Teki Paki | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | |
Composer(s) | Tomoaki Takanohashi |
Platform(s) | Arcade |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Teki Paki [lower-alpha 1] is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd. [3]
In Teki Paki, players compete for the highest score by stacking block pieces and making them disappear with a chain reaction by connecting them together. Home console conversions of the game, as well as a sequel for arcades were planned and under development, however neither project were ultimately released to the public for unknown reasons. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Teki Paki is a falling block puzzle game reminiscent of Puyo Puyo and Tetris , where the players' objective is to compete for the highest possible score by stacking up incoming block pieces that fall from the top of the playfield as a group of three, while avoiding to completely fill the screen with block pieces but failing to do so after they are unable to enter and fill the screen results in a game over, unless players insert more credits into the arcade machine to continue playing. [4]
During gameplay, three square blocks of random colors (red, blue, green, yellow, orange, purple, silver and gold) are dropped and these blocks can be arranged either vertically, horizontally or diagonally to make them disappear after five or more blocks are connected, while more blocks can be added before disappearing. [4] By dropping the block pieces on top of another group placed in the playfield, one of the pieces is unlocked and players can maneuver this sole piece to fill spaces and aim for a chain erase.
When five block pieces are connected, the game enters a new level and each one causes the block pieces to fall faster, with the highest level being 999. There are also two additional special blocks that appear on random occasions; [4] the "Smiley" blocks connects with all the blocks on-screen and the "Bakudan" dynamite that erases all the blocks as well, in addition of granting a 100000-point bonus if players are successful in connecting five of them. The game hosts a number of hidden bonus secrets to be found, which is also crucial for reaching high-scores.
Teki Paki's development process and history have been recounted between 2011 and 2012 by former Toaplan composers Masahiro Yuge and Tatsuya Uemura through Japanese publications such as Shooting Gameside. [5] [6] [7] Uemura stated that the project was made "as a puzzle game with the intensity of shooting games". [5] Yuge stated that Tomoaki Takanohashi was originally recruited for sound design but he was initially instructed with learning about programming and although Takanohashi disliked this part of his assignment, he served as one of the project's programmers. [7] Takanohashi was also responsible for writing the soundtrack and after listening to his work, Yuge realized that his talents would diminish if he continued programming and the company let Takanohashi focus on the sound instead later during development. [7]
Teki Paki was released in arcades worldwide in April 1991 by Tecmo, Honest Trading Co. and Spacy Co. Ltd. [1] [2] [8] The game was first playable during a location test in Japan prior to release and showcased various differences compared to the final version such as the Smiley block piece being a sphere instead of its final form, with Yuge claiming that this early incarnation of the aforementioned block piece was a placeholder and the team already decided to change it before release. [6] Uemura said that the title proved to the popular at the company, with one employee in particular playing it constantly. [6] In September 1991, an album containing music from the title and Vimana was co-published exclusively in Japan by Scitron and Pony Canyon, featuring an arranged song from the latter composed by Toshiaki Tomizawa. [9] [10]
A Sega Mega Drive conversion of Teki Paki was announced to be under development by Toaplan and previewed in late 1992 through multiple screenshots on video game magazines such as Beep! MegaDrive, [11] [12] but the conversion was never released for unknown reasons and the only remaining proofs of its existence besides screenshots are a promotional flyer as well as a promotional recording featuring the only known gameplay footage of this version. [11] [13] [14] A Super Famicom port was also planned but never released.[ citation needed ] In 2021, the game was included in the Kyukyoku Tiger-Heli compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label, and as a free download for the physical versions, featuring several additions exclusive in the collection. [15] Teki Paki was included as part of the Toaplan Arcade 1 compilation for Evercade. [16]
According to Tatsuya Uemura, Teki Paki did not sell well. [5] Den of Geek noted it to be one of the titles from Toaplan in which the company pursued other game genres besides their shoot 'em up endeavors. [17] A sequel, Teki Paki 2, was planned and under development but never released for arcades. [5] [18] The rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton 's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [19] [20] [21] [22] [23]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Vimana is a vertically scrolling shooter arcade video game developed by Toaplan and published in Japan by Tecmo and Europe in June 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date and for its unique combination of science fiction with brief Hindu references. In the game, players assume the role of the titular warriors taking control of powerful ancient space fighter crafts in order to reclaim their home planet by fighting against military machines gone wild. The title received positive reception from critics and reviewers alike after release in regards to the gameplay, but was considered a flop in arcades. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy. A group of employees from the two gaming divisions would go on to form Toaplan as a result. Performan is one of the few titles by Toaplan that has not received any official port to home consoles.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
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