Industry | Video games |
---|---|
Founded | 1992 |
Defunct | 2002 |
Headquarters | , |
Key people | Stanley Liu |
Products | Fear Effect series |
Kronos Digital Entertainment was an American computer animation and video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing [1] early 3D fighting games Criticom , Dark Rift and Cardinal Syn (called the "Trilogy of Terror" by one gaming journalist). [2]
Kronos gained greater critical and commercial success for its later Fear Effect series with Eidos, [2] and retained all rights to the franchise. [3] It was developing the third Fear installment, Fear Effect Inferno, when Eidos discontinued funding following a major budget restructuring. The developer then shopped the game around to other publishers before failing to secure a deal and finish it. [4] It dissolved soon after, finally releasing Fear Effect 2: Retro Helix .
Year | Game | Platform(s) |
---|---|---|
1995 | Criticom | PlayStation, Sega Saturn |
1997 | Meat Puppet | Microsoft Windows |
Dark Rift | Nintendo 64, Microsoft Windows | |
1998 | Cardinal Syn | PlayStation |
2000 | Fear Effect | |
2001 | Fear Effect 2: Retro Helix |
Year | Television | Original network(s) |
---|---|---|
1994 | Spider-Man | Fox Kids |
Tomb Raider, known as Lara Croft: Tomb Raider from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British video game developer Core Design. The franchise is currently owned by CDE Entertainment; it was formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009 until Embracer Group purchased the intellectual property alongside Eidos in 2022. The franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels.
Lara Croft is a character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game Tomb Raider in 1996.
Deus Ex: Invisible War is a 2003 action role-playing video game developed by Ion Storm and published by Eidos Interactive for Microsoft Windows and Xbox. It is the second game in the Deus Ex series. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that can be completed in a variety of ways and flexible character customization. Conversations between characters feature a variety of responses, with options in conversations at crucial story points affecting how some events play out.
Ion Storm, L.P. was an American video game developer founded by John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial and critical success, 2000's Deus Ex.
Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong series and has contributed to several other Nintendo-developed projects, such as Mario Kart 7.
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the Tomb Raider, Legacy of Kain, and Gex series.
Eidos Interactive Limited was a British video game publisher based in Wimbledon, London. Among its notable franchises were Championship Manager, Deus Ex, Hitman, Thief, and Tomb Raider. Domark was founded by Mark Strachan and Dominic Wheatley in 1984. In 1995, it was acquired by software company Eidos. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and held various roles including creative director. Eidos took over U.S. Gold in 1996, which included developer Core Design, and merged its operations including Domark, which created publishing subsidiary Eidos Interactive. The company acquired Crystal Dynamics in 1998, and owned numerous other assets. In 2005, parent Eidos was taken over by games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was itself taken over by Square Enix in 2009.
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Tomb Raider: The Last Revelation is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation and Microsoft Windows in 1999, then on Dreamcast and Mac OS the following year. It is the fourth instalment in the Tomb Raider series. The narrative follows archaeologist-adventurer Lara Croft as she races to imprison the Egyptian god Set after accidentally setting him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.
Fear Effect is a 2000 action-adventure video game developed by Kronos Digital Entertainment and published by Eidos Interactive for the PlayStation. It was Eidos's first PlayStation game outside the fighting genre, having been developed following Cardinal Syn. Set in the year 2050, the player controls three mercenaries in Hong Kong and contains elements of survival horror and stealth. It received a mainly positive critical reception, with praise given to its cinematic presentation and unique visuals but criticism given to difficulty. A prequel was released one year later entitled Fear Effect 2: Retro Helix.
Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year. It is the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider: The Last Revelation and Tomb Raider: Chronicles. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements.
Fear Effect 2: Retro Helix is a 2001 action-adventure video game developed by Kronos Digital Entertainment and published by Eidos Interactive for the PlayStation. The game serves as a prequel to Fear Effect (2000).
Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game to run at 60 frames per second. Dark Rift is considered the sequel to 1995's Criticom.
Criticom is a 1995 fighting video game developed by Kronos Digital Entertainment for the PlayStation. It was originally released by Vic Tokai on November 29, 1995 followed by a Sega Saturn port in 1996. An early polygonal 3D fighting game, it features a mystery sci-fi backstory and eight fighters from across the galaxy, each attempting to get their hands on a crystal artifact. Critics praised the game's visuals and presentation but widely panned its gameplay mechanics.
Cardinal Syn is a 1998 weapons-based fighting video game for the PlayStation. It was published in-house as Sony Computer Entertainment's first game in the fighting genre; development was conducted by Kronos Digital Entertainment, creators of Criticom and the Nintendo 64 title Dark Rift. It received underwhelming reviews.
Deus Ex: Human Revolution is an action role-playing game developed by Eidos-Montréal and published by Square Enix's European branch for PlayStation 3, Windows, and Xbox 360 in August 2011. A version for OS X was released in April 2012. The game is a prequel to the original Deus Ex (2000) and the third installment in the Deus Ex series. The gameplay combines first-person shooter, stealth, and role-playing elements. It features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.
Dark Energy Digital was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company. On 28 September 2007, following the public announcement of Hydrophobia, it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles. On 19 March 2012, it was announced the company had closed due to low sales of Hydrophobia.
Deus Ex is a series of cyberpunk role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group.
Carmageddon: Reincarnation is a vehicular combat game, the fourth in the Carmageddon series. The game was developed by Stainless Games.
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