Resident Evil: Resistance | |
---|---|
Developer(s) | NeoBards Entertainment |
Publisher(s) | Capcom |
Director(s) | Al Yang |
Producer(s) | Albert Lee |
Designer(s) | Capra Shih Kaiyu Chang |
Programmer(s) | Edward Chen Rachel Wu |
Artist(s) | Julien Proux |
Series | Resident Evil |
Engine | RE Engine |
Platform(s) | |
Release | April 3, 2020 |
Genre(s) | Survival horror |
Mode(s) | Multiplayer |
Resident Evil: Resistance [lower-alpha 1] is a 2020 survival horror game developed by NeoBards Entertainment and published by Capcom as the online component for Resident Evil 3 . Released for PlayStation 4, Windows, and Xbox One, it involves four survivor players competing against a mastermind player who can create traps, enemies and other hazards. Resistance is set during the Raccoon City outbreak, featuring some of the characters from Resident Evil 2 and 3. Resident Evil 3 producer Peter Fabiano confirmed that Resistance is non-canon as it is "impossible to fit in the actual timeline". [1] The game received mixed reviews from critics, who criticized the game for being unbalanced, having technical issues and for lacking dedicated servers.
Resident Evil: Resistance is a survival horror game that puts a team of four survivor players against a mastermind player who can create traps, enemies, and other hazards. [2]
The game takes place in 1998 just before or during the Raccoon City Destruction Incident, where civilians have been abducted by the Umbrella Intelligence Division. Sent to the "NEST2" facility, they are forced to fight a number of mutants on behalf of senior Umbrella employees to prove the effectiveness of Umbrella's t-Virus project.
Resistance is the first project developed by NeoBards Entertainment. Although the studio was formed in 2017, many of its staff members had previously worked on various projects with Capcom, [3] including Onimusha: Warlords . [4] Development of the game started in 2017 by a team of roughly 120 people, who were based in two offices in Taipei and Suzhou. [3] The idea of having a mastermind player using security cameras to view survivor players was inspired by the fixed camera angles of the first Resident Evil games. [3] The game runs on Capcom's proprietary RE Engine. [4] It was announced at the 2019 Tokyo Game Show as Project Resistance. [5] A beta was released on Steam and PlayStation 4 on March 31, 2020. [6]
Resistance was bundled with the Resident Evil 3 remake and released on April 3, 2020 because Capcom felt that Resident Evil 3 on its own does not have as much content as the Resident Evil 2 remake. [7] Capcom supported the game with additional updates and downloadable content until July 2020. [8] These include the option for survivor players to play as Jill Valentine and a new costume pack which allows survivor players to dress up as Leon S. Kennedy and Claire Redfield from the Resident Evil 2 remake. [9] [10] Another update introduced the character of Nicholai Ginovaef as a mastermind, allowing players to summon and control Nemesis. Nicholai had been considered a candidate since the early stages of development. [11] A patch that focused on balance adjustments was released on June 19, 2020. [12] Support for the game ended with the final patch released on October 8, 2020.
Aggregator | Score |
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Metacritic | 64/100 [13] |
Publication | Score |
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IGN | 6/10 [14] |
Shacknews | 6/10 [15] |
Wccftech | 5/10 [16] |
Resistance received "mixed or average reviews" from critics. [13] IGN criticized the game for being unbalanced and for lacking visual diversity. [14] Shacknews criticized the game's poor connection quality because it does not have its own dedicated servers. Instead, the player who plays as the mastermind is the host of the game, resulting in the survivor players being at the mercy of the quality of the mastermind's connection. [15] A large number of technical issues were also identified, which were said to make the game almost unplayable. Stutter and the fact it takes almost three seconds for enemies to react after being shot were highlighted as some of the most common issues. [17] Wccftech editor Nathan Birch criticized the game's inclusion of microtransactions and loot boxes. [16]
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