Dark Rift

Last updated
Dark Rift
Darkrift.jpg
European Nintendo 64 cover art
Developer(s) Kronos Digital Entertainment
Publisher(s) Vic Tokai
Designer(s) Stan Liu
Albert Co
Matt Arrington
Andy Koo
Ted Wornock
John Paik
Platform(s) Nintendo 64, Microsoft Windows
ReleaseNintendo 64
  • NA: July 8, 1997 [1]
  • PAL: July 30, 1997
Windows
  • NA: October 22, 1997
Genre(s) Fighting
Mode(s) Single-player, Multiplayer

Dark Rift is a 3D fighting video game for the Nintendo 64, notable for being the first N64 game to use 60 frames per second. [2] It has been referred to as the Nintendo 64's first native fighting game, [3] though in actuality it started development as a Sega Saturn game. [4] [5] In addition, it was originally announced that the Microsoft Windows version of the game would precede the Nintendo 64 version by one month. [6]

Contents

It was originally announced under the title "Criticom II", [7] and is the second of three fighting games developed by Kronos Digital, falling between Criticom and Cardinal Syn .

Gameplay

Players choose from eight playable characters to start; there are also two hidden characters which are unlocked by completing the game in single-player mode. [8] Fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three. [3]

Plot

Dark Rift takes place far in the future, sometime after the events of Criticom . Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to demons), and the Light Dimension (home to energy beings). Although the creatures of the Dark Dimension are demonic, there is no indication that the inhabitants of the Light Dimension have any angelic qualities.

The crystal (the acquisition of which is the main motivation of the characters of Criticom) turns out to be the Core Prime Element of a Master Key, one which holds the power to all the secrets in the universe. The Master Key was found eons ago lodged in a spatial tear. When it was retrieved it burst into three pieces, sending two pieces into alternate dimensions, and widening the tear into the game's namesake Dark Rift.

Development

Stan Liu (head and founder of Kronos) said "we got stuck doing fighting games for a while simply because we were one of the very few U.S. game developers that actually made a fighting game. Hence, Dark Rift and Cardinal Syn ." [9]

Unlike its predecessor Criticom, motion capture was used to create all the fighter animations in Dark Rift. [10] The animation work was directed by Ted Warnock, whose background was in traditional animation. [8]

The game was localized to Japan under the name Space Dynamites (スペースダイナマイツ, Supēsu Dainamaitsu) on March 27, 1998. [11]

Reception

Dark Rift received generally mixed reviews. A number of critics deemed it a dramatic improvement over Kronos's previous fighting game, Criticom . [23] [2] [21] Doug Perry of IGN , for example, concluded that "Kronos has overcome its Criticom syndrome: the level of character detail is there, the many chained combos, the feel of the game, the variety of fighters and fighting styles are all good. Dark Rift shines through its weaknesses, and, for the time being, can be called the best fighter on Nintendo 64." [2] The most widely praised aspects were the graphics [14] [23] [3] [2] and animation; [14] [3] [2] [21] Shawn Smith of Electronic Gaming Monthly went so far as to compare it to Virtua Fighter 3 (a game which ran on cutting edge arcade hardware) in this respect. However, he and his three co-reviewers further commented that the game is weak in every other respect, [14] and Jeff Gerstmann of GameSpot said that it "feels like a Virtua Fighter -inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save Dark Rift from falling below average." [3] By contradiction, Perry and a Next Generation critic both highly praised the character designs, particularly Demonica and Morphix. [2] [21]

The specific criticisms of the game varied. Perry and EGM's Dan Hsu said that the projectiles are slow to the point of being useless. [14] [2] Edge criticized Dark Rift for lacking original features, calling it an average fighting game that "fails to produce a single surprise or elicit one impressive moment of action." [13] GamePro found the combos too difficult to perform, but nonetheless deemed Dark Rift "a fast, fun, polygon-based 3D fighting game that's imaginative with its use of graphics, and may break ground for other poly-fighters like Tekken on the N64." [23] [lower-alpha 3]

Notes

  1. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 6/10, 4.5/10, 5.5/10, and 6.5/10.
  2. In GameFan 's early viewpoint of the Nintendo 64 version, three critics gave it each a score of 78, 80, and 82.
  3. GamePro gave the Nintendo 64 version 4.5/5 for graphics, 4.0/5 for fun factor, 3.5/5 for control, and 4.0/5 for sound.

Related Research Articles

<i>Wayne Gretzkys 3D Hockey</i> 1996 video game

Wayne Gretzky's 3D Hockey is a video game developed and published by Atari Games for the arcade in 1996. A port for the Nintendo 64 console was released almost simultaneously with the arcade version, on November 15, 1996, making it the first-ever 4-player game for the Nintendo 64, beating Mario Kart's Japanese release by more than a month. The game was followed by a sequel, Wayne Gretzky's 3D Hockey '98.

<i>ClayFighter 63⅓</i> 1997 video game

ClayFighter 63⅓ is a 1997 fighting game developed and published by Interplay Productions for the Nintendo 64. It is the third installment of the ClayFighter series. The title is a parody of the "64" suffix common with the Nintendo 64's games.

<i>Robotron 64</i> 1998 video game

Robotron 64 is a 1998 multidirectional shooter for the Nintendo 64. It is a port of Robotron X, which itself is an updated version of the 1982 dual-stick shooter Robotron: 2084. The game was originally scheduled to be released by Midway Games in the summer of 1997, but the game was put on hiatus before it would see a new publisher and a release date of January 5, 1998.

<i>Mortal Kombat Trilogy</i> 1996 video game compilation

Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.

<i>War Gods</i> (video game) 1997 video game

War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.

<i>Fighting Force</i> 1997 video game

Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

<i>Mace: The Dark Age</i> 1997 fighting arcade game

Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway Games to the Nintendo 64. Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents. Utilizing 3dfx Voodoo chips for the hardware, the game received attention for its cutting-edge graphics and turned Atari a profit in the arcades. Critical response to the gameplay was much less enthusiastic.

<i>International Superstar Soccer 64</i> 1997 association football video game

International Superstar Soccer 64 is a video game developed by Konami Computer Entertainment Osaka in the International Superstar Soccer series by Konami. Its team lineup follows the Super NES version of International Superstar Soccer Deluxe, only with South Africa replacing Morocco.

<i>Fighters Destiny</i> 1998 video game

Fighters Destiny, known in Japan as Fighting Cup is a 1998 video game developed by Genki and Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praise its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a 2000 sequel Fighter Destiny 2.

<i>NBA Live 99</i> 1998 basketball video game

NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.

<i>Earthworm Jim 3D</i> 1999 video game

Earthworm Jim 3D is a platform video game developed by VIS Interactive and published by Interplay Entertainment for the Nintendo 64. It is the third in the Earthworm Jim series and a sequel to Earthworm Jim 2. It was the first game in the series to not be developed by Shiny Entertainment, which had recently instituted a strict "no sequels" policy. Interplay Entertainment, having recently purchased the Earthworm Jim rights, handed the franchise off to VIS Interactive. The game suffered a difficult, prolonged development cycle and was repeatedly delayed until it was released in 1999 for the Nintendo 64, with Rockstar Games publishing the N64 version in North America. It was ported to Microsoft Windows. The game was not received well, with critics claiming that the charm of the originals was lost, and that despite the long development period, the game still felt sloppy and lacked previously promoted features.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>G.A.S.P!! Fighters NEXTream</i> 1998 video game

G.A.S.P!! Fighters' NEXTream is a fighting video game for the Nintendo 64 released in 1998. The story follows a series of fighters that have each received a mysterious letter to compete in a legendary contest, and about a champion that has disappeared. The American and Canadian versions are known as Deadly Arts. The story and the player profiles do not appear in the instructions for the North American version. Except for the title, it is basically the same as the Japan and Europe versions, with slightly changed voice messages, and different character nameplates.

<i>F1 Pole Position 64</i> 1997 video game

F1 Pole Position 64, released in Japan as Human Grand Prix: The New Generation, is a racing video game for the Nintendo 64 developed by Human Entertainment and published by Human Entertainment in Japan, and published by Ubi Soft for North American and Europe. It is the fifth and final game in the Human Grand Prix / F1 Pole Position series, featuring Formula One branding.

<i>Kobe Bryant in NBA Courtside</i> 1998 basketball video game

Kobe Bryant in NBA Courtside, sometimes mislabeled as Kobe Bryant's NBA Courtside, is a basketball simulation video game developed by Left Field Productions and published by Nintendo for the Nintendo 64 in 1998. At the time of the game's release, Kobe Bryant was in his second NBA season and at age 19, was the youngest player to have a game named for him. It was followed by a sequel, NBA Courtside 2: Featuring Kobe Bryant, released in 1999.

<i>NBA In The Zone 99</i> 1999 basketball video game

NBA In The Zone '99, known in Europe as NBA Pro 99, is a basketball game for the Nintendo 64 and PlayStation, released in 1999. It is the fourth installment of the NBA In The Zone series. The game has two covers of NBA All-Star Glen Rice,.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>Madden Football 64</i> 1997 video game

Madden Football 64 is a football video game. It was the first game of the Madden NFL series to be released for the Nintendo 64, as well as the first Madden game to be fully in 3D. Essentially an upgrade of Madden NFL 98 designed around the particular capabilities of the Nintendo 64, it replaced the 2D players with 3D models but lacked the full NFL licensing which was customary for the Madden series. While this lack of licensing significantly hurt critical response to the game, reviews were mostly positive, with elements such as the detailed player models and realistic gameplay garnering praise. The game has commentary by Pat Summerall and John Madden.

<i>Killer Instinct Gold</i> 1996 video game

Killer Instinct Gold is a 2.5D fighting game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, new camera views, and improved audiovisuals.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway Games for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

References

  1. IGN staff (July 8, 1997). "Dark Rift Arrives". IGN . Ziff Davis . Retrieved December 27, 2020.
  2. 1 2 3 4 5 6 7 8 Perry, Doug (July 10, 1997). "Dark Rift". IGN. Ziff Davis. Retrieved December 27, 2020.
  3. 1 2 3 4 5 6 Gertsmann, Jeff (July 10, 1997). "Dark Rift Review [date mislabeled as "April 28, 2000"]". GameSpot . CBS Interactive. Archived from the original on October 21, 2012. Retrieved December 27, 2020.
  4. "Dark Rift (Preview)". Electronic Gaming Monthly . No. 84. July 1996. p. 77.
  5. "E3: Dark Rift". GamePro . No. 95. IDG. August 1996. p. 49. Retrieved December 27, 2020.
  6. "In the Studio". Next Generation . No. 24. Imagine Media. December 1996. p. 17. Retrieved December 27, 2020. Dark Rift has been penciled in for launch in April '97, one month after the title appears on PC.
  7. "Video Game Graveyard: Criticom II". GameSpot. CNET. Archived from the original on September 29, 2007. Retrieved June 25, 2012.
  8. 1 2 "Dark Rift: Stick It To Your Enemy...Literally!". Electronic Gaming Monthly. No. 95. June 1997. p. 78. Retrieved December 27, 2020.
  9. Lui, Chi Kong (April 4, 2001). "Interview with Stan Liu – Part 1". GameCritics.com. Archived from the original on August 20, 2012. Retrieved December 27, 2020.
  10. "Dark Rift (Preview)". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 52. Retrieved December 27, 2020.
  11. 1 2 "スペースダイナマイツ [NINTENDO64]". Famitsu (in Japanese). Enterbrain . Retrieved December 27, 2020.
  12. "Dark Rift for Nintendo 64". GameRankings . CBS Interactive. Archived from the original on May 12, 2019. Retrieved December 27, 2020.
  13. 1 2 "Dark Rift". Edge . No. 49. Future Publishing. September 1997. p. 82. Retrieved December 27, 2020.
  14. 1 2 3 4 5 Smith, Shawn; Hsu, Dan; Boyer, Crispin; Williams, Ken "Sushi-X" (June 1997). "Dark Rift". Electronic Gaming Monthly. No. 95. Ziff Davis. p. 43. Retrieved December 27, 2020.
  15. McNamara, Andy; Anderson, Paul; Reiner, Andrew (June 1997). "Dark Rift - Nintendo 64". Game Informer . No. 50. FuncoLand. Archived from the original on October 21, 1997. Retrieved December 27, 2020.
  16. Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (June 1997). "Dark Rift". GameFan . Vol. 5, no. 6. Metropolis Media. p. 18. Retrieved December 27, 2020.
  17. "Dark Rift". GameStar (in German). Webedia. February 1998.
  18. Fish, Eliot (March 1998). "Dark Rift (N64)". Hyper . No. 53. Next Media Pty Ltd. pp. 44–45. Retrieved December 27, 2020.
  19. "Dark Rift (Import)". N64 Magazine . No. 5. Future Publishing. August 1997.
  20. Davies, Jonathan (December 1997). "Dark Rift". N64 Magazine. No. 9. Future Publishing. p. 54. Retrieved December 27, 2020.
  21. 1 2 3 4 "Dark Rift". Next Generation. No. 31. Imagine Media. July 1997. p. 155. Retrieved December 27, 2020.
  22. "Dark Rift". Nintendo Power . Vol. 98. Nintendo of America. July 1997. p. 97. Retrieved December 27, 2020.
  23. 1 2 3 Scary Larry (July 1997). "Nintendo 64 ProReview: Dark Rift". GamePro. No. 106. IDG. p. 80.