Sean Clark

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Sean Clark is a video game designer, director and programmer who worked on a number of notable LucasArts adventure games from early 1990 through to 2022

Game development history


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<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<i>Monkey Island</i> Video game series

Monkey Island is a series of adventure games. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. A sixth game was developed by Terrible Toybox in cooperation with Lucasfilm Games and Devolver Digital.

<i>Indiana Jones and the Last Crusade: The Graphic Adventure</i> 1989 video game

Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989, published by Lucasfilm Games. It was the third game to use the SCUMM engine.

<i>Loom</i> (video game) 1990 video game

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

<i>Indiana Jones and the Fate of Atlantis</i> 1992 video game

Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and originally released on June 1, 1992 for Amiga, DOS and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

<i>The Secret of Monkey Island</i> 1990 video game

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.

<i>Monkey Island 2: LeChucks Revenge</i> 1991 adventure video game

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now a zombie.

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Hal Barwood is an American screenwriter, film producer, film director, game designer, game producer, and novelist.

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Escape from Monkey Island is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series, and the sequel to the 1997 videogame The Curse of Monkey Island. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<span class="mw-page-title-main">Steve Purcell</span> American cartoonist and video game designer

Steven Ross Purcell is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise Sam & Max, for which Purcell received an Eisner Award in 2007. The series has grown to incorporate an animated television series and several video games.

iMUSE is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented by LucasArts, and was added to the fifth version of the SCUMM game engine in 1991.

David Fox is an American multimedia producer who designed and programmed numerous early LucasArts games. He and his wife, Annie Fox, now work on educational software, Web design, Emotional Intelligence content, online communities, emerging technologies, and writing books for children and teens.

<span class="mw-page-title-main">Michael Stemmle</span> American video game designer

Michael J. Stemmle is a computer game writer, designer, and director who cocreated some of LucasArts' adventure games in the 1990s and early 2000s.

The LucasArts Archives are a series of CD-ROM personal computer game re-releases and compilations from publisher LucasArts.

Indiana Jones is an American media franchise based on the adventures of Dr. Henry Walton "Indiana" Jones, Jr., a fictional professor of archaeology, that began in 1981 with the film Raiders of the Lost Ark. In 1984, a prequel, The Temple of Doom, was released, and in 1989, a sequel, The Last Crusade. A fourth film followed in 2008, titled The Kingdom of the Crystal Skull. A fifth and final film is in production and is scheduled to be released in 2023. The series was created by George Lucas and stars Harrison Ford as Indiana Jones. The first four films were directed by Steven Spielberg, who worked closely with Lucas during their production.

Denny Delk is an American actor and voice actor. He is best known for providing the voice of Murray in the Monkey Island series as well as a range of voices in LucasArts games.

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Bill Tiller is an American computer game designer, writer, and artist. At LucasArts, he was the lead artist and art director of The Dig, the lead background artist on The Curse of Monkey Island, and the lead artist on Indiana Jones and the Infernal Machine. He created the games A Vampyre Story and Ghost Pirates of Vooju Island for Autumn Moon Entertainment, a studio he co-founded with Mike Kirchoff in 2002. He worked as a game designer on the iOS title Perils of Man.

Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games. He co-designed Maniac Mansion, alongside Ron Gilbert, and created the comic book Bad Dreams.