Indiana Jones and the Last Crusade: The Graphic Adventure

Last updated
Indiana Jones and the Last Crusade: The Graphic Adventure
Indiana Jones and the Last Crusade - The Graphic Adventure Coverart.png
Developer(s) Lucasfilm Games
Publisher(s) Lucasfilm Games
Designer(s) Ron Gilbert
Noah Falstein
David Fox
Artist(s) Steve Purcell
Martin Cameron
James A. Dollar
Mike Ebert
James McLeod
Composer(s) Eric Hammond
FM Towns:
Dave Warhol
James Leiterman
Engine SCUMM
Platform(s) MS-DOS, Amiga, Atari ST, Mac, FM Towns, CDTV
ReleaseJuly 1989: MS-DOS, Amiga, Atari ST
1990: Mac, FM Towns
1992: CDTV
July 08, 2009: Steam
Genre(s) Graphic adventure
Mode(s) Single-player

Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 by Lucasfilm Games, coinciding with the release of the film of the same name. It was the third game to use the SCUMM engine.

Contents

Gameplay

An action verb ("Walk to") has been applied to the pool of water. Indiana Jones is saying that he hates water. Indiana-Jones-and-the-Last-Crusade-adventure-game-screenshot.png
An action verb ("Walk to") has been applied to the pool of water. Indiana Jones is saying that he hates water.

Last Crusade expanded on Lucasfilm Games' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways. [1] [2] The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of the previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him. [1] This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value. [1] [2] Also, the point system helped the game to appeal to a variety of player types. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to achieve.

A replica of Henry Jones' Grail diary was included with earlier versions of the game. [2] [3] While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. The diary was also necessary to solve puzzles near the end of the game, most notably to identify the real Grail. Later versions of the game came with a shortened version of the Grail diary.

Plot

The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade . As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.

Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Adolf Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane. There are many action scenes, involving punching, and the biplane sequence above Europe, pursued by Nazi planes.

Several key elements of the film - such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references) - were not included in the game.

Development

The game was released in May 1989 simultaneously with the movie. It was available for DOS, Amiga, Atari ST, and Mac OS. A CD-ROM version was later released for the FM Towns, with 256-color graphics and a CD Audio soundtrack, as well as a VGA PC version. Many of the scenes unique to the game were conceived by George Lucas and Steven Spielberg during the creation of the movie. [4] Last Crusade was also the first Lucasfilm game to include the verbs Look and Talk. In several situations, the latter would begin a primitive dialogue system in which the player could choose one of several lines to say. The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom .

Reception

UK magazine Computer and Video Games gave the PC version a score of 91%, praising the graphics, sound and playability and calling it "a brilliant film tie-in and a superlative game in its own right". [5] In 1989, Dragon gave the game 5 out of 5 stars. [6] The game was ranked the 28th best game of all time by Amiga Power . [7] Charles Ardai of Computer Gaming World gave the game a positive review, noting its cinematic qualities and well-designed puzzles. [4] Game Informer's retro review section awarded the game a nine out of ten.

The Last Crusade became a "sizeable hit", according to Hal Barwood. [8] It was Lucasfilm's best-selling game at the time of its release, with sales of over 250,000 copies. [9]

In 1991, PC Format placed The Last Crusade on its list of the 50 best computer games of all time. The editors wrote that Indy was recreated on the monitor screen impressively as on the big screen. [10]

Further reading

Legacy

A second Indiana Jones graphic adventure, Indiana Jones and the Fate of Atlantis , was released in 1992.

Two supposed successors to Fate of Atlantis, Iron Phoenix and The Spear of Destiny, were canceled. [12]

See also

Related Research Articles

<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<i>Maniac Mansion</i> 1987 video game

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

<span class="mw-page-title-main">SCUMM</span> Game engine developed by LucasArts

Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.

<i>Zak McKracken and the Alien Mindbenders</i> 1988 video game

Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.

<i>Loom</i> (video game) 1990 video game

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

<i>Indiana Jones and the Fate of Atlantis</i> 1992 video game

Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

<i>The Secret of Monkey Island</i> 1990 video game

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.

<i>Monkey Island 2: LeChucks Revenge</i> 1991 adventure video game

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. Players control the pirate Guybrush Threepwood, who searches for the legendary treasure of Big Whoop and faces the zombie pirate LeChuck.

<span class="mw-page-title-main">Hal Barwood</span> American novelist, video game developer, and filmmaker

Hal Barwood is an American screenwriter, film producer, film director, game designer, game producer, and novelist.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<i>Indiana Jones and the Infernal Machine</i> 1999 action-adventure video game

Indiana Jones and the Infernal Machine is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sections. The story is set in 1947, after the events of Indiana Jones and the Iron Phoenix, and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, an ancient device that allegedly opens a portal to another dimension.

<i>Kings Quest VI</i> 1992 video game

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.

<i>Indiana Jones and His Desktop Adventures</i> 1996 video game

Indiana Jones and His Desktop Adventures is a 1996 adventure video game. Desktop Adventures was made to run in a windowed form on the desktop to limit memory use and allow the player to perform other tasks. This game was the first Desktop Adventures game, and was followed by Star Wars: Yoda Stories in 1997.

<i>Indiana Jones and the Last Crusade: The Action Game</i> 1989 video game

Indiana Jones and the Last Crusade: The Action Game was published in 1989 by Lucasfilm Games, based on the film of the same name. The game was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, MSX, Master System, NES, Game Boy, Sega Genesis and Game Gear.

<i>Moebius: The Orb of Celestial Harmony</i> 1985 video game

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

<i>Indiana Jones and the Last Crusade</i> (1991 video game) 1991 video game

Indiana Jones and the Last Crusade is a 1991 action video game for the NES, developed by Software Creations and published by Taito. The game is based on the 1989 film of the same name.

Indiana Jones is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Dr. Henry Walton "Indiana" Jones Jr., a fictional professor of archaeology.

Lego Indiana Jones is a Lego theme based on the Indiana Jones film franchise created by George Lucas, licensed from Lucasfilm. The exclusive franchise was first announced in June 2007, and followed the successful Lego Star Wars franchise, also with Lucasfilm. The first set of products were launched in 2008, based upon two of the three earlier films. Sets featuring scenes from the fourth film, Indiana Jones and the Kingdom of the Crystal Skull, were released alongside the film, later in 2008. The Temple of Doom film was not featured until 2009, in a large set which re-created the mine-cart chase using new narrow-gauge Lego train track.

<i>Indiana Jones Adventure World</i> 2011 video game

Indiana Jones Adventure World is a defunct adventure game for the social network Facebook, released in 2011. It is the first game made by Zynga's Boston development studio, made up of developers from Conduit Labs and Floodgate Entertainment. Adventure World was originally made independent of Indiana Jones, but after Zynga reached a deal with Lucasfilm to bring Indiana Jones to Adventure World, Indiana Jones appeared in off-screen cameo roles. On November 29, Indiana Jones was added to the game in a chapter dedicated to the character called "Calendar of the Sun". At this time, the title was changed to Indiana Jones Adventure World. Hal Barwood, the co-writer and co-designer of Indiana Jones and the Fate of Atlantis and writer and designer of Indiana Jones and the Infernal Machine worked on Indiana Jones Adventure World in the area of narrative design. Game writer Jonathon Myers has provided narrative support in the wake of Hal Barwood's contribution.

Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games. He co-designed Maniac Mansion, alongside Ron Gilbert, and created the comic book Bad Dreams.

References

  1. 1 2 3 Bateman, Chris (2009). Beyond Game Design: Nine Steps Towards Creating Better Videogames. Cengage Learning. pp. 227–228. ISBN   978-0495926894 . Retrieved July 1, 2018.
  2. 1 2 3 Losee, Stephanie (December 12, 1989). "Indiana Jones Takes His Crusade to Your Desktop". PC Magazine . Vol. 8, no. 21. p. 454. Retrieved July 1, 2018.
  3. A Bibliography of Modern Arthuriana (1500-200). Boydell & Brewer. 2006. pp. 597–598. ISBN   9781843840688 . Retrieved July 1, 2018.
  4. 1 2 Ardai, Charles (November 1989). "Travels with Indy: Indiana Jones and the Last Crusade: The Graphic Adventure". Computer Gaming World . No. 65. pp. 72, 74.
  5. Rignall, Julian (September 1989). "Indy Adventure". Computer and Video Games . No. 94. pp. 62–63.
  6. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1989). "The Role of Computers". Dragon (152): 64–70.
  7. Amiga Power magazine issue #0, Future Publishing, May 1991
  8. Bevan, Mike (2008). "The Making of Indiana Jones and the Fate of Atlantis". Retro Gamer Magazine (51). Imagine Publishing Ltd.: 44–49.
  9. "Past Projects". Archived from the original on 2017-03-25.
  10. Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.
  11. "Jeux & stratégie NF 1". November 11, 1989 via Internet Archive.
  12. Frank, Hans (July 18, 2007). "Interview: Hal Barwood". Adventure-Treff. Archived from the original on July 18, 2011. Retrieved March 18, 2012.