Old Man Murray

Last updated
Old Man Murray
Old Man Murray logo.gif
Available inEnglish
OwnerUGO Networks
Created byChet Faliszek and Erik Wolpaw
URL oldmanmurray.com
Current statusNo longer updated

Old Man Murray (OMM) is a UGO Networks [1] [2] computer game commentary and reviews site, known for its highly irreverent and satiric tone. Founded in 1997, it was written and edited by Chet Faliszek and Erik Wolpaw. [3] Old Man Murray was critical of games that received strong reviews elsewhere, [4] Common targets of OMM news updates included John Romero [5] and American McGee. [6] Old Man Murray was a significant early influence in both the world of game development and internet comedy, and is often considered to have "helped birth online games journalism". [3] [7] [8] [9] [10]

Contents

Themes

A major theme in Old Man Murray criticism was the accusation that many new games failed to add any original ideas to the medium. Gabe Newell, CEO of Valve, cited the opinion of Old Man Murray as a factor when designing the popular and iconoclastic Half-Life. Wolpaw and Faliszek would even become writers for Half-Life 2 episodes and other Valve games. Old Man Murray often took aim at the conventions embedded within game genres.

Two of the site's attacks on stale game conventions have received particular attention from game developers and journalists. One was the April 2000 "Crate Review System" essay, which half-seriously introduced the "Start to Crate" metric as an "objective" measure of the overall quality of a video game. [11] The Start to Crate was the number of seconds from the start of a game until the player first encountered a crate or barrel. By 2000, crates and barrels were a commonplace of video game map design; according to the essay, the first crate "represents the point where the developers ran out of ideas". [11] This essay has had a significant impact in future game design, in part for pointing out "a good gauge to determine just how creative your game is", [12] and driving designers to a point where games are "at the stage where warehouse based level design is not de rigueur". [13] Gabe Newell mentions that there was such a worry about the crate cliché that eventually the team gave up and made a crate one of the first things the player sees and manipulates, figuring that this "was the Old Man Murray equivalent of throwing yourself to the mercy of the court". [14] LightBox Interactive's Matthew Breit considered the "Start to Crate Time" system the "first actual critical look at a level design trend", making him self-conscious of the off-handed use of crates in his level designs to fill an otherwise empty room. [10] Ernest Adams of Gamasutra cites Old Man Murray as being the original source of the sixth condition of "twinkie denial" named in the article: "I can't claim crates without pallets as an original Twinkie Denial Condition because the Old Man Murray guys thought of it first...". [15] A decade after the original "Start to Crate" article, it can still be found as a tongue-in-cheek metric for game quality. [16] [17]

Another essay, "The Death of Adventure Games", mocked the elaborate and contrived puzzles that adventure games of the time used to confound the player. [18] Wolpaw uses an example from Gabriel Knight 3: the game requires the player to make his character fashion a false mustache from hair collected from a cat by means of sticky tape and to attach it to his lip with maple syrup — all to impersonate a man who himself has no mustache. [19] The essay and its examples have been highlighted in analyses of the failing adventure game genre in the early 2000s. [20] [21] [22]

Other features of Old Man Murray included web browser games such as Alien vs. Child Predator [2] and Virtua Seaman [23] as well as serious interviews with leading game developers. [24] [25] The Old Man Murray forums were a hotbed of discussion on games and other topics. When updates began to slow on the main website the forums remained active. When Faliszek removed the forums, many of the regular posters migrated to a new site called Caltrops. [26] [27] [28]

The Old Man Murray website is still online as of 2023, but for archival purposes only; the site is no longer updated. Faliszek continued to run Portal of Evil and its affiliate website system until February 6, 2011. [29]

Legacy

Though the site has been defunct for decades, many leaders in the video game industry consider the site fundamental to both game design and video game journalism today. In March 2011, Rock Paper Shotgun's John Walker asked games industry figures for commentary of the site's legacy after he found the website's Wikipedia article was nominated for deletion. [30] Gabe Newell, the CEO of Valve, likened the site to "the Velvet Underground of post-print journalism". Bryan Lee O'Malley, creator of the Scott Pilgrim series, attributes his inspiration and success of the series on the Old Man Murray's comedic treatment of video games. Both Mike Wilson of Gathering of Developers and Roman Ribarić of Croteam believed that without the strong interest from Old Man Murray toward the Serious Sam demo, ultimately leading to the founding of Croteam, the game "would likely have died in the hands of whatever internal team the property was handed to". [10] Popular video game critic and satirist Ben "Yahtzee" Croshaw cites Old Man Murray as a major influence for his style of highly nitpicky writing and humor and has consistently praised games that Faliszek and Wolpaw worked on. [31] [32]

Eric Church of Electronic Arts also called these criticisms "satire at its most effective", as it spurred "serious thought and discussions about the assumptions of game design". Dean O'Donnell, a professor at Worcester Polytechnic Institute's Interactive Media and Game Design school, includes the "Death of Adventure Games" as required reading in the student courses, considered it both a strong example of game journalism and game design considerations. [10] Kieron Gillen, former deputy editor at PC Gamer , praised Old Man Murray for taking advantage of the nascent internet culture in their writing and presentation, and attested that "they had a genuine impact in how people thought about games". [10] It has also been cited as being "among the most respected commentators and journalists." [33] On the other hand, John Adkins of Mic wrote that Old Man Murray's mordant tone and sometimes deliberately offensive humor contributed to toxic elements of internet and gamer culture, such as Gamergate. [34]

In March 2006, Wolpaw won a Game Developers Choice Award for Best Writing for co-writing Psychonauts , an award he shared with Double Fine studio head and Psychonauts co-writer Tim Schafer. Schafer referenced Wolpaw's work with Old Man Murray on the official Double Fine blog, as a way of drumming up attention for the game. [35] [36]

Faliszek and Wolpaw were hired as writers for video game developer Valve in 2005. [37] Faliszek has spoken numerous times about his work as a designer for Left 4 Dead , [38] while Wolpaw has done the same for both Portal [39] and Portal 2 . [40] [41] The connection between the quality of writing in these games and the authors' previous work on Old Man Murray has also been noted by various reviewers. [42]

Appearances in other media

Related Research Articles

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and demonstrating third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

<i>Grand Theft Auto</i> clone Video game subgenre

A Grand Theft Auto clone belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

<span class="mw-page-title-main">Erik Wolpaw</span> American video game writer

Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.

<i>Kiss: Psycho Circus: The Nightmare Child</i> 2000 video game

Kiss: Psycho Circus: The Nightmare Child is a first-person shooter video game developed by American studio Third Law Interactive and published by Gathering of Developers for Microsoft Windows in July 2000. It was also released later that year for Dreamcast following a port by Tremor Entertainment.

<i>Portal</i> (video game) 2007 video game

Portal is a 2007 puzzle platformer video game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android, and Nintendo Switch.

<span class="mw-page-title-main">The cake is a lie</span> Internet meme from the video game Portal

"The cake is a lie" is a catchphrase from the 2007 video game Portal. Initially left behind as graffiti by Doug Rattman to warn that GLaDOS, the game's main villain, was deceiving the player, it was intended to be a minor reference and esoteric joke by the game's development team that implied the player would never receive their promised reward. It became unexpectedly popular among Portal players, and has since become a widely distributed Internet meme where the phrase is co-opted and becomes associated with new meanings outside of the original context of the game.

<i>Portal 2</i> 2011 video game

Portal 2 is a 2011 puzzle platformer video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Electronic Arts. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June 2022.

<i>Left 4 Dead 2</i> 2009 video game

Left 4 Dead 2 is a 2009 first-person shooter game developed and published by Valve. The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.

<i>Tales of Monkey Island</i> 2009 video game

Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

<span class="mw-page-title-main">GLaDOS</span> Video game character from the Portal series

GLaDOS is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift, and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.

<span class="mw-page-title-main">Chet Faliszek</span> American videogame writer

Chet Faliszek is an American video game writer who has worked for companies like Valve and Bossa Studios, having been involved in the story writing for series such as Half-Life, Portal, and Left 4 Dead.

Wheatley (<i>Portal</i>) Fictional artificial intelligence in the Portal series

The Intelligence Dampening Sphere, otherwise known as Wheatley, is a fictional artificial intelligence from the Portal franchise, first introduced in the 2011 video game Portal 2. He is voiced by British comedian and writer Stephen Merchant, and created in part by Portal 2's designer Erik Wolpaw.

Chell (<i>Portal</i>) Fictional character in the Portal series

Chell is the silent protagonist in the Portal video game series developed by Valve. She appears in both Portal and Portal 2 as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games.

Cave Johnson (<i>Portal</i>) Fictional character in the Portal series

Cave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2. He is voiced by American actor J. K. Simmons and created in part by Portal 2's designer Erik Wolpaw. He is referenced by a computer username in the first game and appears indirectly in Portal 2. Johnson serves as a guide to the player-character Chell as she explores an abandoned part of the Aperture Science facility, though all of his messages are pre-recorded from before the events of the Portal games.

Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, high energy pellets, buttons, cubes, tractor funnels and turrets, exist to aid or hinder the player's goal to reach the exit.

Hidden Path Entertainment, Inc. is an American video game development company based in Bellevue, Washington, United States.

Portal 2 is a physics-based puzzle-platform game created by Valve and released on Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Linux in April 2011, followed by a Nintendo Switch version in June 2022. The game, set in the desolate, labyrinthine Aperture Science facility, challenges the player to navigate test chambers created by the artificial intelligence GLaDOS, using a portal gun, a device able to create portals that link two points in space like a wormhole. The game expands on the original Portal by adding new puzzle elements, such as paint that imparts properties to surfaces, plates that can launch the player and objects over distances, tractor beams and bridges made of light.

<span class="mw-page-title-main">Kim Swift</span> American video game designer

Kimberly Swift is an American video game designer best known for her work at Valve with games such as Portal and Left 4 Dead. Swift was featured by Fortune as one of "30 Under 30" influential figures in the video game industry. She is described in Mental Floss as one of the most recognized women in the industry.

<span class="mw-page-title-main">Cat hair mustache puzzle</span> Puzzle from video game Gabriel Knight 3

The "cat hair mustache puzzle" is a colloquial name given to a puzzle in the 1999 adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. The puzzle involves disguising the protagonist, Gabriel Knight, with hair from a cat in order to steal a man's motorcycle rental. It was created by the game's producer, Steven Hill, after a puzzle designed by the game's lead designer, Jane Jensen, was cut due to budgetary reasons. The designers disliked the puzzle, but because of time constraints, it had to be left in.

References

  1. Omni (June 20, 2001). "Erik Wolpaw (Old Man Murray) Q&A". The Armchair Empire. Hosting 4 Less. Archived from the original on 2011-07-07. Retrieved 2011-03-10.
  2. 1 2 Swiderski, Adam. "Ready to Rumble". UGO.
  3. 1 2 Griliopoulos, Dan (2011-03-28). "Portal 2: Test Subjects". IGN. Archived from the original on August 29, 2011. Retrieved 2011-03-28.
  4. Johnson, Joel (March 5, 2011). "Remembering Old Man Murray, The Website That Rebooted Games Journalism". Kotaku. Australia: Allure Media in association with Gawker Media. Archived from the original on 2011-03-10. Retrieved 2011-03-10.
  5. "Romero vs Erik". Old Man Murray. 1999-02-13. Archived from the original on 2009-11-21. Retrieved 2009-09-15.
  6. "American McGee's Alice Review". Old Man Murray. 2000-12-12. Archived from the original on 2009-09-04. Retrieved 2009-09-15.
  7. Carless, Simon. "Old Man Murray — Making Portal Hilaaarious". Game Set Watch. Archived from the original on 11 July 2011. Retrieved 2 March 2011.
  8. Atwood, Jeff. "#029". Podcast. Stack Overflow. Archived from the original on 2011-07-11. Retrieved 2011-03-02.
  9. O'Brien, Danny (2005). Foreword to The Best of Verity Stob. New York, NY: Apress. p. xi. ISBN   1-59059-442-8. Archived from the original on 2024-07-03. Retrieved 2020-10-24.
  10. 1 2 3 4 5 Walker, John (2011-03-04). "The Remarkable Notability Of Old Man Murray". Rock Paper Shotgun . Archived from the original on 2017-10-27. Retrieved 2011-03-04.
  11. 1 2 3 "Crate Review System". Old Man Murray. 2000-04-26. Archived from the original on 2009-09-16. Retrieved 2009-09-15.
  12. Rogers, Scott. Level Up!: The Guide to Great Video Game Design Archived 2023-11-29 at the Wayback Machine , Wiley, 2010 p. 341. Accessed March 3, 2010.
  13. 10 Trends in Game Design Archived 2011-07-11 at the Wayback Machine "
  14. Raising the Bar, Valve
  15. "Gamasutra". Gamasutra. Archived from the original on 2012-02-03. Retrieved 2012-03-09.
  16. Kohler, Chris (2010-03-23). "Review: Stand, Shoot and Slash in Red Steel 2 Wii". GameLife. Wired. Archived from the original on 2011-06-29. Retrieved 2011-03-04.
  17. Xoduz (December 7, 2009). "Start to Crate-times in MMORPGs". Guru Meditation Error. Archived from the original on 2011-08-12. Retrieved 2011-03-10.
  18. "Death of Adventure Games". Old Man Murray. 2000-09-11. Archived from the original on 2021-04-13. Retrieved 2011-03-04.
  19. Wolpaw, Erik. "Death of Adventure Games". Old Man Murray: Features. Archived from the original on 2011-03-05. Retrieved 2011-03-02.
  20. Young, Shamus. "The Rise, Fall and Rise of Adventure Games". Experienced Points. The Escapist. Archived from the original on 2010-08-27. Retrieved 2011-03-02.
  21. Bronstring, Marek (19 December 2003). "The Future of Adventure Games". Adventure Gamers. Archived from the original on 19 November 2010. Retrieved 2 March 2011.
  22. Michael Mateas; Andrew Stern (2005). Katie Salen and Eric Zimmerman (ed.). The Game Design Reader: A Rules of Play Anthology. Boston, MA, USA: MIT Press. pp. 642–669. ISBN   978-0-262-19536-2. Archived from the original on 2011-02-22. Retrieved 2011-03-14.
  23. Wolpaw, Erik. "Virtua Seaman". Old Man Murray. Archived from the original on 2024-07-03. Retrieved 2011-03-02.
  24. Wolpaw, Erik. "Serious Sam: The Interview". Archived from the original on 2008-05-09. Retrieved 2008-08-21.
  25. Wolpaw, Erik. "Serious Sam: The Second Interview". Archived from the original on 2011-03-06. Retrieved 2011-03-02.
  26. AOQA (July 14, 2011). "Re: knol — the new Wikipedia with about.com thrown in". SQA Forums. Archived from the original on 2011-07-16. Retrieved 2011-03-10.
  27. "ACWraith's Fooldom Come — In Memory of Old Man Murray". Byond.com. 2005-07-07. Archived from the original on 2009-04-01. Retrieved 2009-09-15.
  28. "Explanation, stories, etc". How did you find Apezone?. ApeZone. Archived from the original on 2009-04-01. Retrieved 2009-09-15.
  29. Faliszek, Chet. "RE: So Poral(sic) of Evil is officially dead now?". In House Stories. POE News. Archived from the original on 2011-07-15. Retrieved 2011-03-02.
  30. Johnson, Joel (2011-03-04). "Remembering Old Man Murray, the Website That Rebooted Games Journalism". Kotaku . Archived from the original on 2022-12-26. Retrieved 2022-12-26.
  31. "Zero Punctuation's Yahtzee Interview: Ben Croshaw & The Escapist". Geek.com. 2008-02-14. Archived from the original on 2008-07-07. Retrieved 2012-03-09.
  32. Archived 2011-06-13 at the Wayback Machine Yahtzee Visits Valve, a Travelogue
  33. Squire, K. (in press). Critical education in an interactive age. To appear in Diana Silberman Keller, (Ed). Mirror Reflections: Popular culture and education. NY: Peter Lang Publishers.
  34. Adkins, John (July 12, 2017). "The untold origins of Gamergate — and the gaming legends who spawned the modern culture of abuse". Mic . Archived from the original on August 20, 2017. Retrieved October 3, 2017.
  35. Schafer, Tim (2004-03-10). "Comments". Action News. Double Fine. Retrieved 3 March 2011.
  36. Schafer, Tim. "Funny thing about that last post". Action News. Double Fine. Archived from the original on 10 July 2011. Retrieved 3 March 2011.
  37. Faliszek, Chet (Jan 2005). "Account" (Forums ed.). Steam powered. Archived from the original on 2017-06-05. Retrieved 2009-10-08.
  38. Crecente, Brian. "Chet Faliszek Talks Left 4 Dead's Future". Kotaku. Archived from the original on 2012-02-28. Retrieved 2011-03-02.
  39. Walker, John (31 October 2007). "RPS Interview: Valve's Erik Wolpaw". Rock Paper Shotgun . Archived from the original on 27 August 2010. Retrieved 2 March 2011.
  40. Remo, Chris. "Portal 2's Wolpaw: 'I Do Not Want To Resurrect A Three-Year-Old Meme'". Gamasutra. Archived from the original on 2010-06-20. Retrieved 2011-03-02.
  41. Yoon, Andrew. "Video Interview: Portal 2's Erik Wolpaw". Joystiq. Archived from the original on 2011-02-22. Retrieved 2011-03-02.
  42. Staff (December 2007). "Review: The Orange Box". GameAxis Unwired (51). SPH Magazines: 39. ISSN   0219-872X. Archived from the original on 2024-07-03. Retrieved 2020-10-24.
  43. "Quake Level Q3DM19" (JPEG). News. Old Man Murray. Archived from the original on 2011-07-22. Retrieved 2011-03-02.
  44. Jonsey, Ice Cream. "Review: Postal 2". Reviews. Caltrops. Archived from the original on 2011-07-08. Retrieved 2011-03-02.
  45. "Seriously, What The Fuck Is Going On?". Old Man Murray. 2000-06-04. Archived from the original on 2010-04-15. Retrieved 2009-09-15.
  46. "Serious Sam: The Interview". Old Man Murray. 2000-06-09. Archived from the original on 2009-08-30. Retrieved 2009-09-15.
  47. McDonald, T. Liam. "Random Thoughts" Archived 2023-11-29 at the Wayback Machine , "Maximum PC", August 2000, accessed March 3, 2010.
  48. "Actors In Text Games: Part One". Jolt Country. Archived from the original on 2011-07-13. Retrieved 2011-03-02.
  49. "Easter Eggs". Oni Galore. Archived from the original on 2011-07-23. Retrieved 2011-03-03.
  50. Gutierrez, Zachary "Spokker Jones" (2004-08-01). "No, We Are Not Selling Doom 3 Today". Something Awful. Archived from the original on 2011-03-09. Retrieved 2011-03-03.
  51. Mikal, Hassan "Acetone" (2008-01-10). "Have I Got A Deal For You". Something Awful. Archived from the original on 2011-07-16. Retrieved 2011-03-03.
  52. Parsons, Zack "Geist Editor" (2005-12-30). "The Five Worst Gaming Articles of 2005". Something Awful. Archived from the original on 2024-07-03. Retrieved 2011-03-03.{{cite web}}: |first= has generic name (help)