Claire Redfield | |
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Resident Evil character | |
First appearance | Resident Evil 2 (1998) |
Created by | |
Designed by |
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Voiced by | |
Motion capture | Various
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Portrayed by | Various
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In-universe information | |
Family | Chris Redfield (brother) [15] |
Nationality | American [1] |
Claire Redfield [lower-alpha 1] is a fictional character in Resident Evil (Biohazard in Japan), a survival horror video game series created by the Japanese company Capcom. She was first introduced as one of the two player characters in Resident Evil 2 (1998), alongside Leon S. Kennedy. During the events of Resident Evil 2, Claire arrives in the Midwestern United States town of Raccoon City to find her missing brother, Chris Redfield, but has been overrun by zombies.
Claire is the protagonist of several Resident Evil games, novelizations, and films, and has also appeared in other franchises, including Monster Hunter and Teppen . Several actresses have portrayed Claire. In her initial video game appearance, she is voiced by Canadian actress Alyson Court, whose features were also later used for the character. In the 2019 remake of Resident Evil 2, she is voiced by Stephanie Panisello and modeled after Canadian model Jordan McEwen. In the live-action Resident Evil films, Claire has been portrayed by Ali Larter and Kaya Scodelario.
Critics have positively responded to Claire's personality and as a strong female lead character. Several journalists also considered Claire significantly less sexualized than other female game characters; she was also cited as an example of a female character who was as competent and skilled as her male counterparts. However, her costume and her design in the 2019 remake of Resident Evil 2 was criticized.
Claire Redfield was introduced as one of a playable character in Capcom's 1998 survival horror video game Resident Evil 2 . [16] She was developed out of an earlier character named "Elza Walker" as the original female lead during its first prototype development. [16] [17] A blonde motorcyclist who simply arrived at the Raccoon Police Station after crashing her bike into its front entrance. [17] Director Hideki Kamiya created unique and expanded circumstances for characters such as police officer Leon S. Kennedy and Elza, similar to those that distinguished protagonists Jill Valentine and Chris Redfield in the original Resident Evil (1996). [16] However, following the game's development. The story's lack of conceptual coherence and depth, according to story writer Noboru Sugimura, who also took issue with director Shinji Mikami for crafting a narrative that had no connection to the original game. Mikami and Kamiya concur that Sugimura's criticism were appropriate. [16] As a result, the development was scrapped and recreated by Sugimura, which he then replaced Elza as a younger sister of Chris, named Claire. [16] She was designed by artists Isao Ohishi and Ryoji Shimogama. [1] To avoid the sexual objectification of women in video games, Mikami refused to eroticize or portray women as submissive in Resident Evil; instead, Claire was characterized as independent. [18] Mikami explained: "I don't know if I've put more emphasis on women characters, but when I do introduce them, it is never as objects[.] In [other] games, they will be peripheral characters with ridiculous breast physics. I avoid that sort of obvious eroticism." [18] Despite this, subsequent games in the series not directed by Mikami depicted her wearing revealing costumes. [19] [20]
Claire was given a tougher appearance in Resident Evil – Code: Veronica (2000), the reason being her experiences in Resident Evil 2 built her toughness and confidence to handle any situation. [21] For Resident Evil: Revelations 2 (2015), Claire was written as hardened and aggressive in order to contrast with her partner, the young, immature, and easily scared Moira Burton. Michiteru Okabe, the game's producer, realized and believes that this is a good thing since it shows that they are considering them as entire personalities rather than simply their gender. They landed on the idea that the players can play multiple roles and stated that "it isn't two against the world, it's one against the world with a helper". [22] In addition, Okabe hinted that Claire's experience would be a little more traumatizing than that of other protagonists in earlier games, who frequently seemed to ignore the fact that they were frequently attacked by unusual monsters. Even though Claire has been through a lot, Okabe continued, "She's not really prepared for it. I think you'll see a little more vulnerability, you'll see less of a kind of indifferent attitude. She really is going to have to struggle through this situation, because it's new and uncharted territory." [23] According to Okabe, director Morimasa Sato is a big fan of Claire, which is why he felt obligated to bring her back into the game. They were excited to do so because they really prefer Claire, and stated that she is the favorite character among the audiences. [24]
For the 2019 remake of Resident Evil 2, Claire was redesigned and modeled after Canadian model Jordan McEwen. [25] Her hair style is different, and her hair is no longer brownish red; instead, she is a brunette. Her wardrobe was also changed, with her original hotpants and bike shorts replaced by jeans and her jacket now long-sleeved. [26]
Alyson Court voiced Claire Redfield in her initial appearance in Resident Evil 2 [1] and reprised the role in Resident Evil – Code: Veronica, Resident Evil: Degeneration , and Resident Evil: Operation Raccoon City . [2] [3] [4] The character was voiced by James Baker in Resident Evil: Revelations 2, [5] and Stephanie Panisello in the remake of Resident Evil 2, Resident Evil: Infinite Darkness , and Resident Evil: Death Island . [6]
Ananda Jacobs performed Claire's motion capture in Resident Evil: Revelations 2, [8] while Stephanie Panisello has also performed motion capture and voiced her in the remake of Resident Evil 2, Resident Evil: Infinite Darkness, and Resident Evil: Death Island. [6] [9] [10]
In the original Resident Evil, which uses live-action cinematics, Claire is played by Adrienne Frantz. [11] Ali Larter played Claire in Resident Evil: Extinction , Resident Evil: Afterlife , and Resident Evil: The Final Chapter in the live-action Resident Evil films, [12] [13] while Kaya Scodelario portrayed her in Resident Evil: Welcome to Raccoon City . [14]
1998 | Resident Evil 2 |
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1999 | |
2000 | Resident Evil – Code: Veronica |
2001 | Resident Evil: Zombie Busters |
Resident Evil Survivor 2 – Code: Veronica | |
2002 | |
2003 | |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | Resident Evil: The Darkside Chronicles |
Resident Evil Uprising | |
2010 | |
2011 | Resident Evil: The Mercenaries 3D |
2012 | Resident Evil: Operation Raccoon City |
2013 | |
2014 | |
2015 | Resident Evil: Revelations 2 |
2016 | |
2017 | |
2018 | |
2019 | Resident Evil 2 (remake) |
2020 | |
2021 | |
2022 | Resident Evil Re:Verse |
Resident Evil 2 takes place in 1998 in the fictional American metropolitan area of Raccoon City. [15] [27] Claire revolves around her search for her missing brother Chris, a member of the Special Tactics And Rescue Service (S.T.A.R.S.) team. Claire is a college student who arrives in the town of Raccoon City to find it overrun by zombies. [28] She soon meets up with police officer Leon S. Kennedy, but along the way she is separated from him and agreed to meet each other at the Raccoon Police Station. [15] She runs into a young girl named Sherry Birkin while being overrun against various undead creatures infesting the Raccoon Police Department building, including the mutated scientist William Birkin. [15] [28] After defeating William, she later arrives at the Umbrella underground facility called NEST and found the vaccine to let Sherry's scientist mother Annette Birkin cure her daughter before dying from its injuries. [15] [29] Claire eventually escapes from the city on a train out of the facility, along with Leon and Sherry before Raccoon City is destroyed by a nuclear strike as part of a U.S. government cover-up. [15] [27]
Mikami – the lead producer of both Resident Evil 3: Nemesis (1999) and the concurrently-produced Code: Veronica – wanted each game to highlight a female character who had previously appeared in the series; Jill is the protagonist in Nemesis, while Claire is the lead character in Code: Veronica. [30] Commentators suggested these decisions were made as a result of the success of the Tomb Raider series, which featured Lara Croft as the protagonist. [31] Three months after escaping Raccoon City, Claire attempts to raid a European Umbrella facility in pursuit of her brother Chris, only to be apprehended. [15] Claire is sent to an island prison under the command of Alfred Ashford, a descendant of one of the Umbrella's founders. Naturally, there is an outbreak, and Claire sets out to find Chris and leave the island as soon as she is set free and met Steve Burnside. [15] [32] Claire, however, escapes on a plane after discovering Chris is nowhere to be found. Ashford takes remote control of the aircraft and crashes it into another Umbrella facility from Antarctica. [15] Later, Chris was shown up looking for Claire and reunites with her and defeats Alexia Ashford before the Antarctic facility self-destructs. [15] After that, they vow to put an end to a pharmaceutical company, Umbrella Corporation. [15] In the PlayStation 2 and GameCube version, Veronica X, Claire also has a brief encounter with the series' main villain, Albert Wesker. [32]
In Resident Evil: Revelations 2 (2015), Claire is now a member of TerraSave, a group entrusted with clearing up after bioterrorism incidents. [33] The game follows her and Barry Burton's daughter Moira as they get kidnapped and infected with T-Phobos virus before finding themselves trapped on a mysterious abandoned prison island. [34] [35] There they defeated villain Alex Wesker and the monsters. [33] [35] In the end, both of them survive the events, along with Barry, who arrived to look for them, and a little girl named Natalia Korda. [33] [35]
Claire features in several of the Resident Evil films. In the director Paul W. S. Anderson's live-action film, Anderson did not include Claire in the early drafts of the third film, Resident Evil: Extinction (2007), as the character of Jill Valentine was supposed to reappear from her debut in the second film, Resident Evil: Apocalypse (2004). Later, Anderson and producer Jeremy Bolt decided to have a different game character. Claire appear alongside series lead protagonist Alice and said "We thought, rather than bring Jill back, put her with another game heroine." [13] In Resident Evil: Extinction (2007), Claire is the leader of a convoy of zombie apocalypse survivors who, at the end of the film, go to Alaska in search of a safe haven. [28] She reprised her role in the fourth film Resident Evil: Afterlife (2010). [12] She did not appear in the fifth film, Resident Evil: Retribution (2012), where she is presumed dead, [36] but she returned in the sixth and final film of the original film series, Resident Evil: The Final Chapter (2016). Claire teams up with Alice and the Red Queen to save the remnants of humanity. [37] [38] She also appears in the reboot film Resident Evil: Welcome to Raccoon City (2021). [14]
Claire also appears in the adult animated Resident Evil films. She plays a major role in Resident Evil: Degeneration (2008), reuniting her with Leon. The film is set seven years after the events of the game Resident Evil 2, and Claire has become a prominent TerraSave member. [39] Claire has also appeared in the Netflix series Resident Evil: Infinite Darkness (2021), alongside Leon. [40] She returned in the sequel, Resident Evil: Death Island. [41] Claire's youthful appearance in the film was said to be a result of the T-Phobos virus slowing her aging. [42]
Claire is a playable character in several non-canonical Resident Evil games. [43] She features in numerous Resident Evil mobile games, and is the protagonist of Resident Evil Uprising (2009), an alternative-story version of the original Resident Evil 2. [44] She is a playable character in action role-playing game Monster Hunter: World (2018), [45] the digital collectible card game Teppen (2019), [46] and in a mobile game Puzzle & Survival (2023). [47] She appears as a cameo appearance in the sports game Trick'N Snowboarder (1999), [48] the browser-based hack and slash game Onimusha Soul (2013), [49] asymmetric online multiplayer game Dead by Daylight (2016), [50] battle royale game Fortnite Battle Royale (2017) as an alternate skin, [51] and a robot dressed as Claire makes a cameo reference in the Astro Bot (2024). [52]
Claire features in novelizations of the films and games, [53] [54] [55] and plays a main role in the third novel, Resident Evil: Caliban Cove (1999), in a series by S. D. Perry. [54] Several comic books based on the games were released, [56] and she is one of the main characters in Naoki Serizawa's manga Biohazard: heavenly island, serialized in Weekly Shōnen Champion magazine in 2015, in which she is a TerraSave investigator on an isolated South American island. [57] In printed trading card media, she appears as a card in Bandai's Resident Evil Deck Building Card Game (2011). [58] The character was featured in a Resident Evil-themed attraction at Universal Studios Japan's Halloween Horror Nights. [59] [60] Merchandise featuring Claire includes figurines, plushies, keychains, vests, and standees. [61]
Claire has been described by GamesRadar+ as one of the best Capcom characters and was ranked as the fifth most popular Resident Evil character in a Famitsu reader survey. [62] [63] IGN editors and Kimberly Wallace of Game Informer both praised with Wallace stating that Claire is her favorite Resident Evil character, who is "caring, strong-willed, and a total badass". [64] [65] Other critics also praised her personality and for being a strong female lead character. [66] [67] [68] Michael McWhertor of Polygon commend her in the remake of Resident Evil 2 and felt that the character feels like a human being and moves like a contemporary video game action hero, [69] though Ravi Sinha of GamingBolt considered the character's design to be among the worst in video games, noting that the developers should have kept her original design. [70] Critic Scott Rogers, writing from Level Up!: The Guide to Great Video Game Design has cited Claire as a perfect example of the theme "opposites attracts", as Claire is "capable" of anything, while Sherry is a "defenseless little girl". [71]
Critics commented that Claire was not oversexualized in her initial appearances. [72] [73] She was used as an illustration of a female character from the series who was not evaluated exclusively on the basis of her gender. [72] Digital media scholar Esther MacCallum-Stewart said that Mikami's female characters possess unique qualities making them viable choices for players to select over their male counterparts, and that their combat attire helped avoid criticism of pandering to the male gaze. [74] Her wardrobe in Revelations 2 was also noted, and that Claire demonstrated that being an emotional woman and practical aren't exclusive and was mentioned that when motivation comes before emotion, it doesn't make the character inadequate but feels more human. [75] Conversely, feminist media critic Anita Sarkeesian of Tropes vs. Women in Video Games criticized Claire's alternate costumes as too revealing, particularly the motorsport umbrella costume. [76] One of the essays in Nadine Farghaly's Unraveling Resident Evil also criticized and compared Claire to the "typical trope" of "a virgin or tomboy". [77]
Resident Evil, known as Biohazard in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures. The franchise has expanded into other media, including a live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. Resident Evil is the highest-grossing horror franchise.
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Jill Valentine is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. She was introduced as one of the two player characters in the original Resident Evil (1996), alongside her partner Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit. Jill and Chris fight against the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons, and later become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Albert Wesker is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was first introduced in the original Resident Evil (1996) as the captain of the Special Tactics and Rescue Service (S.T.A.R.S.) unit of the Raccoon Police Department. Wesker has been one of the series' main antagonists as a member of the pharmaceutical conglomerate Umbrella Corporation, the primary antagonistic faction, manipulating story events behind the scenes. To further his own plans, Wesker betrays his allies, fakes his death, gains superhuman abilities, and works with both Umbrella's mysterious rival company and their successors in the field of biological weapons development until his ultimate defeat by Chris Redfield and Sheva Alomar in Resident Evil 5 (2009).
Leon Scott Kennedy is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was introduced as one of the two player characters in the video game Resident Evil 2 (1998), alongside Claire Redfield. During the events of Resident Evil 2, Leon is a rookie police officer who arrives in the doomed Raccoon City late for his first day on the job and is confronted by a zombie outbreak.
Chris Redfield is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was introduced as one of the two playable characters of the original Resident Evil (1996), alongside his partner Jill Valentine, as a member of the Raccoon Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) unit. Vowing to never let any tragedies like Raccoon City happen again, Chris becomes a founding member of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Barry Burton is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was first introduced as a supporting character in the original Resident Evil (1996) and became a player character in Resident Evil: Revelations 2 (2015).
Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from Raccoon City, which has been overrun by zombies. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.
Alyson Stephanie Court is a Canadian actress. Beginning her career as a child actress, her first role was on the series Mr. Dressup (1984–1994) and she made her film debut in Sesame Street Presents: Follow That Bird (1985). Court continued to appear in educational productions, landing the lead role of Loonette the Clown on the series The Big Comfy Couch (1992–2002).
Resident Evil is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Ada Wong is a fictional character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. Ada was first mentioned in the original Resident Evil (1996), before being introduced as a supporting character and antiheroine in Resident Evil 2 (1998). The character was initially conceived as a researcher named Linda for the prototype of the sequel, but her name was changed to Ada and she was rewritten as a spy and mercenary for the final build to connect its story to the first game. Although she is often hired to steal biological weapons for various organizations, Ada betrays her employers on numerous occasions to save protagonist Leon S. Kennedy from dire situations over the course of the franchise.
Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.
Rebecca Chambers is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. She was first introduced as a supporting character in the original Resident Evil (1996) and became a player character of the prequel game Resident Evil Zero (2002). In the first Resident Evil, Rebecca is a young officer with the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit and is trapped in a zombie-infested mansion.
Resident Evil is a 2002 survival horror game developed and published by Capcom for the GameCube. It is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. officers sent in by the city and the R.P.D. to investigate the murders.
Resident Evil Survivor 2 – Code: Veronica is a light gun shooter video game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan and in Europe on March 22, 2002. Whilst the Playstation 2 release is a light gun shooter, the NAOMI arcade release features no lightgun technology whatsoever, instead deferring control of each player entirely to a three-axis joystick in the shape of a gun. The game is the second instalment in the Gun Survivor series and the sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and 3. It was followed by Dino Stalker which is a spin-off of Dino Crisis, and has no ties to Resident Evil.
Resident Evil: Revelations 2 is an episodic survival horror video game developed and published by Capcom as part of the Resident Evil series. The game is a follow-up to Resident Evil: Revelations and Resident Evil 5. It marks the return of Claire Redfield as the protagonist, and the first time Barry Burton is a playable story character in the main series. It is also the first Resident Evil game to not feature Alyson Court as the long time voice of Claire Redfield. The first installment was released in February 2015.
Resident Evil 2 is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Players control the rookie police officer Leon S. Kennedy and the college student Claire Redfield as they attempt to escape Raccoon City during a zombie outbreak.
Zombies are recurring antagonists within the fictional universe of Japanese video game company Capcom's multimedia franchise Resident Evil, known in Japan as Biohazard. First appearing in the 1996 video game Resident Evil, they are mutated creatures with cannibalistic urges and severe epidermal necrosis, and their origins are explained from a scientific perspective. In contrast to zombies in other horror and fantasy genre works where they are traditionally presented as corporeal revenants with mythological and supernatural origins, zombies in the Resident Evil series are usually created through the use of biological weaponry, genetic manipulation and/or parasitic symbiosis. Subsequent sequels have featured other types of zombies as well as related creatures which are presented as more agile, vicious, and intelligent opponents.
Resident Evil 1.5 is a scrapped prototype version of the 1998 survival horror game Resident Evil 2. It was under development by Capcom for the PlayStation, and was directed by Hideki Kamiya and produced by Shinji Mikami. Beginning development a month after the completion of Resident Evil in early 1996, the game was drastically different than the completed version of Resident Evil 2. It featured police officer, Leon S. Kennedy, and motorcyclist, Elza Walker, rather than Claire Redfield, as the playable characters. It ultimately reached 60-80% completion before development was restarted nearly from scratch.
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