Big Giant Circles | |
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Birth name | Jimmy Hinson |
Origin | Dallas, Texas, United States |
Genres | IDM, chiptune, electronic, ambient |
Occupation(s) |
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Instruments |
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Years active | 2003–present |
Associated acts | |
Website | biggiantcircles |
Jimmy Hinson, also known as Big Giant Circles, is an American musician and composer in the video games industry. Originally adopting the name as a hobbyist submitting video game music remixes/rearrangements to OverClocked ReMix, Hinson now actively composes video game soundtracks. He has contributed to the soundtracks of Borderlands 2 , Threes! , There Came an Echo , Super Street Fighter II Turbo HD Remix, Call of Duty: Black Ops 2 and Mass Effect 2 . Hinson is credited with his work on several independent games including Pocket Mine and Extreme Roadtrip 2, [1] and has contributed to OverClocked ReMix. [2] His style has garnered him praise from Daniel Floyd of Extra Credits and Anthony and Ashly Burch of Hey Ash, Whatcha Playin'?, [3] as well as positive press from Kotaku and GameTrailers. [4] [5] [6] [7]
Hinson has composed original soundtracks for several video games including The Haunting of Magnolia Manor, Puzzlejuice , Extreme Road Trip 2, Pocket Mine, Zombocalypse 2, Threes! , There Came an Echo , Journey of 1000 Stars, Hive Jump, and Octogeddon.
He has also made contributions to the soundtracks of Just Shapes & Beats , Borderlands 2 , Super Street Fighter II Turbo HD Remix, Call of Duty: Black Ops 2 , Call of Duty: Black Ops Cold War and Mass Effect 2 (the latter three under lead composer Jack Wall). Mass Effect 2 was nominated for a BAFTA Game award for Best Original Music. [8]
Hinson additionally composes chiptune-styled music as an independent musician. His debut independent album, Impostor Nostalgia, was released for digital distribution on September 12, 2011. [9]
Hinson's latest project is his second album, The Glory Days, released on February 14, 2014, after being successfully funded on the crowdfunding website Kickstarter, raising $62,778 from an intended goal of $5,000. [3] [10] A remix album, The Glory Days Remixed, was released on August 27, 2014, and includes music from Disasterpeace (composer for Fez ), Austin Wintory (composer for Journey ), C418 (composer for Minecraft ), Danny Baranowsky, and others. [11]
More recently, one of Hinson's songs for There Came an Echo was reused as thematic music in the second season of Netflix original TV series Stranger Things . [12]
Jake Kaufman is an American video game music composer. After starting out creating arrangements and remixes of video game soundtracks, he began his commercial composing career in 2000 with the score to the Game Boy Color port of Q*bert. He continued to compose music for games for the next couple of years, working primarily with handheld video games. In 2002, he set up the website VGMix, which hosts video game music remixes, and continues to administrate it. His career began to take off over the next few years, resulting in him transitioning jobs into a full-time freelance composer by 2005. Since then he has worked on several big-name projects such as the Shantae series, Contra 4, Red Faction: Guerrilla,DuckTales: Remastered, and Shovel Knight.
Andrew Rohrmann, better known by his stage name scntfc, is an American composer and sound designer. His solo productions, which incorporate elements of electronic dance music, hip-hop, and rock, have been used by The Seattle Art Museum, the Sound Unseen Film Festival in Minneapolis and for well-known television ads promoting Hewlett Packard and Discover.
Fez is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. The objective of the game is to collect cubes and cube fragments to restore order to the universe.
Ronald Jenkees is an American composer and musician best known for his YouTube keyboard performances. As of February 2022, his YouTube videos had been viewed over 84 million times and he has 400 thousand subscribers. He has released five independent albums: his eponymous first album Ronald Jenkees (2007), Disorganized Fun (2009), Days Away (2012), Alpha Numeric (2014), and Rhodes Deep (2017).
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch.
Marcos Ortega, better known by his stage name Lorn, is an American electronic musician.
OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by various traditional means. The primary focus of OC ReMix is its website, ocremix.org, which freely hosts over 4,000 curated fan-made video game music arrangements, information on game music and composers, and resources for aspiring artists. In addition to the individual works, called "ReMixes", the site hosts over 70 albums of music, including both albums of arrangements centered on a particular video game, series, or theme, and albums of original compositions for video games. The OC ReMix community created the Super Street Fighter II Turbo HD Remix soundtrack for Capcom in 2008, and began publishing commercially licensed arrangement albums in 2013.
The music of the video game Minecraft was primarily composed by German musician Daniel Rosenfeld, better known as C418. In the legacy console editions of the game, there are 129 additional songs available in 7 different DLC for the game, composed by Gareth Coker. Later on in the game's history, Lena Raine and Kumi Tanioka composed several tracks for the game. The game's soundtrack is mostly instrumental ambient music. It has been praised by critics; in 2011, the video game blog Kotaku chose the soundtrack as one of the best video game soundtracks of that year. Minecraft's soundtrack was released across four soundtrack albums: Minecraft – Volume Alpha (2011) and Minecraft – Volume Beta (2013) by C418, Minecraft: Nether Update (2020) and Minecraft: Caves & Cliffs (2021) by Lena Raine, with the latter containing three tracks by Kumi Tanioka. The albums include music featured in the game, as well as other music included in trailers, and instrumentals that were not included in the game's final release. In 2015, Rosenfeld hinted at a potential upcoming third album for Minecraft's soundtrack. In 2017, Rosenfeld confirmed the future release, claiming the album "is still far from done".
Danny Baranowsky, also known as Danny B or by the company name dB Soundworks, is an American electronic music composer, composing music mainly for indie films and indie games. He founded dB Soundworks to sell and promote his music. He is most known for providing the music for games such as Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. Baranowsky has also contributed to the soundtrack of the 2016 Amplitude remake.
Brendan Becker, known by his stage name Inverse Phase, is an American video game composer and chiptune musician, using Atari, Commodore, and Nintendo hardware. He also speaks and hosts workshops on video game music, chiptunes, and composing.
Puzzlejuice is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.
Daniel Behrens better known by his stage name Danimal Cannon, is an American video game composer and chiptune music performer. He is most known for combining guitar playing with Game Boy music. He is also known for his presentations on chipmusic, having hosted panels at Penny Arcade Expo, YouTube tutorials, a TEDx Talk, and a Game Boy masterclass workshop at Blip Festival 2012.
The music for the 2013 action role-playing game Lightning Returns: Final Fantasy XIII, developed and published by Square Enix, was composed by Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki. Hamauzu was the leader composer for XIII and XIII-2, and Mizuta and Suzuki previously composed music for XIII-2. Musicians who had previously worked with the composers on XIII-2 and The 3rd Birthday worked on the project in Japan, while the main soundtrack was performed and recorded in Boston by the Video Game Orchestra, conducted by Shota Nakama. Along with including more percussion and ethnic elements, the soundtrack used "Blinded by Light", the main theme for main character Lightning, as a leitmotif. Unlike the previous XIII games, the soundtrack did not include a theme song, as the composers felt it would detract from the emotional impact of the ending.
Daniel Rosenfeld, better known by his stage name C418, is a German musician, producer and sound engineer, best known as the composer and sound designer for the sandbox video game Minecraft. He has also written and produced the theme for Beyond Stranger Things.
The music for the 2011 neo-noir detective video game L.A. Noire, developed by Team Bondi and published by Rockstar Games, was composed by musicians Andrew Hale and Simon Hale. Recorded at Abbey Road Studios in London, the score also features contributions from Woody Jackson, who had collaborated with Rockstar on other projects both previously and since. Andrew Hale felt that composing the game's score was about setting a mood, attempting to compose music that felt accessible to players. The score was inspired by films from the 1940s, though the team avoided specifically composing for this time period, instead opting to focus on that after the music had been produced. Three supplementary vocal recordings were composed by The Real Tuesday Weld and performed by Claudia Brücken; they also sought to fit with the game's setting.
The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norikiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.
Simon Viklund is a Swedish freelance video game composer, music producer, sound designer and game designer, who was first known for his work on the 2008 game Bionic Commando Rearmed, in which he was a creative director and composer. He is also known for his work on the Payday series as a composer and the voice of the character Bain.
Grant Henry, better known by his stage name Stemage, is an American guitarist and composer. He is known for his involvement in several video game cover projects, including Metroid Metal and Viking Guitar. He is also known for his video game and television soundtracks, including Cartoon Network's animated series Steven Universe.
Jukio Kallio is a Finnish composer, musician and game developer known for creating the soundtracks to Minit, Fall Guys, Nuclear Throne and Luftrausers. Kallio started making music in 2011 and created chiptune music on his own. He then met game developer and co-founder of former Dutch game studio Vlambeer, Jan Willem Nijman. Kallio collaborated with Nijman to develop and create the music to various titles made by Vlambeer. Kallio then collaborated with Daniel Hagstrom in 2020 to create the soundtrack to Fall Guys.
George Fan is an American video game designer who currently works as the creative director of All Yes Good. He is known for designing Plants vs. Zombies (2009) whilst working at PopCap Games, in addition to developing Insaniquarium (2001) and Octogeddon (2018). Before going into game design, Fan graduated from the University of California, Berkeley, in 2000 with a degree in computer science. After graduating, he worked under Arcade Planet to develop games for their website, Prizegames.com. He eventually formed Flying Bear Entertainment and created Insaniquarium, which became a finalist for the 2002 Independent Games Festival. He then joined Blizzard Entertainment and worked there while simultaneously developing Insaniquarium further for PopCap Games, releasing the "Deluxe" edition in 2004.