LawBreakers

Last updated

LawBreakers
LawBreakers Logo.png
Developer(s) Boss Key Productions
Publisher(s) Nexon
Director(s) Cliff Bleszinski [1]
Designer(s) Dan Nanni [2]
Artist(s) Tramell Isaac [3]
Composer(s) Jason Graves
Jack Wall
Engine Unreal Engine 4 [4]
Platform(s) Microsoft Windows
PlayStation 4
ReleaseAugust 8, 2017
Genre(s) First-person shooter, hero shooter
Mode(s) Multiplayer

LawBreakers was a first-person shooter video game developed by Boss Key Productions and published by Nexon. It was released for PlayStation 4 and Windows on August 8, 2017.

Contents

LawBreakers attempted to expand on the traditional FPS approach by introducing low-gravity gameplay and followed the character selection mechanics that are popular in other objective-based FPS games.

Despite generally positive reviews from critics, LawBreakers sold poorly, leading to the game's servers being shut down on September 14, 2018.

Gameplay

Two teams of five players competed against each other to complete the objective of the match, with one side playing as "Law" and the other side playing as the "Breakers". Though each faction featured its own character roster, each Role in the game featured a unique set of weapons, equipment, and playstyle, all of which were the same for each Role in both teams. The gameplay modes included the following: [5]

Overcharge

A modified capture-the-flag mode with one flag planted in the middle of the map in the form of a battery. Teams raced to grab the battery and then take it back to their base, after which the team with the battery had to defend it until it reached 100%, and then a further 20 seconds, to earn a point. However, the battery kept its charge even after it was stolen, so one team could charge the battery to 99% complete, then the enemy could steal it and take the point after successfully defending the battery at 100% charge. The first team to score three points would be the winners.

Similar to Overcharge, except the battery was replaced with a satellite dish. The upload percentage was not linked to the dish itself, but to the team's progress in defending the uplink.

Turf War

There were three capture points spread out between each team's side and the center of the map. Each team competed to clear and hold as many points as possible until the maximum score was reached. Once all three points on a map had been locked down, the number of points captured by each team would be added to their total, and the capture points reset to neutral control after 10 seconds. The first team to reach 16 points would win the match. If both teams were tied going into the last round, then an "Overtime" round would be played, during which the first team to capture two of the three points would win the match.

Blitzball

Both teams raced to acquire the "EURO ball" [5] in the center of the map. The player in possession of the ball then had to run to a goal located in the enemy base to score a point while a 30-second "shot clock" began its countdown. Failure to do so would cause the ball to explode once the shot clock elapsed, killing the ball-carrier. If the ball-carrier was killed before scoring, the ball was dropped and became available to be picked up by anyone. Killing the opponent in possession of the ball and picking up the ball reset the shot clock. If the ball fell off the stage or exploded due to the shot clock, the ball would be reset to the center of the stage. The first team to reach 5 points, or the most points after 15 minutes, would win the match.

Occupy

One circular capture point was placed at the center of the map. Upon activation, each team raced to hold the point and completely clear the enemy off of the point in order to earn points for them. Every 45 seconds, the capture point would rotate to a different spot on the map and re-activate after a 10-second break. Whichever team accumulated 200 points, or the most total points in 15 minutes, would win the match.

Team Deathmatch

Each team raced to kill as many opponents as they could. The team that reached the maximum amount of combined kills or the most after the allotted time elapsed would be the winners.

Roles

Though two factions had separate characters for each Role in the game, the equipment and abilities of each Role were identical. As of "Patch 2.0", [6] teams were limited to two of the same Role in each of them, and no double Roles were allowed in the "Boss Leagues" competitive mode. In addition, all Roles shared the ability to slowly regenerate health after spending 5 seconds outside of combat.

The following table lists the characters by Faction and Role:

FactionVanguardEnforcerTitanAssassinGunslingerJuggernautBattle MedicWraithHarrier
LawMaverickAxelBomchelleHellionAbaddonAEGISTokkiDeadlockSunshine
BreakersToska-9KintaroCronosKitsuneFaustNashFengHelixBaron

Development and release

Previously named BlueStreak, [7] the game was set to be free-to-play, but in March 2016 Boss Key announced that they had abandoned the format in favor of a paid release. [8] After being demoed at the 2016 PAX East gamer festival in Boston, [9] LawBreakers began closed alpha and beta testing. [10] On June 30, 2017, Boss Key released an open beta for Windows on Steam, which lasted until July 5. [11] A second open beta was available from July 28 to 31 for PC and PlayStation 4. [12] The game was released for PC and PS4 on August 8. [13] Physical editions were distributed by Limited Run Games. [14]

Despite his experience in developing games on Xbox consoles for many years, Cliff Bleszinski made a concrete decision to not release LawBreakers for the Xbox One at launch, which caused an uproar amongst his fans. He made it abundantly clear that the choice was strictly business. [15] [16] However, in March 2020, he expressed his regret over that decision. [17] [18]

Reception

LawBreakers received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [19] [20] Eurogamer ranked the game 39th on their list of the "Top 50 Games of 2017". [28]

Decline

Despite positive reviews, the game failed to gain a sufficient player base. According to Githyp, the closed-beta peaked at 7500 players on Steam, followed a month later by an open-beta with 40% fewer players. The game launched with a 60% lower player base than the beta peak and launched outside of the Steam top 100 Most Played Games. [29] In an interview with GameSpot, game director Cliff Bleszinski stated that the PlayStation 4 version was doing much better, although he did not confirm any statistics. [30] Bleszinski making the game a PlayStation exclusive on consoles was also criticized as playing a part in the lack of player numbers, with the Xbox being considered to have a wider fanbase for multiplayer first person shooters. [31]

In April 2018, Boss Key released a statement that the game failed to find enough of an audience to generate the funds necessary to keep the game sustained. [32] On June 11, the game was made free-to-play on Steam with a notice that the servers would be shut down on September 14, 2018. [33] The game was removed from Steam and is no longer available for purchase. [34]

In April 2023, Cliff Bleszinski teased a possible revival of LawBreakers after 5 years. [35]

Related Research Articles

<span class="mw-page-title-main">Cliff Bleszinski</span> American video game designer

Cliff Bleszinski, popularly known as CliffyB, is an American video game designer, known for his work on the Unreal and Gears of War series while at Epic Games. After leaving Epic in 2012, he co-founded Boss Key Productions in 2014 which closed in 2018 after the commercial failure of the multiplayer shooter LawBreakers. Since Boss Key's closure, Bleszinski has spent his time with theater and writing.

<i>TERA</i> (video game) 2011 video game

TERA, also known as TERA Online, is a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio, a subsidiary of Krafton. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta tests taking place before the launch dates. Nexon, Krafton, and Gameforge published the game in these regions, respectively. En Masse Entertainment was the North American publisher, until September 2020, while Atari handled physical distribution. In February 2013 the game was renamed to TERA: Rising concurrently with the game's launch to the free-to-play model.

<i>World of Tanks</i> Massively multiplayer online game

World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-World War 2 to the Cold War-era.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<span class="mw-page-title-main">Hi-Rez Studios</span> American video game company

Hi-Rez Studios is an American video game developer and publisher. The company was established in 2005 by Erez Goren and Todd Harris. Hi-Rez Studios' games include the squad-based shooter Global Agenda, the critically acclaimed Tribes: Ascend, the third-person MOBA Smite, the hero shooter Paladins, and the third-person shooter Rogue Company. In 2012, Hi-Rez Studios was recognized as a Top 30 Video-Game Developer by Game Developer Magazine and Gamasutra. Hi-Rez are the current owners of the Metaltech license, including Battledrome, Earthsiege, Starsiege, the CyberStorm series, and the Tribes series. With the exception of Battledrome and CyberStorm, the games were released as freeware by Hi-Rez on October 30, 2015.

Hawken is a free-to-play multiplayer mech first-person shooter video game. The game features five game modes: Team Deathmatch, Deathmatch, Co-op Bot Team Deathmatch, Siege, and Missile Assault. It follows the freemium model of game monetization, where in-game purchases are the main source of revenue.

<i>Fortnite: Save the World</i> Co-op sandbox survival game developed by Epic Games

Fortnite: Save the World is a looter shooter survival video game produced by Epic Games, part of the game Fortnite. It is a cooperative and sandbox-style game with elements of tower defense and played in hybrid-third-person. The game was initially released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.

<i>Don Bradman Cricket 14</i> 2014 video game

Don Bradman Cricket 14 is a cricket video game for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4 and Xbox One. It was developed by Big Ant Studios and published by Tru Blu Entertainment. The game was originally released for PlayStation 3 and Xbox 360 consoles in various countries that compete in cricket in April 2014; it was released for PlayStation 4 and Xbox One on 11 February 2015. Its sequel Don Bradman Cricket 17 was released on 16 December 2016.

<span class="mw-page-title-main">Boss Key Productions</span> American video game developer

Boss Key Productions, Inc. was an American video game developer based in Raleigh, North Carolina. Founded in April 2014 by Cliff Bleszinski and Arjan Brussee, formerly of Epic Games, the company developed LawBreakers (2017) and Radical Heights (2018), both of which were commercial failures, effectively leading to the closure of the development team in May 2018.

<span class="mw-page-title-main">EA Play</span> Subscription-based gaming service

EA Play is a subscription-based video game service from Electronic Arts for the Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 and Microsoft Windows platforms, offering access to selected games published by Electronic Arts along with additional incentives.

<i>Dead or Alive 5 Last Round</i> 2015 video game

Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo globally for home consoles and computers, and on arcades in Japan only. It is the third and final updated version of 2012's Dead or Alive 5, following Dead or Alive 5 Plus and Dead or Alive 5 Ultimate; notable changes from Ultimate include two additional characters and a graphical upgrade for the new generation of consoles.

<i>Verdun</i> (video game) 2015 first-person shooter video game

Verdun is a squad-based multiplayer first-person shooter video game set during World War I. It was released on 28 April 2015 on Steam, after more than a year in Steam Early Access. The console versions for PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S were released between August 2016 and June 2021.

<i>Phantom Breaker: Battle Grounds</i> 2013 video game

Phantom Breaker: Battle Grounds is a beat 'em up developed and published by Mages under the 5pb. brand, and originally released on February 27, 2013 for the Xbox 360. it is a spin-off of the fighting game Phantom Breaker.

<i>Rocket League</i> 2015 video game

Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. It has been offered as free-to-play since 2020 when Epic Games acquired Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.

<span class="mw-page-title-main">Cross-platform play</span> Ability of players using different video game systems to play with each other simultaneously

In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.

<i>Dragon Ball FighterZ</i> 2018 2.5D Dragon Ball fighting game

Dragon Ball FighterZ is a 2.5D fighting game co-developed by Arc System Works and Ecole Software and published by Bandai Namco Entertainment. Based on the Dragon Ball franchise, it was released for the PlayStation 4, Windows, and Xbox One, in most regions in January 2018, and in Japan the following month, and was released worldwide for the Nintendo Switch in September 2018. Versions for PlayStation 5 and Xbox Series X/S were released in February 2024 alongside an update adding rollback netcode for these versions and Windows.

<i>Tannenberg</i> (video game) 2020 first-person shooter video game

Tannenberg is a squad-based multiplayer first-person shooter video game set during World War I. It is a sequel to Verdun, and entered Steam Early Access in November 2017, followed by its full release on February 13, 2019. It was released on PlayStation 4 and Xbox One on July 24, 2020.

<i>Realm Royale</i> 2018 video game

Realm Royale is a cancelled free-to-play third-person shooter battle royale game developed by Heroic Leap Games and published by Hi-Rez Studios. The game features multiple character classes each with unique abilities. It is a spin-off of the hero shooter Paladins, where it originated as a game mode known as "Battlegrounds".

References

  1. Jager, Chris (June 16, 2016). "CliffyB: LawBreakers Cosplay Is Going To Be A Real Bitch". Kotaku Australia . Archived from the original on June 17, 2016. Retrieved July 2, 2017.
  2. Stubbs, Mike (September 1, 2016). "LawBreakers lead designer discusses the gravity of making another hero shooter in 2016". International Business Times . Archived from the original on September 3, 2016. Retrieved July 1, 2017.
  3. Marks, Tom (March 17, 2016). "LawBreakers will no longer be free to play, is exclusive to Steam". PC Gamer . Archived from the original on June 17, 2017. Retrieved July 1, 2017.
  4. Birnbaum, Ian (March 7, 2015). "Cliff Bleszinski shows first footage of Project Bluestreak". PC Gamer . Future plc. Archived from the original on August 30, 2017. Retrieved March 11, 2015.
  5. 1 2 "Modes: Official LawBreakers Website". LawBreakers. Archived from the original on June 15, 2017. Retrieved October 21, 2017.
  6. Makuch, Eddie (October 19, 2017). "Huge LawBreakers Update Out Now, See The Patch Notes". GameSpot. Archived from the original on October 21, 2017. Retrieved October 21, 2017.
  7. Webster, Andrew (August 26, 2015). "LawBreakers is the next game from Gears designer Cliff Bleszinski". The Verge . Archived from the original on August 2, 2017. Retrieved July 2, 2017.
  8. Jarvis, Matthew (March 18, 2016). "Boss Key abandons free-to-play model for LawBreakers". Develop . Archived from the original on March 20, 2016. Retrieved March 18, 2016.
  9. "PAX East 2016: Hands on With LawBreakers Is a Gravity-Defying Good Time". Twinfinite. April 26, 2016. Archived from the original on July 30, 2017. Retrieved June 14, 2017.
  10. S. Good, Owen (June 12, 2017). "Lawbreakers launches in August on PC and PS4". Polygon . Archived from the original on June 12, 2017. Retrieved June 14, 2017.
  11. J. Capel, Chris (June 30, 2017). "LawBreakers open beta kicks off today". PCGamesN. Archived from the original on June 30, 2017. Retrieved July 1, 2017.
  12. Martin, Liam (July 28, 2017). "Lawbreakers beta COUNTDOWN: Beta release date, time for hardcore PS4, PC shooter". Daily Express . Archived from the original on July 30, 2017. Retrieved July 30, 2017.
  13. Good, Owen S. (June 12, 2017). "Lawbreakers launches in August on PC and PS4". Polygon. Archived from the original on June 12, 2017. Retrieved June 30, 2024.
  14. Deogracias, Elisha (June 30, 2017). "Limited Run Games announces Lawbreakers physical release, PC pre-orders available". GAMINGTREND. Archived from the original on August 14, 2022. Retrieved June 30, 2024.
  15. "Cliff Bleszinski Explains Why LawBreakers is Coming to PS4 and Not Xbox One". Dualshockers.com. June 20, 2017. Archived from the original on November 28, 2021. Retrieved December 27, 2021.
  16. Grubb, Jeff (May 22, 2017). "Why LawBreakers is heading to PC and PS4 instead of Xbox One or Switch". VentureBeat. Archived from the original on June 2, 2021. Retrieved May 31, 2021.
  17. Madan, Asher (May 19, 2020). "Cliff Bleszinski regrets not bringing LawBreakers to Xbox One". WindowsCentral. Archived from the original on June 3, 2023. Retrieved May 31, 2021.
  18. Aquino, Andrés (May 20, 2020). "Cliff Bleszinski finally admits releasing LawBreakers on PlayStation over Xbox was a massive mistake". Ginx. Archived from the original on September 3, 2024. Retrieved May 31, 2021.
  19. 1 2 "LawBreakers for PC Reviews". Metacritic . Archived from the original on September 3, 2024. Retrieved October 21, 2017.
  20. 1 2 "LawBreakers for PlayStation 4 Reviews". Metacritic . Retrieved August 13, 2017.
  21. Carter, Chris (August 9, 2017). "Review: LawBreakers". Destructoid . Archived from the original on November 12, 2020. Retrieved August 9, 2017.
  22. Plessas, Nick (August 10, 2017). "LawBreakers review". Electronic Gaming Monthly . Archived from the original on July 7, 2019. Retrieved August 10, 2017.
  23. Tack, Daniel (August 11, 2017). "A Passionless Prison For Great Gameplay – LawBreakers – PC". Game Informer . Archived from the original on October 7, 2020. Retrieved August 11, 2017.
  24. Concepcion, Miguel (August 12, 2017). "LawBreakers Review". GameSpot . Archived from the original on November 12, 2020. Retrieved August 12, 2017.
  25. Houghton, David (August 15, 2017). "LawBreakers review: 'An exhilarating, eclectic, yet tightly designed FPS theme park'". GamesRadar. Archived from the original on December 4, 2020. Retrieved August 15, 2017.
  26. Marks, Tom (August 15, 2017). "LawBreakers Review". IGN . Archived from the original on November 12, 2020. Retrieved August 15, 2017.
  27. Lahti, Evan (August 11, 2017). "LawBreakers review". PC Gamer . Archived from the original on December 7, 2019. Retrieved August 11, 2017.
  28. "Eurogamer's Top 50 Games of 2017: 40-31". Eurogamer . December 27, 2017. Archived from the original on December 28, 2017. Retrieved December 30, 2017.
  29. Curtin, Paul (August 9, 2017). "LAWBREAKERS LAUNCHES OUTSIDE STEAM'S TOP 100 MOST PLAYED GAMES". Githyp.com. Archived from the original on October 29, 2017. Retrieved October 31, 2017.
  30. Makuch, Eddie (September 15, 2017). "Cliff Bleszinski On LawBreakers: "I Have To Keep This Game Alive"". GameSpot . Archived from the original on July 31, 2023. Retrieved November 22, 2017.
  31. "Cliff Bleszinski's LawBreakers pays the price for shunning Xbox One with faltering launch". MSPoweruser.com. September 12, 2017. Archived from the original on December 4, 2021. Retrieved December 27, 2021.
  32. "APRIL 2018 STUDIO STATEMENT". Bosskey.com. April 5, 2018. Archived from the original on June 18, 2018. Retrieved April 10, 2018.
  33. "NOTICE ABOUT THE FUTURE OF LAWBREAKERS". Lawbreakers.nexon.net. June 11, 2018. Archived from the original on September 15, 2018. Retrieved June 12, 2018.
  34. "AppID 350280 Change #U:8864705". SteamDB.info. Retrieved October 11, 2018.
  35. Wolens, Joshua (April 14, 2023). "Cliff Bleszinski teases news about LawBreakers, the excellent arena shooter that died 5 years ago". PCGamer. Archived from the original on June 24, 2023. Retrieved April 16, 2023.