Duke Nukem 3D: Reloaded | |
---|---|
Developer(s) | Interceptor Entertainment [1] |
Publisher(s) | Gearbox Software |
Producer(s) | Khaled Ibrahimi Daniel Hedjazi [2] |
Designer(s) | Frederik Schreiber |
Composer(s) | Andrew Hulshult Marcin Przybyłowicz |
Series | Duke Nukem |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows |
Release | Cancelled |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Duke Nukem 3D: Reloaded is a suspended first-person shooter fan project. The title was announced on the Gearbox forums on October 13, 2010 [3] and is based on the Duke Nukem series. The game was intended to be a next generation reimagining of the 1996 game Duke Nukem 3D . [4] [5] [6] [7]
In the fall of 2010, Frederik Schreiber had started throwing around the idea of doing a Duke Nukem 3D remake, originally called Duke Nukem Next-Gen. [1] Schreiber then created a test map to give an idea of what it may look like, which he then took screenshots of and posted on the Gearbox forums. [8] Shortly after posting the screenshots the images and the project made their way to various gaming sites, [9] [10] [11] causing a small buzz within the gaming community.
Schreiber went about getting the official permission to continue the project. He first contacted Gearbox Software, who told him to contact George Broussard and Scott Miller at 3D Realms. Schreiber proceeded to contact 3D Realms. The screenshots for the project were enough to convince Scott Miller to a certain degree about the project, but the game would need Take Two's permission for it to happen.
Schreiber again contacted Gearbox, hoping they would have a better relationship with Take Two than 3D Realms. After following the proper channels within Gearbox, he was able to get in contact with PJ Putnam, Vice President and General Counsel of Gearbox Software. Gearbox was interested in helping the project and Schreiber was eventually granted a "personal non-commercial license" to Duke Nukem. [12]
Having received official permission to proceed, Schreiber officially announced the game on October 13, 2010, under the name Duke Nukem Next-Gen, revealing he had set up a small team to work with. It was also stated the game would be based on the Unreal Engine 3 and would not require any other game for it to run. On November 4, 2010, the game was officially renamed to Duke Nukem 3D: Reloaded. [1]
The game has been put on an indefinite hold as of September 24, 2011, pending the resolution of differences between the Interceptor Entertainment team and Gearbox Software due to ambiguity on whether or not the finished product would actually be allowed to see release. [13]
Schreiber spoke out on the delay in 2013, stating in an interview published in the July issue of the Danish video-game magazine, gameplay, that it was a direct result of Duke Nukem Forever's disappointing reception. He elaborated, "The problem was that Reloaded, in its then present state, was both a prettier and better game than Forever was. So they [Gearbox] could under no circumstances allow us [Interceptor] to publish it, show it, or do anything at all with it, because it would destroy the sales-opportunities they had left in Forever." [14]
This section needs expansion. You can help by adding to it. (December 2022) |
In late December 2022, a playable build of Duke Nukem 3D: Reloaded leaked online that included maps and rudimentary multiplayer functionality. The leak came from x0r_jmp, a group responsible for several other Duke Nukem related leaks, most notably the 2001 build of Duke Nukem Forever leaked earlier in 2022. [15]
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.
Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game SiN.
Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, Duke Nukem Forever features pop culture references, toilet humor, and adult content.
Apogee Entertainment, formerly Apogee Software, LLC, is an American video game publisher based in Rowlett, Texas. The company was founded by Terry Nagy in 2008 after he licensed the rights to the name and logo from Scott Miller and his company, 3D Realms, which had used both previously. After reorganizing as Apogee Entertainment in 2021, it hired Miller for its publishing operations.
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Todd Jason Replogle is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games.
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The name was briefly changed to Duke Nukum to avoid trademark issues.
Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe. A port of the game would be released for the Xbox 360 on June 23, 2010, by 3D Realms directly, followed by an iOS port on January 9, 2014.
George Broussard is an American video game producer and designer. He is one of the creators of the Duke Nukem series, along with Todd Replogle, Allen Blum, and Scott Miller.
Duke Nukem is a media franchise named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. as a series of video games for personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.
Duke Nukem is a fictional character and protagonist of the Duke Nukem series of video games. The character first appeared in the 1991 video game Duke Nukem, developed by Apogee Software. He has since appeared in multiple sequels developed by 3D Realms. Most recently, he starred in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Lee Jackson is an American composer. He was the music and sound director for the video game developer 3D Realms from 1994 through 2002.
The video game Duke Nukem Forever spent more than 14 years in development, from 1996 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an infamous example of vaporware due to its severely protracted development schedule. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.
Slipgate Ironworks ApS is a Danish video game developer based in Aalborg, founded in 2010 by Frederik Schreiber.
Bombshell is a multidirectional shooter developed by Interceptor Entertainment and published by 3D Realms. The game was released on January 29, 2016, for Microsoft Windows. The game runs on Unreal Engine 3.
Andrew Hulshult is an American video game music composer and sound designer. He is best known for his work with 3D Realms as well as his scores for several first-person shooters, such as Dusk, Quake Champions, and Doom Eternal.