Parallel computing

Last updated
Large supercomputers such as IBM's Blue Gene/P are designed to heavily exploit parallelism. IBM Blue Gene P supercomputer.jpg
Large supercomputers such as IBM's Blue Gene/P are designed to heavily exploit parallelism.

Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. [1] Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling. [2] As power consumption (and consequently heat generation) by computers has become a concern in recent years, [3] parallel computing has become the dominant paradigm in computer architecture, mainly in the form of multi-core processors. [4]

Contents

Parallel computing is closely related to concurrent computing—they are frequently used together, and often conflated, though the two are distinct: it is possible to have parallelism without concurrency, and concurrency without parallelism (such as multitasking by time-sharing on a single-core CPU). [5] [6] In parallel computing, a computational task is typically broken down into several, often many, very similar sub-tasks that can be processed independently and whose results are combined afterwards, upon completion. In contrast, in concurrent computing, the various processes often do not address related tasks; when they do, as is typical in distributed computing, the separate tasks may have a varied nature and often require some inter-process communication during execution.

Parallel computers can be roughly classified according to the level at which the hardware supports parallelism, with multi-core and multi-processor computers having multiple processing elements within a single machine, while clusters, MPPs, and grids use multiple computers to work on the same task. Specialized parallel computer architectures are sometimes used alongside traditional processors, for accelerating specific tasks.

In some cases parallelism is transparent to the programmer, such as in bit-level or instruction-level parallelism, but explicitly parallel algorithms, particularly those that use concurrency, are more difficult to write than sequential ones, [7] because concurrency introduces several new classes of potential software bugs, of which race conditions are the most common. Communication and synchronization between the different subtasks are typically some of the greatest obstacles to getting optimal parallel program performance.

A theoretical upper bound on the speed-up of a single program as a result of parallelization is given by Amdahl's law, which states that it is limited by the fraction of time for which the parallelization can be utilised.

Background

Traditionally, computer software has been written for serial computation. To solve a problem, an algorithm is constructed and implemented as a serial stream of instructions. These instructions are executed on a central processing unit on one computer. Only one instruction may execute at a time—after that instruction is finished, the next one is executed. [8]

Parallel computing, on the other hand, uses multiple processing elements simultaneously to solve a problem. This is accomplished by breaking the problem into independent parts so that each processing element can execute its part of the algorithm simultaneously with the others. The processing elements can be diverse and include resources such as a single computer with multiple processors, several networked computers, specialized hardware, or any combination of the above. [8] Historically parallel computing was used for scientific computing and the simulation of scientific problems, particularly in the natural and engineering sciences, such as meteorology. This led to the design of parallel hardware and software, as well as high performance computing. [9]

Frequency scaling was the dominant reason for improvements in computer performance from the mid-1980s until 2004. The runtime of a program is equal to the number of instructions multiplied by the average time per instruction. Maintaining everything else constant, increasing the clock frequency decreases the average time it takes to execute an instruction. An increase in frequency thus decreases runtime for all compute-bound programs. [10] However, power consumption P by a chip is given by the equation P = C × V2 × F, where C is the capacitance being switched per clock cycle (proportional to the number of transistors whose inputs change), V is voltage, and F is the processor frequency (cycles per second). [11] Increases in frequency increase the amount of power used in a processor. Increasing processor power consumption led ultimately to Intel's May 8, 2004 cancellation of its Tejas and Jayhawk processors, which is generally cited as the end of frequency scaling as the dominant computer architecture paradigm. [12]

To deal with the problem of power consumption and overheating the major central processing unit (CPU or processor) manufacturers started to produce power efficient processors with multiple cores. The core is the computing unit of the processor and in multi-core processors each core is independent and can access the same memory concurrently. Multi-core processors have brought parallel computing to desktop computers. Thus parallelization of serial programmes has become a mainstream programming task. In 2012 quad-core processors became standard for desktop computers, while servers have 10+ core processors. From Moore's law it can be predicted that the number of cores per processor will double every 18–24 months. This could mean that after 2020 a typical processor will have dozens or hundreds of cores, however in reality the standard is somewhere in the region of 4 to 16 cores, with some designs having a mix of performance and efficiency cores (such as ARM's big.LITTLE design) due to thermal and design constraints. [13] [ citation needed ]

An operating system can ensure that different tasks and user programmes are run in parallel on the available cores. However, for a serial software programme to take full advantage of the multi-core architecture the programmer needs to restructure and parallelize the code. A speed-up of application software runtime will no longer be achieved through frequency scaling, instead programmers will need to parallelize their software code to take advantage of the increasing computing power of multicore architectures. [14]

Amdahl's law and Gustafson's law

A graphical representation of Amdahl's law. The speedup of a program from parallelization is limited by how much of the program can be parallelized. For example, if 90% of the program can be parallelized, the theoretical maximum speedup using parallel computing would be 10 times no matter how many processors are used. AmdahlsLaw.svg
A graphical representation of Amdahl's law. The speedup of a program from parallelization is limited by how much of the program can be parallelized. For example, if 90% of the program can be parallelized, the theoretical maximum speedup using parallel computing would be 10 times no matter how many processors are used.
Assume that a task has two independent parts, A and B. Part B takes roughly 25% of the time of the whole computation. By working very hard, one may be able to make this part 5 times faster, but this only reduces the time for the whole computation by a little. In contrast, one may need to perform less work to make part A twice as fast. This will make the computation much faster than by optimizing part B, even though part B's speedup is greater by ratio, (5 times versus 2 times). Optimizing-different-parts.svg
Assume that a task has two independent parts, A and B. Part B takes roughly 25% of the time of the whole computation. By working very hard, one may be able to make this part 5 times faster, but this only reduces the time for the whole computation by a little. In contrast, one may need to perform less work to make part A twice as fast. This will make the computation much faster than by optimizing part B, even though part B's speedup is greater by ratio, (5 times versus 2 times).

Optimally, the speedup from parallelization would be linear—doubling the number of processing elements should halve the runtime, and doubling it a second time should again halve the runtime. However, very few parallel algorithms achieve optimal speedup. Most of them have a near-linear speedup for small numbers of processing elements, which flattens out into a constant value for large numbers of processing elements.

The potential speedup of an algorithm on a parallel computing platform is given by Amdahl's law [15]

where

Since Slatency < 1/(1 - p), it shows that a small part of the program which cannot be parallelized will limit the overall speedup available from parallelization. A program solving a large mathematical or engineering problem will typically consist of several parallelizable parts and several non-parallelizable (serial) parts. If the non-parallelizable part of a program accounts for 10% of the runtime (p = 0.9), we can get no more than a 10 times speedup, regardless of how many processors are added. This puts an upper limit on the usefulness of adding more parallel execution units. "When a task cannot be partitioned because of sequential constraints, the application of more effort has no effect on the schedule. The bearing of a child takes nine months, no matter how many women are assigned." [16]

A graphical representation of Gustafson's law Gustafson.png
A graphical representation of Gustafson's law

Amdahl's law only applies to cases where the problem size is fixed. In practice, as more computing resources become available, they tend to get used on larger problems (larger datasets), and the time spent in the parallelizable part often grows much faster than the inherently serial work. [17] In this case, Gustafson's law gives a less pessimistic and more realistic assessment of parallel performance: [18]

Both Amdahl's law and Gustafson's law assume that the running time of the serial part of the program is independent of the number of processors. Amdahl's law assumes that the entire problem is of fixed size so that the total amount of work to be done in parallel is also independent of the number of processors, whereas Gustafson's law assumes that the total amount of work to be done in parallel varies linearly with the number of processors.

Dependencies

Understanding data dependencies is fundamental in implementing parallel algorithms. No program can run more quickly than the longest chain of dependent calculations (known as the critical path), since calculations that depend upon prior calculations in the chain must be executed in order. However, most algorithms do not consist of just a long chain of dependent calculations; there are usually opportunities to execute independent calculations in parallel.

Let Pi and Pj be two program segments. Bernstein's conditions [19] describe when the two are independent and can be executed in parallel. For Pi, let Ii be all of the input variables and Oi the output variables, and likewise for Pj. Pi and Pj are independent if they satisfy

Violation of the first condition introduces a flow dependency, corresponding to the first segment producing a result used by the second segment. The second condition represents an anti-dependency, when the second segment produces a variable needed by the first segment. The third and final condition represents an output dependency: when two segments write to the same location, the result comes from the logically last executed segment. [20]

Consider the following functions, which demonstrate several kinds of dependencies:

1: function Dep(a, b) 2: c := a * b 3: d := 3 * c 4: end function

In this example, instruction 3 cannot be executed before (or even in parallel with) instruction 2, because instruction 3 uses a result from instruction 2. It violates condition 1, and thus introduces a flow dependency.

1: function NoDep(a, b) 2: c := a * b 3: d := 3 * b 4: e := a + b 5: end function

In this example, there are no dependencies between the instructions, so they can all be run in parallel.

Bernstein's conditions do not allow memory to be shared between different processes. For that, some means of enforcing an ordering between accesses is necessary, such as semaphores, barriers or some other synchronization method.

Race conditions, mutual exclusion, synchronization, and parallel slowdown

Subtasks in a parallel program are often called threads. Some parallel computer architectures use smaller, lightweight versions of threads known as fibers, while others use bigger versions known as processes. However, "threads" is generally accepted as a generic term for subtasks. [21] Threads will often need synchronized access to an object or other resource, for example when they must update a variable that is shared between them. Without synchronization, the instructions between the two threads may be interleaved in any order. For example, consider the following program:

Thread AThread B
1A: Read variable V1B: Read variable V
2A: Add 1 to variable V2B: Add 1 to variable V
3A: Write back to variable V3B: Write back to variable V

If instruction 1B is executed between 1A and 3A, or if instruction 1A is executed between 1B and 3B, the program will produce incorrect data. This is known as a race condition. The programmer must use a lock to provide mutual exclusion. A lock is a programming language construct that allows one thread to take control of a variable and prevent other threads from reading or writing it, until that variable is unlocked. The thread holding the lock is free to execute its critical section (the section of a program that requires exclusive access to some variable), and to unlock the data when it is finished. Therefore, to guarantee correct program execution, the above program can be rewritten to use locks:

Thread AThread B
1A: Lock variable V1B: Lock variable V
2A: Read variable V2B: Read variable V
3A: Add 1 to variable V3B: Add 1 to variable V
4A: Write back to variable V4B: Write back to variable V
5A: Unlock variable V5B: Unlock variable V

One thread will successfully lock variable V, while the other thread will be locked out—unable to proceed until V is unlocked again. This guarantees correct execution of the program. Locks may be necessary to ensure correct program execution when threads must serialize access to resources, but their use can greatly slow a program and may affect its reliability. [22]

Locking multiple variables using non-atomic locks introduces the possibility of program deadlock. An atomic lock locks multiple variables all at once. If it cannot lock all of them, it does not lock any of them. If two threads each need to lock the same two variables using non-atomic locks, it is possible that one thread will lock one of them and the second thread will lock the second variable. In such a case, neither thread can complete, and deadlock results. [23]

Many parallel programs require that their subtasks act in synchrony. This requires the use of a barrier. Barriers are typically implemented using a lock or a semaphore. [24] One class of algorithms, known as lock-free and wait-free algorithms, altogether avoids the use of locks and barriers. However, this approach is generally difficult to implement and requires correctly designed data structures. [25]

Not all parallelization results in speed-up. Generally, as a task is split up into more and more threads, those threads spend an ever-increasing portion of their time communicating with each other or waiting on each other for access to resources. [26] [27] Once the overhead from resource contention or communication dominates the time spent on other computation, further parallelization (that is, splitting the workload over even more threads) increases rather than decreases the amount of time required to finish. This problem, known as parallel slowdown, [28] can be improved in some cases by software analysis and redesign. [29]

Fine-grained, coarse-grained, and embarrassing parallelism

Applications are often classified according to how often their subtasks need to synchronize or communicate with each other. An application exhibits fine-grained parallelism if its subtasks must communicate many times per second; it exhibits coarse-grained parallelism if they do not communicate many times per second, and it exhibits embarrassing parallelism if they rarely or never have to communicate. Embarrassingly parallel applications are considered the easiest to parallelize.

Flynn's taxonomy

Michael J. Flynn created one of the earliest classification systems for parallel (and sequential) computers and programs, now known as Flynn's taxonomy. Flynn classified programs and computers by whether they were operating using a single set or multiple sets of instructions, and whether or not those instructions were using a single set or multiple sets of data.

The single-instruction-single-data (SISD) classification is equivalent to an entirely sequential program. The single-instruction-multiple-data (SIMD) classification is analogous to doing the same operation repeatedly over a large data set. This is commonly done in signal processing applications. Multiple-instruction-single-data (MISD) is a rarely used classification. While computer architectures to deal with this were devised (such as systolic arrays), few applications that fit this class materialized. Multiple-instruction-multiple-data (MIMD) programs are by far the most common type of parallel programs.

According to David A. Patterson and John L. Hennessy, "Some machines are hybrids of these categories, of course, but this classic model has survived because it is simple, easy to understand, and gives a good first approximation. It is also—perhaps because of its understandability—the most widely used scheme." [31]

Types of parallelism

Bit-level parallelism

Taiwania 3 of Taiwan, a parallel supercomputing device that joined COVID-19 research Taiwania 3 Supercomputer.jpg
Taiwania 3 of Taiwan, a parallel supercomputing device that joined COVID-19 research

From the advent of very-large-scale integration (VLSI) computer-chip fabrication technology in the 1970s until about 1986, speed-up in computer architecture was driven by doubling computer word size—the amount of information the processor can manipulate per cycle. [32] Increasing the word size reduces the number of instructions the processor must execute to perform an operation on variables whose sizes are greater than the length of the word. For example, where an 8-bit processor must add two 16-bit integers, the processor must first add the 8 lower-order bits from each integer using the standard addition instruction, then add the 8 higher-order bits using an add-with-carry instruction and the carry bit from the lower order addition; thus, an 8-bit processor requires two instructions to complete a single operation, where a 16-bit processor would be able to complete the operation with a single instruction.

Historically, 4-bit microprocessors were replaced with 8-bit, then 16-bit, then 32-bit microprocessors. This trend generally came to an end with the introduction of 32-bit processors, which has been a standard in general-purpose computing for two decades. Not until the early 2000s, with the advent of x86-64 architectures, did 64-bit processors become commonplace.

Instruction-level parallelism

A canonical processor without pipeline. It takes five clock cycles to complete one instruction and thus the processor can issue subscalar performance (IPC = 0.2 < 1). Nopipeline.png
A canonical processor without pipeline. It takes five clock cycles to complete one instruction and thus the processor can issue subscalar performance (IPC = 0.2 < 1).

A computer program is, in essence, a stream of instructions executed by a processor. Without instruction-level parallelism, a processor can only issue less than one instruction per clock cycle (IPC < 1). These processors are known as subscalar processors. These instructions can be re-ordered and combined into groups which are then executed in parallel without changing the result of the program. This is known as instruction-level parallelism. Advances in instruction-level parallelism dominated computer architecture from the mid-1980s until the mid-1990s. [33]

A canonical five-stage pipelined processor. In the best case scenario, it takes one clock cycle to complete one instruction and thus the processor can issue scalar performance (IPC = 1). Fivestagespipeline.png
A canonical five-stage pipelined processor. In the best case scenario, it takes one clock cycle to complete one instruction and thus the processor can issue scalar performance (IPC = 1).

All modern processors have multi-stage instruction pipelines. Each stage in the pipeline corresponds to a different action the processor performs on that instruction in that stage; a processor with an N-stage pipeline can have up to N different instructions at different stages of completion and thus can issue one instruction per clock cycle (IPC = 1). These processors are known as scalar processors. The canonical example of a pipelined processor is a RISC processor, with five stages: instruction fetch (IF), instruction decode (ID), execute (EX), memory access (MEM), and register write back (WB). The Pentium 4 processor had a 35-stage pipeline. [34]

A canonical five-stage pipelined processor with two execution units. In the best case scenario, it takes one clock cycle to complete two instructions and thus the processor can issue superscalar performance (IPC = 2 > 1). Superscalarpipeline.svg
A canonical five-stage pipelined processor with two execution units. In the best case scenario, it takes one clock cycle to complete two instructions and thus the processor can issue superscalar performance (IPC = 2 > 1).

Most modern processors also have multiple execution units. They usually combine this feature with pipelining and thus can issue more than one instruction per clock cycle (IPC > 1). These processors are known as superscalar processors. Superscalar processors differ from multi-core processors in that the several execution units are not entire processors (i.e. processing units). Instructions can be grouped together only if there is no data dependency between them. Scoreboarding and the Tomasulo algorithm (which is similar to scoreboarding but makes use of register renaming) are two of the most common techniques for implementing out-of-order execution and instruction-level parallelism.

Task parallelism

Task parallelisms is the characteristic of a parallel program that "entirely different calculations can be performed on either the same or different sets of data". [35] This contrasts with data parallelism, where the same calculation is performed on the same or different sets of data. Task parallelism involves the decomposition of a task into sub-tasks and then allocating each sub-task to a processor for execution. The processors would then execute these sub-tasks concurrently and often cooperatively. Task parallelism does not usually scale with the size of a problem. [36]

Superword level parallelism

Superword level parallelism is a vectorization technique based on loop unrolling and basic block vectorization. It is distinct from loop vectorization algorithms in that it can exploit parallelism of inline code, such as manipulating coordinates, color channels or in loops unrolled by hand. [37]

Hardware

Memory and communication

Main memory in a parallel computer is either shared memory (shared between all processing elements in a single address space), or distributed memory (in which each processing element has its own local address space). [38] Distributed memory refers to the fact that the memory is logically distributed, but often implies that it is physically distributed as well. Distributed shared memory and memory virtualization combine the two approaches, where the processing element has its own local memory and access to the memory on non-local processors. Accesses to local memory are typically faster than accesses to non-local memory. On the supercomputers, distributed shared memory space can be implemented using the programming model such as PGAS. This model allows processes on one compute node to transparently access the remote memory of another compute node. All compute nodes are also connected to an external shared memory system via high-speed interconnect, such as Infiniband, this external shared memory system is known as burst buffer, which is typically built from arrays of non-volatile memory physically distributed across multiple I/O nodes.

A logical view of a non-uniform memory access (NUMA) architecture. Processors in one directory can access that directory's memory with less latency than they can access memory in the other directory's memory. Numa.svg
A logical view of a non-uniform memory access (NUMA) architecture. Processors in one directory can access that directory's memory with less latency than they can access memory in the other directory's memory.

Computer architectures in which each element of main memory can be accessed with equal latency and bandwidth are known as uniform memory access (UMA) systems. Typically, that can be achieved only by a shared memory system, in which the memory is not physically distributed. A system that does not have this property is known as a non-uniform memory access (NUMA) architecture. Distributed memory systems have non-uniform memory access.

Computer systems make use of caches—small and fast memories located close to the processor which store temporary copies of memory values (nearby in both the physical and logical sense). Parallel computer systems have difficulties with caches that may store the same value in more than one location, with the possibility of incorrect program execution. These computers require a cache coherency system, which keeps track of cached values and strategically purges them, thus ensuring correct program execution. Bus snooping is one of the most common methods for keeping track of which values are being accessed (and thus should be purged). Designing large, high-performance cache coherence systems is a very difficult problem in computer architecture. As a result, shared memory computer architectures do not scale as well as distributed memory systems do. [38]

Processor–processor and processor–memory communication can be implemented in hardware in several ways, including via shared (either multiported or multiplexed) memory, a crossbar switch, a shared bus or an interconnect network of a myriad of topologies including star, ring, tree, hypercube, fat hypercube (a hypercube with more than one processor at a node), or n-dimensional mesh.

Parallel computers based on interconnected networks need to have some kind of routing to enable the passing of messages between nodes that are not directly connected. The medium used for communication between the processors is likely to be hierarchical in large multiprocessor machines.

Classes of parallel computers

Parallel computers can be roughly classified according to the level at which the hardware supports parallelism. This classification is broadly analogous to the distance between basic computing nodes. These are not mutually exclusive; for example, clusters of symmetric multiprocessors are relatively common.

Multi-core computing

A multi-core processor is a processor that includes multiple processing units (called "cores") on the same chip. This processor differs from a superscalar processor, which includes multiple execution units and can issue multiple instructions per clock cycle from one instruction stream (thread); in contrast, a multi-core processor can issue multiple instructions per clock cycle from multiple instruction streams. IBM's Cell microprocessor, designed for use in the Sony PlayStation 3, is a prominent multi-core processor. Each core in a multi-core processor can potentially be superscalar as well—that is, on every clock cycle, each core can issue multiple instructions from one thread.

Simultaneous multithreading (of which Intel's Hyper-Threading is the best known) was an early form of pseudo-multi-coreism. A processor capable of concurrent multithreading includes multiple execution units in the same processing unit—that is it has a superscalar architecture—and can issue multiple instructions per clock cycle from multiple threads. Temporal multithreading on the other hand includes a single execution unit in the same processing unit and can issue one instruction at a time from multiple threads.

Symmetric multiprocessing

A symmetric multiprocessor (SMP) is a computer system with multiple identical processors that share memory and connect via a bus. [39] Bus contention prevents bus architectures from scaling. As a result, SMPs generally do not comprise more than 32 processors. [40] Because of the small size of the processors and the significant reduction in the requirements for bus bandwidth achieved by large caches, such symmetric multiprocessors are extremely cost-effective, provided that a sufficient amount of memory bandwidth exists. [39]

Distributed computing

A distributed computer (also known as a distributed memory multiprocessor) is a distributed memory computer system in which the processing elements are connected by a network. Distributed computers are highly scalable. The terms "concurrent computing", "parallel computing", and "distributed computing" have a lot of overlap, and no clear distinction exists between them. [41] The same system may be characterized both as "parallel" and "distributed"; the processors in a typical distributed system run concurrently in parallel. [42]

Cluster computing
A Beowulf cluster Beowulf.jpg
A Beowulf cluster

A cluster is a group of loosely coupled computers that work together closely, so that in some respects they can be regarded as a single computer. [43] Clusters are composed of multiple standalone machines connected by a network. While machines in a cluster do not have to be symmetric, load balancing is more difficult if they are not. The most common type of cluster is the Beowulf cluster, which is a cluster implemented on multiple identical commercial off-the-shelf computers connected with a TCP/IP Ethernet local area network. [44] Beowulf technology was originally developed by Thomas Sterling and Donald Becker. 87% of all Top500 supercomputers are clusters. [45] The remaining are Massively Parallel Processors, explained below.

Because grid computing systems (described below) can easily handle embarrassingly parallel problems, modern clusters are typically designed to handle more difficult problems—problems that require nodes to share intermediate results with each other more often. This requires a high bandwidth and, more importantly, a low-latency interconnection network. Many historic and current supercomputers use customized high-performance network hardware specifically designed for cluster computing, such as the Cray Gemini network. [46] As of 2014, most current supercomputers use some off-the-shelf standard network hardware, often Myrinet, InfiniBand, or Gigabit Ethernet.

Massively parallel computing
A cabinet from IBM's Blue Gene/L massively parallel supercomputer BlueGeneL cabinet.jpg
A cabinet from IBM's Blue Gene/L massively parallel supercomputer

A massively parallel processor (MPP) is a single computer with many networked processors. MPPs have many of the same characteristics as clusters, but MPPs have specialized interconnect networks (whereas clusters use commodity hardware for networking). MPPs also tend to be larger than clusters, typically having "far more" than 100 processors. [47] In an MPP, "each CPU contains its own memory and copy of the operating system and application. Each subsystem communicates with the others via a high-speed interconnect." [48]

IBM's Blue Gene/L, the fifth fastest supercomputer in the world according to the June 2009 TOP500 ranking, is an MPP.

Grid computing

Grid computing is the most distributed form of parallel computing. It makes use of computers communicating over the Internet to work on a given problem. Because of the low bandwidth and extremely high latency available on the Internet, distributed computing typically deals only with embarrassingly parallel problems.

Most grid computing applications use middleware (software that sits between the operating system and the application to manage network resources and standardize the software interface). The most common grid computing middleware is the Berkeley Open Infrastructure for Network Computing (BOINC). Often volunteer computing software makes use of "spare cycles", performing computations at times when a computer is idling. [49]

Cloud computing

The ubiquity of Internet brought the possibility of large-scale cloud computing.

Specialized parallel computers

Within parallel computing, there are specialized parallel devices that remain niche areas of interest. While not domain-specific, they tend to be applicable to only a few classes of parallel problems.

Reconfigurable computing with field-programmable gate arrays

Reconfigurable computing is the use of a field-programmable gate array (FPGA) as a co-processor to a general-purpose computer. An FPGA is, in essence, a computer chip that can rewire itself for a given task.

FPGAs can be programmed with hardware description languages such as VHDL [50] or Verilog. [51] Several vendors have created C to HDL languages that attempt to emulate the syntax and semantics of the C programming language, with which most programmers are familiar. The best known C to HDL languages are Mitrion-C, Impulse C, and Handel-C. Specific subsets of SystemC based on C++ can also be used for this purpose.

AMD's decision to open its HyperTransport technology to third-party vendors has become the enabling technology for high-performance reconfigurable computing. [52] According to Michael R. D'Amour, Chief Operating Officer of DRC Computer Corporation, "when we first walked into AMD, they called us 'the socket stealers.' Now they call us their partners." [52]

General-purpose computing on graphics processing units (GPGPU)
Nvidia's Tesla GPGPU card NvidiaTesla.jpg
Nvidia's Tesla GPGPU card

General-purpose computing on graphics processing units (GPGPU) is a fairly recent trend in computer engineering research. GPUs are co-processors that have been heavily optimized for computer graphics processing. [53] Computer graphics processing is a field dominated by data parallel operations—particularly linear algebra matrix operations.

In the early days, GPGPU programs used the normal graphics APIs for executing programs. However, several new programming languages and platforms have been built to do general purpose computation on GPUs with both Nvidia and AMD releasing programming environments with CUDA and Stream SDK respectively. Other GPU programming languages include BrookGPU, PeakStream, and RapidMind. Nvidia has also released specific products for computation in their Tesla series. The technology consortium Khronos Group has released the OpenCL specification, which is a framework for writing programs that execute across platforms consisting of CPUs and GPUs. AMD, Apple, Intel, Nvidia and others are supporting OpenCL.

Application-specific integrated circuits

Several application-specific integrated circuit (ASIC) approaches have been devised for dealing with parallel applications. [54] [55] [56]

Because an ASIC is (by definition) specific to a given application, it can be fully optimized for that application. As a result, for a given application, an ASIC tends to outperform a general-purpose computer. However, ASICs are created by UV photolithography. This process requires a mask set, which can be extremely expensive. A mask set can cost over a million US dollars. [57] (The smaller the transistors required for the chip, the more expensive the mask will be.) Meanwhile, performance increases in general-purpose computing over time (as described by Moore's law) tend to wipe out these gains in only one or two chip generations. [52] High initial cost, and the tendency to be overtaken by Moore's-law-driven general-purpose computing, has rendered ASICs unfeasible for most parallel computing applications. However, some have been built. One example is the PFLOPS RIKEN MDGRAPE-3 machine which uses custom ASICs for molecular dynamics simulation.

Vector processors
The Cray-1 is a vector processor. Cray 1 IMG 9126.jpg
The Cray-1 is a vector processor.

A vector processor is a CPU or computer system that can execute the same instruction on large sets of data. Vector processors have high-level operations that work on linear arrays of numbers or vectors. An example vector operation is A = B × C, where A, B, and C are each 64-element vectors of 64-bit floating-point numbers. [58] They are closely related to Flynn's SIMD classification. [58]

Cray computers became famous for their vector-processing computers in the 1970s and 1980s. However, vector processors—both as CPUs and as full computer systems—have generally disappeared. Modern processor instruction sets do include some vector processing instructions, such as with Freescale Semiconductor's AltiVec and Intel's Streaming SIMD Extensions (SSE).

Software

Parallel programming languages

Concurrent programming languages, libraries, APIs, and parallel programming models (such as algorithmic skeletons) have been created for programming parallel computers. These can generally be divided into classes based on the assumptions they make about the underlying memory architecture—shared memory, distributed memory, or shared distributed memory. Shared memory programming languages communicate by manipulating shared memory variables. Distributed memory uses message passing. POSIX Threads and OpenMP are two of the most widely used shared memory APIs, whereas Message Passing Interface (MPI) is the most widely used message-passing system API. [59] One concept used in programming parallel programs is the future concept, where one part of a program promises to deliver a required datum to another part of a program at some future time.

Efforts to standardize parallel programming include an open standard called OpenHMPP for hybrid multi-core parallel programming. The OpenHMPP directive-based programming model offers a syntax to efficiently offload computations on hardware accelerators and to optimize data movement to/from the hardware memory using remote procedure calls.

The rise of consumer GPUs has led to support for compute kernels, either in graphics APIs (referred to as compute shaders), in dedicated APIs (such as OpenCL), or in other language extensions.

Automatic parallelization

Automatic parallelization of a sequential program by a compiler is the "holy grail" of parallel computing, especially with the aforementioned limit of processor frequency. Despite decades of work by compiler researchers, automatic parallelization has had only limited success. [60]

Mainstream parallel programming languages remain either explicitly parallel or (at best) partially implicit, in which a programmer gives the compiler directives for parallelization. A few fully implicit parallel programming languages exist—SISAL, Parallel Haskell, SequenceL, System C (for FPGAs), Mitrion-C, VHDL, and Verilog.

Application checkpointing

As a computer system grows in complexity, the mean time between failures usually decreases. Application checkpointing is a technique whereby the computer system takes a "snapshot" of the application—a record of all current resource allocations and variable states, akin to a core dump—; this information can be used to restore the program if the computer should fail. Application checkpointing means that the program has to restart from only its last checkpoint rather than the beginning. While checkpointing provides benefits in a variety of situations, it is especially useful in highly parallel systems with a large number of processors used in high performance computing. [61]

Algorithmic methods

As parallel computers become larger and faster, we are now able to solve problems that had previously taken too long to run. Fields as varied as bioinformatics (for protein folding and sequence analysis) and economics (for mathematical finance) have taken advantage of parallel computing. Common types of problems in parallel computing applications include: [62]

Fault tolerance

Parallel computing can also be applied to the design of fault-tolerant computer systems, particularly via lockstep systems performing the same operation in parallel. This provides redundancy in case one component fails, and also allows automatic error detection and error correction if the results differ. These methods can be used to help prevent single-event upsets caused by transient errors. [64] Although additional measures may be required in embedded or specialized systems, this method can provide a cost-effective approach to achieve n-modular redundancy in commercial off-the-shelf systems.

History

ILLIAC IV, "the most infamous of supercomputers" ILLIAC 4 parallel computer.jpg
ILLIAC IV, "the most infamous of supercomputers"

The origins of true (MIMD) parallelism go back to Luigi Federico Menabrea and his Sketch of the Analytic Engine Invented by Charles Babbage . [66] [67] [68]

In 1957, Compagnie des Machines Bull announced the first computer architecture specifically designed for parallelism, the Gamma 60. [69] It utilized a fork-join model and a "Program Distributor" to dispatch and collect data to and from independent processing units connected to a central memory. [70] [71]

In April 1958, Stanley Gill (Ferranti) discussed parallel programming and the need for branching and waiting. [72] Also in 1958, IBM researchers John Cocke and Daniel Slotnick discussed the use of parallelism in numerical calculations for the first time. [73] Burroughs Corporation introduced the D825 in 1962, a four-processor computer that accessed up to 16 memory modules through a crossbar switch. [74] In 1967, Amdahl and Slotnick published a debate about the feasibility of parallel processing at American Federation of Information Processing Societies Conference. [73] It was during this debate that Amdahl's law was coined to define the limit of speed-up due to parallelism.

In 1969, Honeywell introduced its first Multics system, a symmetric multiprocessor system capable of running up to eight processors in parallel. [73] C.mmp, a multi-processor project at Carnegie Mellon University in the 1970s, was among the first multiprocessors with more than a few processors. The first bus-connected multiprocessor with snooping caches was the Synapse N+1 in 1984. [67]

SIMD parallel computers can be traced back to the 1970s. The motivation behind early SIMD computers was to amortize the gate delay of the processor's control unit over multiple instructions. [75] In 1964, Slotnick had proposed building a massively parallel computer for the Lawrence Livermore National Laboratory. [73] His design was funded by the US Air Force, which was the earliest SIMD parallel-computing effort, ILLIAC IV. [73] The key to its design was a fairly high parallelism, with up to 256 processors, which allowed the machine to work on large datasets in what would later be known as vector processing. However, ILLIAC IV was called "the most infamous of supercomputers", because the project was only one-fourth completed, but took 11 years and cost almost four times the original estimate. [65] When it was finally ready to run its first real application in 1976, it was outperformed by existing commercial supercomputers such as the Cray-1.

Biological brain as massively parallel computer

In the early 1970s, at the MIT Computer Science and Artificial Intelligence Laboratory, Marvin Minsky and Seymour Papert started developing the Society of Mind theory, which views the biological brain as massively parallel computer. In 1986, Minsky published The Society of Mind, which claims that "mind is formed from many little agents, each mindless by itself". [76] The theory attempts to explain how what we call intelligence could be a product of the interaction of non-intelligent parts. Minsky says that the biggest source of ideas about the theory came from his work in trying to create a machine that uses a robotic arm, a video camera, and a computer to build with children's blocks. [77]

Similar models (which also view the biological brain as a massively parallel computer, i.e., the brain is made up of a constellation of independent or semi-independent agents) were also described by:

See also

Related Research Articles

<span class="mw-page-title-main">Central processing unit</span> Central computer component which executes instructions

A central processing unit (CPU)—also called a central processor or main processor—is the most important processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs).

<span class="mw-page-title-main">Process (computing)</span> Particular execution of a computer program

In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently.

<span class="mw-page-title-main">Thread (computing)</span> Smallest sequence of programmed instructions that can be managed independently by a scheduler

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process.

<span class="mw-page-title-main">Symmetric multiprocessing</span> The equal sharing of all resources by multiple identical processors

Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors.

<span class="mw-page-title-main">Instruction-level parallelism</span> Ability of computer instructions to be executed simultaneously with correct results

Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically ILP refers to the average number of instructions run per step of this parallel execution.

<span class="mw-page-title-main">OpenMP</span> Open standard for parallelizing

OpenMP is an application programming interface (API) that supports multi-platform shared-memory multiprocessing programming in C, C++, and Fortran, on many platforms, instruction-set architectures and operating systems, including Solaris, AIX, FreeBSD, HP-UX, Linux, macOS, and Windows. It consists of a set of compiler directives, library routines, and environment variables that influence run-time behavior.

In computing, single program, multiple data (SPMD) is a term that has been used to refer to computational models for exploiting parallelism where-by multiple processors cooperate in the execution of a program in order to obtain results faster.

<span class="mw-page-title-main">Hardware acceleration</span> Specialized computer hardware

Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both.

In computing, a parallel programming model is an abstraction of parallel computer architecture, with which it is convenient to express algorithms and their composition in programs. The value of a programming model can be judged on its generality: how well a range of different problems can be expressed for a variety of different architectures, and its performance: how efficiently the compiled programs can execute. The implementation of a parallel programming model can take the form of a library invoked from a sequential language, as an extension to an existing language, or as an entirely new language.

Automatic parallelization, also auto parallelization, or autoparallelization refers to converting sequential code into multi-threaded and/or vectorized code in order to use multiple processors simultaneously in a shared-memory multiprocessor (SMP) machine. Fully automatic parallelization of sequential programs is a challenge because it requires complex program analysis and the best approach may depend upon parameter values that are not known at compilation time.

Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.

In computer science, stream processing is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming, reactive programming, and distributed data processing. Stream processing systems aim to expose parallel processing for data streams and rely on streaming algorithms for efficient implementation. The software stack for these systems includes components such as programming models and query languages, for expressing computation; stream management systems, for distribution and scheduling; and hardware components for acceleration including floating-point units, graphics processing units, and field-programmable gate arrays.

<span class="mw-page-title-main">Multi-core processor</span> Microprocessor with more than one processing unit

A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques. Manufacturers typically integrate the cores onto a single integrated circuit die or onto multiple dies in a single chip package. The microprocessors currently used in almost all personal computers are multi-core.

<span class="mw-page-title-main">Gustafson's law</span> Theoretical speedup formula in computer architecture

In computer architecture, Gustafson's law gives the speedup in the execution time of a task that theoretically gains from parallel computing, using a hypothetical run of the task on a single-core machine as the baseline. To put it another way, it is the theoretical "slowdown" of an already parallelized task if running on a serial machine. It is named after computer scientist John L. Gustafson and his colleague Edwin H. Barsis, and was presented in the article Reevaluating Amdahl's Law in 1988.

<span class="mw-page-title-main">Data parallelism</span> Parallelization across multiple processors in parallel computing environments

Data parallelism is parallelization across multiple processors in parallel computing environments. It focuses on distributing the data across different nodes, which operate on the data in parallel. It can be applied on regular data structures like arrays and matrices by working on each element in parallel. It contrasts to task parallelism as another form of parallelism.

Task parallelism is a form of parallelization of computer code across multiple processors in parallel computing environments. Task parallelism focuses on distributing tasks—concurrently performed by processes or threads—across different processors. In contrast to data parallelism which involves running the same task on different components of data, task parallelism is distinguished by running many different tasks at the same time on the same data. A common type of task parallelism is pipelining, which consists of moving a single set of data through a series of separate tasks where each task can execute independently of the others.

<span class="mw-page-title-main">Multithreading (computer architecture)</span> Ability of a CPU to provide multiple threads of execution concurrently

In computer architecture, multithreading is the ability of a central processing unit (CPU) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB).

Explicit Multi-Threading (XMT) is a computer science paradigm for building and programming parallel computers designed around the parallel random-access machine (PRAM) parallel computational model. A more direct explanation of XMT starts with the rudimentary abstraction that made serial computing simple: that any single instruction available for execution in a serial program executes immediately. A consequence of this abstraction is a step-by-step (inductive) explication of the instruction available next for execution. The rudimentary parallel abstraction behind XMT, dubbed Immediate Concurrent Execution (ICE) in Vishkin (2011), is that indefinitely many instructions available for concurrent execution execute immediately. A consequence of ICE is a step-by-step (inductive) explication of the instructions available next for concurrent execution. Moving beyond the serial von Neumann computer, the aspiration of XMT is that computer science will again be able to augment mathematical induction with a simple one-line computing abstraction.

Data-intensive computing is a class of parallel computing applications which use a data parallel approach to process large volumes of data typically terabytes or petabytes in size and typically referred to as big data. Computing applications that devote most of their execution time to computational requirements are deemed compute-intensive, whereas applications are deemed data-intensive require large volumes of data and devote most of their processing time to I/O and manipulation of data.

Latency oriented processor architecture is the microarchitecture of a microprocessor designed to serve a serial computing thread with a low latency. This is typical of most central processing units (CPU) being developed since the 1970s. These architectures, in general, aim to execute as many instructions as possible belonging to a single serial thread, in a given window of time; however, the time to execute a single instruction completely from fetch to retire stages may vary from a few cycles to even a few hundred cycles in some cases. Latency oriented processor architectures are the opposite of throughput-oriented processors which concern themselves more with the total throughput of the system, rather than the service latencies for all individual threads that they work on.

References

  1. Gottlieb, Allan; Almasi, George S. (1989). Highly parallel computing. Redwood City, Calif.: Benjamin/Cummings. ISBN   978-0-8053-0177-9.
  2. S.V. Adve et al. (November 2008). "Parallel Computing Research at Illinois: The UPCRC Agenda" Archived 2018-01-11 at the Wayback Machine (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather than making a single core go faster."
  3. Asanovic et al. Old [conventional wisdom]: Power is free, but transistors are expensive. New [conventional wisdom] is [that] power is expensive, but transistors are "free".
  4. Asanovic, Krste et al. (December 18, 2006). "The Landscape of Parallel Computing Research: A View from Berkeley" (PDF). University of California, Berkeley. Technical Report No. UCB/EECS-2006-183. "Old [conventional wisdom]: Increasing clock frequency is the primary method of improving processor performance. New [conventional wisdom]: Increasing parallelism is the primary method of improving processor performance… Even representatives from Intel, a company generally associated with the 'higher clock-speed is better' position, warned that traditional approaches to maximizing performance through maximizing clock speed have been pushed to their limits."
  5. "Concurrency is not Parallelism", Waza conference Jan 11, 2012, Rob Pike (slides Archived 2015-07-30 at the Wayback Machine ) (video)
  6. "Parallelism vs. Concurrency". Haskell Wiki.
  7. Hennessy, John L.; Patterson, David A.; Larus, James R. (1999). Computer organization and design: the hardware/software interface (2. ed., 3rd print. ed.). San Francisco: Kaufmann. ISBN   978-1-55860-428-5.
  8. 1 2 Barney, Blaise. "Introduction to Parallel Computing". Lawrence Livermore National Laboratory. Retrieved 2007-11-09.
  9. Thomas Rauber; Gudula Rünger (2013). Parallel Programming: for Multicore and Cluster Systems. Springer Science & Business Media. p. 1. ISBN   9783642378010.
  10. Hennessy, John L.; Patterson, David A. (2002). Computer architecture / a quantitative approach (3rd ed.). San Francisco, Calif.: International Thomson. p. 43. ISBN   978-1-55860-724-8.
  11. Rabaey, Jan M. (1996). Digital integrated circuits : a design perspective. Upper Saddle River, N.J.: Prentice-Hall. p. 235. ISBN   978-0-13-178609-7.
  12. Flynn, Laurie J. (8 May 2004). "Intel Halts Development Of 2 New Microprocessors". New York Times. Retrieved 5 June 2012.
  13. Thomas Rauber; Gudula Rünger (2013). Parallel Programming: for Multicore and Cluster Systems. Springer Science & Business Media. p. 2. ISBN   9783642378010.
  14. Thomas Rauber; Gudula Rünger (2013). Parallel Programming: for Multicore and Cluster Systems. Springer Science & Business Media. p. 3. ISBN   9783642378010.
  15. Amdahl, Gene M. (1967). "Validity of the single processor approach to achieving large scale computing capabilities". Proceedings of the April 18-20, 1967, spring joint computer conference on - AFIPS '67 (Spring). pp. 483–485. doi:10.1145/1465482.1465560. ISBN   9780805301779. S2CID   195607370.{{cite book}}: CS1 maint: date and year (link)
  16. Brooks, Frederick P. (1996). The mythical man month essays on software engineering (Anniversary ed., repr. with corr., 5. [Dr.] ed.). Reading, Mass. [u.a.]: Addison-Wesley. ISBN   978-0-201-83595-3.
  17. Michael McCool; James Reinders; Arch Robison (2013). Structured Parallel Programming: Patterns for Efficient Computation. Elsevier. p. 61.
  18. Gustafson, John L. (May 1988). "Reevaluating Amdahl's law". Communications of the ACM. 31 (5): 532–533. CiteSeerX   10.1.1.509.6892 . doi:10.1145/42411.42415. S2CID   33937392. Archived from the original on 2007-09-27.
  19. Bernstein, A. J. (1 October 1966). "Analysis of Programs for Parallel Processing". IEEE Transactions on Electronic Computers. EC-15 (5): 757–763. doi:10.1109/PGEC.1966.264565.
  20. Roosta, Seyed H. (2000). Parallel processing and parallel algorithms : theory and computation. New York, NY [u.a.]: Springer. p. 114. ISBN   978-0-387-98716-3.
  21. "Processes and Threads". Microsoft Developer Network. Microsoft Corp. 2018. Retrieved 2018-05-10.
  22. Krauss, Kirk J (2018). "Thread Safety for Performance". Develop for Performance. Archived from the original on 2018-05-13. Retrieved 2018-05-10.
  23. Tanenbaum, Andrew S. (2002-02-01). Introduction to Operating System Deadlocks. Pearson Education, Informit. Retrieved 2018-05-10.{{cite book}}: |website= ignored (help)
  24. Cecil, David (2015-11-03). "Synchronization internals the semaphore". Embedded. AspenCore. Retrieved 2018-05-10.
  25. Preshing, Jeff (2012-06-08). "An Introduction to Lock-Free Programming". Preshing on Programming. Retrieved 2018-05-10.
  26. "What's the opposite of "embarrassingly parallel"?". StackOverflow. Retrieved 2018-05-10.
  27. Schwartz, David (2011-08-15). "What is thread contention?". StackOverflow. Retrieved 2018-05-10.
  28. Kukanov, Alexey (2008-03-04). "Why a simple test can get parallel slowdown" . Retrieved 2015-02-15.
  29. Krauss, Kirk J (2018). "Threading for Performance". Develop for Performance. Archived from the original on 2018-05-13. Retrieved 2018-05-10.
  30. Flynn, Michael J. (September 1972). "Some Computer Organizations and Their Effectiveness" (PDF). IEEE Transactions on Computers . C-21 (9): 948–960. doi:10.1109/TC.1972.5009071.
  31. Patterson and Hennessy, p. 748.
  32. Singh, David Culler; J.P. (1997). Parallel computer architecture ([Nachdr.] ed.). San Francisco: Morgan Kaufmann Publ. p. 15. ISBN   978-1-55860-343-1.{{cite book}}: CS1 maint: multiple names: authors list (link)
  33. Culler et al. p. 15.
  34. Patt, Yale (April 2004). "The Microprocessor Ten Years From Now: What Are The Challenges, How Do We Meet Them? Archived 2008-04-14 at the Wayback Machine (wmv). Distinguished Lecturer talk at Carnegie Mellon University. Retrieved on November 7, 2007.
  35. Culler et al. p. 124.
  36. Culler et al. p. 125.
  37. Samuel Larsen; Saman Amarasinghe. "Exploiting Superword Level Parallelism with Multimedia Instruction Sets" (PDF).
  38. 1 2 Patterson and Hennessy, p. 713.
  39. 1 2 Hennessy and Patterson, p. 549.
  40. Patterson and Hennessy, p. 714.
  41. Ghosh (2007), p. 10. Keidar (2008).
  42. Lynch (1996), p. xix, 1–2. Peleg (2000), p. 1.
  43. What is clustering? Webopedia computer dictionary. Retrieved on November 7, 2007.
  44. Beowulf definition. Archived 2012-10-10 at the Wayback Machine PC Magazine. Retrieved on November 7, 2007.
  45. "List Statistics | TOP500 Supercomputer Sites". www.top500.org. Retrieved 2018-08-05.
  46. "Interconnect" Archived 2015-01-28 at the Wayback Machine .
  47. Hennessy and Patterson, p. 537.
  48. MPP Definition. Archived 2013-05-11 at the Wayback Machine PC Magazine. Retrieved on November 7, 2007.
  49. Kirkpatrick, Scott (2003). "COMPUTER SCIENCE: Rough Times Ahead". Science. 299 (5607): 668–669. doi:10.1126/science.1081623. PMID   12560537. S2CID   60622095.
  50. Valueva, Maria; Valuev, Georgii; Semyonova, Nataliya; Lyakhov, Pavel; Chervyakov, Nikolay; Kaplun, Dmitry; Bogaevskiy, Danil (2019-06-20). "Construction of Residue Number System Using Hardware Efficient Diagonal Function". Electronics. 8 (6): 694. doi: 10.3390/electronics8060694 . ISSN   2079-9292. All simulated circuits were described in very high speed integrated circuit (VHSIC) hardware description language (VHDL). Hardware modeling was performed on Xilinx FPGA Artix 7 xc7a200tfbg484-2.
  51. Gupta, Ankit; Suneja, Kriti (May 2020). "Hardware Design of Approximate Matrix Multiplier based on FPGA in Verilog". 2020 4th International Conference on Intelligent Computing and Control Systems (ICICCS). Madurai, India: IEEE. pp. 496–498. doi:10.1109/ICICCS48265.2020.9121004. ISBN   978-1-7281-4876-2. S2CID   219990653.
  52. 1 2 3 D'Amour, Michael R., Chief Operating Officer, DRC Computer Corporation. "Standard Reconfigurable Computing". Invited speaker at the University of Delaware, February 28, 2007.
  53. Boggan, Sha'Kia and Daniel M. Pressel (August 2007). GPUs: An Emerging Platform for General-Purpose Computation Archived 2016-12-25 at the Wayback Machine (PDF). ARL-SR-154, U.S. Army Research Lab. Retrieved on November 7, 2007.
  54. Maslennikov, Oleg (2002). "Systematic Generation of Executing Programs for Processor Elements in Parallel ASIC or FPGA-Based Systems and Their Transformation into VHDL-Descriptions of Processor Element Control Units". Lecture Notes in Computer Science, 2328/2002: p. 272.
  55. Shimokawa, Y.; Fuwa, Y.; Aramaki, N. (18–21 November 1991). "A parallel ASIC VLSI neurocomputer for a large number of neurons and billion connections per second speed". [Proceedings] 1991 IEEE International Joint Conference on Neural Networks. Vol. 3. pp. 2162–2167. doi:10.1109/IJCNN.1991.170708. ISBN   978-0-7803-0227-3. S2CID   61094111.
  56. Acken, Kevin P.; Irwin, Mary Jane; Owens, Robert M. (July 1998). "A Parallel ASIC Architecture for Efficient Fractal Image Coding". The Journal of VLSI Signal Processing. 19 (2): 97–113. doi:10.1023/A:1008005616596. S2CID   2976028.
  57. Kahng, Andrew B. (June 21, 2004) "Scoping the Problem of DFM in the Semiconductor Industry Archived 2008-01-31 at the Wayback Machine ." University of California, San Diego. "Future design for manufacturing (DFM) technology must reduce design [non-recoverable expenditure] cost and directly address manufacturing [non-recoverable expenditures]—the cost of a mask set and probe card—which is well over $1 million at the 90 nm technology node and creates a significant damper on semiconductor-based innovation."
  58. 1 2 Patterson and Hennessy, p. 751.
  59. The Sidney Fernbach Award given to MPI inventor Bill Gropp Archived 2011-07-25 at the Wayback Machine refers to MPI as "the dominant HPC communications interface"
  60. Shen, John Paul; Mikko H. Lipasti (2004). Modern processor design : fundamentals of superscalar processors (1st ed.). Dubuque, Iowa: McGraw-Hill. p. 561. ISBN   978-0-07-057064-1. However, the holy grail of such research—automated parallelization of serial programs—has yet to materialize. While automated parallelization of certain classes of algorithms has been demonstrated, such success has largely been limited to scientific and numeric applications with predictable flow control (e.g., nested loop structures with statically determined iteration counts) and statically analyzable memory access patterns. (e.g., walks over large multidimensional arrays of float-point data).
  61. Encyclopedia of Parallel Computing, Volume 4 by David Padua 2011 ISBN   0387097651 page 265
  62. Asanovic, Krste, et al. (December 18, 2006). "The Landscape of Parallel Computing Research: A View from Berkeley" (PDF). University of California, Berkeley. Technical Report No. UCB/EECS-2006-183. See table on pages 17–19.
  63. David R., Helman; David A., Bader; JaJa, Joseph (1998). "A Randomized Parallel Sorting Algorithm with an Experimental Study" (PDF). Journal of Parallel and Distributed Computing. 52: 1–23. doi:10.1006/jpdc.1998.1462. hdl:1903/835 . Retrieved 26 October 2012.[ dead link ]
  64. Dobel, B., Hartig, H., & Engel, M. (2012) "Operating system support for redundant multithreading". Proceedings of the Tenth ACM International Conference on Embedded Software, 83–92. doi : 10.1145/2380356.2380375
  65. 1 2 Patterson and Hennessy, pp. 749–50: "Although successful in pushing several technologies useful in later projects, the ILLIAC IV failed as a computer. Costs escalated from the $8 million estimated in 1966 to $31 million by 1972, despite the construction of only a quarter of the planned machine . It was perhaps the most infamous of supercomputers. The project started in 1965 and ran its first real application in 1976."
  66. Menabrea, L. F. (1842). Sketch of the Analytic Engine Invented by Charles Babbage. Bibliothèque Universelle de Genève. Retrieved on November 7, 2007. quote: "when a long series of identical computations is to be performed, such as those required for the formation of numerical tables, the machine can be brought into play so as to give several results at the same time, which will greatly abridge the whole amount of the processes."
  67. 1 2 Patterson and Hennessy, p. 753.
  68. R.W. Hockney, C.R. Jesshope. Parallel Computers 2: Architecture, Programming and Algorithms, Volume 2. 1988. p. 8 quote: "The earliest reference to parallelism in computer design is thought to be in General L. F. Menabrea's publication in… 1842, entitled Sketch of the Analytical Engine Invented by Charles Babbage".
  69. Bataille, M. (1972-04-01). "Something old: the Gamma 60 the computer that was ahead of its time". ACM SIGARCH Computer Architecture News. 1 (2): 10–15. doi:10.1145/641276.641278. ISSN   0163-5964. S2CID   34642285.
  70. "Architecture Sketch of Bull Gamma 60 -- Mark Smotherman". www.feb-patrimoine.com. Retrieved 2023-08-14.
  71. Tumlin, Smotherman (2023-08-14). "An Evaluation of the Design of the Gamma 60". ACONIT Computer History Museum. Department of Computer Science, Clemson University. Retrieved 2023-08-14.
  72. "Parallel Programming", S. Gill, The Computer Journal Vol. 1 #1, pp2-10, British Computer Society, April 1958.
  73. 1 2 3 4 5 Wilson, Gregory V. (1994). "The History of the Development of Parallel Computing". Virginia Tech/Norfolk State University, Interactive Learning with a Digital Library in Computer Science. Retrieved 2008-01-08.
  74. Anthes, Gry (November 19, 2001). "The Power of Parallelism". Computerworld . Archived from the original on January 31, 2008. Retrieved 2008-01-08.
  75. Patterson and Hennessy, p. 749.
  76. Minsky, Marvin (1986). The Society of Mind. New York: Simon & Schuster. pp.  17. ISBN   978-0-671-60740-1.
  77. Minsky, Marvin (1986). The Society of Mind. New York: Simon & Schuster. pp.  29. ISBN   978-0-671-60740-1.
  78. Blakeslee, Thomas (1996). Beyond the Conscious Mind. Unlocking the Secrets of the Self . Springer. pp.  6–7. ISBN   9780306452628.
  79. Gazzaniga, Michael; LeDoux, Joseph (1978). The Integrated Mind. pp. 132–161.
  80. Gazzaniga, Michael (1985). The Social Brain. Discovering the Networks of the Mind . Basic Books. pp.  77–79. ISBN   9780465078509.
  81. Ornstein, Robert (1992). Evolution of Consciousness: The Origins of the Way We Think . pp.  2.
  82. Hilgard, Ernest (1977). Divided consciousness: multiple controls in human thought and action. New York: Wiley. ISBN   978-0-471-39602-4.
  83. Hilgard, Ernest (1986). Divided consciousness: multiple controls in human thought and action (expanded edition). New York: Wiley. ISBN   978-0-471-80572-4.
  84. Kaku, Michio (2014). The Future of the Mind.
  85. Ouspenskii, Pyotr (1992). "Chapter 3". In Search of the Miraculous. Fragments of an Unknown Teaching. pp. 72–83.
  86. "Official Neurocluster Brain Model site" . Retrieved July 22, 2017.

Further reading

Listen to this article (54 minutes)
Sound-icon.svg
This audio file was created from a revision of this article dated 21 August 2013 (2013-08-21), and does not reflect subsequent edits.