Flying Shark | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | |
Composer(s) | Masahiro Yuge Tatsuya Uemura |
Series | Shark |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, MS-DOS, NES, X68000, ZX Spectrum |
Release |
|
Genre(s) | Scrolling shooter |
Mode(s) |
Flying Shark, [lower-alpha 1] known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Flying Shark was ported to multiple systems, each version created by different third-party developers. The game proved to be a success for Toaplan among players in Japanese arcades and garnered mostly positive reception from western critics, but the game was met with mixed response from magazines, specifically the home conversions. In 1989 the sequel Fire Shark was released. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
Flying Shark is a military-themed vertically scrolling shoot 'em up game in which players take control of the titular biplane through five increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, airplanes and artillery as the main objective. [1] [2] [3] The title initially appears to be very standard, as players control their plane over a constantly scrolling background and the scenery never stops moving until a runway is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs. [1] [2] [3]
The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. [1] [3] Various items are scattered through every stage that appear by destroying certain enemies: [1] [2] [3] Shooting down colored waves of enemy planes spawn items like "S" power-up icons, point bonuses and extra lives. [1] [3] Certain enemies on the ground spawn "B" icons that increases the player's bomb stock when destroyed. [1] [3] Every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3000 points to the player's total score. [1]
Players are given three lives initially and bonus lives are awarded at 50000 points and thereafter. [1] The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the plane's firepower to his original state and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Completing the last stage restarts the game with the second loop increasing in difficulty. [2]
Flying Shark's creation process and history was recounted through various Japanese publications by composers Masahiro Yuge and Tatsuya Uemura, both of which collaborated with the soundtrack and marked the first time Toaplan made use of FM synthesis. [4] [5] [6] Yuge stated that the basic structure for the game was already decided during development of Slap Fight by pursuing the excitement of shooting and dodging, settling on the bomb and shot system, claiming that firing a bomb relieved stress from players. [7] Yuge also stated the theme for the title was a realistic depiction of war that would involve players emotionally, as the development team had the atmosphere portrayed by the 1979 epic war film Apocalypse Now in their mind. [8] The team also took a company trip to Thailand and wanted to convey the mood of the country's scenery with the backgrounds, with Yuge stating that the decision of scrolling said backgrounds left and right was to immerse players more with the game's world, though he expressed desire in making stages longer. [8]
Flying Shark was also the first project by Toaplan to make use of the Motorola 68000 microprocessor and due to the improved hardware, it allowed the team with displaying more sprites on-screen, but the increased hardware also brought issues such as difficulties with making FM sounds and enemy planes aiming their shots at players more accurately. [8] [9] The team wanted to make a title where players could clear it via tricks and knowledge accumulated through gameplay. [8] [10] When asked about the increasing bullet speed and starting at the second stage during higher loops, Uemura claimed that this design choice was made due to the first stage being made for beginning players and that the bullet speed would return to normal after reaching an overflow. [11] Despite being published by Taito, Uemura stated that the publisher allowed them to reveal the project was made by Toaplan. [11]
Flying Shark was first released by Taito in Japan on March 14, 1987. [12] It was then released across arcades worldwide the same month, by Romstar in North America under the name Sky Shark and by Electrocoin in Europe. [13] [14] In November 1988, an album containing music from the title was co-published exclusively in Japan by Scitron and Pony Canyon. [9]
Flying Shark was converted to multiple platforms by various third-party developers including the Commodore 64 (1987), ZX Spectrum (1987), Amiga (1988), Amstrad CPC (1988), Atari ST (1988), Nintendo Entertainment System (1989), MS-DOS (1989), X68000 (1991) and the FM Towns (1993). [2] [15] [16] [17] Most of the microcomputer ports were only released in Europe or North America. [2] Two version were developed for the Commodore 64; one for Europe and another for North America. [18] [19] The NES version, which was a North American exclusive, is notable for being one of the earliest soundtracks composed by Tim Follin on the system. [2] The arcade version of the game was included in the Hishou Same! Same! Same! compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label. [20] [21] [22] [23] [24] Flying Shark was included as part of the Toaplan Arcade 1 compilation for Evercade. [25]
Reception | |||||||
---|---|---|---|---|---|---|---|
Review scores | |||||||
Publication | Scores | ||||||
ARC | C64 | ZXS | AGA | CPC | ST | NES | |
ACE | — | 735/1000 [26] | 893/1000 [27] | 895/1000 [28] | 784/1000 [29] | 895/1000 [30] | — |
ASM | — | 1/12 [31] | — | — | — | — | — |
AllGame | — | — | — | — | — | — | [32] |
AmAction | — | — | — | — | 73% [33] | — | — |
ACPC | — | — | — | — | 65% [34] | — | — |
Am-Mag | — | — | — | — | [35] | — | — |
CDU | — | [36] | — | — | — | — | — |
CForce | — | 50% [37] | — | — | — | — | — |
CU | 9/10 [38] | 7/10 [39] | — | — | — | — | — |
CU Amiga-64 | — | — | — | 73% [40] | — | — | — |
CVG | Positive [41] | 6/10 [42] | 8/10 [42] | — | — | 75% [43] | — |
Crash | — | — | 85% [44] | — | — | — | — |
Dator | — | — | — | 2/10 [45] | — | — | — |
EGM | — | — | — | — | — | — | 22/40 [46] |
TGM | — | 74% [47] | 83% [48] | 72% [49] | 80% [50] | 84% [51] | — |
Gén 4 | — | — | — | 80% [52] | — | 80% [53] | — |
Happy CPU | — | 72/100 [54] | — | — | — | — | — |
MicroHobby | — | — | 8/10 [55] | — | — | — | — |
NP | — | — | — | — | — | — | 14/20 [56] |
The One | — | — | — | — | — | 76% [57] | — |
Power Play | — | 7/10 [58] | — | — | 5/10 [59] | — | — |
Sinclair User | Positive [60] | — | 10/10 [61] | — | — | — | — |
Tilt | — | 13/20 [62] | — | 14/20 [63] | 10/20 [64] [65] | 14/20 [66] | — |
Your Sinclair | — | — | 9/10 [67] | — | — | — | — |
Zzap!64 | — | 63% [68] | — | 68% [69] | — | — | — |
Awards | |||||||
Publication(s) | Award(s) | ||||||
ACE (1988) | Top 100 Games (C64/ZXS/CPC) [70] |
This section needs expansion. You can help by adding to it. (August 2021) |
According to Tatsuya Uemura, Flying Shark proved to be more popular than Twin Cobra and was "the biggest" hit for Toaplan. [11] In Japan, Game Machine listed it on their April 15, 1987 issue as being the fourth most-popular arcade game of the month. [71] It went on to become Japans's second highest-grossing table arcade game of 1987 (below Arkanoid ) [72] and fourth highest-grossing arcade conversion kit of 1988. [73]
Commodore User 's Nick Kelly gave the coin-op a 9 out of 10 score. [38] Computer and Video Games 's Clare Edgeley gave an overall positive outlook to the arcade original. [41] Sinclair User 's Tim Rolf stated that "it is difficult, but Taito has made it so awesomely playable that the difficulty is a real joy". [60] In contrast, Teresa Maughan gave a more mixed outlook to the arcade version. [74] Edge magazine praised the gameplay, visuals and music, claiming that "Toaplan arguably perfected the vertical shoot 'em up with this early effort", though the publication lamented it never received a proper conversion. [75] In a 2010 interview, composer Manabu Namiki regarded Flying Shark as one of the shoot 'em up games he enjoys the most. [76]
Yaegaki Nachi of Japanese magazine Oh!X gave the X68000 conversion a positive review. [77] German magazine MAN!AC gave the FM Towns Marty port a 47% score. [78]
A sequel, titled Fire Shark (known in Japan as Same! Same! Same!) was launched in 1989. Its main character, Schneider, later re-appears in Batsugun . [2] In more recent years, the rights to Flying Shark, its successor and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton 's Japanese title that was founded in 2017 by former Toaplan employee Masahiro Yuge, who are now affiliated with arcade manufacturer exA-Arcadia. [79] [80] [81] [82] [83]
Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien space pirate organization CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.
Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.
Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.
Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.
Wardner is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.
Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.
Vimana is a vertically scrolling shooter arcade video game developed by Toaplan and published in Japan by Tecmo and Europe in June 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date and for its unique combination of science fiction with brief Hindu references. In the game, players assume the role of the titular warriors taking control of powerful ancient space fighter crafts in order to reclaim their home planet by fighting against military machines gone wild. The title received positive reception from critics and reviewers alike after release in regards to the gameplay, but was considered a flop in arcades. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
{{cite book}}
: |work=
ignored (help)