Fire Shark

Last updated

Fire Shark
Fire Shark arcade flyer.jpg
Developer(s) Toaplan
Publisher(s)
Designer(s) Sanae Nitō
Yuko Tataka
Artist(s) Shintarō Nakaoka
Composer(s) Masahiro Yuge
Series Shark
Platform(s) Arcade, Mega Drive/Genesis
Release
  • JP: November 2, 1989
  • EU: Late 1989
  • NA: March 1990
Genre(s) Vertically scrolling shooter
Mode(s) Single-player, co-op

Fire Shark [lower-alpha 1] is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark , a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.

Contents

Though first launched for the arcades, Fire Shark was ported in-house to the Mega Drive/Genesis and published worldwide by DreamWorks, Toaplan and Sega between 1990 and 1991. The console launch featured various changes compared with the original release. A conversion for the Sharp X68000 was developed but never released. The game was well received in arcades across Western regions where reviewers commended its graphics, sound and gameplay, but it proved to be less popular in Japan due to the high difficulty level. The Mega Drive/Genesis version was also met with mostly positive reviews from critics across multiple regions.

Gameplay

Arcade version screenshot ARC Fire Shark (Same! Same! Same!).png
Arcade version screenshot

Fire Shark is a military-themed vertically scrolling shoot 'em up game reminiscent of 1942 , where players take control of the titular biplane through ten increasingly difficult levels in order to defeat an assortment of enemy forces like tanks, battleships, kamikaze monoplanes and artillery from the mysterious Strange Fleet armada. This is the main objective of the game. [1] [2] [3] [4] The game plays similarly like its predecessor, as players control their craft over a constantly scrolling background and the scenery never stops moving until an airport is reached. Players have two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and bombs capable of obliterating any enemy caught within its blast radius. [1] [4]

There are three types of weapons to pick up that appear as colored icons by destroying zeppelins: a wide shot, a laser beam and a flamethrower. [1] [2] [4] There are also other items like "S" icons that increases the overall speed, "B" icons that acts as extra bomb stocks, "P" icons and 1UPs on rare occasions. [1] [2] [4] By acquiring three "P" icons in a row, players increase their plane's firepower to one level, with the third power level being the highest. [1] [2] [4] Once the plane is fully powered up, grabbing additional icons grants extra points instead. Reaching high-scores is also crucial to obtain extra lives, which are obtained at certain score values. [2] Players can grab lightning-shaped medals for points by destroying containers on the playfield. [2] [1]

Depending on the settings in the arcade version, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at. [3] Getting hit by enemy fire will result in losing a life, as well as a penalty of decreasing the ship's firepower and speed to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. Once all ten stages are complete, the game loops back to the first stage after completing the last stage as with previous titles from Toaplan, with each one increasing the difficulty and enemies fire denser bullet patterns.

Plot

The plot summary of Fire Shark varies between each region and version. [5] [6] In the original arcade version, a mysterious enemy fleet known as the Strange Fleet arrived at a small island of the Mediterranean Sea during summer night in 1991, with few people noticing its sudden arrival. In the span of two years, the Strange Fleet grew larger and larger, culminating in a worldwide attack as a result. As the Strange Fleet continues their assault, those who oppose them cried "Fire Shark! Fire Shark! It's time to take-off!! Beat them for our sake. Go! Go! Fire Shark!". [5] [6] In the Sega Genesis port, the game takes place in the year 19X9 on an alternate Earth instead, where a global superpower known as the S Corps, which specializes in a heavy industrial army begins invading various countries, with all seemingly lost when a phantom pilot flying a super-powered biplane called the Fire Shark flies in to save the world from domination. [2]

Development

Most of the artwork were hand-drawn sketches created by the development team before being transposed to pixel art graphics. Fire Shark art design.jpg
Most of the artwork were hand-drawn sketches created by the development team before being transposed to pixel art graphics.

Fire Shark's development process and history was recounted between 1989 and 2012 through Japanese publications such as Shooting Gameside by former Toaplan composer Masahiro Yuge. Yuge acted as the game's composer, with Shintarō Nakaoka serving as artist, while both Sanae Nitō and Yuko Tataka were also involved in the production as designers, though none of the members in the development team were credited as such in neither version of the game. [7] [8] [9] [10] [11]

The team wanted to convey "the same strengths" as its predecessor, Flying Shark, by adding elements like the flamethrower as a way to promote the game, with Yuge stating that the weapon acted as a successor to the blue laser in 1989's Truxton . [10] [12] However, Yuge later stated regrets in recent years for not balancing the game's difficulty for both arcade owners and players. [12] The development team settled on using the word "same" when coming up for the project's title, which translates to "shark" in Japanese to convey a strong animal sound. [13] Nakaoka was also responsible for drawing the crowd during the takeoff sequence at the beginning of the game that was, according to Yuge, later animated during their leisure for diversion. [10] [12]

Release

Fire Shark was first released in arcades by Toaplan, in Japan on November 2, 1989 [14] [15] and then in Europe later the same year, [16] followed by a North American release by Romstar in March 1990. [17] In October 1989, an album containing music from the title was co-published exclusively in Japan by Scitron and Pony Canyon. [8] In October 1990, a Sega Genesis port of Fire Shark developed in-house by Toaplan was first released in North America by DreamWorks, which was a division of Toy Soldiers, Inc. [18] It was released for the Mega Drive in Japan by Toaplan on 2 November of the same year, while Sega distributed the title across Europe in December 1991. [19] [20] The port stays faithful to the original arcade release and included a harder difficulty setting but has a number of key differences such as having a smaller color palette that lead to sprites being recolored in different ways, along with other presentation and gameplay changes from the original version. [3] To promote the Mega Drive version, a TV advert was aired in Japan. [21] [22] A version for the Sharp X68000 was in development and planned to be published by Kaneko, but despite being advertised in Japanese publications such as Oh!X, this version was never released to the market for unknown reasons. [23]

The Mega Drive/Genesis port was later re-released by independent publisher Retro-Bit in 2020. [24] In 2022, the arcade version was included in the Hishou Same! Same! Same! compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label. [25] The arcade original was included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console. [26]

Reception

In Japan, Game Machine listed Fire Shark on their January 1, 1990 issue as being the fifth most-successful table arcade unit at the time. [58] According to Masahiro Yuge, Fire Shark was well received in Western arcades but proved to be less popular in Japan due to its high difficulty. [59]

German magazine Power Play compared it with 1943: The Battle of Midway and Vapor Trail: Hyper Offence Formation . [60]

The Mega Drive/Genesis version was well received when it was released, [61] earning a score of 33 out of 40 in Electronic Gaming Monthly . [18]

Legacy

The rights to Fire Shark, its predecessor and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [62] [63] [64] [65] [66] Artist Perry "Gryzor/Rozyrg" Sessions cited Fire Shark as one of the main influences for Super XYX. [67]

Notes

  1. Also known as Same! Same! Same! (Japanese: 鮫! 鮫! 鮫!(サメ! サメ! サメ!), "Shark! Shark! Shark!") in Japan.

Related Research Articles

<i>Zero Wing</i> 1989 arcade video game

Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<span class="mw-page-title-main">Toaplan</span> Japanese video game developer 1979-1994

Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.

<i>Tiger-Heli</i> 1985 video game

Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.

<i>Twin Cobra</i> 1987 video game

Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.

<i>Out Zone</i> 1990 video game

Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.

<i>Flying Shark</i> 1987 video game

Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.

<i>Truxton</i> (video game) 1988 video game

Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.

<i>Batsugun</i> 1993 video game

Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.

<i>Demons World</i> 1989 Video game

Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.

<i>Teki Paki</i> 1991 video game

Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.

<i>Hellfire</i> (video game) 1989 video game

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

<i>Wardner</i> (video game) 1987 video game

Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.

<i>Slap Fight</i> 1986 video game

Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.

<i>Twin Hawk</i> 1989 video game

Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.

<i>Grind Stormer</i> 1993 video game

Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.

<i>Truxton II</i> 1992 video game

Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.

<i>Knuckle Bash</i> 1993 video game

Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.

<i>Dogyuun</i> 1992 video game

Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.

<i>Guardian</i> (1986 video game) 1986 video game

Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.

<i>Snow Bros. 2: With New Elves</i> 1994 video game

Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.

References

  1. 1 2 3 4 5 6 Satomi, Yasuyuki (January 1990). "Super Soft Corner - Video Game: 鮫! 鮫! 鮫!". Micom BASIC Magazine (in Japanese). No. 91. The Dempa Shimbunsha Corporation. pp. 288–290.
  2. 1 2 3 4 5 6 7 Fire Shark instruction manual (Sega Genesis, US)
  3. 1 2 3 Zverloff, Nick (1 February 2011). "Fire Shark". Hardcore Gaming 101. Archived from the original on 21 May 2019. Retrieved 30 November 2019.
  4. 1 2 3 4 5 "鮫!鮫!" (in Japanese). Shooting Star. Archived from the original on 17 October 2020. Retrieved 30 November 2019.
  5. 1 2 Fire Shark arcade flyer (Toaplan, JP)
  6. 1 2 Fire Shark arcade flyer (Toaplan, EU)
  7. Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (in Japanese). Vol. 10. F.S.G Club. (Translation by Shmuplations. Archived 2017-05-31 at the Wayback Machine ).
  8. 1 2 "PCCB-00007 | Same! Same! Same!". vgmdb.net. VGMdb. Archived from the original on 9 January 2016. Retrieved 30 November 2019. (Translation by Shmuplations. Archived 2019-10-22 at the Wayback Machine ).
  9. "当世ゲーム業界 働く女性事情 - ワーキング・ガール: 田高祐子•二藤早苗 (東亜プラン) Character Designer". Beep! Mega Drive (in Japanese). No. 14. SoftBank Creative. November 1990. p. 87. (Translation by Shmuplations. Archived 2019-11-21 at the Wayback Machine ).
  10. 1 2 3 "東亜プラン シューティングクロニクル 特設ページ". SweepRecord (in Japanese). SuperSweep. 27 October 2011. Archived from the original on 15 February 2020. Retrieved 15 February 2020. (Translation by Shmuplations. Archived 2019-10-02 at the Wayback Machine ).
  11. "Behind The Game with Masahiro Yuge: Fire Shark". Toaplan Shooter's Collector's Edition. Retro-Bit: 1–5. 2020.
  12. 1 2 3 Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 41–48. ISBN   978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine ).
  13. "東亜プラン シューティングクロニクル". SweepRecord (in Japanese). SuperSweep. 14 November 2011. Archived from the original on 21 October 2019. Retrieved 30 November 2019. (Translation by Shmuplations. Archived 2018-07-11 at the Wayback Machine ).
  14. "Fire Shark (Registration Number PA0000452607)". United States Copyright Office . Retrieved 22 September 2021.
  15. Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek . Dennis Publishing. Archived from the original on 21 June 2018. Retrieved 30 November 2019.
  16. "Video Game Flyers: Fire Shark, Toaplan Co., Ltd. (EU)". The Arcade Flyer Archive. Retrieved 22 September 2021.
  17. "ACME: New Product Review". RePlay. Vol. 15, no. 7. April 1990. pp. 50–79.
  18. 1 2 3 Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (October 1990). "Outpost: Genesis - Fire Shark". Electronic Gaming Monthly . No. 15. Sendai Publishing. p. 73.
  19. "ソフトウェア一覧(ソフトライセンシー発売)| メガドライブ". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 26 June 2020. Retrieved 4 July 2020.
  20. "Power Previews: The Shape Of Things To Come - Three New Shoot-'Em-Ups From Sega! -- Fire Shark". Sega Power . No. 26. Future plc. January 1992. p. 10. Archived from the original on 17 October 2020. Retrieved 30 November 2019.
  21. "BEメガCM - 『鮫! 鮫! 鮫!』". Beep! Mega Drive (in Japanese). No. 38. SoftBank Creative. November 1992. p. 34. Archived from the original on 17 October 2020. Retrieved 12 December 2019.
  22. Tatsuya Uemura (24 July 2019). MD版『鮫!鮫!鮫!』TV-CM メイキングVTR. YouTube . Archived from the original on 21 December 2021. Retrieved 12 December 2019.
  23. "The Softouch - Software Information: 新作情報 -- 鮫! 鮫! 鮫!". Oh!X (in Japanese). No. 143. SoftBank Creative. March 1994. p. 25.
  24. McFerran, Damien (15 September 2020). "Retro-Bit Is Republishing Some Of Toaplan's Best Console Shooters In Physical Form". Nintendo Life . Nlife Media. Archived from the original on 25 September 2020. Retrieved 30 October 2020.
  25. Romano, Sal (27 October 2021). "Toaplan shoot 'em up collection Hishou Same! Same! Same! announced for PS4, Switch - Due out in spring 2022 in Japan". Gematsu. Retrieved 15 July 2021.
  26. McFerran, Damien (17 December 2021). "Sega's Astro City Mini Is Getting A 'TATE' Version Packed With Shmup Goodness". Nintendo Life . Nlife Media. Retrieved 17 December 2021.
  27. Baize, Anthony (1998). "Fire Shark (Arcade) - Review". AllGame . All Media Network. Archived from the original on 16 November 2014. Retrieved 1 December 2019.
  28. Baize, Anthony (1998). "Fire Shark (Sega Genesis) - Overview". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 1 December 2019.
  29. Regan, Matt (January 1991). "Reviews - Megadrive -- Sky Shark". Computer and Video Games . No. 110. Future Publishing. p. 67. Archived from the original on 27 June 2015. Retrieved 1 December 2019.
  30. "NEW GAMES CROSS REVIEW: 鮫! 鮫! 鮫! (メガドライブ)". Famitsu (in Japanese). No. 113. ASCII. 9 November 1990.
  31. Alter, Sandra (January 1991). "Konsolen - Einer gegen alle". Aktueller Software Markt (in German). No. 48. Tronic Verlag. p. 100. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  32. "BEメガ•ドッグレース – 鮫! 鮫! 鮫!". Beep! Mega Drive (in Japanese). No. 14. SoftBank Creative. November 1990. p. 22. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  33. Rignall, Julian (November 1990). "Complete Guide to Consoles – The Complete Games Guide – Megadrive – Flying Shark". Computer and Video Games Mean Machines . No. 4. EMAP. pp. 26–39.
  34. Schneider, Boris (March 1992). "Test - Mega Drive - Fire Shark". Gamers (in German). No. 3. MLV-Verlag. p. 62. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  35. "Tests - Megadrive - Same Same Same". Génération 4 (in French). No. 29. Computec Media France. January 1991. p. 108. Archived from the original on 1 February 2014. Retrieved 1 December 2019.
  36. "Console Test – Fire Shark – Megadrive". Génération 4 (in French). No. 40. Computec Media France. January 1992. p. 139. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  37. Sanz, José Luis (July 1992). "Lo Más Nuevo - Megadrive - Fuego en el Cielo - Fire Shark". Hobby Consolas (in Spanish). No. 10. Axel Springer SE. pp. 88–89.
  38. Morisse, Jean-François (March 1992). "French Collection - Un Bon Plan Pour Un Sacré Biplan! - Flying Shark". Joypad (in French). No. 6. Yellow Media. p. 142. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  39. Demoly, Jean-Marc (September 1990). "Tests - Megadrive - Flying Shark". Joystick (in French). No. 8. Anuman Interactive. p. 89. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  40. "Fire Shark". Mega . No. 9. Future Publishing. June 1993. p. 20.
  41. 1 2 "Review: Fire Shark". Mega Drive Advanced Gaming . No. 5. Maverick Magazines. January 1993. pp. 92–95.
  42. "Zapping - Megadrive - Fire Shark". Mega Force (in French). No. 4. MegaPress, S.A.R.L. January 1992. p. 103. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  43. "Game Index - Tora! Tora! Tora!". MegaTech . No. 1. EMAP. December 1991. p. 81. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  44. D.M.L. (July 1992). "Video Consolas - Un Viejo Héroe - Fire Shark (Megadrive)". Micromanía (in Spanish). Vol. 2, no. 50. HobbyPress. p. 79.
  45. Gnad, Stefan (May 1992). "Mega Drive Review - Fire Shark". Play Time (in German). No. 12. CT Computec Verlag GmbH & Co. KG. p. 95. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  46. Drevet, Cyril (February 1992). "Tests De Jeux - Mega D. - Fire Shark". Player One (in French). No. 17. Média Système Édition. p. 88. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  47. Gaksch, Martin (February 1991). "Power Tests / Videospiele - Strohfeuer - Fire Shark". Power Play (in German). No. 35. Future Verlag. p. 148. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  48. "Import - Fire Shark (Mega Drive)". Raze . No. 4. Newsfield. February 1991. p. 74. Archived from the original on 7 October 2016. Retrieved 1 December 2019.
  49. Pitt, Adrian (June 1992). "Mega Drive - Reviewed! - Fire Shark". Sega Force . No. 6. Europress Impact. pp. 68–69. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  50. Jarratt, Steve (October 1991). "The Hard Line - Tora! Tora!". Sega Power . No. 23. Future plc. pp. 54–55. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  51. Lawton, Rod (February 1992). "Power Review - Fire Shark". Sega Power . No. 27. Future plc. p. 50. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  52. "Mega Drive – ProReview: Fire Shark". Sega Pro . No. 2. Paragon Publishing. December 1991. p. 67. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  53. "The A-Z of Sega Games – Fire Shark (Mega Drive)". Sega Pro . No. 3. Paragon Publishing. Christmas 1991. p. 18. Archived from the original on 17 October 2020. Retrieved 2 December 2019.
  54. "Mega Drive – ProReview: Fire Shark". Sega Pro . No. 18. Paragon Publishing. April 1993. p. 65.
  55. de Castro, Juan P. (February 1993). "Consola - En pantalla: Fire Shark - Guerra por tierra, mar y aire". Superjuegos (in Spanish). No. 2. Grupo Zeta. pp. 24–25.
  56. "Review - Mega Drive - Fire Shark". Zero . No. 33. Dennis Publishing. July 1992. p. 38. Archived from the original on 17 April 2013. Retrieved 1 December 2019.
  57. ザ・ベストゲーム2 - アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史 (in Japanese). Vol. 5 (4th ed.). Shinseisha. 17 January 1998. pp. 18–19. ISBN   9784881994290.{{cite book}}: |work= ignored (help)
  58. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 371. Amusement Press, Inc. 1 January 1990. p. 29.
  59. "東亜プラン". Gamest (in Japanese). No. 49. Shinseisha. September 1990. pp. 68–69. (Translation by Shmuplations. Archived 2019-11-07 at the Wayback Machine ).
  60. Gaksch, Martin; Fisch, Henrik (April 1990). "Power Tests / Automatenspiele - Zurück in die Zukunft". Power Play (in German). No. 25. Future Verlag. pp. 130–133. Archived from the original on 17 October 2020. Retrieved 1 December 2019.
  61. Thomas, Daniel (5 July 2004). "Genesis Reviews – Fire Shark". sega-16.com. Archived from the original on 7 July 2018. Retrieved 7 December 2019.
  62. "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. Archived from the original on 25 December 2018. Retrieved 30 November 2019.
  63. Bravo, Roberto (12 September 2018). "Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 30 November 2019.
  64. "Tatsujin". exA-Arcadia. 2019. Archived from the original on 21 October 2019. Retrieved 30 November 2019.
  65. Bravo, Roberto (25 January 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 30 November 2019.
  66. "[JAEPO2019]TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介". 4Gamer.net (in Japanese). Aetas Inc. 26 January 2019. Archived from the original on 21 October 2019. Retrieved 30 November 2019.
  67. Überwenig, Toma (30 November 2020). "[Interview] Rozyrg talks about Super XYX, its lengthy development & more!". Shmup'Em-All. Archived from the original on 6 January 2021. Retrieved 6 January 2021.