Snow Bros. | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | |
Composer(s) | Osamu Ōta |
Series | Snow Bros. |
Platform(s) | Android, Arcade, Game Boy, iOS, Nintendo Entertainment System, Mega Drive |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Snow Bros. [lower-alpha 1] is a 1990 platform arcade video game originally developed by Toaplan first published in Japan, then in North America by Romstar and later in Europe. Starring the eponymous snowmen twins Nick and Tom, players are tasked with travelling through 50 stages, throwing and building snowballs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue the princesses Puripuri and Puchipuchi from captivity. [1] Although first launched in arcades, the game was later ported across multiple platforms, each one being created by different third-party developers and featuring several changes or additions compared with the original version. Conversions for various microcomputers were in development but none were officially released to the public.
Snow Bros. was met with mostly positive reception from critics and players alike, earning an award from Gamest magazine and gaining a cult following since its initial release. In 1994, a sequel titled Snow Bros. 2: With New Elves was released by Hanafram, serving as the last game by Toaplan prior to their closure. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge. A modernized version of the game titled Snow Bros Special was developed by CRT Games and published by Daewon Media Game Lab and Clear River Games for Nintendo Switch, and was released on May 19, 2022.
Snow Bros. is a platform game reminiscent of Bubble Bobble and Tumblepop , where players assume the role of snowmen twins Nick (P1) and Tom (P2) through 50 increasingly difficult stages, each with a boss at every tenth stage that must be fought before progressing any further, in an effort to rescue twin princesses Puripuri and Puchipuchi from captivity as the main objective. [1] [2] [3] [4] The plot summary of Snow Bros. varies between each region and version. [2] [3] [4] [5] In the NES port, King Scorch cursed princes Nick and Tom by turning them into snowmen, while he also captured the princess twins Teri and Tina, leading the brothers to defeat the king to save their land.
Each player can throw snow at enemies until each one is completely covered and turns into a snowball, however partially covered enemies in snow cannot move until they shake it off. [1] [2] [3] [4] Once an enemy has been turned into a snowball, players can roll or throw the snowball, which will rebound off of walls until eventually shattering against a wall. [1] [2] [3] [4] Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them. [1] [2] [3] [4] If players manage to take out all enemies by kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), bonus money will fall from the sky. [2] [3] [4] If the player takes too much time to complete a level, an evil pumpkin head will come and try to kill the players. It is invincible but can be stunned and sent to appear elsewhere in the level with snowballs or snow shots. [1] [2] [3] [4] The evil pumpkin head will eventually spawn ghosts that travel freely through the level and seek the player character. These ghosts cannot be killed or stunned and players must avoid them while killing the rest of the enemies. [1] [2] [3] [4]
When players bowl an enemy over, it may drop a potion item. The color of said potions lets players know what power-up it is: [1] [2] [3] [4] the red potion increases speed, blue increases the amount of snow thrown to cover enemies in snow easier, yellow increases the distance that snow can be thrown, while green causes the snowmen to inflate like a balloon while having the ability to fly around the screen and knock out enemies for a limited period of time. The game hosts a number of hidden bonus secrets to be found, which are crucial for reaching high-scores to obtain extra lives. [2] [3] [4] If a single player is downed, their character is immediately respawned at the location they start at on every stage. Getting hit by enemy fire will result in losing a life, as well as a penalty of decreasing the characters' firepower and speed to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.
Snow Bros. for the Amiga was created by Ocean France, the French division of publisher Ocean Software that previously worked on other conversions such as Pang and Rainbow Islands: The Story of Bubble Bobble 2 , with Marc Djan managing its development. [6] [7] [8] [9] Ocean Software acquired the license after the European Computer Entertainment Show in September 1990 while work on the port immediately began as soon as programmer Pierre Adane finished his task of converting Pang. [10]
Despite receiving almost no support from Toaplan, the team at Ocean France wanted the Amiga port of Snow Bros. to be as close as possible to the arcade original, playing the coin-op machine from start to finish while using it as reference when taking notes about certain elements such as animations, graphic techniques and enemy AI. [10] Work on the conversion was primarily done on Amiga and Atari ST-based systems, while custom software was written to animate sprites and build stages as a jigsaw puzzle using low memory, which allowed an easier coding process to implement every element from the arcade version like hidden bonus secrets. [10] Artists Philippe and Lionel Dessoly, as well as Francis Fournier adapted the arcade artwork for the conversion, using a ST set-up for maps and sprites, while Pierre Loriaux was responsible for sound design. [10] [11]
The crew also included new additions such as cutscenes between stages and Adane was also able to replicate the original gameplay speed, though alterations had to be made to make the game more playable. [10] [12] Adane said that co-op play was removed in order to maintain a stable frame rate during gameplay, which was deemed by Djan as "probably the most important factor". [10] [12] [13]
Snow Bros. was first released for arcades in April 1990, in Japan by Toaplan [14] [15] [16] and North America by Romstar, [17] and later in Europe the same year. [18] The game ran on a proprietary arcade board manufactured by Toaplan, which was notable for its small size. [19] [20] The soundtrack was composed by Osamu Ōta. [21] The same year on 21 October, an album containing music from the title and Out Zone was co-published exclusively in Japan by Scitron and Pony Canyon, featuring an arranged soundtrack composed by Ōta. [21]
The Game Boy conversion, titled Snow Bros. Jr., was developed by Dual and first released in Japan by Naxat Soft on 24 May 1991 and later in North America by Capcom in January 1992. [22] [23] [24] It is single-player only and changes the story to compensate for this by having one of the titular snowmen twins be kidnapped while the other sets out to rescue him. [2] Several other aspects of the game were changed due to the technical restrictions of the Game Boy, such as bosses that originally fought in pairs in the arcade version now fight alone and potions are now given different shape due to the lack of color display on the original Game Boy. The Game Boy version also adds an extra set of 10 levels after the 50 levels adapted from the arcade version are cleared.
The Nintendo Entertainment System version, titled Snow Brothers in western regions, was developed by Soft House and first released in North America by Capcom in November 1991, then in Japan on December of the same year by Toaplan as well as in Europe. [25] [26] [27] It features a new story sequence at the beginning which depicts an origin story unique to this version in which Nick and Tom are established to be human princes who were cursed into becoming snowmen by an evil demon named King Scorch. [3]
The Sega Mega Drive version was released only in Japan by Tengen on 28 May 1993 and the only console version of the game to be developed by Toaplan. [28] It features a new opening story sequence at the start of the game, as well as 20 additional levels set after the original 50 levels, in which the player switches controls from Nick and Tom to the twin princesses Puripuri and Puchipuchi after the snowmen twins themselves get kidnapped by a new adversary. The Mega Drive version is included on both the Japanese and Asian versions of the Sega Genesis Mini. [29]
ISAC Entertainment released an enhanced version of Snow Bros. for iOS and Android mobile devices in 2012. Snow Bros. was included as part of the Toaplan Arcade 1 compilation for Evercade. [30]
Ocean France had plans to develop Snow Bros. for various microcomputer and console platforms such as the Amstrad GX4000, Amiga, Atari ST, Commodore 64 and ZX Spectrum in 1991 but none of these conversions were officially released by Ocean Software. [6] [7] [8] [12] Like the Game Boy port, the Amiga version lacks multiplayer functionality due to gameplay reasons. [8] [13] A ROM image of the Amiga version was leaked online in 2006. [31]
Reception | ||||
---|---|---|---|---|
Review scores | ||||
Publication | Scores | |||
GB | NES | AGA | SMD | |
ACE | 800/1000 [32] | — | — | — |
ASM | 8/12 [33] | — | — | — |
AllGame | — | [34] | — | — |
Beep! Mega Drive | — | — | — | 23/40 [35] |
CVG | 90% [36] | — | — | — |
EGM | — | 26/40 [37] | — | — |
Famitsu | 23/40 [38] | 24/40 [39] | — | 23/40 [40] |
GamePro | — | 19/25 [41] | — | — |
Génération 4 | 90% [42] | — | 91% [43] | — |
Hippon Super! | — | — | — | 60/100 [44] |
Hobby Consolas | — | 84/100 [45] | — | — |
Joypad | 93% [46] | — | — | — |
Joystick | 93% [47] | — | 92% [48] | — |
Mean Machines | 79% [49] | — | — | — |
Mean Machines Sega | — | — | — | 83/100 [50] |
MDAG | — | — | — | 59% [51] |
MegaTech | — | — | — | 86% [52] |
Nintendo Power | — | 12.8/20 [53] | — | — |
Play Time | 32% [54] | — | — | — |
Power Unlimited | — | 72/100 [55] | — | — |
Sega Force Mega | — | — | — | 91/100 [56] |
Sega Pro | — | — | — | 79% [57] |
Sega Zone | — | — | — | 51/100 [58] |
Super Game | — | — | — | 70/100 [59] |
Superjuegos | 77,8/100 [60] | — | — | — |
Video Games | — | — | — | 75% [61] |
Awards | ||||
Publication(s) | Award(s) | |||
Gamest Mook (1998) | Annual Hit Game 48th [62] |
RePlay reported Snow Bros. to be the eleventh most popular arcade game at the time. [63] Game Machine also listed the title on their 15 June 1990 issue as being the eleventh most popular arcade game in Japan at the time. [64] Donn Nauert of VideoGames & Computer Entertainment gave a positive outlook to the arcade version. [65] In the September 1990 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number eight spot in popularity. [66] Den of Geek noted it to be one of the titles from Toaplan in which the company pursued other game genres besides their shoot 'em up endeavors. [67] The arcade original has gained a cult following since its release. [8]
The Game Boy port was met with positive reception from critics. Fan reception was positive: in a poll taken by Family Computer Magazine, it received a score of 19.7 out of 30, indicating a popular following. [68]
The NES conversion was also met with positive reception from reviewers. Fan reception was also positive: garnering a score of 19.7 out of 30, indicating a popular following. [68]
The Amiga version of Snow Bros. was met with positive reception from critics prior to its cancellation. [69]
A sequel, titled Snow Bros. 2: With New Elves (known in Japan as Otenki Paradise: Snow Bros. 2) was launched in 1994 and served as the final arcade project developed by Toaplan, as the company filed for bankruptcy during the game's release. [25] [67] [70] [71] [72] A game of a similar style titled Nightmare in the Dark was developed in 2000 by AM Factory and published by Eleven/Gavaking and SNK for the Neo Geo MVS. [73]
In 2002, a Mexican company known as Syrmex Electronics created a hack of the original Snow Bros. running on similar hardware called Snow Brothers 3: Magical Adventure, replacing Nick and Tom with soccer players who shoot soccer balls instead of snowballs, while featuring levels similar to those of the original despite new graphics and artwork added to the levels' backgrounds. It was the only game developed by Syrmex and never existed as physical hardware in arcades; it is only playable via arcade machine emulators such as MAME. [74] [75]
In more recent years, the rights to Snow Bros., its successor and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton 's Japanese title that was founded in 2017 by former Toaplan employee Masahiro Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [76] [77] [78] [79] [80] A revival for Nintendo Switch was developed by CRT Games and released in 2022 by Daewon Media Game Lab (downloads) and Clear River Games (physical copies). [81]
A follow-up to Snow Bros. 2, named Snow Bros. Wonderland, is scheduled for release on November 28, 2024 for PlayStation 4, PlayStation 5 and Nintendo Switch. [82] The game is developed by Tatsujin and published by Clear River Games. [82]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Rainbow Islands: The Story of Bubble Bobble 2 (レインボーアイランド) is a 1987 arcade video game developed and published by Taito, with the arcade version licensed to Romstar for North American manufacturing and distribution. The game is the sequel to Bubble Bobble from the previous year, and it is the second of four arcade games in the series. The game was ported to home computers and home video game consoles.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Super Hang-On is a motorcycle racing arcade video game released by Sega as the sequel to Hang-On. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as Limited Edition Hang-On.
Bonanza Bros. is a 3D-style, 2D side-scrolling stealth action game developed and released by Sega in 1990. It is one of the earliest arcade games powered by the Sega System 24 arcade system board. It was ported to various home systems, including the Mega Drive/Genesis, Master System, PC-Engine/TurboGrafx-CD, and several home computers.
Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a run and gun platform game released as an arcade video game by Data East in 1991. It was adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and IBM PC compatibles.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Pipi & Bibi's is a 1991 eroge action-platform arcade video game developed and published by Toaplan in Japan and in Europe by Nova Apparate GMBH & Co. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. In the game, players assume the role of Pipi and Bibi attempting to place time bombs in buildings filled with enemies who appear from behind closed doors and escape before the location collapses.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
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