Launched | 2009 |
---|---|
Designed by | Qualcomm |
Fabrication process | 4 to 90 nm |
Specifications | |
Compute | up to 5548.0 GFLOPS (FP32) |
Clock rate | 133 MHz to 950 MHz |
Memory support | LPDDR, LPDDR2, LPDDR3, LPDDR4, LPDDR4X, LPDDR5 & LPDDR5X |
Memory clock rate | 166.5 MHz to 4800 MHz |
PCIe support | No |
Supported Graphics APIs | |
DirectX | 11 and 12 |
Direct3D | 11 and 12 |
OpenCL | 1.1 to 2.0 |
OpenGL ES | 1.0 to 3.2 |
Vulkan | 1.0 to 1.3 |
Media Engine | |
Encode codecs | H.264, H.265, VP9, and VP8 |
Decode codecs | H.264, H.265, VP9, and VP8 |
Color bit-depth | Up to 18 bit |
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs.
Adreno is an integrated graphics processing unit (GPU) within Qualcomm's Snapdragon applications processors, that was jointly developed by ATI Technologies in conjunction with Qualcomm's preexisting "QShader" GPU architecture, and coalesced into a single family of GPUs that rebranded as Adreno in 2008, just prior to AMD's mobile division being sold to Qualcomm in January of 2009 for $65M. [1] [2] Apocryphal claims that Adreno was intentionally named by Qualcomm as anagram of ATI's Radeon family of desktop PC GPUs are false. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. Prior to 2008, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance and consumed too much power to be used for anything other than rudimentary mobile graphics applications. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the Imageon IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products. [3] Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on a mobile Imageon variant of the R400 [4] architecture used in the Xenos GPU of the Xbox 360 video game console [5] and released in 2008, which was integrated into the first Snapdragon SoC. In January 2009, AMD sold their entire Imageon handheld device graphics division to Qualcomm. [6]
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Defender2 | fixed function pipeline | 90 | SDRAM | 0.05 0.25 | 0.0004 0.007 | 1.0 | MSM6550, MSM6550A, MSM6800, MSM6150 MSM6175, MSM6280, MSM6275 | [7] [8] | |||||||||||||
Defender3 | 90 or 65 | 0.25 | 0.022 | MSM6800A, MSM6575 | |||||||||||||||||
Stargate | 0.6 | 0.09 | 1.1 | MSM6280A |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 100 | fixed function pipeline | None | 1.0 | [9] | |||||||||||||||||
Adreno 110 | 1.1 | [9] [10] | |||||||||||||||||||
Adreno 120 | 1.1 | [11] [9] | |||||||||||||||||||
Adreno 130 | ? | ? | 90 or 65 | ? | 1.6 4 [12] | ? 0.133 | ? 0.3 | ? 1.2 | ? 2.4 | — | — | Direct3D Mobile | MSM7x00, MSM7x00A, MSM7x01, MSM7x01A | [13] [14] [15] [9] |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 200 (ATI Imageon Z430) | Unified shader model 5-way VLIW [16] | 8 [2] | 256 KB | 65 | 133 | LPDDR-333 Single-channel 32-bit @ 166.5 MHz (1.3 GB/s) | 22.85 | 0.133 | 0.53 | 2.12 | 4.25 | — | 2.0 | 1.1 | — | 1.4 (freedreno driver) | 11 (feature level 9_3) [17] | Snapdragon S1 (MSM7227, MSM7627 QSD8250, QSD8650), Freescale i.MX51, i.MX53 | |||
Adreno 200 'enhanced' | 45 | 200 245 | LPDDR-400 Single-channel 32-bit @ 200 MHz (1.6 GB/s) | 42 | 0.200 0.245 | 0.80 0.98 | 3.20 3.92 | 6.40 7.84 | Snapdragon S1 (MSM7227A, MSM7627A, MSM7225A, MSM7625A) | ||||||||||||
Adreno 203 | 16 [4] | 245 294 | LPDDR2-600 Single-channel 32-bit @ 300 MHz (2.4 GB/s) | 40.8 49.0 | 0.245 0.294 | 1.96 2.35 | 7.84 9.40 | 15.6 18.8 | Snapdragon S4 Play (MSM8225, MSM8625), Snapdragon 200 (MSM8225Q, MSM8625Q) | ||||||||||||
Adreno 205 | 245 266 | LPDDR2-666 Dual-channel 32-bit (64-bit) @ 333 MHz (5.3 GB/s) | 40.8 44.3 | 0.245 0.266 | 1.96 2.12 | 7.84 8.51 | 15.6 17.0 | Snapdragon S2 (MSM7x30, MSM8x55, APQ8055) | |||||||||||||
Adreno 2xx series - leia | |||||||||||||||||||||
Adreno 220 | Unified shader model 5-way VLIW [16] | 32 [8] | 512 KB | 45 | 266 | LPDDR2-666 Single-channel 32-bit @ 333 MHz (2.6 GB/s) | 88.7 | 0.532 | 4.25 | 17.0 | 34.0 | — | 2.0 | 1.1 | — | 1.4 (freedreno driver) | 11 (feature level 9_3) [17] | Snapdragon S3 (APQ8060, MSM8x60) | |||
Adreno 225 | 28 | 200 300 400 | LPDDR2-1000 Dual-channel 32-bit (64-bit) @ 500 MHz (8.0 GB/s) | 133.3 | 0.8 | 3.20 4.80 6.40 | 12.8 19.2 25.6 | 25.6 38.4 51.2 | Snapdragon S4 Plus (APQ8060A, MSM8x60A, MSM8960) | [18] |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 304 | Unified shader model Scalar instruction set [19] | 24 [24] | 96 KB | 28 | 400 | LPDDR2/3-768/1066 Single-channel 32-bit @ 384-533 MHz (3.0-4.2 GB/s) | 4.80 | 19.2 | 38.4 | — | 3.0 [17] (freedreno driver: 3.0, 3.1 incomplete, 3.2 partial) | 1.1 | 1.1 embedded profile | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 9_3) [17] | Snapdragon 208, Snapdragon 210, Snapdragon 212 | |||||
Adreno 305 (1st Gen.) | 256 KB | 400 450 | LPDDR2-800 Single-channel 32-bit @ 400 MHz (3.2 GB/s) | 66.7 75 | 0.8 | 4.80 5.40 | 19.2 21.6 | 38.4 43.2 | Snapdragon S4 Plus (MSM8x27) | ||||||||||||
Adreno 305 (2nd Gen.) | 128 KB | LPDDR2/3-1066 Single-channel 32-bit 533 MHz (4.2 GB/s) | 66.7 75 | 0.8 | Snapdragon 200 (MSM8210, MSM8610, MSM8212, MSM8612) Snapdragon 400 [20] (MSM8x26, MSM8x28, MSM8x30, MSM8x30AB, APQ8026, APQ8030) | [21] [22] | |||||||||||||||
Adreno 306 | 400 | LPDDR2/3-1066 Single-channel 32-bit @ 533 MHz (4.2 GB/s) | 84.3 | 0.8 | 4.80 | 19.2 | 38.4 | Snapdragon 410 (MSM8916), Snapdragon 412 (MSM8916v2) | [23] | ||||||||||||
Adreno 308 | 500 | LPDDR3-1333 Single-channel 32-bit @ 666.5 MHz (5.3 GB/s) | 105.4 | 1.0 | 6.00 | 24.0 | 48.0 | Snapdragon 425 (MSM8917) Snapdragon 427 (MSM8920) | |||||||||||||
Adreno 320 (1st Gen.) | 64 [64] | 512 KB [23] | 400 | LPDDR2-1066 Dual-channel 32-bit (64-bit) @ 533 MHz (8.5 GB/s) | 225 | 1.6 | 3.2 | 12.8 | 51.2 | 102.4 | Snapdragon S4 Pro (MSM8960T, APQ8064, APQ8064-1AA), Snapdragon S4 Prime (MPQ8064) | [24] | |||||||||
Adreno 320 (2nd Gen.) | 96 [96] | 400 450 | LPDDR3-1200 Dual-channel 32-bit (64-bit) @ 600 MHz (9.6 GB/s) | 225 253.1 | 2.4 2.7 | >3.2 | 19.2 21.6 | 76.8 86.4 | 153.6 172.8 | Snapdragon 600 (APQ8064T, APQ8064AB) | [24] | ||||||||||
Adreno 330 | 128 [128] | 1024 KB | 450 550 578 | LPDDR3-1600 Dual-channel 32-bit (64-bit) @ 800 MHz (12.8 GB/s) | 253.1 309.4 325.1 | 3.6 4.4 4.624 | 28.8 35.2 36.9 | 115.2 140.8 147.9 | 230.4 281.6 295.9 | Snapdragon 800 (MSM8974, APQ8074), Snapdragon 801 (MSM8274AB, MSM8974AB, MSM8974AC) | [25] |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 4xx series | |||||||||||||||||||||
Adreno 405 | Unified shader model | 48 [48] | 256 KB | 28 | 550 | LPDDR3-1333/1866 Single-channel 32-bit @ 666.5-933 MHz (5.3-7.4 GB/s) | 13.2 | 52.8 | 105.6 | — | 3.2 (freedreno driver: 3.0, 3.1 incomplete, 3.2 partial) | 1.1 | 1.2 full profile | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 11_1) [17] | Snapdragon 415 (MSM8929), Snapdragon 610 (MSM8936), Snapdragon 615 (MSM8939), Snapdragon 616 (MSM8939v2), Snapdragon 617 (MSM8952) | |||||
Adreno 418 | 128 [128] | 512 KB | 20 | 600 | LPDDR3-1866 Dual-channel 32-bit (64-bit) @ 933 MHz (14.9 GB/s) | 38.4 | 153.6 | 307.2 | 1.0 [26] | Snapdragon 808 (MSM8992) | |||||||||||
Adreno 420 | 1536 KB | 28 | 500 600 | LPDDR3-1600 Dual-channel 64-bit (128-bit) @ 800 MHz (25.6 GB/s) | 281.3 337.5 (0.56 [27] Tr/clock) | 4 4.8 (8.2 Px/clock) | 32.0 38.4 | 128.0 153.6 | 256.0 307.2 | Snapdragon 805 (APQ8084) | [28] | ||||||||||
Adreno 430 | 256 [256] | 20 | 500 600 650 | LPDDR4-3200 Dual-channel 32-bit (64-bit) @ 1600 MHz (25.6 GB/s) | 404 | 4.8 6.0 6.6 | 64.0 76.8 83.2 | 256.0 307.2 332.8 | 512.0 614.4 665.6 | Snapdragon 810 (APQ8094, MSM8994) |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 5xx series | |||||||||||||||||||||
Adreno 504 | Unified shader model + Unified memory | ? | ? | 12 | ? | LPDDR3-1600 Single-channel 32-bit @ 800 MHz (6.4 GB/s) | ? | ? | ? | ? | 1.0 [26] | 3.2 [29] (freedreno driver: 3.1, 3.2 partial) | ? | 2.0 Full | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 11_1) [17] | Snapdragon 429 | ||||
Adreno 505 | 48 [48] | 128 + 8 KB | 28 | 450 | ? | 10.8 | 43.2 | 86.4 | Snapdragon 430 (MSM8937), Snapdragon 435, Snapdragon 439 | ||||||||||||
Adreno 506 | 96 [96] | 14 | 600 650 | LPDDR3-1866 Single-channel 32-bit @ 933 MHz (7.4 GB/s) | ? | ? | ? | 28.8 31.2 | 115.2 124.8 | 230.4 249.6 | Snapdragon 450, Snapdragon 625, Snapdragon 626, Snapdragon 632 | ||||||||||
Adreno 508 | 128 [128] | 650 | LPDDR4-2666 Dual‑channel 16‑bit (32-bit) @ 1333 MHz (10.6 GB/s) | ? | ? | ? | 41.6 | 166.4 | 332.8 | Snapdragon 630 | |||||||||||
Adreno 509 | 256 + 16 KB | 720 | LPDDR4-2666 Dual‑channel 32‑bit (64-bit) @ 1333 MHz (21.3 GB/s) | ? | ? | ? | 46.0 | 184.3 | 368.6 | Snapdragon 636 | |||||||||||
Adreno 510 | 28 | 600 | LPDDR3-1866 Dual‑channel 32‑bit (64-bit) @ 933 MHz (14.9 GB/s) | ? | ? | ? | 38.4 | 153.6 | 307.2 | 3.2 (3.1 + AEP) (freedreno driver: 3.1, 3.2 partial) | Snapdragon 650 (MSM8956), Snapdragon 652 (MSM8976), Snapdragon 653 (MSM8976PRO) | ||||||||||
Adreno 512 | 14 | 650 850 | LPDDR4-3732 Quad-channel 16-bit (64-bit) @ 1866 MHz (29.8 GB/s) | ? | ? | ? | 41.6 54.4 | 166.4 217.6 | 332.8 435.2 | Snapdragon 660 (MSM8976 Plus) | |||||||||||
Adreno 530 | 256 [256] | 1024 KB | 510 624 653 | ? | 6.7 8.1 | 7.7 8.1 | 65.2 79.8 83.5 | 261.1 319.4 334.3 | 522.2 638.9 668.6 | 12 (feature level 11_1) | Snapdragon 820 (MSM8996), Snapdragon 821 (MSM8996PRO) | ||||||||||
Adreno 540 | 384 [384] | 10 | 710 739 | >450 | ? | 11.36 (16 Texel/clock) [30] [31] | 136.3 141.8 | 545.2 567.5 | 1090.5 1135.1 | Snapdragon 835 (MSM8998) |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 6xx series | |||||||||||||||||||||
Adreno 605 | Unified shader model + | 128+8 KB | 14 | 1.0 and 1.1 [32] [26] | 3.2 | 2.0 Full | WIP (freedreno driver) | 12 (feature level 12_1) [17] | |||||||||||||
Adreno 608 | 10 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | Snapdragon SA6155P | [33] | |||||||||||||||||
Adreno 610 | 128 [128] | ? | 11 | 600 750 950 | 38.4 48.0 60.8 | 153.6 192.0 243.2 | 307.2 384.0 486.4 | Snapdragon 460 Snapdragon 662 Snapdragon 665 QCS4290 | [34] [35] | ||||||||||||
6 | 1114 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | 71.3 | 285.2 | 570.4 | Snapdragon 680 Snapdragon 685 | |||||||||||||||
Adreno 612 | 192 [96] | 256+16 KB | 11 | 745 845 | LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 MHz (14.9 GB/s) | 71.5 81.1 | 286.0 324.4 | 572.1 648.9 | Snapdragon 675 Snapdragon 678 | ||||||||||||
Adreno 613 | 4 | 955 | Snapdragon 4 Gen 2 | ||||||||||||||||||
Adreno 615 | 256 [128] | 512 KB | 10 | 700 780 | 89.6 99.8 | 358.4 399.3 | 716.8 798.7 | QCS603 QCS605 Snapdragon 670 | [36] [37] | ||||||||||||
Adreno 616 | 750 | 96.0 | 384.0 | 768.0 | Snapdragon 710 Snapdragon 712 | ||||||||||||||||
Adreno 618 | 8 | 700 825 | 89.6 105.6 | 358.4 422.4 | 716.8 844.8 | Snapdragon 720G Snapdragon 730 Snapdragon 730G Snapdragon 732G Snapdragon 7c Snapdragon 7c Gen 2 | [39] | ||||||||||||||
Adreno 619L | 950 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | 121.6 | 486.4 | 972.8 | Snapdragon 690 | |||||||||||||||
Adreno 619 | 825 950 | 105.6 121.6 | 422.4 486.4 | 844.8 972.8 | Snapdragon 480/480+ Snapdragon 750G | [40] | |||||||||||||||
6 | Snapdragon 4 Gen 1 Snapdragon 695 | ||||||||||||||||||||
Adreno 620 | 384 [192] | 7 | 625 750 | 6.7/8.1 | 120.0 144.0 | 480.0 576.0 | 960.0 1152.0 | Snapdragon 765 Snapdragon 765G Snapdragon 768G | |||||||||||||
Adreno 630 | 512 [256] | 1024 KB | 10 | 710 | LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 1866 MHz (29.8 GB/s) | ? | ? | 15.4 | 181.7 | 727.0 | 1454.0 | Snapdragon 845 Snapdragon 850 | [41] [42] [43] [44] | ||||||||
Adreno 640 | 768 [384] | 12*2 [45] | 7 | 585 675 | LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 2133 MHz (34.1 GB/s) | ? | 9.4 | 28.1 | 224.6 259.2 | 898.5 1036.8 [38] | 1797.1 2073.6 [46] | Snapdragon 855/855+ Snapdragon 860 Snapdragon 855A (SA8155P) | [47] [41] | ||||||||
Adreno 642L | 384 [192] | 6 | 490 550 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | 94.1 105.6 | 376.3 422.4 | 752.6 844.8 | Snapdragon 778G/778G+ Snapdragon 782G | |||||||||||||
Adreno 642 | 5 | 94.1 105.6 | 376.3 422.4 | 752.6 844.8 | Snapdragon 780G | ||||||||||||||||
Adreno 643L | 768 [384] | 6 | 812 | LPDDR4X-4266 or LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 2133 MHz or 3200 MHz (34.1 GB/s or 44.0GB/s) | 311.8 | 1247.2 | 2494.4 | QCS6490 | |||||||||||||
Adreno 644 | 4 | 660 | Snapdragon 7 Gen 1 | ||||||||||||||||||
Adreno 650 | 1024 [512] | ? and 300 Go/s [48] | 24*2 [45] | 7 | 587 670 | LPDDR4X-4266 or LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 2133 MHz or 3200 MHz (34.1 GB/s or 44.0GB/s) | 14.x (est.) [45] | 28.1 (est.) [45] | 300.5 343.0 | 1202.1 1372.1 [38] [45] [49] [50] | 2404.3 2744.3 | Snapdragon 865/865+ Snapdragon 870 QCS8250 | [41] [51] | ||||||||
Adreno 660 | 5 | 792 905 | LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 3200 MHz (51.2 GB/s) | 405.5 463.3 | 1622.0 1853.4 [52] | 3244.0 3706.8 | Snapdragon 888/888+ | ||||||||||||||
Adreno 675 | 1344 [672] | ? | 7 | 590 | LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 2133 MHz (34.1 GB/s) | 396.4 | 1585.9 | 3171.8 | Snapdragon 8c | [53] | |||||||||||
Adreno 680 | 1536 [768] | ? | 600 | LPDDR4X-4266 Octa-channel 16-bit (128-bit) @ 2133 MHz (68.2 GB/s) | 460.8 | 1843.2 [54] | 3686.4 [55] | Snapdragon 8cx Snapdragon SA8195P | [55] [56] | ||||||||||||
Adreno 685 | ? | 250 590 | 192.0 453.1 | 768.0 1812.4 | 1536.0 3624.9 | Microsoft SQ1 | [57] [58] | ||||||||||||||
Adreno 690 [59] | 661 680 | 507.6 522.2 | 2030.5 2088.9 | 4061.1 4177.9 | Snapdragon 8cx Gen 2 5G Microsoft SQ2 | [60] |
Name | Microarchitecture | Fab (nm) | Clock [ MHz] | Memory technology | Fillrate | GFLOPS | Latest API (version) supported | Qualcomm SoC | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] | On-chip graphics memory | TMU | Memory bandwidth | Triangle [MT/s] | Pixel [ GP/s] | Texture [ GT/s] | (FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Adreno 702 | Unified shader model + Unified memory | 768 [384] | 11 | 845 | LPDDR3-1866 Single-channel 32-bit @ 933 MHz (7.4 GB/s) or LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 | 324.4 | 1297.9 | 2595.8 | 1.1 | 3.1 | 1.1 | 2.0 | 12 | QCS2290 | |||||||
Adreno 710 | Snapdragon 7s Gen 2 | ||||||||||||||||||||
Adreno 720 | 4 | Snapdragon 7 Gen 3 | |||||||||||||||||||
Adreno 725 | 1536 [768] | 1024 KB | 580 | LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 MHz (14.9 GB/s) or LPDDR5-3200 Single-channel 128-bit @ 933 | 1826 | 21.55 | 445.4 | 1781.7 | 3563.5 | Snapdragon 7+ Gen 2 | |||||||||||
Adreno 730 | 818 900 | LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 MHz (14.9 GB/s) or LPDDR5-3200 Single-channel 128-bit @ 933 MHz (29.8 GB/s) or LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 3200 MHz (51.2 GB/s | 1,864 | 22.0 24.0 | 628.2 691.2 | 2512.8 2764.8 | 5025.7 5529.6 | 1.1 | 3.2 | 1.2 | Snapdragon 8/8+ Gen 1 Snapdragon 7+ Gen 3 | [61] | |||||||||
Adreno 740 | 2560 [1280] | 680 719 | LPDDR5-3200 Single-channel 128-bit @ 933 MHz (29.8 GB/s) or LPDDR5X-8400 Quad-channel 16-bit (64-bit) @ 4200 MHz (67.2 GB/s) or LPDDR5X-8533 Quad-channel 16-bit (64-bit) @ 4266.5 MHz (68.2 GB/s) | 2024 [62] | 870.4 920.3 | 3481.6 3681.2 | 6963.2 7362.5 | 1.3 | 3.2 | 1.2 | Snapdragon 8 Gen 2 Snapdragon 8 Gen 2 for Galaxy/ Leading Version Snapdragon XR2 Gen 2 | ||||||||||
Adreno 750 | 2880 [1440] | 770 903 1000 | LPDDR5X-9600 Quad-channel 16-bit (64-bit) @ 4800 MHz (76.8 GB/s) or LPDDR5X-9600 Octa-channel 16-bit (128-bit) @ 4267 MHz (136.5 GB/s) | 1108.8 1300.3 1440.0 | 4435.2 5201.2 5760.0 | 8870.4 10402.5 11520.0 | 1.3 | 3.2 | 1.2 | Snapdragon 8 Gen 3 Snapdragon X Elite |
There are proprietary drivers for the Linux-based mobile operating system Android available from Qualcomm themselves.[ citation needed ] Historically the only way to have GPU support on non-Android Linux was with the libhybris wrapper.
Linux and Mesa supports the Adreno 200/300/400/500 series of GPUs with a driver called freedreno
. Freedreno allows fully open-source graphics on devices like the 96Boards Dragonboard 410c and Nexus 7 (2013).
Qualcomm also provides Adreno drivers for ARM64 versions of Microsoft Windows.
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
ATI Technologies Inc., commonly called ATI, was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed publicly in 1993 and was acquired by AMD in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.
Direct3D and OpenGL are both application programming interfaces (APIs) that can be used in applications to render 2D and 3D computer graphics. As of 2005, graphics processing units (GPUs) almost always implement one version of both of these APIs. Examples include: DirectX 9 and OpenGL 2 circa 2004; DirectX 10 and OpenGL 3 circa 2008; and most recently, DirectX 11 and OpenGL 4 circa 2011. GPUs that support more recent versions of the standards are backwards compatible with applications that use the older standards; for example, one can run older DirectX 9 games on a more recent DirectX 11-certified GPU.
OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.
OpenGL for Embedded Systems is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history".
PowerVR is a division of Imagination Technologies that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware.
AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit (CPU) and 3D integrated graphics processing unit (IGPU) on a single die.
Snapdragon is a suite of system on a chip (SoC) semiconductor products for mobile devices designed and marketed by Qualcomm Technologies Inc. The Snapdragon's central processing unit (CPU) uses the ARM architecture. As such, Qualcomm often refers to the Snapdragon as a "mobile platform". Snapdragon semiconductors are embedded in devices of various systems, including vehicles, Android, Windows Phone and netbooks. In addition to the processors, the Snapdragon line includes modems, Wi-Fi chips and mobile charging products.
Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008.
MSM7000 is a series of system-on-a-chip processors manufactured by Qualcomm for handheld devices, especially smartphones.
The Veer was a smartphone announced by HP on February 9, 2011. The device used HP webOS, was powered by a Qualcomm Snapdragon processor, and had a 2.6-inch screen. The device was notable for its credit card-sized dimensions. The device was seen as the successor in the Palm line-up to the Pixi and earlier Centro models.
The Samsung Exynos, formerly Hummingbird (Korean: 엑시노스), is a series of ARM-based system-on-chips developed by Samsung Electronics' System LSI division and manufactured by Samsung Foundry. It is a continuation of Samsung's earlier S3C, S5L and S5P line of SoCs.
The Mali and Immortalis series of graphics processing units (GPUs) and multimedia processors are semiconductor intellectual property cores produced by Arm Holdings for licensing in various ASIC designs by Arm partners.
Imageon was a series of media coprocessors and mobile chipsets produced by ATI in 2002–2008, providing graphics acceleration and other multimedia features for handheld devices such as mobile phones and Personal Digital Assistants (PDAs). AMD later sold the Imageon mobile handheld graphics division to Qualcomm in 2009, where it was used exclusively inside their Snapdragon SoC processors under the Adreno brand name.
Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.
Vulkan is a low-level low-overhead, cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, it is also designed to work with modern multi-core CPUs.
Qualcomm Kryo is a series of custom or semi-custom ARM-based CPUs included in the Snapdragon line of SoCs.
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