Dogyuun | |
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Developer(s) | Toaplan |
Publisher(s) | Toaplan |
Producer(s) | Toshiaki Ōta |
Designer(s) | Itsuo Matsumura Kaneyo Ōhira Kōetsu Iwabuchi |
Programmer(s) | Hiroaki Furukawa Tomoaki Takanohashi |
Artist(s) | Junya Inoue Miho Hayashi Yuko Tataka |
Composer(s) | Tatsuya Uemura |
Platform(s) | Arcade |
Release |
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Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player, co-op |
Dogyuun [lower-alpha 1] is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Headed by Tamsoft founder and Battle Arena Toshinden producer Toshiaki Ōta, Dogyuun was created by most of the same team that previously worked on several projects at Toaplan such as Snow Bros. and who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994, putting emphasis on visuals instead of gameplay. The team originally planned on making a mecha title but later settled on doing a vertically scrolling shooter instead after initial testings of the mech game proved to be unsuccessful, while integrating some of their original ideas from the former project into the final release. It is also notable for marking the debut of mangaka and Knuckle Bash designer Junya Inoue in the video game industry, serving as one of its graphic designers.
Dogyuun was praised by reviewers for its visuals, sound design, gameplay, multiplayer, challenge and overall intensity but others felt that some of its mechanics were underdeveloped. As of 2019, the rights to the title alongside many other Toaplan IPs is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge.
Dogyuun is a science fiction-themed vertically scrolling shoot 'em up game reminiscent of Aero Fighters and Recca , where players assume the role of two pilots who took a part on a reconnaissance mission on planet Dino taking control of the Sylfers bomber space fighter crafts through ten stages in a revenge effort to defeat an invading alien race of metallic robots who have captured a police communication center and its inhabitants after their comrade, Kyle, was killed by one of them. [2] [3] [4] [5] As far as vertical scrolling shooters go, the game initially appears to be very standard; Players start with a single laser beam that can be held on at close range for dealing minimal damage against enemies when not firing and other weapons can be acquired by destroying incoming carriers, ranging from homing lasers to a lightning beam, which can be distinguished by their color. [2] [3] [4] If a weapon module of the same color is picked up, a 5000-point bonus is granted. [4]
A unique gameplay feature is the "Unit Beam" system; players have the ability to combine the two ships into one and increase their firepower much further than normal but this can also prove to be a highly risky proposition, however, as both ships can be destroyed by a single enemy fire or colliding against enemies but players are able to detach their ships at any given time. When separated, players are also able to capture a small enemy to gain points continually or hold items for later use. [2] [4] There are only two types of item modules that can be attached to the ships; a single-use bomb module capable of obliterating any enemy caught within its blast radius that can also be triggered after taking enemy hits and a speed module that enhances the ship's speed to quickly avoid enemy fire, in addition of activating a set of two satellite "options" when using the default weapon. [2] [3] [4]
In some occasions, players can pick up a spinning 1UP icon with two different sides, with one side that grants an extra live after being picked up and another side that grants 100000 points instead. [4] Similar to Gun Frontier , the game hosts a number of hidden bonus secrets to be found, which is also crucial for reaching high-scores to obtain extra lives. The title uses a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. [2] The original Japanese version employs a mechanism where the difficulty will max out. Getting hit by enemy fire will result in losing a live and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Although there is an ending, the game loops back to the first stage after completing the last stage as with previous shoot 'em ups from Toaplan and each loop increases in difficulty; reaching the fifth loop results in a kill screen that crashes the arcade hardware.
Dogyuun takes place in a future where transmission with a police communication center at the planet Dino has ceased. Three pilots were sent for a reconnaissance assignment in order to determine the current situation before one of them, Kyle, is assaulted and killed by a metallic robot from an invading alien race, indicating that the communication center has been overrun by them and held its personnel as hostages. Seeking revenge for the death of their comrade, the two pilots embark on a full counterattack against the aliens with their Sylfers bomber crafts. [4] [6]
Dogyuun was created by most of the same team that worked on previous projects at Toaplan such as Snow Bros. and who would also later go on to work at one of its offshoots after the company declared bankruptcy in 1994. [7] [8] [9] Its development was helmed by a small team at the company with producer Toshiaki Ōta, who shared the role of programmer alongside Hiroaki Furukawa and composer Tatsuya Uemura, among other people collaborating in its development. [2] [7] The development team at Toaplan originally had plans on making a mecha game featuring a robot as the main protagonist in order to convey the experience of destruction by using a mech but after initial testings at the company, the team felt it would not work and they settled on doing a vertically scrolling shooter instead, although Uemura has since stated that remaining work done on the scrapped mech title was repurposed into Dogyuun, whose name was suggested and approved by himself. [10] [11] [12] [13]
When working on the project, Uemura and the team planned on putting emphasis towards visuals capable of making impact over gameplay as a response from their audience who felt their previous efforts did not impress in terms of presentation and graphics, though Uemura would later remark that gameplay suffered as a result due to graphics taking priority during the creation period that lasted longer than previous releases from Toaplan. [11] [12] Uemura also stated that the main reason the game crashes after reaching the fifth loop is due to nobody in the development team being able to complete all loops. [12] Junya Inoue designed the game's graphics in his first video game role prior to Knuckle Bash. [2] [7] [8] [9] Inoue was first introduced to the gaming industry during his youth with Capcom's Ghosts 'n Goblins and joined Toaplan in 1991 after looking at a recruitment ad from the company on Gamest . [8] [9] [14] [15]
Dogyuun was released in arcades on November 1992. [1] Early previews prior to release at events such as the 1992 AOU Show showcased several differences compared to the final game. [3] [16] On February 19, 1993, an album was co-published exclusively in Japan by Scitron and Pony Canyon, featuring an arranged song co-composed by Uemura and Inoue. [17] A promotional recording sent by Toaplan to arcade operators also features arranged songs not present in the 1993 album. [18] In 2022, the game was included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console, marking its first appearance outside the arcades. [19]
Dogyuun garnered positive reception from seven reviewers of Gamest during its 1992 AOU Show appearance and has become a well regarded title from Toaplan by reviewers in recent years. [20] [21] [22] Electronic Gaming Monthly praised its intensity, gameplay and visuals. [23] In Japan, Game Machine listed it in their December 15, 1992 issue as being the eleventh most-successful table arcade unit at the time. [24] GamesMaster noted its "fast and furious" action. [25] Nick Zverloff of Hardcore Gaming 101 praised Inoue and Uemura's artwork and soundtrack respectively, challenge, weapon set and the ability to combine two ships, among other aspects. [2] Malcolm Laurie from SHMUPS! praised the detailed graphics, boss fights and soundtrack, regarding it as one of Toaplan's lesser known but best titles, although he noted the weapon system to be one of its negative points. [26] Likewise, Illusionware's Marco D'Andrea praised its visuals and music but deemed that some of the mechanics felt underdeveloped. [27] Den of Geek noted it to be one of the titles from Toaplan which intensively pushed the formula established by their previous endeavors. [28]
The game served as an influence for titles such as FULLSET's Project Neon for Neo Geo. [29] In more recent years, the rights to Dogyuun and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton 's Japanese title that was founded in 2017 by former Toaplan employee Masahiro Yuge and is part of Embracer Group since 2022. [30] [31]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy. A group of employees from the two gaming divisions would go on to form Toaplan as a result. Performan is one of the few titles by Toaplan that has not received any official port to home consoles.
FixEight is a run and gun arcade video game developed and published by Toaplan in July 1992. The spiritual successor to 1990's Out Zone, it is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Set in a future where an alien race known as the Gozzu from the fictional planet Fortuna invaded the universe, players are tasked by the Galactic Federation government with an extermination mission against the invaders by assuming the role of one of the eight mercenaries.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Mahjong Sisters is a 1986 eroge mahjong arcade video game developed and published exclusively in Japan by Toaplan. In the game, the players face off against a group of three sisters in a series of mahjong matches. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
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