Jack Wall (composer)

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Jack Wall
Jack Wall.jpg
Wall at a Video Games Live event in 2009
Background information
Born1964 (age 5960)
Phoenixville, Pennsylvania, U.S.
Genres Video game music
Occupation(s)Composer, symphonist, conductor
Years active1995–present

Jack Wall (born 1964) is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell , Jade Empire , Mass Effect , and Call of Duty . Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.

Contents

Wall immediately began working in the video game industry, composing the soundtrack to Vigilance . Primarily composing in an orchestral style, by 2001 he composed the soundtrack to Myst III: Exile , which was the title he says put him on the map as a video game composer. In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director. In 2005, Wall, along with G.A.N.G. founder and fellow composer Tommy Tallarico, produced the Video Games Live concert series, having served as the conductor for the international concert tour. His latest released soundtrack is that of 2020's Black Ops Cold War . His soundtracks for Myst III: Exile, Myst IV: Revelation , Rise of the Kasai , Jade Empire, Mass Effect, and Mass Effect 2 were nominated for and won multiple awards. [1]

Early life

Jack Wall, born in Phoenixville, Pennsylvania, [2] earned a degree in civil engineering from Drexel University in Philadelphia and began a career "planning out sub-divisions and shopping malls". [3] [4] At the same time he was in a rock band, as he was also interested in music. After recording a demo tape with the band, he was inspired to change career paths and quit his job to work in the music industry. He initially worked as a bartender and later started working in recording studios in Philadelphia and later Boston and New York City, where he worked for Skyline Studios. In 1991 Wall left Skyline, and until 1994 worked as an independent music producer and sound engineer in New York City, working with musicians such as John Cale, David Byrne, and Patti Smith, as well as local bands. Over those three years, Wall consistently worked with Cale, eventually handling arrangement and orchestration of Cale's compositions as well as producing and working as a sound engineer. While working with Cale on the soundtrack to a movie, House of America, he watched as Cale composed thirty minutes of music in almost real time, and was inspired to begin composing music. [4]

Career

October 24, 2008 Video Games Live performance with Wall as the conductor Video Games Live concert 2008.jpg
October 24, 2008 Video Games Live performance with Wall as the conductor

By late 1995, Wall was living in Los Angeles and was married to singer Cindy Shapiro, who he had met in 1994. [4] [5] She knew Ron Martinez, who was starting a video game company, PostLinear Entertainment, and he asked Wall to work for it as a composer. [4] [6] He composed the soundtracks for several games for PostLinear; the first released was Vigilance in 1997. [4] His daughter Gracie was also born early in 1997. [7] After leaving the company, he composed the soundtrack to 2001's Myst III: Exile , which was his first orchestral score and the work that he said put him on the map as a video game composer. It was also interesting to him, as it was a sequel to the first video game he had ever played, Myst . [4] Myst III was nominated for the Academy of Interactive Arts & Sciences "Outstanding Achievement in Original Music Composition" award, which it lost to the Tropico soundtrack. [8]

In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director. [9] [10] The group works to promote the appreciation of video game music, as well as serve as a professional resource for video game music composers and musicians. It was developed and headed by Tommy Tallarico. [10] As of 2010, Wall serves as vice chairman, after stepping down from heading the board of directors in 2007. [9] [11] He continued to compose soundtracks for games such as The Mark of Kri and Unreal II: The Awakening . His work on Myst IV: Revelation in 2004 earned him his first three awards, those of "Best Live Performance Recording", "Best Original Vocal Song: Choral", and "Music of the Year" from the G.A.N.G. awards. [12]

Wall, along with Tommy Tallarico, has produced the Video Games Live concert series, which began on July 6, 2005. The two had been planning the concert series, which presents orchestrated versions of music from dozens of games, for three years. [13] The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several interactive segments with the audience, conducted by Wall. [14] Video Games Live was intended to take the idea of a symphonic video game music concert, which was popular in Japan, and combine it with a rock concert to make it appealing to western fans. [15] The series is international and ongoing, with more than 70 shows planned for 2009. [16] Wall composed the soundtracks to three games released in 2005 including the award-winning score to Jade Empire , and some of his works released since then have been 2007's Mass Effect and 2010's Mass Effect 2 . Mass Effect's score earned Wall several awards and nominations, [17] [18] as did Mass Effect 2. [19] [20]

Musical style and influences

Wall in 2010 JackWall2010.jpg
Wall in 2010

Although many of his works are orchestral, Jack Wall has worked in a wide variety of styles, including "heavy metal meets orchestral" and "tribal percussion". [21] For Jade Empire, he focused on using Chinese instruments and Taiko drums. [22] When writing a video game score, Wall prefers a collaborative approach with the game designers to creating the music, as he feels that the "tug back and forth of ideas" makes the music stronger. He notes, however, that he has to be flexible, and willing to create his own vision for the music. As part of this, he prefers to be able to see illustrations and game design documents before beginning, as they provide insight into the feel of the game so that his music can mesh in with it. [23] He also believes that a good video game music composer needs to have a lot of technical sound production skill to be successful. [21] Wall has said that the Myst and Mass Effect soundtracks are his favorites that he has created. Wall stated that he was primarily interested in scoring games that are "interesting", and that his main concern was creating something original. [15] Although he has worked with live orchestras and synthetic orchestras, Wall recommends that game developers use a live one, despite the expense, as he feels they add a much more dynamic sound to the music and allow the composer more freedom than synthesizer samples. [24] He also wrote the book Legendary Bim Bang, the man who invented music. A picture book for ages 1 to 7 [25]

Discography

Video games

Video games
YearTitleDeveloper(s)Publisher(s)Notes
1998 Vigilance PostLinear Entertainment SegaSoft
10Six SegaSoftSegaSoft
Flying Saucer PostLinear Entertainment JoWooD
Software 2000
2000 Animorphs: Know the Secret Gigawatt Studios GT Interactive
Evil Dead: Hail to the King Heavy Iron Studios THQ
2001 Ultimate Ride Disney Interactive Studios Disney Interactive Studios
Myst III: Exile Presto Studios Ubisoft
Disney's Extremely Goofy Skateboarding Krome Studios Disney Interactive Studios
2002 The Mark of Kri San Diego Studio Sony Computer Entertainment
2003 Ben-Hur: Blood of Braves Microïds Microïds
Unreal II: The Awakening Legend Entertainment Atari
2004 Wrath Unleashed The Collective LucasArts
Tom Clancy's Splinter Cell: Pandora Tomorrow Ubisoft Shanghai Ubisoft
Myst IV: Revelation Ubisoft Montreal Ubisoft
2005 Rise of the Kasai Bottlerocket Entertainment Sony Computer Entertainment America
Neopets: The Darkest Faerie Idol Minds Sony Computer Entertainment
Jade Empire BioWare Microsoft Games Studios
2007 Mass Effect BioWareMicrosoft Games StudiosComposed with Sam Hulick, Richard Jacques, and David Kates
2010 Mass Effect 2 BioWareElectronic ArtsComposed with Jimmy Hinson, Sam Hulick, and David Kates
2012 Call of Duty: Black Ops II Treyarch Activision Main theme composed by Trent Reznor
2013 Lost Planet 3 Spark Unlimited Capcom
2015 Call of Duty: Black Ops III [26] TreyarchActivision"I Live (Electronic Version)", "Ignition" and "Safehouse" composed by Brian Tuey in soundtrack album
2016 Into the Stars Fugitive Games Iceberg Interactive Additional music composed by Jim Lordeman
2017 Dota 2 Valve Valve The International 2017 Music Pack
LawBreakers Boss Key Productions Nexon One of 7 artists, responsible for "Axel", "Bombchelle", and "T.A.S.C Theme"
2018 Call of Duty: Black Ops 4 TreyarchActivision
2020 Call of Duty: Black Ops Cold War Treyarch
Raven Software
Activision
2021 Call of Duty: Vanguard Sledgehammer Games
Treyarch
ActivisionComposes the main theme of the Zombies mode, "Damned 5", alongside Kevin Sherwood and Bear McCreary
2023 Call of Duty: Modern Warfare III Sledgehammer Games
Treyarch
ActivisionZombies score, main score composed by Walter Mair

Film and television

Film and television
YearTitleProduction company(s)Distributor(s)Notes
2016 Hard Target 2 Universal 1440 Entertainment
Living Films
Universal Pictures Home Entertainment
2017–2019 Shadowhunters Constantin Film Disney–ABC Domestic Television
(United States)
Netflix
(International)
Composed with Trevor Morris

Awards

Awards
YearAwardCategoryWorkResult
2001 Academy of Interactive Arts & Sciences Outstanding Achievement in Original Music Composition [8] Myst III: ExileNominated
2004 GameSpot Best of 2004 AwardsBest Original Music [27] Myst IV: RevelationNominated
Game Audio Network GuildBest Interactive Score [12] Myst IV: RevelationNominated
Game Audio Network GuildBest Original Vocal Song: Pop [12] Myst IV: Revelation ("Welcome")Nominated
Game Audio Network GuildBest Live Performance Recording [12] Myst IV: RevelationWon
Game Audio Network GuildBest Original Vocal Song: Choral [12] Myst IV: Revelation ("Main Theme")Won
Game Audio Network GuildMusic of the Year [12] Myst IV: RevelationWon
2005Academy of Interactive Arts & SciencesOutstanding Achievement in Original Music Composition [28] Rise of the KasaiNominated
Academy of Interactive Arts & SciencesOutstanding Achievement in Original Music Composition [28] Jade EmpireNominated
Game Audio Network GuildBest Live Performance Recording [29] Jade EmpireNominated
Game Audio Network GuildBest Original Instrumental Song [29] Jade Empire ("Main Theme")Nominated
Game Audio Network GuildBest Original Soundtrack Album [29] Jade EmpireWon
2007Game Audio Network GuildBest Original Instrumental Song [17] Mass Effect ("The Citadel")Nominated
Game Audio Network GuildBest Original Soundtrack Album [17] Mass EffectNominated
IGN Best of 2007 AwardsBest Original Score [18] Mass EffectWon
GameSpot Best of 2007 AwardsBest Original Music [30] Mass EffectWon
2010 British Academy of Film & Television Arts Best Original Music [19] Mass Effect 2Nominated
Game Audio Network GuildBest Soundtrack Album [20] Mass Effect 2Nominated

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