Return to Monkey Island

Last updated
Return to Monkey Island
Return-to-Monkey-Island.jpg
Developer(s) Terrible Toybox
Publisher(s) Devolver Digital
Director(s) Ron Gilbert
Producer(s) Jenn Sandercock
Designer(s)
Programmer(s) David Fox
Artist(s) Rex Crowle
Writer(s)
  • Dave Grossman
  • Ron Gilbert
Composer(s)
Series Monkey Island
Engine Dinky
Platform(s)
Release
  • macOS, Switch, Windows
  • September 19, 2022
  • Linux
  • October 26, 2022
  • PS5, Xbox Series X/S
  • November 8, 2022
  • iOS, Android
  • July 27, 2023
Genre(s) Graphic adventure
Mode(s) Single-player

Return to Monkey Island is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital. The sixth Monkey Island game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022, [1] [2] [3] [4] [5] for Linux on October 26, 2022, [6] for PlayStation 5 and Xbox Series X/S on November 8, 2022, [7] and for iOS and Android on July 27, 2023. It was the first Monkey Island game by the series' creator, Ron Gilbert, since Monkey Island 2: LeChuck's Revenge (1991).

Contents

Gilbert worked on the first two Monkey Island games before leaving the development company, LucasArts, in 1992. Further installments were developed by LucasArts and Telltale Games without him. The Walt Disney Company acquired the rights to Monkey Island when it purchased Lucasfilm in 2012; in 2019, Gilbert negotiated to create a new Monkey Island with the designer Dave Grossman, who had worked on the first two games. Return to Monkey Island was announced in April 2022. Dominic Armato reprised his role as the protagonist, Guybrush Threepwood. The game received generally positive reviews.

Gameplay

Return to Monkey Island is a 2D point-and-click adventure game. The objective is to move the story forward by solving narrative-based puzzles. This can be done by exploring locations, talking to non-player characters to acquire information, collecting items and using them at the right time. The player controls the pirate Guybrush Threepwood, who sails the seas and visits islands. [8] [9] [10] [11]

The user interface is different from previous 2D Monkey Island games. Tooltips over screen hotspots guide the player's actions: when the cursor is moved over an interactive zone of the scene, a brief phrase appears, suggesting what action Guybrush will take. [12] The inventory uses a drag and drop interface to easily use and combine items [13] and the interface has been designed to work with controllers or mice. [10] [8] [14]

The game includes a hint system designed to discourage players from looking for walkthroughs online and make sense "in the fantasy" of the game. The game also includes a simplified mode called "casual mode" for less experienced players. [14]

Synopsis

Setting and characters

Return to Monkey Island takes place on fictional islands in the Caribbean around the Golden Age of Piracy, as with previous games of the franchise. [8] The game features a frame story that continues from the ending of LeChuck's Revenge, while the primary narrative is set after Tales of Monkey Island [15] and follows Guybrush's journey to finally find the secret of Monkey Island. [16] [17] Along the way, Guybrush revisits iconic locations from the series, such as Mêlée Island (which is now under new management) and Monkey Island. [8] [12] He also lands on islands that have never been explored before in previous games, like the chilly "Brr Muda" and "Terror Island". [18] [16]

Several of the main characters of the series return for the game: the pirate Guybrush Threepwood (Dominic Armato), his wife Elaine Marley (Alexandra Boyd) and his arch-enemy zombie pirate LeChuck (Jess Harnell). [19] [20] Other returning characters include Murray the Demonic Talking Skull (Denny Delk), mapmaker Wally B. Feed (Neil Ross), used ship salesman Stan S. Stanman (Gavin Hammon), Mêlée governor and former swordmaster Carla (Leilani Jones Wilmore), and the mysterious Corina the Voodoo Lady (Wilmore). [19] [8] [9] New characters include Captains Madison (Alix Wilton Regan), Lila (Annie Q.), and Trent (LeQuan Bennett), the three new Pirate Leaders competing with Guybrush and LeChuck to find the secret. [19]

Plot

Guybrush and Elaine's son Boybrush (Ava Hauser) is playing with his friend Chuckie (Courtenay Taylor) at an amusement park, re-enacting his father's adventures. At Boybrush's prompting, Guybrush decides to tell him the story of how he found the secret of Monkey Island.

Having learned that LeChuck has obtained a map to the exact location of the secret, Guybrush travels to Mêlée Island in an attempt to gather a crew and ship to get there first, but the new Pirate Leaders Madison, Lila, and Trent refuse to back his venture. With his options limited, Guybrush obtains a magical eyepatch that disguises him as a zombie, allowing him to infiltrate LeChuck's crew before they shove off. Along the way, the potion used to guide the ship to Monkey Island is ruined, but Guybrush discovers the Pirate Leaders are also heading for Monkey Island and secretly completes their potion so LeChuck's ship can follow them. As they approach the Island, Guybrush takes LeChuck's map and replaces it with a fake, but accidentally removes his eyepatch and LeChuck throws Guybrush overboard.

After washing up on Monkey Island, Guybrush follows the map but falls into a trap by the Pirate Leaders, who had intended it for LeChuck. As they have the real map but it is magically-encrypted, they agree to a truce to find the secret's location. With Guybrush's help, the map reveals the secret to be at the International House of Mojo on Mêlée Island. The Pirate Leaders betray Guybrush and throw him off a cliff before setting sail; LeChuck, realizing the deception, pursues them. Elaine arrives to help Guybrush, and they escape the island by rebuilding his old ship, the Sea Monkey. While at sea, LeChuck battles the Pirate Leaders before eventually agreeing to a truce to find the secret.

Arriving at the International House of Mojo, Guybrush learns the secret is hidden inside a safe locked by five golden keys, which have been scattered. Following a series of clues, Guybrush travels the Caribbean to find each of the keys, frequently leaving a trail of destruction in his wake due to his single-minded obsession with the secret. In his absence, LeChuck and the Pirate Leaders attempt to use magic to open the safe instead, but they eventually turn on one another and LeChuck kills the Pirate Leaders. After obtaining the last key, Guybrush opens the safe, only to find a locked chest. LeChuck appears and steals the chest, taking it back to Monkey Island to perform the necessary ritual to open it and obtain the secret. Guybrush and Elaine follow, though Elaine repeatedly questions if the secret could live up to his expectations.

Descending beneath Monkey Island, Guybrush follows the catacombs and opens a hidden door. He emerges in a theme park recreation of Melee Island, revealing it to be the true setting of all his adventures, with LeChuck and the others all being animatronics. Guybrush can open the chest containing the secret and find a novelty T-shirt inside. Boybrush finds this ending unsatisfying and questions its veracity, but Guybrush remains ambiguous in his answers. Elaine arrives and invites Guybrush to join her on a new adventure. The game offers multiple different post-credits scenes depending on the player's choices in the final sequence.

Development

Origin and production

Monkey Island creator Ron Gilbert returned after 31 years to finish his vision of the overarching story after the events of Monkey Island 2. Ron Gilbert, July 2013.jpg
Monkey Island creator Ron Gilbert returned after 31 years to finish his vision of the overarching story after the events of Monkey Island 2.

Ron Gilbert, the creator of the Monkey Island series, worked on the first two Monkey Island games before leaving the development company, LucasArts, in 1992. He often dreamt of making a new Monkey Island game but did not own the intellectual property rights. [21] [22] Further Monkey Island games were developed without Gilbert by LucasArts and Telltale Games.

In 2012, the Walt Disney Company acquired the rights to Monkey Island when it purchased Lucasfilm. At PAX 2019, Nigel Lowrie, founder of Devolver Digital, mentioned to Gilbert that he knew John Drake, who was in charge of licensing at Disney. Drake wanted to approach Disney about a new Monkey Island game. [14] [21] In December, Gilbert invited Dave Grossman, who had worked on the first two Monkey Island games, to work on a new installment. [8]

Gilbert and Grossman met in Seattle in January 2020 [23] to discuss ideas, and felt confident that they could create a good game. [8] Lowrie approached Drake to pitch the game and Disney was willing to talk about it. [8] Gilbert had "lengthy conversations" with Disney to make sure his team would have creative freedom, allowing him to "build the game I wanted to build". [14]

Return to Monkey Island was developed for two years in secrecy. [9] Gilbert said: "I did not tell anybody. If you were not actually working on this project, you didn't know about it. I didn't tell my best friend. I didn't tell my mother, I didn't tell my sister". [8] [9] The team worked remotely during the COVID-19 pandemic. At its peak, the development team consisted of 25 people. [10] Compared to Thimbleweed Park (2017), Gilbert's previous commercial game, the team working on Return to Monkey Island was bigger mainly because there were more artists on staff, such as animators and a dedicated storyboard artist. [8]

Writing

It was important to Gilbert that Return to Monkey Island begins after the ending of Monkey Island 2, which is a cliffhanger showing Guybrush as a child at an amusement park. Gilbert left LucasArts after completing Monkey Island 2. Though he said that the later games "did their best" to resolve it, he wanted to "tackle it head on". [9]

Gilbert described the position of Return to Monkey Island in the series timeline as "amorphous". [8] He and Grossman discussed if and how the game should embrace the events of the other games. [9] They attempted to follow the existing canon where possible, but would ignore elements if it prevented them from telling a good story. [10] [21] [9] [8] Gilbert felt that some of the Monkey Island games had become too whimsical, and he wanted the new game to just be a pirate adventure, focusing on Guybrush sailing the seas and visiting islands. [9] [8]

Unlike the extemporaneous approach to writing that Grossman had early in his career, he now did things in more stages, working from the top down. He began with planning the big aspects and then moved on to the smaller details. To do this, he did a thumbnail pass where he tried to go through and quickly scribble out the entire game. During this process jokes pop into his head, which he made note of. He believed that by taking this approach, it would preserve the freshness of humor without sacrificing the planning that was needed in guiding other aspects of the game, such as artwork and puzzle design. [24]

Art

The art style differs from previous Monkey Island games. The team considered using pixel art, but did not want to make a "throwback" game. [25] Gilbert said that they had a lot more freedom and flexibility to not make it a pixel art game. [10]

Searching for an art director, Gilbert recalled a drawing of a stylized Guybrush sent to him by the artist Rex Crowle in 2007, and discovered that Crowle had been a designer on the game LittleBigPlanet and the art director of Double Fine's Knights and Bikes . Gilbert hired Crowle to create an innovative style for Return to Monkey Island as the art director. [8] [26]

Crowle, who played The Secret of Monkey Island as a child, took inspiration from other Monkey Island games and other 1990s LucasArts games such as Day of the Tentacle . For Return to Monkey Island he defined a style reminiscent of a picture book or a pop-up book because it matched well with the main topics of the game: "We've taken something from all of the games, while making something new and specifically tailored to the story that Ron Gilbert and Dave Grossman wanted to tell. An art style has to connect with the core themes of the game you're making, its not an interchangeable thing that you apply like a Photoshop filter, and for this adventure a picture-book style was the right fit". [11] [24]

Music and voice acting

Composers Michael Land, Peter McConnell, and Clint Bajakian, who already worked on previous installments of the Monkey Island franchise, were hired to compose the game soundtrack. [27] [8] In an interview with Adventure Gamers , Dave Grossman pointed out how easy it was to work with musicians who already knew the franchise very well. Having them back for the sequel was beneficial because they were already familiar with what was expected of them. The rest of the team could simply sit back and watch them create, knowing that they would deliver quality work. [8]

Dominic Armato, the voice actor for Guybrush Threepwood in the previous games, was signed on to reprise the role [28] [29] and was happy to accept the offer. Gilbert met with Armato to have a chat about an unspecified "new game" and the voice actor was baffled when he discovered that the game in question was a Monkey Island game: "We got together, we had coffee, and I think he was very interested in the new game, almost kind of wondering whether maybe he could have a voice part in it. And then I told him that it was the new Monkey Island, and he was just floored". [10]

Alexandra Boyd and Denny Delk returned to voice Elaine and Murray the Talking Skull. Earl Boen, the original voice of LeChuck, had retired from acting in 2017 and gave the developers his blessing to recast the role. [8] [9] Jess Harnell provided the new voice. [20]

Neil Druckmann, co-president of Naughty Dog, has a voice cameo in the game. [30]

Technical design

The team spent time making Return to Monkey Island enjoyable with a controller without making the experience worse for players who use a mouse, which point-and-click adventure games typically use. One of the goals was "not distracting or detracting from what the mouse play is". [10]

The user interface differs from the clickable verbs or the pop-up action menu of The Curse of Monkey Island (1997). When the cursor stops over a screen hotspot, a brief message of what Guybrush is thinking appears, suggesting the action he will take if the player clicks. [12]

Gilbert revamped the game engine he used for Thimbleweed Park. The development of his free game Delores: A Thimbleweed Park Mini-Adventure, released in May 2020, worked as a testbed for the new engine. [8] The developers added the ability to do camera zooms, pans, and pulls to draw attention to specific elements, which would have been difficult in the early 1990s. [10]

Marketing

On April Fools' Day 2022, Gilbert announced on his blog that he was working on a Monkey Island game, surprising the industry. [31] On April 4, Devolver Digital published a teaser video on their YouTube channel and opened the official website. [9] [32] [27] [33] The website was updated in June to show an example of the game's dialogue-based gameplay. Visitors could ask Stan, a regular character in the series, about the new game. [34] [35]

The game was advertised on the official website as "the exciting conclusion of the Monkey Island series", which led to speculation as to whether it would be the final chapter in the series. This was refuted when the developers described it as marketing text not written by them. [36] [17] [37] [38]

Starting from July 11, Gilbert and Grossman shared on Twitter a video clip of the game every Monday, calling the initiative "Monkey Island Monday". The clips revealed new locations, new characters and how the dialogue system and part of the user interface looked like. [39] [40] [41] [42] [12]

The game was released on September 19, 2022, which coincided with International Talk Like a Pirate Day. Preorders were opened on Steam and Nintendo eShop. As a pre-order bonus, players would get an in-game horse armor item that stays in their inventory and has no function, a humorous reference to a controversial downloadable content (DLC) for The Elder Scrolls IV: Oblivion . [2] [1] [43] [44]

Reception

Pre-release

In May 2022, after the first teaser video and a few screenshots of Return to Monkey Island were released, the art style drew criticism from fans online. Gilbert wrote a post on his blog explaining why the style was chosen and expressing his disappointment in the response. [45] [46] [47] [48] [49]

A gameplay trailer was released on June 28 as part of a Nintendo Direct event. This reignited the backlash, leading some people to insult and harass Gilbert on social media and his blog. As a result, Gilbert disabled comments in the blog and said that he would not talk further about Return to Monkey Island. [50] [51] [52] [53] [54] [lower-alpha 1] Several developers publicly criticized the user behavior and supported Gilbert and his team, including Cory Barlog of Santa Monica Studio and Neil Druckmann of Naughty Dog. [57]

Critical response

Return to Monkey Island received "generally favorable" reviews, according to review aggregator Metacritic. [58] [59] [60] [61] The website Pixel Bandits' review of the title lauded the game's commitment to the series, saying that "Return really captures the spirit of the original games and delivers an outstanding 21st century point and click adventure". [76]

Pixel also makes specific reference to the highly-changed art style, saying that "I thought I was going to hate the new art style, but when you get in game it's actually very fluid and well crafted". [76] Rock, Paper, Shotgun described the visuals as "vibrant and lovely, capturing the spirit of the earlier games but in a storybook style that is extremely fitting for this new adventure". [77] While Polygon mentions "The downright ugly polygonal visuals of Escape and Tales of Monkey Island have been replaced with a sort of Henry Selick aesthetic, like a living map populated by hinged paper dolls". [78]

Some reviewers acknowledged the game had a reduced difficulty level but struck a well-maintained pacing. [79] The drop of the nine-verb interaction grid, and instead going with the drag-and-drop system limits some opportunities for comedy, but contributes to a seamless gameplay experience. [80]

Sales

GameSensor noted that the initial month after the launch of the game on Steam saw Return to Monkey Island achieve sales figures of approximately $3 million. During this same period, the sales volumes of Return reached close to 100,000 units. Comparing the game's release to a previous game developed by Terrible Toybox, Thimbleweed Park , reveals that Return's revenue within its first month surpassed Thimbleweed Park's sales during a similar timeframe by almost sixfold; while the number of copies sold for Return exceeded that of the developer's previous game threefold. [81] The remarkable sales performance of Return has established it as the fastest-selling game within the series. [82]

Accolades

YearAwardCategoryResultRef.
2022 Golden Joystick Awards Ultimate Game of the Year Nominated [83] [84] [85] [lower-alpha 2]
Best StorytellingNominated
PC Game of the YearWon
Best Performer (Dominic Armato)Nominated
The Game Awards Innovation in AccessibilityNominated [86]
2023 New York Game Awards Off Broadway Award for Best Indie GameNominated [87]
Herman Melville Award for Best Writing in a GameNominated
D.I.C.E. Awards Outstanding Achievement in Character (Guybrush Threepwood) Nominated [88]
Game Developers Choice Awards Best NarrativeNominated [89] [90]

Notes

  1. A few sources report a rectified statement by Gilbert, that clarifies that he meant not to post anymore about the game on his blog. [55] [56]
  2. Voted #5 out of twelve nominees for Ultimate Game of the Year

Related Research Articles

<i>Day of the Tentacle</i> 1993 adventure game

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<i>Monkey Island</i> Video game series

Monkey Island is a series of adventure games. The first four games were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth was developed by Telltale Games with LucasArts, while the sixth was developed by Terrible Toybox with Lucasfilm Games and Devolver Digital.

<i>Maniac Mansion</i> 1987 video game

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

<i>The Secret of Monkey Island</i> 1990 video game

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.

<i>The Curse of Monkey Island</i> 1997 video game

The Curse of Monkey Island is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's Monkey Island 2: LeChuck's Revenge, it is the third game in the Monkey Island series.

<i>Monkey Island 2: LeChucks Revenge</i> 1991 adventure video game

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now an undead corpse.

<span class="mw-page-title-main">Tim Schafer</span> American video game designer

Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.

<span class="mw-page-title-main">Guybrush Threepwood</span> Monkey Island character

Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the Monkey Island series of computer adventure games by LucasArts. He is a pirate who adventures throughout the Caribbean in search of fame and treasure alongside his love interest and later wife, Elaine Marley, often thwarting the plans of the undead pirate LeChuck in the process. Though a "mighty pirate" by his own account, he is a rather clumsy and disorganized protagonist throughout the series. It is a running joke throughout the games for characters to garble Guybrush Threepwood's unusual name, either deliberately or accidentally. In all voiced appearances, Guybrush has been portrayed by actor Dominic Armato.

<i>Escape from Monkey Island</i> 2000 video game

Escape from Monkey Island is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series, and the sequel to the 1997 videogame The Curse of Monkey Island. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<span class="mw-page-title-main">Dave Grossman (game developer)</span> American video game designer

Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink.

<span class="mw-page-title-main">Ron Gilbert</span> American video game designer

Ron Gilbert is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

<span class="mw-page-title-main">Elaine Marley</span> Fictional character in Monkey Island

Elaine Marley is a character in the Monkey Island series of graphic adventure video games. Created by Ron Gilbert for LucasArts, the character first appears in The Secret of Monkey Island and is one of the core characters in the franchise. Originally conceived as a ruthless island governor, the character evolved during development into the protagonist's love interest. While the first two games in the series did not feature voice acting, Elaine was voiced by Alexandra Boyd in The Curse of Monkey Island and by Charity James in Escape from Monkey Island; Boyd would reprise the role for later entries in the franchise.

<span class="mw-page-title-main">Dominic Armato</span> American voice actor

Dominic Armato is an American voice actor, journalist and food critic. He is best known for his work on LucasArts games. His most famous role is the voice of the pirate Guybrush Threepwood in the Monkey Island series.

iMUSE is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991.

<i>Tales of Monkey Island</i> 2009 video game

Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

Denny Delk is an American actor. He is best known for providing the voice of Murray in the Monkey Island series as well as a range of voices in LucasArts games.

<i>Thimbleweed Park</i> 2017 video game

Thimbleweed Park is a point-and-click adventure game developed by Ron Gilbert and Gary Winnick for Linux, macOS, Windows, Xbox One, PlayStation 4, iOS, Nintendo Switch, Android, and Amazon Luna. The game was revealed on November 18, 2014, along with a Kickstarter crowd-funding campaign with a goal of US$375,000, and was released on March 30, 2017.

Peter Chan is an American freelance concept and storyboard artist and animator for video games and films. Chan is best known for his work in several LucasArts adventure games, including Monkey Island 2: LeChuck's Revenge, Day of the Tentacle, Full Throttle, and Grim Fandango.

References

  1. 1 2 Skrebels, Joe (23 August 2022). "Return to Monkey Island Gets September Release Date at Gamescom Opening Night Live". IGN. Archived from the original on 23 August 2022. Retrieved 23 August 2022.
  2. 1 2 Peters, Jay (23 August 2022). "Return to Monkey Island will be released on International Talk Like a Pirate Day". The Verge. Archived from the original on 23 August 2022. Retrieved 23 August 2022.
  3. Kennedy, Victoria (23 August 2022). "Return to Monkey Island gets September release date". Eurogamer.net. Archived from the original on 23 August 2022. Retrieved 24 August 2022.
  4. Machkovech, Sam (6 September 2022). "We've finally seen Return To Monkey Island in action: looks great, full of laughs". Ars Technica. Archived from the original on 6 September 2022. Retrieved 6 September 2022.
  5. Kim, Matt (28 June 2022). "Return to Monkey Island Is Coming to the Nintendo Switch First on Consoles". IGN. Archived from the original on 4 July 2022. Retrieved 5 July 2022.
  6. Dawe, Liam (26 October 2022). "Return to Monkey Island gets an official Native Linux version". Gaming on Linux. Retrieved 26 October 2022.
  7. "Return to Monkey Island coming to PS5, Xbox Series on November 8". Gematsu. 1 November 2022. Retrieved 1 November 2022.
  8. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Morganti, Emily (14 April 2022). "Ron Gilbert, Dave Grossman – Return to Monkey Island". Adventure Gamers. Archived from the original on 14 July 2022. Retrieved 20 August 2022.
  9. 1 2 3 4 5 6 7 8 9 10 McCaffrey, Ryan (3 May 2022). "'This Was Like the Manhattan Project of Games': How Return to Monkey Island Became a Reality". IGN. Archived from the original on 20 August 2022. Retrieved 20 August 2022.
  10. 1 2 3 4 5 6 7 8 Peters, Jay (14 April 2022). "Ron Gilbert's Monkey Island announcement was a joke '18 years in the making'". The Verge. Archived from the original on 18 April 2022. Retrieved 17 April 2022.
  11. 1 2 Minotti, Mike (26 May 2022). "Return to Monkey Island's art director talks inspirations and expectations". VentureBeat. Archived from the original on 30 August 2022. Retrieved 20 August 2022.
  12. 1 2 3 4 Kennedy, Victoria (22 August 2022). "Latest Return to Monkey Island clip shines light on streamlined UI". Eurogamer.net. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  13. Lane, Rick (29 August 2022). "New Return to Monkey Island clip reunites Guybrush with Murray the skull". PC Gamer. Archived from the original on 30 August 2022. Retrieved 29 August 2022.
  14. 1 2 3 4 Orland, Kyle (22 April 2022). "In rare interview, Monkey Island designers tell Ars about long-awaited Return The new title will eschew pixel art, embrace hint systems". arstechnica. Archived from the original on 22 April 2022. Retrieved 23 April 2022.
  15. Terrible Toybox (2022). Return to Monkey Island. Guybrush: But it's still LeChuck: 0, Guybrush Threepwood: 6.
  16. 1 2 Alexander, Harry (3 July 2022). "Return to Monkey Island Trailer, Plot & News to Know". CBR. Archived from the original on 12 July 2022. Retrieved 22 August 2022.
  17. 1 2 Behan, Daire (30 June 2022). "Why Return to Monkey Island Being The Final Entry In The Series Makes Sense". Game Rant. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  18. Mallender, Robin (4 July 2022). "All Return To Monkey Island Characters Confirmed For Comebacks". ScreenRant. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  19. 1 2 3 Terrible Toybox (2022). Return to Monkey Island. Scene: Credits.
  20. 1 2 Ron Gilbert [@grumpygamer] (August 8, 2022). "For those of you wondering, LeChuck is voiced by the amazing @JessHarnell" (Tweet). Archived from the original on 8 August 2022 via Twitter.
  21. 1 2 3 Serrels, Mark. "Why Ron Gilbert Is Going Back to Monkey Island". CNET. Archived from the original on 2022-05-18. Retrieved 2022-05-18.
  22. Holt, Kris (4 April 2022). "A Monkey Island sequel from creator Ron Gilbert is coming this year". Engadget. Archived from the original on 23 August 2022. Retrieved 23 August 2022.
  23. Minotti, Mike (19 May 2022). "Ron Gilbert and Dave Grossman are ready to Return to Monkey Island". VentureBeat. Archived from the original on 30 July 2022. Retrieved 21 August 2022.
  24. 1 2 Freeman, Will (October 2022). "A Treasured Island" . PC Gamer. No. 374. UK: Future Publishing Ltd. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  25. Biggs, Tim (8 May 2022). "Monkey Island is back, but don't call it a 90s throwback game". The Sydney Morning Herald. Archived from the original on 20 August 2022. Retrieved 20 August 2022.
  26. O'Connor, Alice (4 April 2022). "A new Monkey Island 2 sequel is coming from Ron Gilbert". rockpapershotgun.com. Archived from the original on 9 April 2022. Retrieved 9 April 2022.
  27. 1 2 Egan, Toussaint (4 April 2022). "New Monkey Island game Return to Monkey Island arriving in 2022 from original creator Ron Gilbert". Polygon. Archived from the original on 5 April 2022. Retrieved 7 April 2022.
  28. Peters, Jay (4 April 2022). "Ron Gilbert is making a new Monkey Island game, and it will be out this year". The Verge. Archived from the original on 6 April 2022. Retrieved 7 April 2022.
  29. Kennedy, Victoria (4 April 2022). "Return To Monkey Island announced, coming 2022". Eurogamer.net. Archived from the original on 26 May 2022. Retrieved 22 August 2022.
  30. Kennedy, Victoria (September 23, 2022). "Naughty Dog's Neil Druckmann has a Return to Monkey Island cameo". Eurogamer . Retrieved September 23, 2022.
  31. Behan, Daire (8 April 2022). "Why Return to Monkey Island's Announcement Is A Big Deal". Game Rant. Archived from the original on 10 April 2022. Retrieved 26 August 2022.
  32. Chalk, Andy (4 April 2022). "Monkey Island returns in Return to Monkey Island". PC Gamer. Archived from the original on 2 July 2022. Retrieved 22 August 2022.
  33. Machkovech, Sam (4 April 2022). "Return to Monkey Island confirmed by Ron Gilbert as real, slated for 2022 launch". Ars Technica. Archived from the original on 28 June 2022. Retrieved 22 August 2022.
  34. Goslin, Austen (28 June 2022). "Return to Monkey Island trailer shows off long-awaited sequel's first gameplay". Polygon. Archived from the original on 2 July 2022. Retrieved 2 July 2022.
  35. Wheeler, C. J. (28 June 2022). "Take a piratical peek at the first Return To Monkey Island gameplay". Rock, Paper, Shotgun. Archived from the original on 28 August 2022. Retrieved 28 August 2022.
  36. Dinsdale, Ryan (29 June 2022). "Return to Monkey Island Will Be the 'Conclusion' for the Series as a Whole". IGN. Archived from the original on 1 July 2022. Retrieved 2 July 2022.
  37. Kennedy, Victoria (29 June 2022). "It looks like Return to Monkey Island will be the last in the series". Eurogamer.net. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  38. Martínez, David (2 September 2022). "Return to Monkey Island en otras plataformas, posibles secuelas y más en una entrevista con las leyendas Ron Gilbert, Dave Grossman y Rex Crowle" [Return to Monkey Island on other platforms, possible sequels and more in an interview with legends Ron Gilbert, Dave Grossman and Rex Crowle]. HobbyConsolas (in Spanish). Archived from the original on 3 September 2022. Retrieved 3 September 2022. [HC: Why announce it as the final chapter of the saga, as it appeared on the Steam page? Wouldn't you like to come back after Return to Monkey Island? Ron: I don't know where that came from. But I think that Disney would have a problem if we said that this is going to be the last chapter of the series. We can't say there won't be another Monkey Island. Grossman: It was a marketing text that we didn't write.]
  39. Kennedy, Victoria (19 July 2022). "Return to Monkey Island gets another gameplay snippet ahead of release". Eurogamer.net. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  40. Smith, Graham (26 July 2022). "New Return To Monkey Island clip looks gorgeous, says I". Rock, Paper, Shotgun. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  41. Rick Lane (26 July 2022). "More Return to Monkey Island footage shows off dialogue system and new character". PC Gamer. Archived from the original on 30 August 2022. Retrieved 22 August 2022.
  42. Reynolds, Ollie (9 August 2022). "Ron Gilbert Shares Humorous New Look At Return To Monkey Island". Nintendo Life. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  43. Minotti, Mike (23 August 2022). "Return to Monkey Island launches on September 19". VentureBeat. Archived from the original on 23 August 2022. Retrieved 23 August 2022.
  44. Moyse, Chris (23 August 2022). "We will finally Return to Monkey Island on September 19". Destructoid. Archived from the original on 23 August 2022. Retrieved 23 August 2022.
  45. Odom, Rayburn (6 May 2022). "Monkey Island 3 Isn't What Fans Asked For, Says Creator Ron Gilbert". CBR. Archived from the original on 13 August 2022. Retrieved 22 August 2022.
  46. Davie, Cade (10 May 2022). "Return To Monkey Island Creator Breaks His Silence On Backlash". SVG.com. Archived from the original on 12 May 2022. Retrieved 22 August 2022.
  47. Reynolds, Ollie (9 May 2022). "Negative Fan Reaction To 'Return To Monkey Island' Made Its Creator 'Sad'". Nintendo Life. Archived from the original on 4 July 2022. Retrieved 22 August 2022.
  48. Dinsdale, Ryan (9 May 2022). "Return to Monkey Island Director Explains Why Pixel Art 'Didn't Feel Right'". IGN. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  49. Midler, Jordan (8 May 2022). "Ron Gilbert 'sad' about negative reaction to Return to Monkey Island's art style". VGC. Archived from the original on 8 July 2022. Retrieved 22 August 2022.
  50. Peters, Jay (30 June 2022). "Ron Gilbert won't post about the new Monkey Island anymore following online abuse". The Verge. Archived from the original on 22 July 2022. Retrieved 30 August 2022.
  51. Kennedy, Victoria (June 30, 2022). "Return to Monkey Island creator will no longer talk about the game following abuse". Eurogamer . Archived from the original on June 30, 2022. Retrieved July 1, 2022.
  52. Wheeler, C. J. (30 June 2022). "Ron Gilbert doesn't want to talk about Return To Monkey Island anymore". Rock, Paper, Shotgun. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  53. Gilliam, Ryan (30 June 2022). "Ron Gilbert won't share any more about Return to Monkey Island after art style complaints". Polygon. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  54. Behan, Daire (30 June 2022). "Return to Monkey Island Creator Shuts Down Blog After Personal Attacks". Game Rant. Archived from the original on 22 August 2022. Retrieved 22 August 2022.
  55. Odom, Rayburn (30 June 2022). "Monkey Island Director Stops Posting Due to Abuse Over the Franchise's Redesign". CBR. Archived from the original on 26 August 2022. Retrieved 26 August 2022.
  56. EditorJune 30, Bryant FrancisSenior (30 June 2022). "Monkey Island creator ceases blogging about the sequel after fan abuse". Game Developer. Archived from the original on 26 August 2022. Retrieved 26 August 2022.{{cite web}}: CS1 maint: numeric names: authors list (link)
  57. Kennedy, Victoria (July 1, 2022). "The gaming industry calls out toxic fans". Eurogamer . Archived from the original on July 1, 2022. Retrieved July 1, 2022.
  58. 1 2 "Return to Monkey Island for PC Reviews". Metacritic . Retrieved 2022-11-28.
  59. 1 2 "Return to Monkey Island for Xbox Series X Reviews". Metacritic . Retrieved 2022-11-28.
  60. 1 2 "Return to Monkey Island for PlayStation 5 Reviews". Metacritic . Retrieved 2022-11-28.
  61. 1 2 "Return to Monkey Island for Switch Reviews". Metacritic . Retrieved 2022-11-28.
  62. Teel, Ivo (1 October 2022). "Review for Return to Monkey Island". Adventure Gamers . Retrieved 1 October 2022.
  63. Handley, Zoey (23 September 2022). "Review: Return to Monkey Island". Destructoid . Retrieved 23 September 2022.
  64. Hoon Chan, Khee (28 September 2022). "Return to Monkey Island Review - A Return to Childhood Nostalgia". Game Informer . Retrieved 28 September 2022.
  65. Wakeling, Richard (19 September 2022). "Return To Monkey Island Review - Happiness Is A Warm Manatee". GameSpot . Retrieved 19 September 2022.
  66. West, Josh (19 September 2022). "Return to Monkey Island Review: "A nostalgic, swashbuckling adventure you won't want to miss"". GamesRadar . Retrieved 19 September 2022.
  67. LeClair, Kyle (5 October 2022). "Review: Return to Monkey Island". Hardcore Gamer. Retrieved 5 October 2022.
  68. McCaffrey, Ryan (19 September 2022). "Return to Monkey Island Review". IGN . Retrieved 19 September 2022.
  69. Ingram, Roland (23 September 2022). "Review: Return to Monkey Island - an Impeccable Encore for an Adventure Gaming Icon". Nintendo Life . Retrieved 23 September 2022.
  70. Freeman, Will (20 September 2022). "Return to Monkey Island review". PC Gamer . Retrieved 20 September 2022.
  71. Talbot, Ken (8 November 2022). "Mini Review: Return to Monkey Island (PS5) - Original Creators Return to Beloved Point and Click". Push Square . Retrieved 8 November 2022.
  72. Logan, Jonathan (2 October 2022). "Return to Monkey Island Review". RPGFan. Retrieved 2 October 2022.
  73. Burke, Nicole (5 October 2022). "Return to Monkey Island review: Grab a root beer & walk down memory lane". Shacknews . Retrieved 5 October 2022.
  74. Holmes, Oliver (19 September 2022). "Return to Monkey Island review – can this 90s pirate adventure be brought into the 21st century?". The Guardian . Retrieved 19 September 2022.
  75. Donaldson, Alex (22 September 2022). "Return to Monkey Island review: a charming nostalgia-ridden musing on the ravages of time – and a worthy successor". VG247 . Retrieved 22 September 2022.
  76. 1 2 "Return to Monkey Island Review". Pixel Bandits. 23 September 2022. Retrieved 16 November 2022.
  77. Bell, Alice (2022-09-19). "Return To Monkey Island review: a perfect new entry into a beloved old series". Rock, Paper, Shotgun. Retrieved 2023-08-18.
  78. McElroy, Justin (2022-09-19). "Return to Monkey Island confidently clings to its powerful DNA". Polygon. Retrieved 2023-08-18.
  79. Oloman, Jordan (2022-09-20). "'Return To Monkey Island' review: a monumental masterclass in metatextual mischief". NME. Retrieved 2023-08-18.
  80. Batchelor, James (2022-09-22). "Return To Monkey Island | Critical Consensus". GamesIndustry.biz. Retrieved 2023-08-18.
  81. GameSensor. "Return to Monkey Island sales amounted to almost $3 million in the first month of release on Steam | GameSensor". GameSensor. Retrieved 2023-08-18.
  82. "Milestone A-hoy! Return To Monkey Island Becomes Fastest Selling Game In The Series". Nintendo Life. 2022-10-20. Retrieved 2023-08-18.
  83. Jones, Ali (2022-11-07). "Voting for the Golden Joystick Awards Ultimate Game of the Year is now open". GamesRadar+ . Archived from the original on 2022-11-07. Retrieved 2022-11-17.
  84. Jones, Ali (2022-10-20). "Time is running out to cast your vote in the Golden Joystick Awards 2022". GamesRadar+ . Archived from the original on 2022-10-26. Retrieved 2022-11-17.
  85. Loveridge, Sam (22 November 2022). "Here are all the Golden Joystick Awards 2022 winners". Archived from the original on 22 November 2022. Retrieved 23 November 2022.
  86. Plant, Logan (9 December 2022). "The Game Awards 2022 Winners: The Full List". IGN . Retrieved 9 December 2022.
  87. Bankhurst, Adam (18 January 2023). "New York Game Awards 2023: Elden Ring Wins Two Awards as Phil Spencer Is Honored". IGN . Retrieved 27 January 2023.
  88. Bankhurst, Adam (23 February 2023). "DICE Awards 2023 Winners: The Full List". IGN . Archived from the original on 24 February 2023. Retrieved 6 July 2023.
  89. Mejia, Ozzie (January 26, 2023). "Elden Ring & Stray lead Game Developers Choice Awards 2023 nominees". Shacknews.
  90. Elderkin, Beth (March 22, 2023). "'Elden Ring' Wins Game Of The Year At The 2023 Game Developers Choice Awards". Game Developers Choice Conference.