Bloody Roar (video game)

Last updated
Bloody Roar
Bloody Roar Coverart.png
North American PlayStation cover art
Developer(s) Raizing (arcade)
Hudson Soft (PlayStation)
Publisher(s) Hudson Soft (Japan)
SCEA (North America)
Virgin Interactive (Europe)
Director(s) Kenji Fukuya
Susumu Hibi
Producer(s) Kunji Katsuki
Masato Toyoshima
Designer(s) Seiya Yamanaka
Programmer(s) Yūichi Ochiai
Artist(s) Shinichi Ōnishi
Naochika Morishita
Composer(s) Arcade
Atsuhiro Motoyama
Kenichi Koyano
PlayStation
Takayuki Negishi
Series Bloody Roar
Platform(s) Arcade, PlayStation
ReleaseArcade
  • JP: July 7, 1997
PlayStation
Genre(s) Fighting
Mode(s) Single player, multiplayer
Arcade system Sony ZN-1

Bloody Roar, [3] known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled Beastorizer in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the title Bloody Roar) and in Europe in March 1998.

Contents

Bloody Roar is the first game in the Bloody Roar video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success resulted in its re-release for The Best range on October 14, 1999. The game was re-released on the PlayStation Network in North America on August 20, 2009.

Gameplay

Screenshot of the arcade version Beastorizer.png
Screenshot of the arcade version

At the beginning of each stage, both players have a set amount of energy that is used to activate "Beast form", which causes the character to change into a Beast. Players may transform at any time after the letter "B" appears in the "Beast Indicator" below the players' life energy indicators. The Beast Indicator appears blue when storing the energy needed for transforming. When the Beast Indicator is fully charged, the word "BEAST" appears, and the player can activate Beast form by pressing a certain button. During Beast form, the amount of fighting moves available to the character increases, the character becomes heavier, 3% of the character's life energy recovers and the character's jumping ability increases. While in Beast form, the Beast Indicator turns yellow. The yellow area decreases according to damage sustained by the character. The yellow area does not recharge during the current round. When the yellow area completely depletes, the Beast form will negate when the character is hit by an effective technique from the opponent. [4]

Story and characters

Yūgo Ōgami (大神勇吾, Ōgami Yūgo) is a young wolf zoanthrope on a quest to uncover the circumstances of his father's death. His father, Yūji Ōgami (大神勇二, Ōgami Yūji), was a mercenary said to have died in combat in a South American country. Yūgo also seeks the mercenary Gadou, the sole survivor of Yūji's combat unit. [5] Yūgo and Gadou eventually meet in a secret Tyron Corporation laboratory, where Gadou reveals that Yūji was a zoanthrope who fought against the Tyron Corporation's mind control experiments and conversion process. Yūgo then promises his father that he will destroy their enemies with the powers that he inherited from him. [6]

Alan Gadou (アラン・ガドウ, Aran Gadō) is a French lion zoanthrope, a professional mercenary and military genius who took part in a mission with his best friend and Yūgo's father, Yūji, years ago. On that day, his union of armies was crushed by a combined force of superior zoanthropes and a hostile army that appeared out of nowhere. Gadou was seriously injured in the battle and lost his sight in one eye. Afterward, he went off to search for Yūji and discover the identity of the enemy. [7] At the end of the game, he destroys the Tyron Corporation, finally exacting revenge for Yūji. After Gadou's arrest, police discover the Tyron Corporation's secret lab and accumulate enough evidence against the Tyron Corporation to drop charges against Gadou. Afterward, desiring the thrill of battle, Gadou returns to the battlefield and promises Yūji that they will meet again in the heavens. [8]

Bakuryū (バクリュウ, Bakuryū), real name Ryuzo Kato (加東竜三, Katō Ryūzō) is a mole zoanthrope and a self-styled master of the traditional ninja arts. His personal details are veiled in secrecy and his existence is a mystery. An expert in assassination, he was enlisted in an infamous underground organization and put in charge of sabotage and the abduction of zoanthropes for experimentation. [9] After the events of the story, Bakuryū's molecules destabilize, causing his body to completely decompose. As a result, the scientists of the Tyron Corporation decide to concentrate their efforts on a new conversion process. [10]

Mitsuko Nonomura (野々村光子, Nonomura Mitsuko) is a wild sow zoanthrope and everyday housewife with a massive body and generous nature. After her daughter (who is also a zoanthrope) was abducted, she went on a quest to find her, the only clue being the kidnapper's steely eyes and insanely sardonic grin. [11] At the end of the game, she discovers her daughter Uriko and brings her home, where they lead a peaceful life. [12]

Jin Long (進龍, Jin Ron) is a Chinese tiger zoanthrope who curses his fate and zoanthrope blood. When he was a child, his mother and younger sister died one after the other. Neglected by his workaholic father, Long ran away from his home. Afterward, his great skills in the martial arts and zoanthrope powers brought him recognition, and he was enlisted by an underground assassination unit. [13] After the events of the story, Long seals himself away from the world due to his zoanthrope blood. [14]

Alice Tsukagami (塚神アリス, Tsukagami Arisu) is a rabbit zoanthrope who was kidnapped as a child by a secret research institution that conspired to use zoanthropes as weapons. After being subjected to physical experimentation, her latent powers were awakened, after which she was used as a test subject and given battle training. However, she managed to escape the institution before being brainwashed, earning herself the freedom she had long sought. While hiding herself to regain her composure, she began to worry about a girl that Alice befriended in the institution. Because the girl sacrificed herself by distracting Alice's pursuers during her escape, Alice decided to come out of hiding and fight against the institution. [15] After the events of the story, Alice is adopted by her aunt Mitsuko and lives a peaceful life as a part of her family. [16]

Gregory Jones (グレゴリー・ジョーンズ, Guregorī Jōnzu) (Greg (グレッグ, Gureggu) for short) is an American gorilla zoanthrope who, in his youth, fulfilled his hope of running away to join a circus. Having a great talent for handling animals, he later took charge of the circus after the ringmaster retired. But with the rapid changes in the entertainment industry, the circus eventually went bankrupt and its members parted ways. [17] After the events of the story, Greg tries to talk Yūgo into joining his circus and becoming their new star performer in an attempt to avert the circus's closure, but is eventually convinced into being the star himself. [18]

Hans Taubemann (ハンス・ターブマン, Hansu Tābuman) (nicknamed Fox (フォックス, Fokkusu)) is an English fox zoanthrope with a warped mind and heightened aesthetic sense. He is obsessed with beauty and despises ugly things, boasting of his good looks and publicly declaring all else ugly. Abandoned as a child and raised in the slums, he grew up into a well-known scoundrel. He earned the nickname of Fox from his wariness and cruelty in beating up even the very weakest. He works for the Organization in the same unit as Bakuryū and engages in such activities as kidnapping and murder. [19] After the events of the story, Fox kills another civilian, but is shocked to discover that it is his own mother. [20]

Development

Bloody Roar was originally released as an arcade game titled Beastorizer in America, [21] [22] and was shown at the Electronic Entertainment Expo under the title. [23] The visual design of the game was created by Mitsuakira Tatsuta (who also designed the characters of the game) and Shinsuke Yamakawa. [24] The arcade soundtrack was composed by Atsuhiro Motoyama, Kenichi Koyano, Manabu Namiki, Hitoshi Sakimoto, Masaharu Iwata and Tomoko Miyagi, and published in 1997 by Wonder Spirits. The soundtrack of the PlayStation version was composed by Takayuki Negishi, who also would compose Bloody Roar 3. Bloody Roar was re-released on the PlayStation Network in North America on August 20, 2009. [25]

Reception

Bloody Roar received generally positive reviews from critics, and its success resulted in its re-release for The Best range on October 14, 1999. [2] Critics widely praised the easily executed, accessible moves, [27] [22] [28] [29] the fast pace, [27] [21] [29] and most particularly the way it freely borrows gameplay elements from past greats of the genre such as the Tekken series and Fighting Vipers . [27] [22] [28] Douglass Perry of IGN called it "a schoolbook example of how to take the best attributes from past fighting games and hone them into one great beat-'em-up", [22] while Next Generation said that it "really excels at combining and even improving on known gameplay paradigms." [28]

The Beast Mode met with approval as adding both depth and distinction to the gameplay. [27] [21] [22] [28] Next Generation and Sushi-X and Crispin Boyer of Electronic Gaming Monthly (EGM) further added that while Bloody Roar has a wide variety of possibilities for over-the-top combos, the comprehensive system of counters and reversals prevent button mashers from overcoming skilled players and gives the game a great deal of depth. [27] [28] Sushi-X and Boyer's co-reviewer Kelly Rickards was one of the few critics to be underwhelmed by the game, arguing that the limited number of action buttons makes it more a game for casual fighting game players than for hardcore enthusiasts. [27] Jeff Gerstmann of GameSpot argued that while it is possible to achieve most combos through button mashing, there are plenty of tricks that can only be learned by those who devote time to the game. [21]

Sushi-X said that the game "definitely looks good, but to see these characters engage in flashy combat is even more impressive." [27] Perry said the graphics have "great shadows, detailed textures in both the background and on the characters, and likable but yet bizarre design character design", but added that the characters lack the addictive charm of those in the classic fighting games. [22] Next Generation agreed that the characters are fairly generic. [28] Gerstmann described the PlayStation conversion as "better than its arcade counterpart." [21]

Perry noted that the "high frame rates and a speedy graphic engine enable moves to be executed quickly and without wait." [22] Gerstmann said the game "runs fast and very smoothly. The game's moves are also very dynamic, resulting in a lot of oohs and aahs as a wolf bites a chunk out of his opponent's neck and blood spurts everywhere, splattering on the ground." [21] GamePro somewhat disagreed, saying that while the game generally runs very fast, it has slowdown problems in the ruins stage. [29]

Next Generation stated that "Overall, Bloody Roar has solid gameplay and excellent graphics, even if it doesn't have any sense of style. And we'll take raw gameplay over style on any day." [28] GamePro gave it a 4.5 out of 5 for graphics, 4.0 for sound, and a perfect 5.0 for both fun factor and control, and concluded that even with competition from the upcoming PlayStation port of Tekken 3 , Bloody Roar had the potential to be a major sleeper hit. [29]

Bloody Roar received a nomination for "Console Fighting Game of the Year" during the AIAS' inaugural Interactive Achievement Awards. [30]

Notes

  1. "Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". 1998-06-11. Archived from the original on 1998-06-11. Retrieved 2023-10-04.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. 1 2 "Bloody Roar for PlayStation". GameSpot. Retrieved February 25, 2010.
  3. Bloody Roar (ブラッディロア, Buraddi Roa)
  4. Instruction Booklet, p. 10.
  5. Instruction Booklet, pp. 12-13.
  6. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Yūgo Ending. Gadou: Incredible! I can't believe you have managed to reach this place without any combat training. It seems you have inherited a lot of your father's natural and unnatural abilities. / Yūgo: Gadou?! Why are you here? / Gadou: Like you, Yūgo. I am searching for Yūji Ōgami, your father and my best friend. I'm sure our answer lies behind this door! / Yūgo: What are they? / Gadou: They are Beast Soldiers. This is where they kept the soldiers who fought against the mind control experiments and the conversion process. The Tyron Corporation keeps this laboratory a secret from the world. / Yūgo: But, if this is where my father is being held... Where is he?! / Gadou: I am sorry Yūgo... I could not save him... / Yūgo: Father... I know you will never be able to rest while our enemies live... I promise you from this day forth, with all the powers I have inherited from you, I vow to destroy them all. This battle will never end...
  7. Instruction Booklet, pp. 14-15.
  8. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Gadou Ending. Gadou: Ha! The destruction of the Tyron building is almost complete. Only a few people are still trapped in the basement area. My mission is complete. Yūji, my friend, I have exacted revenge for you. I know you would not have agreed with my methods but this is my way. / Text: Following the arrest of Gadou who allegedly destroyed the Tyron Corporation building, police investigators at the scene uncovered the secret experimental lab Gadou claimed the company was using for illegal genetic experiments on humans. Police sources have now confirmed they have accumulated enough evidence against the Tyron Corporation to drop all charges against Gadou. / Gadou: Why do I feel so... strange? Is it because I am no longer being hunted by my enemies? All my life I have known the thrill of the hunt. The lure of danger and excitement have been with me for as long as I can remember. Yūji, our enemies are gone, but I cannot live a quiet life, not after all the war and bloodshed I have seen and caused... It is my true nature to fight! (later) And now I find myself back on the battlefield. The smell of blood and the dancing of flames is where I feel truly alive! Every organ, nerve and cell in my body cries out for the thrill of battle! Death follows me like a shadow. And even though my next battle could be my last, this is the life I was destined to lead. Yūji, the battlefield is our true home. When we meet in the heavens, we will have many tales to share and we shall laugh and celebrate together!
  9. Instruction Booklet, pp. 16-17.
  10. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Bakuryū Ending. Bakuryū: Did you really think YOU could defeat ME?! How dare you challenge me! Your defeat was inevitable! My fighting skills are nearly perfect! I have thousands of fighting techniques at me disposal. I HAVE ASCENDED TO THE RANK OF THE "ULTIMATE SOLDIER"! AAARGH!! WHA... WHAT'S HAPPENING TO ME?! THE METAMORPHOSIS IS FAILING!! I don't understand! The conversion cells should be stabilized! THEY'VE USED ME! THEY LIED! I was just a guinea pig for the Tyron Corporation's scientists! It can't end this way! I do not want to die! H... H... Help... / Scientist #A: Experiment B-0755 molecular destabilization has reached critical point. Nervous system and muscle tissue have completely decomposed. / Scientist #B: Hmm.... Interesting. Were the results from the simulation as we expected? / Scientist #A: Yes they were. Was that the last of the series B-0755 class type? / Scientist #B: Correct! This final round has proven conclusively we cannot continue using this model. We must concentrate our efforts on the latest prototype conversion process. / Scientist #A: Sigh! It's going to be a very busy year.
  11. Instruction Booklet, pp. 18-19.
  12. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Mitsuko Ending. Uriko: Mother? / Mitsuko: Uriko! It is you! I finally have found you. Are you okay, Uriko? I love you so much. We will never be apart again. / Uriko: Mom... / Mitsuko: Hush now, don't cry my child. Let's go home now. Everybody is waiting to see you. (later) Uriko... Are you dressed yet? Uriko! Wake up or you'll be late for school!
  13. Instruction Booklet, pp. 20-21.
  14. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Long Ending. Long: RELEASE ME FROM THIS CURSE! I have never asked for these powers and I do not need them! / Tiger Spirit: You do not need them? Are you sure of that, Long? By learning to control your abilities, you can achieve so much. I know and understand so much of your deep torment because I am you! / Long: STOP! I will not listen to you, EVER! / Tiger Spirit: That is your decision... but understand me when I tell you that the powers bestowed upon you are what separates you from mere mortals. With the abilities you have, your destiny is still undecided. / Long: No, you are wrong. I have decided what my destiny will be! I, Jin Long, will seal myself away from the world as long as the blood of the beast courses through me. The world shall no longer have to live in fear of my existence.
  15. Instruction Booklet, pp. 22-23.
  16. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Alice Ending. Alice: Uhmm...? I'm so tired...? I want another five minutes of sleep... OH NO! I overslept! I need to hurry or I will be late for school! / Uriko: What's taking you so long, sis? You're late. I'm meeting some friends and I need to leave now. / Alice: Wait for me, Uriko! Why didn't you wake me up?! See you later, Aunt Mitsuko. Don't be so mean, Uriko. Wait for me!
  17. Instruction Booklet, pp. 24-25.
  18. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Greg Ending. Greg: Oh yes! I can see it now! You will be the future star of our circus!! You are the only one that can save us from closure. / Yūgo: I wish you would shut up! I don't care about your stupid circus. / Greg: Trust me. My instincts are never wrong. You will be a HUGE star. / Yūgo: You have GOT to be kidding! / Greg: I know real talent when I see it! You have quick reflexes and swift motion. Besides, when you transform into your beast form, your physique and strength are awesome! Well, what do you say? I am 100% sure that you will be the most talented performer at my circus! / Yūgo: NO! And please stop asking me! If you want someone to play the role of a beast to star in your show, why don't you do it yourself. / Greg: ... / Yūgo: Why are you so quiet? Now what's the matter? / Greg: I think it's a great idea. / Yūgo: What?! YOU the star of the show? / Greg: Yes, I think it is a very good idea! / Yūgo: You are not serious... are you?
  19. Instruction Booklet, pp. 26-27.
  20. Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Fox Ending. Fox: Ugly beasts must be weeded out of this world! I can smell the beast power within you... You are a beast... Show me your true figure! I will enjoy killing you more if you try to fight back. What? You will not even try? You anger me! I will give you one last chance to fight! No? I am growing bored. You must die! / Old Lady: Uh... Hans... / Fox: How do you know my name?! / Old Lady: Forgive me, Hans. I was not a good mother... / Fox: You are my mother?! It can't be! I... I am... I killed... No... Ha... Ha... Uwaha... Ha, ha... Hyaha, ha, ha, YAAAAHHHH!!
  21. 1 2 3 4 5 6 7 Jeff Gerstmann (December 11, 1997). "Bloody Roar Review for PlayStation - GameSpot". GameSpot. Retrieved February 25, 2010.
  22. 1 2 3 4 5 6 7 8 Douglass Perry (March 5, 1998). "Bloody Roar - PlayStation Review at IGN". IGN. Retrieved February 25, 2010.
  23. Adam Douglas (December 8, 1997). "Bloody Roar - PlayStation Preview at IGN". IGN. Retrieved February 28, 2010.
  24. Instruction Booklet, p. 28.
  25. Brendan Sinclair (August 20, 2009). "Smash Cars peels out in PSN update". GameSpot . Retrieved February 25, 2010.
  26. 1 2 3 "Bloody Roar for PlayStation". GameRankings . Archived from the original on December 9, 2019. Retrieved February 25, 2010.
  27. 1 2 3 4 5 6 7 8 "Review: Bloody Roar". Electronic Gaming Monthly . Vol. 106. Ziff Davis. May 1998. p. 99.
  28. 1 2 3 4 5 6 7 8 "Finals". Next Generation . No. 41. Imagine Media. May 1998. p. 110.
  29. 1 2 3 4 Scary Larry (April 1998). "PlayStation ProReview: Bloody Roar". GamePro . No. 115. IDG. p. 76.
  30. "D.I.C.E. Awards By Video Game Details Bloody Roar". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 4 August 2023.

Related Research Articles

<span class="mw-page-title-main">Yuffie Kisaragi</span> Character in Final Fantasy

Yuffie Kisaragi is a character from Square Enix's Final Fantasy series. Designed by Tetsuya Nomura, she was first introduced in the 1997 role-playing video game Final Fantasy VII as a young female ninja princess and thief. She can become one of the game's player characters after finishing a special sidequest. Yuffie reappears in the Compilation of Final Fantasy VII series, expanding her background and showing her after the events of the original game.

<i>Bloody Roar</i> Video game series

Bloody Roar is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies including Activision, Konami, and Virgin Interactive. Konami holds the rights to the franchise after Hudson Soft was absorbed into the former company in 2012.

<i>Crash Team Racing</i> 1999 racing video game in Crash Bandicoot universe

Crash Team Racing is a 1999 kart racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series. The game's story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.

<i>Devil May Cry 3: Dantes Awakening</i> 2005 video game

Devil May Cry 3: Dante's Awakening is a 2005 action-adventure game developed and published by Capcom. The game is a prequel to the original Devil May Cry, featuring a younger Dante. Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.

<i>Crash Bandicoot: The Wrath of Cortex</i> 2001 video game

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.

<i>Bloody Roar 3</i> 2001 video game

Bloody Roar 3 is a 2000 fighting arcade video game developed by Eighting and Hudson Soft. It is the first of the Bloody Roar series to appear on the Sony PlayStation 2.

<i>Bloody Roar 4</i> 2003 fighting video game

Bloody Roar 4 is a fighting game developed by Eighting and Hudson Soft in 2003. It is the fifth and final of the Bloody Roar games as well as the second game in the series to appear on the PlayStation 2.

<i>Rogue Galaxy</i> 2005 video game

Rogue Galaxy is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The game was released in Japan in December 2005, in North America in January 2007, and in most European countries and Australia in September of the same year. A director's cut of the game was released in Japan in March 2007, which includes all of the added features and improvements made for the North American and European localizations.

<i>Digimon Rumble Arena</i> 2001 video game

Digimon Rumble Arena is a 2001 fighting video game developed and published by Bandai. It is part of a video game series connected to the Digimon franchise and showcases the titular creatures within the context of a fighting video game. The player controls one of several Digimon and engages in combat with other Digimon within a variety of settings. Apart from the central fighting gameplay, a trio of mini-games are available upon the single-player campaign's completion.

<i>Twisted Metal III</i> 1998 vehicular combat video game

Twisted Metal III is a vehicular combat video game developed and published by 989 Studios for the PlayStation. The game was released in North America on November 10, 1998 and was re-released for the Sony Greatest Hits line-up in 1999. It is the first installment not to be released in the PAL regions.

<i>Bloody Roar 2</i> 1999 fighting video game

Bloody Roar 2, known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a fighting arcade game developed by Eighting and Raizing for arcades in 1998, and ported to PlayStation in 1999. It is the sequel to the first Bloody Roar and the second installment of the Bloody Roar series.

<i>Bloody Roar Extreme</i> 2002 video game

Bloody Roar Extreme, or Bloody Roar: Primal Fury as it is known outside of its Japan release for the GameCube, is a fighting game developed by Eighting released in 2002 for the Nintendo GameCube. It was later ported to the Microsoft Xbox under the original moniker of Bloody Roar Extreme in 2003.

<i>Dark Cloud</i> 2000 video game

Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. Originally intended as a launch title for the system in March 2000, the game was eventually released in Japan in December 2000, in North America in May 2001, and in Europe in September. A spiritual sequel, Dark Chronicle, was released in Japan in 2002 and worldwide the following year.

<span class="mw-page-title-main">Doctor Neo Cortex</span> Character from the Crash Bandicoot series

Doctor Neo Periwinkle Cortex is a character and the main antagonist of the Crash Bandicoot video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin-off titles. Cortex is an egomaniacal mad scientist who seeks to achieve world domination with the use of the Evolvo-Ray, a machine capable of creating genetically enhanced soldiers from ordinary animals. Crash was one such subject but thwarted the scientist's plot; Cortex is subsequently determined to eliminate Crash as an obstacle to world domination.

<i>Mega Man X4</i> 1997 video game

Mega Man X4, originally released in Japan as Rockman X4 (ロックマンX4), is an action-platform game developed by Capcom. It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Mega Man X4 allows the player to choose between the two mechanoid "Reploids" protagonists at the beginning of the game: X, who uses traditional, long-range attacks; or Zero, who wields a short-range sword.

<i>Beauty and the Beast</i> (franchise) Disney media franchise based on fairy tale by Jeanne-Marie Leprince de Beaumont

Beauty and the Beast is a Disney media franchise comprising a film series and additional merchandise. The success of the original 1991 American animated feature, Beauty and the Beast, directed by Gary Trousdale and Kirk Wise, led to three direct-to-video follow-up films, a live-action spin-off television series, a Disney World stage show, a Disney World restaurant, a trackless dark ride, several video games, merchandise, and the 10th longest-running musical in Broadway history, which was nominated for nine Tony Awards, winning for Best Costume Design. In March 2017, Disney released a live-action remake of the film.

<i>Sakura Wars</i> (video game) 1996 video game

Sakura Wars is a cross-genre video game developed by Sega and Red Company and published by Sega in 1996. It is the first installment in the Sakura Wars series, created by Oji Hiroi. Originally released for the Sega Saturn, it was later ported to other systems including the Dreamcast, and had a remake for the PlayStation 2. Defined by Sega as a "dramatic adventure" game, Sakura Wars combines overlapping tactical role-playing, dating sim, and visual novel gameplay elements.

<i>Sakura Wars 3</i> 2001 video game

Sakura Wars 3: Is Paris Burning? is a cross-genre video game developed by Red Company and Overworks and published by Sega for the Dreamcast. The third installment in the Sakura Wars series, it was released in March 2001. Defined by its publisher as a "dramatic adventure" game, Is Paris Burning? combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

<span class="mw-page-title-main">Yugo (given name)</span> Name list

Yūgo, Yugo or Yuugo is a masculine Japanese given name.

References