Cliffhanger (video game)

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Cliffhanger
NesCliffhanger.jpg
North American NES cover artwork featuring Sylvester Stallone as Ranger Gabriel "Gabe" Walker
Developer(s) Spidersoft (NES, Game Boy, Game Gear, Amiga)
Malibu Interactive (SNES, Genesis, Sega CD)
Publisher(s) Sony Imagesoft
Psygnosis (Amiga) Virgin Games, Infogrames
Composer(s) Brian Howarth (SNES)
Dave Lowe (Game Gear)
Graham Gray (Amiga)
Mark Cooksey (NES)
Martin Walker (Game Boy)
Eric Hammond (Genesis/Sega CD)
Platform(s) Amiga, Genesis, Sega CD, SNES, NES, Game Boy, Game Gear
ReleaseSuper NES
NES, Genesis, Sega CD
Genre(s) Platform game, beat 'em up
Mode(s) Single-player

Cliffhanger is a beat 'em up, platform game that was released in 1993 based on the film of the same name.

Contents

Plot

A plane filled with terrorists attempting to steal money from a treasury plane while airborne is shot down by an FBI plane. The terrorists survive and send out a distress signal, to which the main character, Gabe, responds. However, Gabe does not know that the mayday signal is coming from a group of terrorists, and after reaching them, the terrorists capture Gabe's partner, Hal, and hold him hostage. Gabe must then set out and retrieve the money in order to save Hal.

Gameplay

The game begins with Gabe responding to the call, before Hal being captured. In order to progress through the game, the player must watch out for enemies and either avoid them by jumping or defeat them by attacking with various weapons, such as a knife or a gun. There are also bosses after every few levels, the final boss being Qualen, the leader of the terrorist group. In some versions of the game the player can also collect money bags scattered throughout the levels to increase their game score, up to the possible maximum of 958845. [5]

Reception

In their review of the Super NES version, Electronic Gaming Monthly deemed the game a poor Double Dragon clone, citing a lack of originality, poor controls, tiresome gameplay, and below average graphics. [7] They were even more condemning of the NES version, saying that the controls suffer from a delay, the soundtrack is grating, and the graphics look like they're from one of the first wave of NES games. [8] Reviewing the Sega CD version, GamePro criticized that the five platforming levels are repetitive to the point of monotony, praised the two snowboarding levels as "extremely challenging and fun", and complained at the game being weighted more towards the platforming levels than the snowboarding levels. [11]

In a retrospective review of the NES version AllGame editor Christopher Michael Baker was heavily critical of the game, calling it "one of the worst gaming experiences you'll ever encounter on any system". [6] Baker criticized the graphics and controls, and referred to it as a "disgrace to video games". [6]

The game was awarded Worst Movie-to-Game of 1994 by Electronic Gaming Monthly. [12] Mega said it was "a truly disgusting piece of software". [10]

Versions

There are major gameplay differences between the 16-bit and 8-bit versions of the game. The Genesis/Mega Drive, SNES and Sega CD versions are almost identical and feature gameplay similar to street brawlers like Double Dragon and Final Fight . The Sega CD version contains a 3D snowboarding sequence where the player has to escape from an avalanche. Otherwise the gameplay on the 16-Bit systems is the same across the board. The Amiga, NES, Game Boy and Game Gear versions however contain lower resolution graphics and a simpler side scrolling gameplay.

Legacy

In December 2012 programmer Chris Shrigley, who worked on the Sega Genesis version, released the source code for educational purposes to the public. [13]

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References

  1. Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved July 7, 2013.
  2. "NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
  3. Manny LaMancha (December 1993). "Genesis ProReview: Cliffhanger" (PDF). GamePro . No. 53. p. 84. Retrieved September 16, 2021.
  4. "Cliffhanger Preview". MegaTech . November 1993. p. 26. Retrieved November 23, 2024.
  5. This is the score achievable in a single life. Slightly higher score can be gained by losing lives and recollecting weapons on a level because they have a small monetary value, too
  6. 1 2 3 Baker, Christopher Michael. "Cliffhanger (NES) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved February 22, 2023.
  7. 1 2 "Review Crew: Cliffhanger". Electronic Gaming Monthly . No. 54. EGM Media, LLC. January 1994. p. 42.
  8. 1 2 "Review Crew: Cliffhanger". Electronic Gaming Monthly . No. 55. EGM Media, LLC. February 1994. p. 46.
  9. McGee, Patrick (December 1993). "Cliffhanger". Game Players . No. 35. p. 178. Retrieved July 8, 2021.
  10. 1 2 Mega review, issue 20, page 44, May 1994
  11. "ProReview: Cliffhanger". GamePro . No. 59. IDG. June 1994. p. 52.
  12. "Electronic Gaming Monthly's Buyer's Guide". 1995.{{cite journal}}: Cite journal requires |journal= (help)
  13. Shrigley, Chris (2012-12-26). "Source Code Archive". shrigley.com. Retrieved 2015-11-20.