Hal Barwood | |
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Born | Hanover, New Hampshire, U.S. | 16 April 1940
Occupation(s) | Novelist, video game developer, and screenwriter |
Hal Barwood (born April 16, 1940) is an American screenwriter, film producer, [1] film director, game designer, game producer, and novelist.
Barwood was born in Hanover, New Hampshire, where his father ran the local movie theater. Early on he was thrilled by The Thing from Another World , and later in school Ingmar Bergman's The Seventh Seal . Both films possessed unique authorial personality and were important inspirations pointing him toward a filmmaking career. [2] He studied art at Brown University and The Rhode Island School of Design; [3] and later attended the University of Southern California's School of Cinema-Television, where he met and became friends with Matthew Robbins, along with other film students such as Walter Murch, Robert Dalva, George Lucas and others who came to be known by some as The Dirty Dozen, and who went on to considerable success in the film industry.
In 1965, as a student, Barwood wrote, directed, and produced the short animated film, A Child's Introduction to the Cosmos, and in 1970, The Great Walled City of Xan. His first theatrical film work was briefly as an effects animator on George Lucas' debut feature film, the social science fiction film THX 1138 starring Donald Pleasence and Robert Duvall. THX 1138 was released in 1971, but it received mixed reviews from critics and became a box office bomb, although after Lucas' Star Wars , released in 1977, it became a cult classic.
Barwood's career path opened up when he and Matthew Robbins were hired to write the screenplay for Steven Spielberg's first theatrical feature film, the crime drama film The Sugarland Express starring Goldie Hawn, based on a real life incident about a married couple who are chased by police as the couple tries to regain custody of their baby. The Sugarland Express was released in 1974 but fared poorly at the box office (as it received a limited release), although it won the award for Best Screenplay at the 1974 Cannes Film Festival. [4] [5] He and Robbins later wrote John Badham's comedic sports film The Bingo Long Traveling All-Stars & Motor Kings , which was released in 1976 and received mixed to good reviews and a nomination for the American Film Institute's 2008 AFI's 10 Top 10 in the sports film category. [6]
After Express, Robbins and Barwood wrote Joseph Sargent's biographical war film MacArthur , starring Gregory Peck and based on the life of the General of the Army Douglas MacArthur. The film was released in 1977 with mixed reviews. [7] The screenwriting pair's next work with Spielberg was on his script of the science fiction film Close Encounters of the Third Kind after David Giler's rewrite didn't convince Spielberg. Barwood's and Robbins' major contribution to the script was to suggest a kidnapped child as the story's plot device. The two, under the orders of Spielberg, performed a convincing rewrite which impressed Spielberg. However, despite their contribution, neither Barwood nor Robbins were publicly credited for their work in the film, although they got a percentage and cameoed in the film itself as two World War II pilots. [8] Close Encounters of the Third Kind was released in 1977 and became a critical and financial success, eventually grossing over $337 million worldwide. The next year, 1978, Robbins and Barwood wrote the adventure comedy film Corvette Summer , starring Mark Hamill. The film was released that year and received good reviews. [9] In the 1970s, he also co-wrote an unproduced screenplay with Robbins called Home Free, for which Ralph McQuarrie was contracted to do a series of conceptual paintings. [10]
After Close Encounters, Barwood and Robbins collaborated again for the fantasy film Dragonslayer , starring Peter MacNicol, which Barwood co-wrote and produced. [11] Dragonslayer was released in 1981 and received good reviews and despite its mediocre box office performance, [12] it has since become a cult classic. [13]
Later, in 1984, Barwood made his theatrical feature film directorial debut with the science fiction-horror film Warning Sign , starring Sam Waterston. The film was released in 1985 and received negative reviews although its box office performance was not so bad. [14] [15]
While working on Dragonslayer, Barwood realized that he wanted to make video games in order to pursue his second childhood passion. Prior to becoming a professional video game designer, Barwood had previously created two video games for the Apple II (which he wrote and designed), entitled Binary Gauge and Space Snatchers. The first was self-published while the other was never published. [16] [17] Both of these titles are still available for PC play from his website, finitearts.com. [18]
He was hired as a script writer, producer and director for LucasArts. Following the success of Indiana Jones and the Last Crusade: The Graphic Adventure , LucasArts initially wanted him to make a video game adaptation of Indiana Jones and the Monkey King, an unproduced script written by Chris Columbus during the early development of the third film, [19] but Barwood considered the idea "substandard", [20] so he convinced the staff to make an original story. Along with Noah Falstein, Barwood and the LucasArts staff ended up creating the 1992 adventure game Indiana Jones and the Fate of Atlantis , [11] which was a success. In the game, Indiana Jones and his sidekick Sophia Hapgood travel around the world in order to find the legendary lost city of Atlantis before the Nazis can find it.
Due to the successful reception of Fate of Atlantis, Barwood helped Joe Pinney, Bill Stoneham, and Aric Wilmunder conceive a sequel to Fate entitled Indiana Jones and the Iron Phoenix, in which after World War II, Indiana Jones would need to defeat Neo-Nazis in order to prevent Adolf Hitler's resurrection in Bolivia with the Philosopher's Stone. However, the title was cancelled after LucasArts became aware that with how the story dealt with Neo-Nazism would affect the game's sales in Germany, which was an important overseas market for adventure games at that time. Still wanting to do one more Indiana Jones graphic adventure, Wilmunder wanted to do one entitled Indiana Jones and the Spear of Destiny, but it was also scrapped. [21] Despite this, both the Iron Phoenix and the Spear of Destiny stories were later adapted into four-part comic books by Dark Horse Comics.
In 1995, Barwood worked on Big Sky Trooper and directed the live-action sequences of Star Wars: Rebel Assault II: The Hidden Empire , both released that same year and receiving mixed reviews. He later went to work in desktops games, Indiana Jones and His Desktop Adventures and Star Wars: Yoda Stories , released in 1996 and 1997 respectively. Both, casual games before there was such a category, were successful. [22] After Yoda Stories, Barwood returned to make another Indiana Jones game. His original idea was to use the Roswell UFO incident as the story's plot device, but George Lucas prevented him from doing this, so he opted to make a new story. [23] The game became Indiana Jones and the Infernal Machine , in which Indiana Jones, along with Sophia Hapgood, want to find the Infernal Machine, a mythological Babylonian power source, before the Soviets could do it. Infernal Machine, as being the series' first 3D installment video game, was released in 1999 and became a success like Fate of Atlantis. [24] That same year, in August, PC Gamer magazine designated Barwood as one of the top 25 game designers in the United States. [25]
Following the release of Infernal Machine, Barwood designed and presided over the development of RTX Red Rock and helped revise the story of Indiana Jones and the Emperor's Tomb , another Indiana Jones video game; it involves Indiana Jones searching the tomb of the Chinese emperor Qin Shi Huang before the Nazis and a Chinese Triad can find it. Both Red Rock and Emperor's Tomb were released in 2003, the former with negative reviews and the latter to critical acclaim. [20] [26] After the release of Emperor's Tomb, Barwood retired from making video games for LucasArts, although eight years later, he briefly returned in 2011 to work in cooperation with Zynga in the Facebook online video game Indiana Jones Adventure World , [27] which was discontinued in 2012.
Following his departure from LucasArts in 2003, Barwood repurposed his former movie company, Finite Arts, to service his freelance projects. Among these were the PC games Phlinx to go and Zengems, released in 2005 and 2007. Both were well received.
In 2008–2009, Barwood served as the lead designer and writer on Mata Hari , [28] a World War I spy action adventure game developed by German studio Cranberry Production. It received positive reviews. [29] Also, in 2009, Barwood wrote parts of Mobster 2: Vendetta, the second installment of the Mobsters video game franchise which was released that same year. [17]
On April 3, 2017, during an interview with Arcade Attack, Barwood stated that although he liked very much working on Indiana Jones video games, he had no desire to make any new titles. However, he stated that he had finished his fourth novel and is currently writing his fifth novel, entitled Happenstance. [30]
Barwood lives and works in Portland, Oregon. He was married to his childhood sweetheart, Barbara Ward, a teacher and literacy program director, until she died in 2023.
Year | Title | Director | Writer | Producer | Notes |
---|---|---|---|---|---|
1965 | A Child's Introduction to the Cosmos | Yes | Yes | Yes | Short student film |
1970 | The Great Walled City of Xan | Yes | Yes | Yes | Short student film |
1974 | The Sugarland Express | Yes | |||
1976 | The Bingo Long Traveling All-Stars & Motor Kings | Yes | |||
1977 | MacArthur | Yes | |||
1978 | Corvette Summer | Yes | Yes | ||
1981 | Dragonslayer | Yes | Yes | ||
1985 | Warning Sign | Yes | Yes | Directorial debut |
Year | Title | Role |
---|---|---|
1971 | THX 1138 | Titles / animator |
1975 | Jaws | Uncredited writer |
1977 | Close Encounters of the Third Kind | Uncredited writer / Cameo as "Returnee #2 Flt. 19" |
Year | Title | Director / Project leader | Writer | Game designer | Notes |
---|---|---|---|---|---|
1985 | Binary Gauge | Yes | Yes | Yes | Apple 2 model railroading |
1986 | Space Snatchers of Aratoon | Yes | Yes | Yes | Apple 2 RPG |
1992 | Indiana Jones and the Fate of Atlantis | Yes | yes | yes | PC |
Indiana Jones and The Fate of Atlantis: The Action Game | platform ? | ||||
1995 | Star Wars: Rebel Assault II: The Hidden Empire | directed video | |||
Big Sky Trooper | Yes | Yes | Yes | Nintendo SNES | |
1996 | Indiana Jones and His Desktop Adventures | Yes | Yes | Yes | PC |
1997 | Star Wars: Yoda Stories | Yes | Yes | Yes | PC |
1999 | Indiana Jones and the Infernal Machine | Yes | Yes | Yes | PC |
2003 | RTX Red Rock | Yes | Yes | Yes | Playstation 2 |
2007 | ZenGems | yes | freelance; PC | ||
2008 | Mata Hari | yes | yes | freelance; PC |
Year | Title | Writer | Publisher | Notes |
---|---|---|---|---|
2013 | Shadowcop | Yes | Finite Arts | Golden Hills Crime #1 |
2014 | Broomhandle | Yes | Finite Arts | Golden Hills Crime #2 |
2015 | Whiskeyjack | Yes | Finite Arts | Golden Hills Crime #3 |
2016 | Glitterbush | Yes | Finite Arts | The Starbots #1 |
2017 | Happenstance | Yes | Finite Arts | standalone; crime |
2018 | Fulfillment | Yes | Finite Arts | standalone; life at a game studio |
2020 | Sandpeople | Yes | Finite Arts | The Starbots #2 |
Answering The Emperor's Prayer | Yes | Finite Arts | standalone; for children | |
2021 | Tinwoman | Yes | Finite Arts | The Starbots #3 |
2022 | Cratertown | Yes | Finite Arts | standalone; science fiction |
2023 | Why The Moon Makes Men Mad | Yes | Finite Arts | standalone; for children |
Dr. Henry Walton "Indiana" Jones Jr. is the title character and protagonist of the Indiana Jones franchise. George Lucas created the character in homage to the action heroes of 1930s film serials. The character first appeared in the 1981 film Raiders of the Lost Ark, to be followed by Indiana Jones and the Temple of Doom in 1984, Indiana Jones and the Last Crusade in 1989, The Young Indiana Jones Chronicles from 1992 to 1996, Indiana Jones and the Kingdom of the Crystal Skull in 2008, and Indiana Jones and the Dial of Destiny in 2023. The character is also featured in novels, comics, video games, and other media. Jones is also the inspiration for several Disney theme park attractions, including Indiana Jones and the Temple of Peril, the Indiana Jones Adventure, and Epic Stunt Spectacular! attractions.
Raiders of the Lost Ark is a 1981 American action-adventure film directed by Steven Spielberg from a screenplay by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. Set in 1936, the film stars Harrison Ford as Indiana Jones, a globetrotting archaeologist vying with Nazi German forces to recover the long-lost Ark of the Covenant which is said to make an army invincible. Teaming up with his tough former romantic interest Marion Ravenwood, Jones races to stop rival archaeologist René Belloq from guiding the Nazis to the Ark and its power.
Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 by Lucasfilm Games, coinciding with the release of the film of the same name. It was the third game to use the SCUMM engine.
Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.
The Dig is a 1995 point-and-click adventure game developed by LucasArts for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional clips, with the latter created by Industrial Light & Magic.
Indiana Jones and the Temple of Doom is a 1984 American action-adventure film directed by Steven Spielberg from a script by Willard Huyck and Gloria Katz, based on a story by George Lucas. It is the second installment in the Indiana Jones film series, and a prequel to Raiders of the Lost Ark. The film features Harrison Ford who reprises his role as the title character. Kate Capshaw, Amrish Puri, Roshan Seth, Philip Stone and Ke Huy Quan, in his film debut, star in supporting roles. In the film, after arriving in British India, Indiana Jones is asked by desperate villagers to find a mystical stone and rescue their children from a Thuggee cult practicing child slavery, black magic, and ritual human sacrifice in honor of the goddess Kali.
Noah Falstein is a game designer and producer who has been in the video game industry since 1980, winning "Game of the Year" titles for multiple games such as Battlehawks 1942 and Indiana Jones and the Fate of Atlantis. He has designed games for multiple platforms, including arcade video games, Commodore 64, and MS-DOS.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Indiana Jones and the Emperor's Tomb is a 2003 action-adventure video game developed by The Collective and published by LucasArts for the Xbox, Microsoft Windows, PlayStation 2 and OS X. It features cover art by Drew Struzan. The game is an adventure of fictional archeologist Indiana Jones. The story takes place in 1934, acting as a prequel to Indiana Jones and the Temple of Doom. The tomb mentioned in the title is that of China's first Emperor Qin Shi Huang.
Indiana Jones and the Kingdom of the Crystal Skull is a 2008 American action adventure film directed by Steven Spielberg from a screenplay by David Koepp, based on a story by George Lucas and Jeff Nathanson. It is the fourth installment in the Indiana Jones film series and a sequel to Indiana Jones and the Last Crusade (1989). Set in 1957, it pits Indiana Jones against Soviet KGB agents led by Irina Spalko searching for a telepathic crystal skull located in Peru. Jones is aided by his former lover, Marion Ravenwood, and their son, Mutt Williams. Ray Winstone, John Hurt, and Jim Broadbent are also part of the supporting cast.
The Sugarland Express is a 1974 American crime drama film directed by Steven Spielberg in his theatrical film directing debut, following the television film Duel (1971). The film follows a woman and her husband as they take a police officer hostage and flee across Texas while they try to get to their child before he is placed in foster care. The event partially took place and the film was partially shot in Sugar Land, Texas. Other scenes were filmed in San Antonio, Live Oak, Floresville, Pleasanton, Converse and Del Rio, Texas.
Indiana Jones and the Infernal Machine is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sections. The story is set in 1947, after the events of Indiana Jones and the Iron Phoenix, and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, an ancient device that allegedly opens a portal to another dimension.
Star Wars: Yoda Stories is a 1997 adventure video game based on the Star Wars franchise developed by LucasArts. The game is the second and last title in LucasArts' Desktop Adventures series, preceded by Indiana Jones and His Desktop Adventures. The game was released in March 1997 for Microsoft Windows and ported to Game Boy Color by Torus Games in December 1999.
Indiana Jones and the Staff of Kings is an action-adventure video game published by LucasArts for Nintendo DS, PlayStation 2, PlayStation Portable and Wii. It focuses on Indiana Jones as he searches for his former mentor Charles Kingston, while working to prevent the Nazis from acquiring the "Staff of Kings", said to be the same staff used by Moses to part the Red Sea. The Wii version includes a copy of a previous LucasArts game, Indiana Jones and the Fate of Atlantis, as an unlockable.
Indiana Jones' Greatest Adventures is a 1994 platform video game released for the Super Nintendo Entertainment System. It is a video game adaptation of the Indiana Jones films Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). The game was developed by Factor 5 and published by JVC Musical Industries. The story is told through cutscenes and text and is mostly faithful to the movies. Its release coincided with that of Super Star Wars: Return of the Jedi, also released by JVC and LucasArts and in the same platform style as the Super Star Wars trilogy.
Indiana Jones is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Dr. Henry Walton "Indiana" Jones Jr., a fictional professor of archaeology.
Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones franchise and the eponymous Lego Indiana Jones toy line, it follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. The game includes local co-op mode gameplay as well as puzzle and platformer aspects, and there are 84 playable characters with a variety of special abilities and phobias. As the players go through the stages, they collect Studs, the currency of Lego games, avoid traps, assemble Lego blocks, and engage in combat. Climbing, swinging, and throwing objects as weapons are new inclusions that have not appeared in previous Lego video games by Traveller's Tales.
Matthew Robbins is an American screenwriter and film director best known for his writing work within the American New Wave movement.
Indiana Jones Adventure World is a defunct adventure game for the social network Facebook, released in 2011. It is the first game made by Zynga's Boston development studio, made up of developers from Conduit Labs and Floodgate Entertainment. Adventure World was originally made independent of Indiana Jones, but after Zynga reached a deal with Lucasfilm to bring Indiana Jones to Adventure World, Indiana Jones appeared in off-screen cameo roles. On November 29, Indiana Jones was added to the game in a chapter dedicated to the character called "Calendar of the Sun". At this time, the title was changed to Indiana Jones Adventure World. Hal Barwood, the co-writer and co-designer of Indiana Jones and the Fate of Atlantis and writer and designer of Indiana Jones and the Infernal Machine worked on Indiana Jones Adventure World in the area of narrative design. Game writer Jonathon Myers has provided narrative support in the wake of Hal Barwood's contribution.
Mata Hari is an adventure video game. It was released on November 21, 2008, in German-speaking territories. The game was worked on by ex-LucasArts alumni Hal Barwood and Noah Falstein.
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