The Scrolls of Abadon

Last updated
The Scrolls of Abadon
The Scrolls of Abadon Cover Art.jpg
Developer(s) Fanda
Publisher(s) Access Software
Americana
Designer(s) Frank Cohen
Platform(s) Atari 8-bit, Commodore 64
Release1984
Genre(s) Maze

The Scrolls of Abadon is a maze video game designed by Frank Cohen and published in 1984 by Access Software for Atari 8-bit computers and Commodore 64. [1]

Contents

Gameplay

Atari 8-bit gameplay The Scrolls of Abadon Atari 8-bit PAL screenshot.png
Atari 8-bit gameplay

The object of The Scrolls of Abadon is to collect all sixteen pieces of magic "amulate", which are spread over four levels of increasing difficulty. The game takes place in an isometric view on a scrolling platform filled with gems, spells, or pieces of "amulate" for the taking. All gems in a location must be collected to activate the "Power Disk", which the player can then use to change the location. Each time the player collects a jewel, an arrow is left behind to indicate the direction they came from, preventing movement in the opposite direction. To complicate matters, a variety of deadly creatures occasionally appear in the maze. Fortunately, there are various spells available in the game that the player can collect. The spell is activated by typing the correct word on the keyboard (provided the player has the corresponding spell).

Points are awarded for collecting gems, a spell, or a piece of "amulate," and extra lives are awarded every 20 000 points.

Development

A pre-release version of the game was titled Hocus Pocus. [2]

Reception

The game received mediocre reviews. Bill Kunkel reviewed the game for Electronic Games and was not impressed: "there is no excuse, in this day and age, for a piece of software this poorly conceived and executed." [3] Zzap!64 was similarly critical in its review and gave the game an overall very poor 28%. [4] Steve Panak was more lenient in his review for ANALOG Computing and stated: "Overall, the Scrolls of Abadon is an interesting game which you can play for a fair amount of time before mastering, the main problem being that there is little motivation to do so." [5]

See also

Other games written by Frank Cohen:

Related Research Articles

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>Crystal Castles</i> (video game) 1983 video game

Crystal Castles is an arcade video game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well.

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit computers, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988, Atari Corporation released a version on cartridge for Atari 8-bit computers styled for the then-new Atari XEGS.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Spys Demise</i> 1982 video game

Spy's Demise is an action game written by Alan Zeldin for the Apple II and published by Penguin Software in 1982. It was ported to the Atari 8-bit computers, Commodore 64, TI-99/4A, and Vector-06c. The game contains a puzzle which at the time of release could be solved for a Spy's Demise T-shirt. According to Antic magazine in June 1984, only four people had solved it. The game was followed by a 1983 sequel, The Spy Strikes Back.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is a 1985 video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, and ZX Spectrum.

<i>Transylvania</i> (video game) 1982 video game

Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.

<i>Wayout</i> 1982 video game

Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.

<i>Spy vs. Spy II: The Island Caper</i> 1985 video game

Spy vs. Spy II: The Island Caper is a 1985 video game developed by First Star Software. It is the sequel to Spy vs. Spy. It can be played as both single-player and multiplayer

<i>Getaway!</i> (video game) 1982 video game

Getaway! is a crime-themed, multidirectional-scrolling maze game for Atari 8-bit computers. It was designed by Mark Reid and published by the Atari Program Exchange (APX) in 1982. In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed.

<i>Drelbs</i> 1983 video game

Drelbs is a maze video game written by Kelly Jones for Atari 8-bit computers and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel. The objective is to move the walls of the maze to make boxes. Some reviewers found the overall collection of elements to be eccentric and unique.

<i>Bristles</i> (video game) 1983 video game

Bristles is a video game by Fernando Herrera for Atari 8-bit computers and published by the company he co-founded, First Star Software, in 1983. It was ported to the Commodore 64, ZX Spectrum, and Exidy's Max-A-Flex arcade system. As Peter the Painter, the player uses ladders and elevators move through a cutaway view of a house to paint all the walls.

<i>Cohens Towers</i> 1983 video game

Cohen's Towers is a platform game written by Frank Cohen and released by Datamost in 1983 for Atari 8-bit computers and Commodore 64. It was re-released in 1986 by Databyte in the United Kingdom.

<i>Cosmic Tunnels</i> 1983 video game

Cosmic Tunnels is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for Atari 8-bit computers and in 1984 for the Commodore 64. Datamost also sold the game with Cohen's Towers as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom.

<i>Flak</i> (video game) 1984 video game

Flak: The Ultimate Flight Experience is a vertically scrolling shooter for the Atari 8-bit computers designed by Alain Marsily, programmed by Yves Lempereur, and published by Funsoft in 1984. It was ported to the Apple II, Commodore 64, and ZX Spectrum home computers. Flak was heavily inspired by the 1982 Namco arcade video game Xevious. Most critical reviews were middling or harshly negative.

<i>Ghost Chaser</i> 1984 video game

Ghost Chaser is a platform game designed by Frank Cohen and published in 1984 by Artworx for Atari 8-bit computers and Commodore 64. U.S. Gold published the game in Europe.

<i>Ollies Follies</i> 1984 video game

Ollie's Follies is a platform game designed by Frank Cohen and published in 1984 by Americana for Atari 8-bit computers and Commodore 64.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit and Commodore 64 home computers.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Hocus Pocus". Atari Mania.
  3. "Computer Gaming: The Scrolls of Abadon". Electronic Games: 41. March 1985.
  4. "Scrolls of Abadon Review". Zzap!64: 109. July 1986.
  5. "Panak Strikes!: The Scrolls of Abadon". ANALOG Computing: 70. May 1985.