoka serving as artist, while both Sanae Nitō and Yuko Tataka were also involved in the production as designers, though none of the members in the development team were credited as such in neither version of the game. [7] [8] [9] [10] [11]
The team wanted to convey "the same strengths" as its predecessor, Flying Shark, by adding elements like the flamethrower as a way to promote the game, with Yuge stating that the weapon acted as a successor to the blue laser in 1989's Truxton . [10] [12] However, Yuge later stated regrets in recent years for not balancing the game's difficulty for both arcade owners and players. [12] The development team settled on using the word "same" when coming up for the project's title, which translates to "shark" in Japanese to convey a strong animal sound. [13] Nakaoka was also responsible for drawing the crowd during the takeoff sequence at the beginning of the game that was, according to Yuge, later animated during their leisure for diversion. [10] [12]
Fire Shark was first released in arcades by Toaplan, in Japan on November 2, 1989 [14] [15] and then in Europe later the same year, [16] followed by a North American release by Romstar in March 1990. [17] In October 1989, an album containing music from the title was co-published exclusively in Japan by Scitron and Pony Canyon. [8] In October 1990, a Sega Genesis port of Fire Shark developed in-house by Toaplan was first released in North America by DreamWorks, which was a division of Toy Soldiers, Inc. [18] It was released for the Mega Drive in Japan by Toaplan on 2 November of the same year, while Sega distributed the title across Europe in December 1991. [19] [20] The port stays faithful to the original arcade release and included a harder difficulty setting but has a number of key differences such as having a smaller color palette that lead to sprites being recolored in different ways, along with other presentation and gameplay changes from the original version. [3] To promote the Mega Drive version, a TV advert was aired in Japan. [21] [22] A version for the Sharp X68000 was in development and planned to be published by Kaneko, but despite being advertised in Japanese publications such as Oh!X, this version was never released to the market for unknown reasons. [23]
The Mega Drive/Genesis port was later re-released by independent publisher Retro-Bit in 2020. [24] In 2022, the arcade version was included in the Hishou Same! Same! Same! compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label. [25] The arcade original was included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console. [26]
Publication | Score |
---|---|
AllGame | (Arcade) [27] (Genesis) [28] |
Computer and Video Games | (Mega Drive) 90% [29] |
Electronic Gaming Monthly | (Genesis) 33/40 [18] |
Famitsu | (Mega Drive) 31/40 [30] |
Aktueller Software Markt | (Mega Drive) 8/12 [31] |
Beep! Mega Drive | (Mega Drive) 33/40 [32] |
CVG Mean Machines | (Mega Drive) 71% [33] |
Gamers | (Mega Drive) 2- [34] |
Génération 4 | (Mega Drive) 6/10 [35] (Mega Drive) 88% [36] |
Hobby Consolas | (Mega Drive) 79% [37] |
Joypad | (Mega Drive) 78% [38] |
Joystick | (Mega Drive) 71% [39] |
Mega | (Mega Drive) 78% [40] |
Mega Drive Advanced Gaming | (Mega Drive) 68% [41] (Mega Drive) 53% [41] |
Mega Force | (Mega Drive) 11/20 [42] |
MegaTech | (Mega Drive) 59% [43] |
Micromanía | (Mega Drive) 44/60 [44] |
Play Time | (Mega Drive) 56% [45] |
Player One | (Mega Drive) 51% [46] |
Power Play | (Mega Drive) 59% [47] |
Raze | (Mega Drive) 87% [48] |
Sega Force | (Mega Drive) 61% [49] |
Sega Power | (Mega Drive) [50] (Mega Drive) 63% [51] |
Sega Pro | (Mega Drive) 83% [52] (Mega Drive) 90% [53] (Mega Drive) 75% [54] |
Superjuegos | (Mega Drive) 70% [55] |
Zero | (Mega Drive) 74% [56] |
Publication | Award |
---|---|
Gamest Mook (1998) | Best Shooting Award 8th, Annual Hit Game 34th (Arcade) [57] |
This section needs expansion. You can help by adding to it. (September 2021) |
In Japan, Game Machine listed Fire Shark on their January 1, 1990 issue as being the fifth most-successful table arcade unit at the time. [58] According to Masahiro Yuge, Fire Shark was well received in Western arcades but proved to be less popular in Japan due to its high difficulty. [59]
German magazine Power Play compared it with 1943: The Battle of Midway and Vapor Trail: Hyper Offence Formation . [60]
The Mega Drive/Genesis version was well received when it was released, [61] earning a score of 33 out of 40 in Electronic Gaming Monthly . [18]
The rights to Fire Shark, its predecessor and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [62] [63] [64] [65] [66] Artist Perry "Gryzor/Rozyrg" Sessions cited Fire Shark as one of the main influences for Super XYX. [67]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.
Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
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