Dave Grossman (game developer)

Last updated
Dave Grossman
Dave Grossman - 920448657 - barret.jpg
Dave Grossman at the Comic-Con 2007
Occupation(s) Video game designer, programmer

Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink. [1]

Contents

In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [2]

Game industry career

Grossman joined Lucasfilm Games, later known as LucasArts in 1989. [3] At LucasArts, Grossman wrote and programmed The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge together with Ron Gilbert and Tim Schafer. [4] He later co-designed Day of the Tentacle . [5]

Grossman quit LucasArts in 1994 to begin a freelance career. For Humongous Entertainment, a company co-founded by Ron Gilbert, [3] he helped create many critically acclaimed games aimed at children, such as the Pajama Sam series. [6] Later he also wrote children's games for Hulabee Entertainment and Disney.

He then designed adventure games at Telltale Games, a company founded by LucasArts veterans. [7] He joined Telltale in 2005 as lead designer. [3] In 2009, he returned to his Monkey Island roots, as Design Director [8] on Telltale Games' episodic Tales of Monkey Island . [4]

He left Telltale in August 2014 and joined Amazon Alexa gaming specialists, Reactive Studios, in November 2014 as Chief Creative Officer. [9] Reactive Studios has since changed its name to EarPlay. [10]

In 2020 he joined Ron Gilbert in developing Return to Monkey Island . The game was released in 2022. [11]

Children's books

Lyrick Publishing published three books written by Grossman that were based on characters from Humongous Entertainment's games. They were Freddi Fish: The Big Froople Match, [12] Pajama Sam: Mission to the Moon, [13] and Freddi Fish: The Missing Letters Mystery. [14]

For Fisher-Price/Nickelodeon, Grossman authored two interactive books, SpongeBob SquarePants: Sleepy Time and Fairly OddParents: Squawkers. [15]

Other works

Grossman claimed that his interests in other works were often inspired by his father: "I guess I've inherited a certain restless tinkerer's curiosity from my father (who mainly works in words, wood, photography and architecture, often in combination)." These include his interests in writing, drawing, sculpture, and music. [3]

Grossman is the author of "Ode to the Stuff in the Sink: A Book of Guy Poetry," which he self-published in 2002. It contains a selection of illustrated poems dedicated to different aspects of male life, including inability to dance, old stuff in the fridge, and unwillingness to clean anything. The book is available from Dave Grossman's personal website, Phrenopolis.com. [16] Many of the poems were first published in his Poem of the Week electronic mailing list. [17]

Grossman co-designed a successful robot toy for Fisher-Price.[ citation needed ]

Game contributions

YearTitleRoleDeveloper
1990 The Secret of Monkey Island Programmer, designer Lucasfilm Games
1991 Monkey Island 2: LeChuck's Revenge Programmer LucasArts
1993 Day of the Tentacle Director, producer, design, programmer
1996 Pajama Sam: No Need to Hide When It's Dark Outside Writer Humongous Entertainment
1998 Pajama Sam 2: Thunder and Lightning Aren't so Frightening
1999 Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
2000 Pajama Sam 3: You Are What You Eat from Your Head to Your Feet
2002 Moop and Dreadly in the Treasure on Bing Bong Island Hulabee Entertainment
Ollo in the Sunny Valley Fair
2003 Piglet's Big Game
2005 Bone: Out from Boneville Writer, designer Telltale Games
2006 2007 Sam & Max Save the World
2007 2008 Sam & Max Beyond Time and Space
2008 Strong Bad's Cool Game for Attractive People Director of design
2009 2010 Tales of Monkey Island
2010 2011 Back to the Future: The Game
2022 Return to Monkey Island Design, writerTerrible Toybox

Grossman also made contributions to The Dig , Total Annihilation , and Insecticide , and was a script editor on Voodoo Vince . [6] He also designed the trophies / Steam achievements for the remastered version of Day of the Tentacle .

Related Research Articles

<i>Day of the Tentacle</i> 1993 adventure game

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<i>Monkey Island</i> Video game series

Monkey Island is a series of adventure games. The first four games were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth was developed by Telltale Games with LucasArts, while the sixth was developed by Terrible Toybox with Lucasfilm Games and Devolver Digital.

<i>Sam & Max</i> American media franchise

Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.

<i>The Secret of Monkey Island</i> 1990 video game

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.

<i>Monkey Island 2: LeChucks Revenge</i> 1991 adventure video game

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now an undead corpse.

<span class="mw-page-title-main">Tim Schafer</span> American video game designer

Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.

<span class="mw-page-title-main">Guybrush Threepwood</span> Monkey Island character

Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the Monkey Island series of computer adventure games by LucasArts. He is a pirate who adventures throughout the Caribbean in search of fame and treasure alongside his love interest and later wife, Elaine Marley, often thwarting the plans of the undead pirate LeChuck in the process. Though a "mighty pirate" by his own account, he is a rather clumsy and disorganized protagonist throughout the series. It is a running joke throughout the games for characters to garble Guybrush Threepwood's unusual name, either deliberately or accidentally. In all voiced appearances, Guybrush has been portrayed by actor Dominic Armato.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<span class="mw-page-title-main">Steve Purcell</span> American cartoonist and video game designer

Steven Ross Purcell is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise Sam & Max, for which Purcell received an Eisner Award in 2007. The series has grown to incorporate an animated television series and several video games.

<span class="mw-page-title-main">Ron Gilbert</span> American video game designer

Ron Gilbert is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

<span class="mw-page-title-main">Elaine Marley</span> Fictional character in Monkey Island

Elaine Marley is a character in the Monkey Island series of graphic adventure video games. Created by Ron Gilbert for LucasArts, the character first appears in The Secret of Monkey Island and is one of the core characters in the franchise. Originally conceived as a ruthless island governor, the character evolved during development into the protagonist's love interest. While the first two games in the series did not feature voice acting, Elaine was voiced by Alexandra Boyd in The Curse of Monkey Island and by Charity James in Escape from Monkey Island; Boyd would reprise the role for later entries in the franchise.

<i>Pajama Sam</i> Video game series

The Pajama Sam series is a collection of point and click children's adventure and puzzle games originally created by Humongous Entertainment.

<i>Sam & Max: Freelance Police</i> Unreleased 2004 video game

Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.

<span class="mw-page-title-main">Humongous Entertainment</span> American video game developer (1992-2006)

Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company is best known for developing multiple edutainment franchises, most prominently Putt-Putt, Freddi Fish, Pajama Sam and Spy Fox, which, combined, sold over 15 million copies and earned more than 400 awards of excellence.

<i>Tales of Monkey Island</i> 2009 video game

Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

<span class="mw-page-title-main">Jake Rodkin</span> American video game designer

Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of Tales of Monkey Island and the co-project leader and co-writer of The Walking Dead, Poker Night at the Inventory, and Puzzle Agent 2. He was also the director of the fifth episode of Sam & Max: The Devil's Playhouse, and designer and writer of Firewatch.

Mark Darin is an American video game designer and writer. He was the co-designer of CSI: Hard Evidence, Sam & Max Beyond Time and Space, Strong Bad's Cool Game for Attractive People, Tales of Monkey Island, and Nelson Tethers: Puzzle Agent. He wrote the second episode of The Walking Dead, Starved for Help.

<i>Wraith: The Oblivion – The Orpheus Device</i> 2020 video game

Wraith: The Oblivion – The Orpheus Device is an audio-based adventure video game developed by Earplay and published by Paradox Interactive on October 29, 2020 for Android, iOS, and smart speakers, and is played using the virtual assistants Amazon Alexa or Google Assistant, or the Earplay mobile app. It is based on White Wolf Publishing's tabletop role-playing games Wraith: The Oblivion (1994) and Orpheus (2003), and is part of the larger World of Darkness series.

<i>Return to Monkey Island</i> 2022 video game

Return to Monkey Island is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital. The sixth Monkey Island game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022, for Linux on October 26, 2022, for PlayStation 5 and Xbox Series X/S on November 8, 2022, and for iOS and Android on July 27, 2023. It was the first Monkey Island game by the series' creator, Ron Gilbert, since Monkey Island 2: LeChuck's Revenge (1991).

References

  1. "Telltale Games - Ode to the Stuff in the Sink". Archived from the original on March 25, 2009. Retrieved March 15, 2009.
  2. "IGN - 73. David Grossman". IGN. Archived from the original on 2014-04-20. Retrieved 2023-11-14.
  3. 1 2 3 4 Yalon, Jonathan; Jong, Philip (September 1, 2009). "Dave Grossman - Telltale Games - Interview". Adventure Classic Gaming. Archived from the original on March 30, 2014. Retrieved November 26, 2014.
  4. 1 2 Remo, Chris (July 6, 2009). "Back in the Water: The Monkey Island Interview". Gamasutra . Archived from the original on February 14, 2011. Retrieved December 10, 2010.
  5. "Behind the Scenes: Maniac Mansion + Day of the Tentacle". GamesTM . The Ultimate Retro Companion (3). Imagine Publishing: 22–27. 2010. ISSN   1448-2606. OCLC   173412381.
  6. 1 2 Cifaldi, Frank (July 26, 2006). "Telltale Tells All (Pt. 1) - An Interview with Dave Grossman". Gamasutra. Archived from the original on May 12, 2009. Retrieved June 6, 2009.
  7. "Telltale Games - Our Team". Archived from the original on May 16, 2006. Retrieved February 5, 2006.
  8. "The Team". Telltale Games . Archived from the original on June 2, 2009. Retrieved June 6, 2009.
  9. Andreadis, Kosta (November 18, 2014). "Dave Grossman Joins Reactive Studios as Chief Creative Officer". IGN . Archived from the original on November 21, 2014. Retrieved November 26, 2014.
  10. "Earplay Home". Earplay. Archived from the original on August 12, 2018. Retrieved July 13, 2017.
  11. Morganti, Emily (April 14, 2022). "Ron Gilbert, Dave Grossman – Return to Monkey Island". Adventure Gamers . Archived from the original on April 14, 2022. Retrieved April 14, 2022.
  12. Grossman, Dave (July 2000). Freddi Fish: The Big Froople Match. Allen, Texas: Lyrick Studios. ISBN   1-57064-947-2.
  13. Grossman, Dave (August 28, 2000). Pajama Sam: Mission to the Moon. Allen, Texas: Lyrick Studios. ISBN   1-57064-950-2.
  14. Grossman, Dave; Greenfield, N. S. (August 2000). Freddi Fish: The Missing Letters Mystery. Allen, Texas: Lyrick Studios. ISBN   1-57064-948-0.
  15. "Books I Wrote". Dave Grossman. Retrieved July 28, 2022.
  16. "Ode to the Stuff in the Sink". Phrenopolis. Archived from the original on January 30, 2004. Retrieved May 30, 2005.
  17. "Poem of the Week". Phrenopolis. Archived from the original on June 25, 2009. Retrieved February 5, 2006.